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cig/cig.h
T

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12 KiB
C

#ifndef ALLOCATOR_H
#define ALLOCATOR_H
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
typedef union any_align { char c; int i; long l; long long ll; float f; double d; void *p; } any_align_t;
#define MAX_ALIGN ((size_t) sizeof(any_align_t))
#define KB (1024)
#define MB (KB * KB)
#define GB (KB * KB * KB)
#define OFFSET(STRUCT, FIELD) ((size_t) (&((STRUCT*) NULL)->FIELD))
#define PTR_FROM_FIELD_PTR(STRUCT, FIELD, PTR) ((STRUCT *) (((char *) PTR) - OFFSET(STRUCT, FIELD)))
// Contains all operations an allocator can do. Similar interface to sdtlibs
// malloc, realloc and free.
typedef struct allocator_vtbl {
void *(*alloc)(void *this, size_t bytes, const char *file, int line);
void *(*resize)(void *this, void *old_ptr, size_t bytes, const char *file, int line);
void (*free)(void *this, void *ptr, const char *file, int line);
} allocator_vtbl_t;
// An instance of an allocator.
typedef struct allocator {
// pointer to the behind-the-scenes data that an allocator may store.
void *this;
// pointer to the method implementations of an allocator.
const allocator_vtbl_t *vtbl;
} allocator_t;
void *allocator_alloc_func(allocator_t this, size_t bytes, const char *file, int line);
void *allocator_resize_func(allocator_t this, void *old_ptr, size_t bytes, const char *file, int line);
void allocator_free_func(allocator_t this, void *ptr, const char *file, int line);
#define allocator_alloc(this, bytes) allocator_alloc_func(this, bytes, __FILE__, __LINE__)
#define allocator_resize(this, old_ptr, bytes) allocator_resize_func(this, old_ptr, bytes, __FILE__, __LINE__)
#define allocator_free(this, ptr) allocator_free_func(this, ptr, __FILE__, __LINE__)
// std_allocator ///////////////////////////////////////////////////////////////
allocator_t allocator_stdlib();
// buffer_allocator ////////////////////////////////////////////////////////////
typedef struct buffer_allocator {
size_t size, capacity;
uint8_t *data;
} buffer_allocator_t;
#define buffer_allocator_create(CAPACITY) \
((buffer_allocator_t){ \
.size = 0, .capacity = CAPACITY, .data = (uint8_t[CAPACITY]){0}})
allocator_t buffer_allocator_interface(buffer_allocator_t *this);
void *buffer_allocator_alloc(buffer_allocator_t *this, size_t bytes);
// Very simple resize. Does not free any memory, nor does it keep track of the
// previously allocated size of the old_pointer, just copies over as few bytes
// as it can with the information it has to a new allocation.
void *buffer_allocator_resize(buffer_allocator_t *this, void *old_ptr, size_t bytes);
void buffer_allocator_reset(buffer_allocator_t *this);
// borrow_allocator ////////////////////////////////////////////////////////////
typedef struct linked_allocation_node {
struct linked_allocation_node *next;
struct linked_allocation_node *prev;
const char *file;
int line;
any_align_t data[];
} linked_allocation_node_t;
typedef struct borrow_allocator {
linked_allocation_node_t *head;
} borrow_allocator_t;
#define borrow_allocator_create() ((borrow_allocator_t){.head=NULL})
void *borrow_allocator_alloc_func(borrow_allocator_t *this, size_t bytes, const char *file, int line);
#define borrow_allocator_alloc(this, bytes) borrow_allocator_alloc_func(this, bytes, __FILE__, __LINE__)
void *borrow_allocator_resize_func(borrow_allocator_t *this, void *old_ptr, size_t bytes, const char *file, int line);
#define borrow_allocator_resize(this, old_ptr, bytes) borrow_allocator_resize_func(this, old_ptr, bytes, __FILE__, __LINE__)
void borrow_allocator_free(borrow_allocator_t *this, void *old_ptr);
// Free all allocations done by this allocator.
void borrow_allocator_reset(borrow_allocator_t *this);
size_t borrow_allocator_count_allocations(borrow_allocator_t *this);
// Check that all allocations have been freed, or print a list of files and
// lines where made that haven't been freed to stderr and then exit the program
// with 1 as the return value.
void borrow_allocator_assert_all_freed(borrow_allocator_t *this);
allocator_t borrow_allocator_interface(borrow_allocator_t *this);
// Some text that can be used as an identifier (no, not by you), so that I can
// use a variable that won't collide with yours inside macros.
#define UNIQUE __macro_internal_34bba35b8b9b20a75f9881e3795630e25d36e620d9c9741e2e9141ba82ec6ef6__
// Can be used to mimic rust borrow semantics. with_borrow(foos_allocator) {
// foo(foos_allocator); }. If a function should return ownership assume that
// my_allocator was passed in by an outer function void *bar;
// with_borrow(foos_allocator) {bar = foo(foos_allocator, my_allocator); } Using
// the return a keyword in the statement following this macro will cause a
// guaranteed memory leak.
#define with_borrow(NAME) \
for (allocator_t NAME = \
borrow_allocator_interface(&borrow_allocator_create()); \
!((borrow_allocator_t *)NAME.this)->head; \
((borrow_allocator_t *)NAME.this)->head = \
(borrow_allocator_reset(((borrow_allocator_t *)NAME.this)), \
(linked_allocation_node_t *)1)) \
for (int UNIQUE = 0; UNIQUE < 1; UNIQUE++)
// arena allocators ////////////////////////////////////////////////////////////
// The idea of this allocator is to allocate all required memory in a single
// chunk. But it does not require you to know how much memory you need
// beforehand. Instead the number of bytes allocated will be recorded and
// updated, so that the whole thing can be reallocated as a single chunk that is
// as large as it needs to be.
//
// This basically exists for allocations that live for a single 'tick' of an
// application.
// It is intended to eventually stabilize and find the required size of the
// memory chunk that is needed for a single frame.
typedef struct arena_allocator {
borrow_allocator_t borrow_allocator;
// Total size of bytes allocated. This allocator will only grow the
// allocated field as allocations are made, keeping track of the total
// memory allocated, and if the allocations have to be done in several
// chunks because your initial guess of how much memory was needed doesn't
// meet reality, all chunks will be freed, and then for the next
// initialization this total amount will be allocated as a single chunk.
// This freeing of memory happens on reset, the next alloc allocates the
// whole chunk.
size_t total_allocated;
uint8_t *bytes;
} arena_allocator_t;
#define arena_allocator_create() \
(arena_allocator_t) { \
.borrow_allocator = borrow_allocator_create(), .total_allocated = 0, \
.bytes = NULL \
}
void *arena_allocator_alloc_func(
arena_allocator_t *this,
size_t bytes,
const char *file,
int line
);
#define arena_allocator_alloc(THIS, BYTES) \
arena_allocator_alloc_func(THIS, BYTES, __FILE__, __LINE__)
void arena_allocator_reset(arena_allocator_t *this);
void arena_allocator_destroy(arena_allocator_t *this);
allocator_t arena_allocator_interface(arena_allocator_t *this);
// dynamic arrays //////////////////////////////////////////////////////////////
typedef struct dyn_array_header {
size_t size, capacity, itemsize;
allocator_t allocator;
uint8_t bytes[];
} dyn_array_header_t;
typedef struct dyn_array_create_func_args {
allocator_t allocator;
size_t itemsize;
size_t initial_capacity;
const char *file;
int line;
} dyn_array_create_func_args_t;
void *dyn_array_create_func(dyn_array_create_func_args_t args);
#define dyn_array_create(ALLOCATOR, TYPE, ...) \
((TYPE *)dyn_array_create_func( \
(dyn_array_create_func_args_t){.allocator = ALLOCATOR, \
.itemsize = sizeof(TYPE), \
.file = __FILE__, \
.line = __LINE__, \
__VA_ARGS__}))
// Always reassign the array. if multiple variables reference the same growing
// array, then you should be using pointer pointers.
void *dyn_array_grow_func(void *this, size_t n_new_items, const char *file, int line);
void dyn_array_shrink_func(void *this, size_t n_items_to_remove, const char *file, int line);
#define dyn_array_grow(THIS, N_NEW_ITEMS) \
dyn_array_grow_func(THIS, N_NEW_ITEMS, __FILE__, __LINE__)
#define dyn_array_shrink(THIS, N_ITEMS_TO_REMOVE) \
dyn_array_shrink_func(THIS, N_ITEMS_TO_REMOVE, __FILE__, __LINE__)
#define dyn_array_reset(THIS) \
do { \
dyn_array_shrink(THIS, dyn_array_length(THIS)); \
} while (0)
typedef struct dyn_array_create_non_crashing_func_args {
allocator_t allocator;
size_t itemsize;
size_t initial_capacity;
const char *file;
size_t line;
} dyn_array_create_non_crashing_func_args_t;
void *dyn_array_create_non_crashing_func(dyn_array_create_non_crashing_func_args_t args);
// This version returns a NULL pointer instead of crashing if the allocator return NULL.
// It is up to you to check that the pointer returned isn't NULL
#define dyn_array_create_non_crashing(ALLOCATOR, TYPE, ...) \
((TYPE *)dyn_array_create_non_crashing_func( \
(dyn_array_create_non_crashing_func_args_t){.allocator = ALLOCATOR, \
.itemsize = sizeof(TYPE), \
.file = __FILE__, \
.line = __LINE__, \
__VA_ARGS__}))
// This version returns a NULL pointer instead of crashing if the allocator return NULL.
// It is up to you to check that the pointer returned isn't NULL
// Always reassign the array. if multiple variables reference the same growing
// array, then you should be using pointer pointers.
void *dyn_array_grow_non_crashing_func(void *this, size_t n_new_items, const char *file, int line);
#define dyn_array_grow_non_crashing(THIS, N_NEW_ITEMS) dyn_array_grow_non_crashing_func(THIS, N_NEW_ITEMS)
size_t dyn_array_length(void *this);
size_t dyn_array_capacity(void *this);
void dyn_array_destroy(void *this);
#define dyn_array_append(THIS, VAL) do { \
THIS = dyn_array_grow(THIS, 1); \
THIS[dyn_array_length(THIS)-1] = VAL; \
} while(0)
#define dyn_array_pop(THIS) (dyn_array_shrink(THIS, 1), THIS[dyn_array_length(THIS)])
#ifdef ALLOCATOR_IMPLEMENTATION
void *allocator_alloc_func(allocator_t this, size_t bytes, const char *file, int line) {
return this.vtbl->alloc(this.this, bytes, file, line);
}
void *allocator_resize_func(allocator_t this, void *old_ptr, size_t bytes, const char *file, int line) {
return this.vtbl->resize(this.this, old_ptr, bytes, file, line);
}
void allocator_free_func(allocator_t this, void *ptr, const char *file, int line) {
this.vtbl->free(this.this, ptr, file, line);
}
#include "std_allocator.c"
#include "buffer_allocator.c"
#include "borrow_allocator.c"
#include "dyn_array.c"
#include "arena_allocator.c"
#endif // ALLOCATOR_IMPLEMENTATION
#endif // ALLOCATOR_H