vendor raymenu dependencies
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package rl
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/*
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#include "raylib.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"image"
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"image/color"
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"unsafe"
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)
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// newImageFromPointer - Returns new Image from pointer
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func newImageFromPointer(ptr unsafe.Pointer) *Image {
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return (*Image)(ptr)
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}
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// cptr returns C pointer
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func (i *Image) cptr() *C.Image {
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return (*C.Image)(unsafe.Pointer(i))
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}
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// ToImage converts a Image to Go image.Image
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func (i *Image) ToImage() image.Image {
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img := image.NewRGBA(image.Rect(0, 0, int(i.Width), int(i.Height)))
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// Get pixel data from image (RGBA 32bit)
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cimg := i.cptr()
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ret := C.LoadImageColors(*cimg)
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pixels := (*[1 << 24]uint8)(unsafe.Pointer(ret))[0 : i.Width*i.Height*4]
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img.Pix = pixels
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return img
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}
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// newTexture2DFromPointer - Returns new Texture2D from pointer
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func newTexture2DFromPointer(ptr unsafe.Pointer) Texture2D {
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return *(*Texture2D)(ptr)
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}
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// cptr returns C pointer
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func (t *Texture2D) cptr() *C.Texture2D {
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return (*C.Texture2D)(unsafe.Pointer(t))
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}
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// newRenderTexture2DFromPointer - Returns new RenderTexture2D from pointer
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func newRenderTexture2DFromPointer(ptr unsafe.Pointer) RenderTexture2D {
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return *(*RenderTexture2D)(ptr)
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}
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// cptr returns C pointer
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func (r *RenderTexture2D) cptr() *C.RenderTexture2D {
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return (*C.RenderTexture2D)(unsafe.Pointer(r))
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}
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// NewImageFromImage - Returns new Image from Go image.Image
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func NewImageFromImage(img image.Image) *Image {
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size := img.Bounds().Size()
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cx := (C.int)(size.X)
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cy := (C.int)(size.Y)
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ccolor := colorCptr(White)
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ret := C.GenImageColor(cx, cy, *ccolor)
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for y := 0; y < size.Y; y++ {
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for x := 0; x < size.X; x++ {
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color := img.At(x, y)
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r, g, b, a := color.RGBA()
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rcolor := NewColor(uint8(r>>8), uint8(g>>8), uint8(b>>8), uint8(a>>8))
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ccolor = colorCptr(rcolor)
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cx = (C.int)(x)
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cy = (C.int)(y)
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C.ImageDrawPixel(&ret, cx, cy, *ccolor)
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}
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}
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImage - Load an image into CPU memory (RAM)
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func LoadImage(fileName string) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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ret := C.LoadImage(cfileName)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageRaw - Load image data from RAW file
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func LoadImageRaw(fileName string, width, height int32, format PixelFormat, headerSize int32) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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cformat := (C.int)(format)
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cheaderSize := (C.int)(headerSize)
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ret := C.LoadImageRaw(cfileName, cwidth, cheight, cformat, cheaderSize)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageAnim - Load image sequence from file (frames appended to image.data)
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func LoadImageAnim(fileName string, frames *int32) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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cframes := (*C.int)(frames)
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ret := C.LoadImageAnim(cfileName, cframes)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageAnimFromMemory - Load image sequence from memory buffer
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func LoadImageAnimFromMemory(fileType string, fileData []byte, dataSize int32, frames *int32) *Image {
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cfileType := C.CString(fileType)
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defer C.free(unsafe.Pointer(cfileType))
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cfileData := (*C.uchar)(unsafe.Pointer(&fileData[0]))
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cdataSize := (C.int)(dataSize)
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cframes := (*C.int)(frames)
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ret := C.LoadImageAnimFromMemory(cfileType, cfileData, cdataSize, cframes)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. ".png"
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func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image {
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cfileType := C.CString(fileType)
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defer C.free(unsafe.Pointer(cfileType))
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cfileData := (*C.uchar)(unsafe.Pointer(&fileData[0]))
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cdataSize := (C.int)(dataSize)
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ret := C.LoadImageFromMemory(cfileType, cfileData, cdataSize)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageFromTexture - Get pixel data from GPU texture and return an Image
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func LoadImageFromTexture(texture Texture2D) *Image {
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ctexture := texture.cptr()
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ret := C.LoadImageFromTexture(*ctexture)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageFromScreen - Load image from screen buffer (screenshot)
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func LoadImageFromScreen() *Image {
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ret := C.LoadImageFromScreen()
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// IsImageValid - Check if an image is valid (data and parameters)
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func IsImageValid(image *Image) bool {
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cimage := image.cptr()
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ret := C.IsImageValid(*cimage)
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v := bool(ret)
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return v
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}
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// LoadTexture - Load an image as texture into GPU memory
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func LoadTexture(fileName string) Texture2D {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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ret := C.LoadTexture(cfileName)
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadTextureFromImage - Load a texture from image data
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func LoadTextureFromImage(image *Image) Texture2D {
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cimage := image.cptr()
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ret := C.LoadTextureFromImage(*cimage)
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadRenderTexture - Load a texture to be used for rendering
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func LoadRenderTexture(width, height int32) RenderTexture2D {
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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ret := C.LoadRenderTexture(cwidth, cheight)
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v := newRenderTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadTextureCubemap - Loads a texture for a cubemap using given layout
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func LoadTextureCubemap(image *Image, layout int32) Texture2D {
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cimage := image.cptr()
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clayout := (C.int)(layout)
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ret := C.LoadTextureCubemap(*cimage, clayout)
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// UnloadImage - Unload image from CPU memory (RAM)
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func UnloadImage(image *Image) {
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cimage := image.cptr()
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C.UnloadImage(*cimage)
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}
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// IsTextureValid - Check if a texture is valid (loaded in GPU)
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func IsTextureValid(texture Texture2D) bool {
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ctexture := texture.cptr()
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ret := C.IsTextureValid(*ctexture)
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v := bool(ret)
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return v
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}
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// UnloadTexture - Unload texture from GPU memory
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func UnloadTexture(texture Texture2D) {
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ctexture := texture.cptr()
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C.UnloadTexture(*ctexture)
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}
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// IsRenderTextureValid - Check if a render texture is valid (loaded in GPU)
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func IsRenderTextureValid(target RenderTexture2D) bool {
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ctarget := target.cptr()
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ret := C.IsRenderTextureValid(*ctarget)
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v := bool(ret)
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return v
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}
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// UnloadRenderTexture - Unload render texture from GPU memory
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func UnloadRenderTexture(target RenderTexture2D) {
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ctarget := target.cptr()
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C.UnloadRenderTexture(*ctarget)
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}
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// LoadImageColors - Get pixel data from image as a Color slice
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func LoadImageColors(img *Image) []color.RGBA {
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cimg := img.cptr()
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ret := C.LoadImageColors(*cimg)
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return (*[1 << 24]color.RGBA)(unsafe.Pointer(ret))[0 : img.Width*img.Height]
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}
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// UnloadImageColors - Unload color data loaded with LoadImageColors()
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func UnloadImageColors(cols []color.RGBA) {
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C.UnloadImageColors((*C.Color)(unsafe.Pointer(&cols[0])))
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}
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// UpdateTexture - Update GPU texture with new data
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func UpdateTexture(texture Texture2D, pixels []color.RGBA) {
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ctexture := texture.cptr()
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cpixels := unsafe.Pointer(&pixels[0])
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C.UpdateTexture(*ctexture, cpixels)
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}
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// UpdateTextureRec - Update GPU texture rectangle with new data
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func UpdateTextureRec(texture Texture2D, rec Rectangle, pixels []color.RGBA) {
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ctexture := texture.cptr()
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cpixels := unsafe.Pointer(&pixels[0])
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crec := rec.cptr()
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C.UpdateTextureRec(*ctexture, *crec, cpixels)
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}
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// ExportImage - Export image as a PNG file
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func ExportImage(image Image, fileName string) bool {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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cimage := image.cptr()
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return bool(C.ExportImage(*cimage, cfileName))
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}
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// ExportImageToMemory - Export image to memory buffer
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func ExportImageToMemory(image Image, fileType string) []byte {
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cfileType := C.CString(fileType)
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defer C.free(unsafe.Pointer(cfileType))
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cimage := image.cptr()
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var size C.int
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ret := C.ExportImageToMemory(*cimage, cfileType, &size)
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v := unsafe.Slice((*byte)(unsafe.Pointer(ret)), size)
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return v
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}
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// ImageCopy - Create an image duplicate (useful for transformations)
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func ImageCopy(image *Image) *Image {
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cimage := image.cptr()
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ret := C.ImageCopy(*cimage)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// Create an image from another image piece
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func ImageFromImage(image Image, rec Rectangle) Image {
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cimage := image.cptr()
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crec := rec.cptr()
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ret := C.ImageFromImage(*cimage, *crec)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return *v
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}
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// ImageFromChannel - Create an image from a selected channel of another image (GRAYSCALE)
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func ImageFromChannel(image Image, selectedChannel int32) Image {
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cimage := image.cptr()
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cselectedChannel := C.int(selectedChannel)
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ret := C.ImageFromChannel(*cimage, cselectedChannel)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return *v
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}
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// ImageText - Create an image from text (default font)
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func ImageText(text string, fontSize int32, col color.RGBA) *Image {
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cfontSize := (C.int)(fontSize)
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ccolor := colorCptr(col)
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ret := C.ImageText(ctext, cfontSize, *ccolor)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// ImageTextEx - Create an image from text (custom sprite font)
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func ImageTextEx(font Font, text string, fontSize, spacing float32, tint color.RGBA) *Image {
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cfont := font.cptr()
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cfontSize := (C.float)(fontSize)
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cspacing := (C.float)(spacing)
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ctint := colorCptr(tint)
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ret := C.ImageTextEx(*cfont, ctext, cfontSize, cspacing, *ctint)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// ImageFormat - Convert image data to desired format
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func ImageFormat(image *Image, newFormat PixelFormat) {
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cimage := image.cptr()
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cnewFormat := (C.int)(newFormat)
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C.ImageFormat(cimage, cnewFormat)
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}
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// ImageToPOT - Convert image to POT (power-of-two)
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func ImageToPOT(image *Image, fillColor color.RGBA) {
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cimage := image.cptr()
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cfillColor := colorCptr(fillColor)
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C.ImageToPOT(cimage, *cfillColor)
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}
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// ImageCrop - Crop an image to a defined rectangle
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func ImageCrop(image *Image, crop Rectangle) {
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cimage := image.cptr()
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ccrop := crop.cptr()
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C.ImageCrop(cimage, *ccrop)
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}
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// ImageAlphaCrop - Crop image depending on alpha value
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func ImageAlphaCrop(image *Image, threshold float32) {
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cimage := image.cptr()
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cthreshold := (C.float)(threshold)
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C.ImageAlphaCrop(cimage, cthreshold)
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}
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// ImageAlphaClear - Apply alpha mask to image
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func ImageAlphaClear(image *Image, col color.RGBA, threshold float32) {
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cimage := image.cptr()
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ccolor := colorCptr(col)
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cthreshold := (C.float)(threshold)
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C.ImageAlphaClear(cimage, *ccolor, cthreshold)
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}
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// ImageAlphaMask - Apply alpha mask to image
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func ImageAlphaMask(image, alphaMask *Image) {
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cimage := image.cptr()
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calphaMask := alphaMask.cptr()
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C.ImageAlphaMask(cimage, *calphaMask)
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}
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// ImageAlphaPremultiply - Premultiply alpha channel
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func ImageAlphaPremultiply(image *Image) {
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cimage := image.cptr()
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C.ImageAlphaPremultiply(cimage)
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}
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// ImageBlurGaussian - Apply box blur
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func ImageBlurGaussian(image *Image, blurSize int32) {
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cimage := image.cptr()
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cblurSize := C.int(blurSize)
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C.ImageBlurGaussian(cimage, cblurSize)
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}
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// ImageKernelConvolution - Apply custom square convolution kernel to image
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func ImageKernelConvolution(image *Image, kernel []float32) {
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cimage := image.cptr()
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ckernel := (*C.float)(unsafe.Pointer(&kernel[0]))
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C.ImageKernelConvolution(cimage, ckernel, C.int(len(kernel)))
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}
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// ImageResize - Resize an image (bilinear filtering)
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func ImageResize(image *Image, newWidth, newHeight int32) {
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cimage := image.cptr()
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cnewWidth := (C.int)(newWidth)
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cnewHeight := (C.int)(newHeight)
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C.ImageResize(cimage, cnewWidth, cnewHeight)
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}
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// ImageResizeNN - Resize an image (Nearest-Neighbor scaling algorithm)
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func ImageResizeNN(image *Image, newWidth, newHeight int32) {
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cimage := image.cptr()
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cnewWidth := (C.int)(newWidth)
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cnewHeight := (C.int)(newHeight)
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C.ImageResizeNN(cimage, cnewWidth, cnewHeight)
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}
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// ImageResizeCanvas - Resize canvas and fill with color
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func ImageResizeCanvas(image *Image, newWidth, newHeight, offsetX, offsetY int32, col color.RGBA) {
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cimage := image.cptr()
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cnewWidth := (C.int)(newWidth)
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cnewHeight := (C.int)(newHeight)
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coffsetX := (C.int)(offsetX)
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coffsetY := (C.int)(offsetY)
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ccolor := colorCptr(col)
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C.ImageResizeCanvas(cimage, cnewWidth, cnewHeight, coffsetX, coffsetY, *ccolor)
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}
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// ImageMipmaps - Generate all mipmap levels for a provided image
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func ImageMipmaps(image *Image) {
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cimage := image.cptr()
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C.ImageMipmaps(cimage)
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}
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// ImageDither - Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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func ImageDither(image *Image, rBpp, gBpp, bBpp, aBpp int32) {
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cimage := image.cptr()
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crBpp := (C.int)(rBpp)
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cgBpp := (C.int)(gBpp)
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cbBpp := (C.int)(bBpp)
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caBpp := (C.int)(aBpp)
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C.ImageDither(cimage, crBpp, cgBpp, cbBpp, caBpp)
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}
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// ImageFlipVertical - Flip image vertically
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func ImageFlipVertical(image *Image) {
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cimage := image.cptr()
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C.ImageFlipVertical(cimage)
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}
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// ImageFlipHorizontal - Flip image horizontally
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func ImageFlipHorizontal(image *Image) {
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cimage := image.cptr()
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C.ImageFlipHorizontal(cimage)
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}
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// ImageRotate - Rotate image by input angle in degrees (-359 to 359)
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func ImageRotate(image *Image, degrees int32) {
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cimage := image.cptr()
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cdegrees := (C.int)(degrees)
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C.ImageRotate(cimage, cdegrees)
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}
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// ImageRotateCW - Rotate image clockwise 90deg
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func ImageRotateCW(image *Image) {
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cimage := image.cptr()
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C.ImageRotateCW(cimage)
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}
|
||||
|
||||
// ImageRotateCCW - Rotate image counter-clockwise 90deg
|
||||
func ImageRotateCCW(image *Image) {
|
||||
cimage := image.cptr()
|
||||
C.ImageRotateCCW(cimage)
|
||||
}
|
||||
|
||||
// ImageColorTint - Modify image color: tint
|
||||
func ImageColorTint(image *Image, col color.RGBA) {
|
||||
cimage := image.cptr()
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageColorTint(cimage, *ccolor)
|
||||
}
|
||||
|
||||
// ImageColorInvert - Modify image color: invert
|
||||
func ImageColorInvert(image *Image) {
|
||||
cimage := image.cptr()
|
||||
C.ImageColorInvert(cimage)
|
||||
}
|
||||
|
||||
// ImageColorGrayscale - Modify image color: grayscale
|
||||
func ImageColorGrayscale(image *Image) {
|
||||
cimage := image.cptr()
|
||||
C.ImageColorGrayscale(cimage)
|
||||
}
|
||||
|
||||
// ImageColorContrast - Modify image color: contrast (-100 to 100)
|
||||
func ImageColorContrast(image *Image, contrast float32) {
|
||||
cimage := image.cptr()
|
||||
ccontrast := (C.float)(contrast)
|
||||
C.ImageColorContrast(cimage, ccontrast)
|
||||
}
|
||||
|
||||
// ImageColorBrightness - Modify image color: brightness (-255 to 255)
|
||||
func ImageColorBrightness(image *Image, brightness int32) {
|
||||
cimage := image.cptr()
|
||||
cbrightness := (C.int)(brightness)
|
||||
C.ImageColorBrightness(cimage, cbrightness)
|
||||
}
|
||||
|
||||
// ImageColorReplace - Modify image color: replace color
|
||||
func ImageColorReplace(image *Image, col, replace color.RGBA) {
|
||||
cimage := image.cptr()
|
||||
ccolor := colorCptr(col)
|
||||
creplace := colorCptr(replace)
|
||||
C.ImageColorReplace(cimage, *ccolor, *creplace)
|
||||
}
|
||||
|
||||
// GetImageColor - Get image pixel color at (x, y) position
|
||||
func GetImageColor(image Image, x, y int32) color.RGBA {
|
||||
cimage := image.cptr()
|
||||
cx := (C.int)(x)
|
||||
cy := (C.int)(y)
|
||||
|
||||
ret := C.GetImageColor(*cimage, cx, cy)
|
||||
v := newColorFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// ImageClearBackground - Clear image background with given color
|
||||
func ImageClearBackground(dst *Image, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageClearBackground(cdst, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDraw - Draw a source image within a destination image
|
||||
func ImageDraw(dst, src *Image, srcRec, dstRec Rectangle, tint color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
csrc := src.cptr()
|
||||
csrcRec := srcRec.cptr()
|
||||
cdstRec := dstRec.cptr()
|
||||
ctint := colorCptr(tint)
|
||||
C.ImageDraw(cdst, *csrc, *csrcRec, *cdstRec, *ctint)
|
||||
}
|
||||
|
||||
// ImageDrawLine - Draw line within an image
|
||||
func ImageDrawLine(dst *Image, startPosX, startPosY, endPosX, endPosY int32, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cstartPosX := (C.int)(startPosX)
|
||||
cstartPosY := (C.int)(startPosY)
|
||||
cendPosX := (C.int)(endPosX)
|
||||
cendPosY := (C.int)(endPosY)
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawLine(cdst, cstartPosX, cstartPosY, cendPosX, cendPosY, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawLineV - Draw line within an image, vector version
|
||||
func ImageDrawLineV(dst *Image, start, end Vector2, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cstart := start.cptr()
|
||||
cend := end.cptr()
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawLineV(cdst, *cstart, *cend, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawLineEx - Draw a line defining thickness within an image
|
||||
func ImageDrawLineEx(dst *Image, start, end Vector2, thick int32, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cstart := start.cptr()
|
||||
cend := end.cptr()
|
||||
cthick := C.int(thick)
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawLineEx(cdst, *cstart, *cend, cthick, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawCircle - Draw a filled circle within an image
|
||||
func ImageDrawCircle(dst *Image, centerX, centerY, radius int32, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
ccenterX := (C.int)(centerX)
|
||||
ccenterY := (C.int)(centerY)
|
||||
cradius := (C.int)(radius)
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawCircle(cdst, ccenterX, ccenterY, cradius, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawCircleV - Draw a filled circle within an image (Vector version)
|
||||
func ImageDrawCircleV(dst *Image, center Vector2, radius int32, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
ccenter := center.cptr()
|
||||
cradius := (C.int)(radius)
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawCircleV(cdst, *ccenter, cradius, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawCircleLines - Draw circle outline within an image
|
||||
func ImageDrawCircleLines(dst *Image, centerX, centerY, radius int32, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
ccenterX := (C.int)(centerX)
|
||||
ccenterY := (C.int)(centerY)
|
||||
cradius := (C.int)(radius)
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawCircleLines(cdst, ccenterX, ccenterY, cradius, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawCircleLinesV - Draw circle outline within an image (Vector version)
|
||||
func ImageDrawCircleLinesV(dst *Image, center Vector2, radius int32, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
ccenter := center.cptr()
|
||||
cradius := (C.int)(radius)
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawCircleLinesV(cdst, *ccenter, cradius, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawPixel - Draw pixel within an image
|
||||
func ImageDrawPixel(dst *Image, posX, posY int32, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cposX := (C.int)(posX)
|
||||
cposY := (C.int)(posY)
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawPixel(cdst, cposX, cposY, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawPixelV - Draw pixel within an image (Vector version)
|
||||
func ImageDrawPixelV(dst *Image, position Vector2, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cposition := position.cptr()
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawPixelV(cdst, *cposition, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawRectangle - Draw rectangle within an image
|
||||
func ImageDrawRectangle(dst *Image, x, y, width, height int32, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cx := (C.int)(x)
|
||||
cy := (C.int)(y)
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawRectangle(cdst, cx, cy, cwidth, cheight, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawRectangleV - Draw rectangle within an image (Vector version)
|
||||
func ImageDrawRectangleV(dst *Image, position, size Vector2, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cposition := position.cptr()
|
||||
csize := size.cptr()
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawRectangleV(cdst, *cposition, *csize, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawRectangleLines - Draw rectangle lines within an image
|
||||
func ImageDrawRectangleLines(dst *Image, rec Rectangle, thick int, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
crec := rec.cptr()
|
||||
cthick := (C.int)(thick)
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawRectangleLines(cdst, *crec, cthick, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawTriangle - Draw triangle within an image
|
||||
func ImageDrawTriangle(dst *Image, v1, v2, v3 Vector2, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cv1 := v1.cptr()
|
||||
cv2 := v2.cptr()
|
||||
cv3 := v3.cptr()
|
||||
ccol := colorCptr(col)
|
||||
C.ImageDrawTriangle(cdst, *cv1, *cv2, *cv3, *ccol)
|
||||
}
|
||||
|
||||
// ImageDrawTriangleEx - Draw triangle with interpolated colors within an image
|
||||
func ImageDrawTriangleEx(dst *Image, v1, v2, v3 Vector2, c1, c2, c3 color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cv1 := v1.cptr()
|
||||
cv2 := v2.cptr()
|
||||
cv3 := v3.cptr()
|
||||
cc1 := colorCptr(c1)
|
||||
cc2 := colorCptr(c2)
|
||||
cc3 := colorCptr(c3)
|
||||
C.ImageDrawTriangleEx(cdst, *cv1, *cv2, *cv3, *cc1, *cc2, *cc3)
|
||||
}
|
||||
|
||||
// ImageDrawTriangleLines - Draw triangle outline within an image
|
||||
func ImageDrawTriangleLines(dst *Image, v1, v2, v3 Vector2, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cv1 := v1.cptr()
|
||||
cv2 := v2.cptr()
|
||||
cv3 := v3.cptr()
|
||||
ccol := colorCptr(col)
|
||||
C.ImageDrawTriangleLines(cdst, *cv1, *cv2, *cv3, *ccol)
|
||||
}
|
||||
|
||||
// ImageDrawTriangleFan - Draw a triangle fan defined by points within an image (first vertex is the center)
|
||||
func ImageDrawTriangleFan(dst *Image, points []Vector2, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cpoints := (*C.Vector2)(unsafe.Pointer(&points[0]))
|
||||
pointCount := C.int(len(points))
|
||||
ccol := colorCptr(col)
|
||||
C.ImageDrawTriangleFan(cdst, cpoints, pointCount, *ccol)
|
||||
}
|
||||
|
||||
// ImageDrawTriangleStrip - Draw a triangle strip defined by points within an image
|
||||
func ImageDrawTriangleStrip(dst *Image, points []Vector2, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cpoints := (*C.Vector2)(unsafe.Pointer(&points[0]))
|
||||
pointCount := C.int(len(points))
|
||||
ccol := colorCptr(col)
|
||||
C.ImageDrawTriangleStrip(cdst, cpoints, pointCount, *ccol)
|
||||
}
|
||||
|
||||
// ImageDrawRectangleRec - Draw rectangle within an image
|
||||
func ImageDrawRectangleRec(dst *Image, rec Rectangle, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
crec := rec.cptr()
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawRectangleRec(cdst, *crec, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawText - Draw text (default font) within an image (destination)
|
||||
func ImageDrawText(dst *Image, posX, posY int32, text string, fontSize int32, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
posx := (C.int)(posX)
|
||||
posy := (C.int)(posY)
|
||||
ctext := C.CString(text)
|
||||
defer C.free(unsafe.Pointer(ctext))
|
||||
cfontSize := (C.int)(fontSize)
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawText(cdst, ctext, posx, posy, cfontSize, *ccolor)
|
||||
}
|
||||
|
||||
// ImageDrawTextEx - Draw text (custom sprite font) within an image (destination)
|
||||
func ImageDrawTextEx(dst *Image, position Vector2, font Font, text string, fontSize, spacing float32, col color.RGBA) {
|
||||
cdst := dst.cptr()
|
||||
cposition := position.cptr()
|
||||
cfont := font.cptr()
|
||||
ctext := C.CString(text)
|
||||
defer C.free(unsafe.Pointer(ctext))
|
||||
cfontSize := (C.float)(fontSize)
|
||||
cspacing := (C.float)(spacing)
|
||||
ccolor := colorCptr(col)
|
||||
C.ImageDrawTextEx(cdst, *cfont, ctext, *cposition, cfontSize, cspacing, *ccolor)
|
||||
}
|
||||
|
||||
// GenImageColor - Generate image: plain color
|
||||
func GenImageColor(width, height int, col color.RGBA) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
ccolor := colorCptr(col)
|
||||
|
||||
ret := C.GenImageColor(cwidth, cheight, *ccolor)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageGradientLinear - Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
|
||||
func GenImageGradientLinear(width, height, direction int, start, end color.RGBA) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
cdensity := (C.int)(direction)
|
||||
cstart := colorCptr(start)
|
||||
cend := colorCptr(end)
|
||||
|
||||
ret := C.GenImageGradientLinear(cwidth, cheight, cdensity, *cstart, *cend)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageGradientRadial - Generate image: radial gradient
|
||||
func GenImageGradientRadial(width, height int, density float32, inner, outer color.RGBA) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
cdensity := (C.float)(density)
|
||||
cinner := colorCptr(inner)
|
||||
couter := colorCptr(outer)
|
||||
|
||||
ret := C.GenImageGradientRadial(cwidth, cheight, cdensity, *cinner, *couter)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageGradientSquare - Generate image: square gradient
|
||||
func GenImageGradientSquare(width, height int, density float32, inner, outer color.RGBA) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
cdensity := (C.float)(density)
|
||||
cinner := colorCptr(inner)
|
||||
couter := colorCptr(outer)
|
||||
|
||||
ret := C.GenImageGradientSquare(cwidth, cheight, cdensity, *cinner, *couter)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageChecked - Generate image: checked
|
||||
func GenImageChecked(width, height, checksX, checksY int, col1, col2 color.RGBA) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
cchecksX := (C.int)(checksX)
|
||||
cchecksY := (C.int)(checksY)
|
||||
ccol1 := colorCptr(col1)
|
||||
ccol2 := colorCptr(col2)
|
||||
|
||||
ret := C.GenImageChecked(cwidth, cheight, cchecksX, cchecksY, *ccol1, *ccol2)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageWhiteNoise - Generate image: white noise
|
||||
func GenImageWhiteNoise(width, height int, factor float32) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
cfactor := (C.float)(factor)
|
||||
|
||||
ret := C.GenImageWhiteNoise(cwidth, cheight, cfactor)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImagePerlinNoise - Generate image: perlin noise
|
||||
func GenImagePerlinNoise(width, height, offsetX, offsetY int, scale float32) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
coffsetX := (C.int)(offsetX)
|
||||
coffsetY := (C.int)(offsetY)
|
||||
cscale := (C.float)(scale)
|
||||
|
||||
ret := C.GenImagePerlinNoise(cwidth, cheight, coffsetX, coffsetY, cscale)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageCellular - Generate image: cellular algorithm. Bigger tileSize means bigger cells
|
||||
func GenImageCellular(width, height, tileSize int) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
ctileSize := (C.int)(tileSize)
|
||||
|
||||
ret := C.GenImageCellular(cwidth, cheight, ctileSize)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenImageText - Generate image: grayscale image from text data
|
||||
func GenImageText(width, height int, text string) *Image {
|
||||
cwidth := (C.int)(width)
|
||||
cheight := (C.int)(height)
|
||||
ctext := C.CString(text)
|
||||
defer C.free(unsafe.Pointer(ctext))
|
||||
|
||||
ret := C.GenImageText(cwidth, cheight, ctext)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// GenTextureMipmaps - Generate GPU mipmaps for a texture
|
||||
func GenTextureMipmaps(texture *Texture2D) {
|
||||
ctexture := texture.cptr()
|
||||
C.GenTextureMipmaps(ctexture)
|
||||
}
|
||||
|
||||
// SetTextureFilter - Set texture scaling filter mode
|
||||
func SetTextureFilter(texture Texture2D, filterMode TextureFilterMode) {
|
||||
ctexture := texture.cptr()
|
||||
cfilterMode := (C.int)(filterMode)
|
||||
C.SetTextureFilter(*ctexture, cfilterMode)
|
||||
}
|
||||
|
||||
// SetTextureWrap - Set texture wrapping mode
|
||||
func SetTextureWrap(texture Texture2D, wrapMode TextureWrapMode) {
|
||||
ctexture := texture.cptr()
|
||||
cwrapMode := (C.int)(wrapMode)
|
||||
C.SetTextureWrap(*ctexture, cwrapMode)
|
||||
}
|
||||
|
||||
// DrawTexture - Draw a Texture2D
|
||||
func DrawTexture(texture Texture2D, posX int32, posY int32, tint color.RGBA) {
|
||||
ctexture := texture.cptr()
|
||||
cposX := (C.int)(posX)
|
||||
cposY := (C.int)(posY)
|
||||
ctint := colorCptr(tint)
|
||||
C.DrawTexture(*ctexture, cposX, cposY, *ctint)
|
||||
}
|
||||
|
||||
// DrawTextureV - Draw a Texture2D with position defined as Vector2
|
||||
func DrawTextureV(texture Texture2D, position Vector2, tint color.RGBA) {
|
||||
ctexture := texture.cptr()
|
||||
cposition := position.cptr()
|
||||
ctint := colorCptr(tint)
|
||||
C.DrawTextureV(*ctexture, *cposition, *ctint)
|
||||
}
|
||||
|
||||
// DrawTextureEx - Draw a Texture2D with extended parameters
|
||||
func DrawTextureEx(texture Texture2D, position Vector2, rotation, scale float32, tint color.RGBA) {
|
||||
ctexture := texture.cptr()
|
||||
cposition := position.cptr()
|
||||
crotation := (C.float)(rotation)
|
||||
cscale := (C.float)(scale)
|
||||
ctint := colorCptr(tint)
|
||||
C.DrawTextureEx(*ctexture, *cposition, crotation, cscale, *ctint)
|
||||
}
|
||||
|
||||
// DrawTextureRec - Draw a part of a texture defined by a rectangle
|
||||
func DrawTextureRec(texture Texture2D, sourceRec Rectangle, position Vector2, tint color.RGBA) {
|
||||
ctexture := texture.cptr()
|
||||
csourceRec := sourceRec.cptr()
|
||||
cposition := position.cptr()
|
||||
ctint := colorCptr(tint)
|
||||
C.DrawTextureRec(*ctexture, *csourceRec, *cposition, *ctint)
|
||||
}
|
||||
|
||||
// DrawTexturePro - Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||
func DrawTexturePro(texture Texture2D, sourceRec, destRec Rectangle, origin Vector2, rotation float32, tint color.RGBA) {
|
||||
ctexture := texture.cptr()
|
||||
csourceRec := sourceRec.cptr()
|
||||
cdestRec := destRec.cptr()
|
||||
corigin := origin.cptr()
|
||||
crotation := (C.float)(rotation)
|
||||
ctint := colorCptr(tint)
|
||||
C.DrawTexturePro(*ctexture, *csourceRec, *cdestRec, *corigin, crotation, *ctint)
|
||||
}
|
||||
|
||||
// cptr returns C pointer
|
||||
func (n *NPatchInfo) cptr() *C.NPatchInfo {
|
||||
return (*C.NPatchInfo)(unsafe.Pointer(n))
|
||||
}
|
||||
|
||||
// DrawTextureNPatch - Draws a texture (or part of it) that stretches or shrinks nicely using n-patch info
|
||||
func DrawTextureNPatch(texture Texture2D, nPatchInfo NPatchInfo, dest Rectangle, origin Vector2, rotation float32, tint color.RGBA) {
|
||||
ctexture := texture.cptr()
|
||||
cnPatchInfo := nPatchInfo.cptr()
|
||||
cdest := dest.cptr()
|
||||
corigin := origin.cptr()
|
||||
crotation := (C.float)(rotation)
|
||||
ctint := colorCptr(tint)
|
||||
C.DrawTextureNPatch(*ctexture, *cnPatchInfo, *cdest, *corigin, crotation, *ctint)
|
||||
}
|
||||
Reference in New Issue
Block a user