started work on arenas
not done at all
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@@ -5,7 +5,7 @@
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#include <stdint.h>
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#include <stdlib.h>
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typedef union any_align { char c; int i; long l; long long ll; float f; double d; void *p; } any_align_t;
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typedef union any_align { char c; int i; long l; long long ll; float f; double d; void *p; long double ld; } any_align_t;
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#define MAX_ALIGN (sizeof(any_align_t))
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#define KB (1024)
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#define MB (KB * KB)
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@@ -105,6 +105,31 @@ allocator_t borrow_allocator_interface(borrow_allocator_t *this);
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(linked_allocation_node_t *)1)) \
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for (int UNIQUE = 0; UNIQUE < 1; UNIQUE++)
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// arena allocators ////////////////////////////////////////////////////////////
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// The idea of this allocator is to allocate all required memory in a single
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// chunk. But it does not require you to know how much memory you need
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// beforehand. Instead the number of bytes allocated will be recorded and
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// updated, so that the whole thing can be reallocated as a single chunk that is
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// as large as it needs to be.
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typedef struct arena_allocator {
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borrow_allocator_t borrow_allocator;
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// Total size of bytes allocated. This allocator will only grow the
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// allocated field as allocations are made, keeping track of the total
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// memory allocated, and if the allocations have to be done in several
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// chunks because your initial guess of how much memory was needed doesn't
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// meet reality, all chunks will be freed, and then for the next
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// initialization this total amount will be allocated as a single chunk.
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// This freeing of memory happens on reset, the next alloc allocates the
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// whole chunk.
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size_t allocated;
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// Initial chunk of memory to allocate.
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size_t chunk_size;
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} arena_allocator_t;
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void *arena_allocator_alloc_func(arena_allocator_t *this, size_t bytes, const char *file, int line);
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#define arena_allocator_alloc(THIS, BYTES) arena_allocator_alloc_func(THIS, BYTES, __FILE__, __LINE__)
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// TODO finish this shite
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// dynamic arrays //////////////////////////////////////////////////////////////
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typedef struct dyn_array_header {
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@@ -121,7 +146,13 @@ typedef struct dyn_array_create_func_args {
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int line;
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} dyn_array_create_func_args_t;
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void *dyn_array_create_func(dyn_array_create_func_args_t args);
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#define dyn_array_create(ALLOCATOR, TYPE, ...) ((TYPE*) dyn_array_create_func((dyn_array_create_func_args_t){.allocator=ALLOCATOR, .itemsize=sizeof(TYPE), .file=__FILE__, .line=__LINE__, __VA_ARGS__}))
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#define dyn_array_create(ALLOCATOR, TYPE, ...) \
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((TYPE *)dyn_array_create_func( \
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(dyn_array_create_func_args_t){.allocator = ALLOCATOR, \
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.itemsize = sizeof(TYPE), \
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.file = __FILE__, \
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.line = __LINE__, \
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__VA_ARGS__}))
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// Always reassign the array. if multiple variables reference the same growing
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// array, then you should be using pointer pointers.
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void *dyn_array_grow_func(void *this, size_t n_new_items, const char *file, int line);
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@@ -146,7 +177,9 @@ typedef struct dyn_array_create_non_crashing_func_args {
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void *dyn_array_create_non_crashing_func(dyn_array_create_non_crashing_func_args_t args);
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// This version returns a NULL pointer instead of crashing if the allocator return NULL.
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// It is up to you to check that the pointer returned isn't NULL
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#define dyn_array_create_non_crashing(ALLOCATOR, TYPE, ...) ((TYPE*) dyn_array_create_func((dyn_array_create_non_crashing_func_args_t){.allocator=ALLOCATOR, .itemsize=sizeof(TYPE), __VA_ARGS__}))
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#define dyn_array_create_non_crashing(ALLOCATOR, TYPE, ...) \
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((TYPE *)dyn_array_create_func((dyn_array_create_non_crashing_func_args_t){ \
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.allocator = ALLOCATOR, .itemsize = sizeof(TYPE), __VA_ARGS__}))
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// This version returns a NULL pointer instead of crashing if the allocator return NULL.
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// It is up to you to check that the pointer returned isn't NULL
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