265 lines
12 KiB
C
265 lines
12 KiB
C
#ifndef CIG_H
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#define CIG_H
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#include <stddef.h>
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#include <stdint.h>
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#include <stdlib.h>
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typedef union any_align { char c; int i; long l; long long ll; float f; double d; void *p; } any_align_t;
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#define MAX_ALIGN ((size_t) sizeof(any_align_t))
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#define KB (1024)
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#define MB (KB * KB)
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#define GB (KB * KB * KB)
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#define OFFSET(STRUCT, FIELD) ((size_t) (&((STRUCT*) NULL)->FIELD))
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#define PTR_FROM_FIELD_PTR(STRUCT, FIELD, PTR) ((STRUCT *) (((char *) PTR) - OFFSET(STRUCT, FIELD)))
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// Contains all operations an allocator can do. Similar interface to sdtlibs
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// malloc, realloc and free.
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typedef struct allocator_vtbl {
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void *(*alloc)(void *this, size_t bytes, const char *file, int line);
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void *(*resize)(void *this, void *old_ptr, size_t bytes, const char *file, int line);
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void (*free)(void *this, void *ptr, const char *file, int line);
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} allocator_vtbl_t;
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// An instance of an allocator.
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typedef struct allocator {
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// pointer to the behind-the-scenes data that an allocator may store.
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void *this;
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// pointer to the method implementations of an allocator.
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const allocator_vtbl_t *vtbl;
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} allocator_t;
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void *allocator_alloc_func(allocator_t this, size_t bytes, const char *file, int line);
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void *allocator_resize_func(allocator_t this, void *old_ptr, size_t bytes, const char *file, int line);
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void allocator_free_func(allocator_t this, void *ptr, const char *file, int line);
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#define allocator_alloc(this, bytes) allocator_alloc_func(this, bytes, __FILE__, __LINE__)
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#define allocator_resize(this, old_ptr, bytes) allocator_resize_func(this, old_ptr, bytes, __FILE__, __LINE__)
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#define allocator_free(this, ptr) allocator_free_func(this, ptr, __FILE__, __LINE__)
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// std_allocator ///////////////////////////////////////////////////////////////
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allocator_t allocator_stdlib();
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// buffer_allocator ////////////////////////////////////////////////////////////
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typedef struct buffer_allocator {
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size_t size, capacity;
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uint8_t *data;
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} buffer_allocator_t;
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#define buffer_allocator_create(CAPACITY) \
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((buffer_allocator_t){ \
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.size = 0, .capacity = CAPACITY, .data = (uint8_t[CAPACITY]){0}})
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allocator_t buffer_allocator_interface(buffer_allocator_t *this);
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void *buffer_allocator_alloc(buffer_allocator_t *this, size_t bytes);
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// Very simple resize. Does not free any memory, nor does it keep track of the
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// previously allocated size of the old_pointer, just copies over as few bytes
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// as it can with the information it has to a new allocation.
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void *buffer_allocator_resize(buffer_allocator_t *this, void *old_ptr, size_t bytes);
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void buffer_allocator_reset(buffer_allocator_t *this);
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// borrow_allocator ////////////////////////////////////////////////////////////
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typedef struct linked_allocation_node {
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struct linked_allocation_node *next;
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struct linked_allocation_node *prev;
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const char *file;
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int line;
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any_align_t data[];
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} linked_allocation_node_t;
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typedef struct borrow_allocator {
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linked_allocation_node_t *head;
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} borrow_allocator_t;
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#define borrow_allocator_create() ((borrow_allocator_t){.head=NULL})
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void *borrow_allocator_alloc_func(borrow_allocator_t *this, size_t bytes, const char *file, int line);
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#define borrow_allocator_alloc(this, bytes) borrow_allocator_alloc_func(this, bytes, __FILE__, __LINE__)
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void *borrow_allocator_resize_func(borrow_allocator_t *this, void *old_ptr, size_t bytes, const char *file, int line);
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#define borrow_allocator_resize(this, old_ptr, bytes) borrow_allocator_resize_func(this, old_ptr, bytes, __FILE__, __LINE__)
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void borrow_allocator_free(borrow_allocator_t *this, void *old_ptr);
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// Free all allocations done by this allocator.
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void borrow_allocator_free_all(borrow_allocator_t *this);
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size_t borrow_allocator_count_allocations(borrow_allocator_t *this);
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// Check that all allocations have been freed, or print a list of files and
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// lines where made that haven't been freed to stderr and then exit the program
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// with 1 as the return value.
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void borrow_allocator_assert_all_freed(borrow_allocator_t *this);
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allocator_t borrow_allocator_interface(borrow_allocator_t *this);
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// Some text that can be used as an identifier (no, not by you), so that I can
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// use a variable that won't collide with yours inside macros.
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#define UNIQUE __macro_internal_34bba35b8b9b20a75f9881e3795630e25d36e620d9c9741e2e9141ba82ec6ef6__
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// Can be used to mimic rust borrow semantics. with_borrow(foos_allocator) {
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// foo(foos_allocator); }. If a function should return ownership assume that
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// my_allocator was passed in by an outer function void *bar;
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// with_borrow(foos_allocator) {bar = foo(foos_allocator, my_allocator); } Using
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// the return a keyword in the statement following this macro will cause a
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// guaranteed memory leak.
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#define with_borrow(NAME) \
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for (allocator_t NAME = \
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borrow_allocator_interface(&borrow_allocator_create()); \
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!((borrow_allocator_t *)NAME.this)->head; \
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((borrow_allocator_t *)NAME.this)->head = \
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(borrow_allocator_free_all(((borrow_allocator_t *)NAME.this)), \
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(linked_allocation_node_t *)1)) \
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for (int UNIQUE = 0; UNIQUE < 1; UNIQUE++)
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// arena allocators ////////////////////////////////////////////////////////////
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// The idea of this allocator is to allocate all required memory in a single
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// chunk. But it does not require you to know how much memory you need
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// beforehand. Instead the number of bytes allocated will be recorded and
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// updated, so that the whole thing can be reallocated as a single chunk that is
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// as large as it needs to be.
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//
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// This basically exists for allocations that live for a single 'tick' of an
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// application.
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// It is intended to eventually stabilize and find the required size of the
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// memory chunk that is needed for a single frame.
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typedef struct arena_allocator {
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borrow_allocator_t borrow_allocator;
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// Set to 0 when instantiating. Will be updated as the borrow allocator is
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// used. Is used on reset to allocate a continous chunk of memory.
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size_t to_allocate;
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size_t i;
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uint8_t *bytes;
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} arena_allocator_t;
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#define arena_allocator_create() \
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(arena_allocator_t) { \
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.borrow_allocator = borrow_allocator_create(), .to_allocate = 0, .i = 0, \
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.bytes = NULL \
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}
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void *arena_allocator_alloc_func(
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arena_allocator_t *this,
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size_t bytes,
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const char *file,
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int line
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);
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#define arena_allocator_alloc(THIS, BYTES) \
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arena_allocator_alloc_func(THIS, BYTES, __FILE__, __LINE__)
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void arena_allocator_reset_func(arena_allocator_t *this, const char *file, int line);
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#define arena_allocator_reset(THIS) \
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arena_allocator_reset_func(THIS, __FILE__, __LINE__)
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void *arena_allocator_resize_func(
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arena_allocator_t *this,
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void *old_ptr,
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size_t bytes,
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const char *file,
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int line
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);
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#define arena_allocator_resize(THIS, OLD_PTR, BYTES) \
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arena_allocator_resize_func(THIS, OLD_PTR, BYTES, __FILE__, __LINE__)
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void arena_allocator_destroy(arena_allocator_t *this);
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allocator_t arena_allocator_interface(arena_allocator_t *this);
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// TODO: make the reset happen at the start, not the end. That allows the user
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// to specify some starting size of the buffer.
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// You cannot use return within this block.
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#define with_arena(ARENA, ALLOCATOR_NAME) \
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for (allocator_t ALLOCATOR_NAME = arena_allocator_interface(ARENA); \
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ALLOCATOR_NAME.vtbl != NULL; \
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ALLOCATOR_NAME.vtbl = \
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(arena_allocator_reset_func(ARENA, __FILE__, __LINE__), NULL)) \
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for (int UNIQUE = 0; UNIQUE < 1; UNIQUE++)
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// dynamic arrays //////////////////////////////////////////////////////////////
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typedef struct dyn_array_header {
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size_t size, capacity, itemsize;
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allocator_t allocator;
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uint8_t bytes[];
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} dyn_array_header_t;
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typedef struct dyn_array_create_func_args {
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allocator_t allocator;
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size_t itemsize;
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size_t initial_capacity;
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const char *file;
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int line;
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} dyn_array_create_func_args_t;
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void *dyn_array_create_func(dyn_array_create_func_args_t args);
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#define dyn_array_create(ALLOCATOR, TYPE, ...) \
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((TYPE *)dyn_array_create_func( \
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(dyn_array_create_func_args_t){.allocator = ALLOCATOR, \
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.itemsize = sizeof(TYPE), \
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.file = __FILE__, \
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.line = __LINE__, \
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__VA_ARGS__}))
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// Always reassign the array. if multiple variables reference the same growing
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// array, then you should be using pointer pointers.
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void *dyn_array_grow_func(void *this, size_t n_new_items, const char *file, int line);
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void dyn_array_shrink_func(void *this, size_t n_items_to_remove, const char *file, int line);
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#define dyn_array_grow(THIS, N_NEW_ITEMS) \
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dyn_array_grow_func(THIS, N_NEW_ITEMS, __FILE__, __LINE__)
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#define dyn_array_shrink(THIS, N_ITEMS_TO_REMOVE) \
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dyn_array_shrink_func(THIS, N_ITEMS_TO_REMOVE, __FILE__, __LINE__)
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#define dyn_array_reset(THIS) \
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do { \
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dyn_array_shrink(THIS, dyn_array_length(THIS)); \
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} while (0)
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typedef struct dyn_array_create_non_crashing_func_args {
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allocator_t allocator;
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size_t itemsize;
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size_t initial_capacity;
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const char *file;
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size_t line;
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} dyn_array_create_non_crashing_func_args_t;
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void *dyn_array_create_non_crashing_func(dyn_array_create_non_crashing_func_args_t args);
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// This version returns a NULL pointer instead of crashing if the allocator return NULL.
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// It is up to you to check that the pointer returned isn't NULL
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#define dyn_array_create_non_crashing(ALLOCATOR, TYPE, ...) \
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((TYPE *)dyn_array_create_non_crashing_func( \
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(dyn_array_create_non_crashing_func_args_t){.allocator = ALLOCATOR, \
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.itemsize = sizeof(TYPE), \
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.file = __FILE__, \
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.line = __LINE__, \
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__VA_ARGS__}))
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// This version returns a NULL pointer instead of crashing if the allocator return NULL.
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// It is up to you to check that the pointer returned isn't NULL
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// Always reassign the array. if multiple variables reference the same growing
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// array, then you should be using pointer pointers.
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void *dyn_array_grow_non_crashing_func(void *this, size_t n_new_items, const char *file, int line);
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#define dyn_array_grow_non_crashing(THIS, N_NEW_ITEMS) dyn_array_grow_non_crashing_func(THIS, N_NEW_ITEMS)
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size_t dyn_array_length(void *this);
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size_t dyn_array_capacity(void *this);
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void dyn_array_destroy(void *this);
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#define dyn_array_append(THIS, VAL) do { \
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THIS = dyn_array_grow(THIS, 1); \
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THIS[dyn_array_length(THIS)-1] = VAL; \
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} while(0)
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#define dyn_array_pop(THIS) (dyn_array_shrink(THIS, 1), THIS[dyn_array_length(THIS)])
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#ifdef CIG_IMPL
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void *allocator_alloc_func(allocator_t this, size_t bytes, const char *file, int line) {
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return this.vtbl->alloc(this.this, bytes, file, line);
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}
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void *allocator_resize_func(allocator_t this, void *old_ptr, size_t bytes, const char *file, int line) {
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return this.vtbl->resize(this.this, old_ptr, bytes, file, line);
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}
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void allocator_free_func(allocator_t this, void *ptr, const char *file, int line) {
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this.vtbl->free(this.this, ptr, file, line);
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}
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#include "std_allocator.c"
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#include "buffer_allocator.c"
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#include "borrow_allocator.c"
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#include "dyn_array.c"
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#include "arena_allocator.c"
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#endif // CIG_IMPL
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#endif // CIG_H
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