some buffer allocator progress
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+8
-6
@@ -41,15 +41,17 @@ typedef struct buffer_allocator {
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uint8_t *data;
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} buffer_allocator_t;
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#define buffer_allocator_stack_create(CAPACITY) \
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#define buffer_allocator_create(CAPACITY) \
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((buffer_allocator_t){ \
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.size = 0, .capacity = CAPACITY, .data = (uint8_t[CAPACITY]){}})
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buffer_allocator_t *buffer_allocator_heap_create(allocator_t alloc, size_t capacity);
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void buffer_allocator_heap_destroy(allocator_t alloc, buffer_allocator_t *this);
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// TODO: maybe use the macro magic to use the standard allcocator as the default
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// one? or make users define a STANDARD_ALLOCATOR value? need to think about the
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// consequenses
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allocator_t buffer_allocator_interface(buffer_allocator_t *this);
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void *buffer_allocator_alloc(buffer_allocator_t *this, size_t bytes);
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// Very simple resize. Does not free any memory, nor does it keep track of the
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// previously allocated size of the old_pointer, just copies over as few bytes
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// as it can with the information it has to a new allocation.
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void *buffer_allocator_resize(buffer_allocator_t *this, void *old_ptr, size_t bytes);
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void buffer_allocator_reset(buffer_allocator_t *this);
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#ifdef ALLOCATOR_IMPLEMENTATION
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+31
-7
@@ -1,22 +1,43 @@
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#include "allocator.h"
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// TODO
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void *buffer_allocator_alloc(buffer_allocator_t *this, size_t bytes) {
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size_t new_size = this->size + bytes;
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if (new_size > this->capacity) {
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return NULL;
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}
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void *ptr = &this->data[this->size]
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this->size = new_size;
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return ptr;
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}
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void *buffer_allocator_resize(buffer_allocator_t *this, void *old_ptr, size_t bytes) {
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// TODO: check if the pointer is even in the buffer?
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void *new_ptr = buffer_allocator_alloc(this, bytes);
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if (new_ptr == NULL) {
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return NULL;
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}
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// TODO: copy over data
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}
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void buffer_allocator_reset(buffer_allocator_t *this) {
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this->size = 0;
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}
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static void *buffer_alloc(void *this, size_t bytes, const char *file, int line) {
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(void)this;
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(void)bytes;
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(void)file;
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(void)line;
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return 0;
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return buffer_allocator_alloc((buffer_allocator_t *)this, bytes);
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}
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static void *buffer_resize(void *this, void *old_ptr, size_t bytes, const char *file, int line) {
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(void)this;
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(void)old_ptr;
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(void)bytes;
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(void)file;
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(void)line;
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return 0;
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// TODO: do the concrete implementation first!
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void *new_ptr = buffer_allocator_alloc((buffer_allocator_t *)this, bytes);
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}
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static void buffer_free(void *this, void *ptr, const char *file, int line) {
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(void)this;
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(void)ptr;
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@@ -29,3 +50,6 @@ static const allocator_vtbl_t buffer_vtbl = {
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.resize = buffer_resize,
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.free = buffer_free,
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};
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allocator_t buffer_allocator_interface(buffer_allocator_t *this) {
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}
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