d7111a78cc
should really bee the other way around so that the raymenu executable is a sub-project of the picker.
176 lines
3.7 KiB
Go
176 lines
3.7 KiB
Go
package picker
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import (
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rg "github.com/gen2brain/raylib-go/raygui"
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rl "github.com/gen2brain/raylib-go/raylib"
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"github.com/ktr0731/go-fuzzyfinder/matching"
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_ "embed"
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)
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const fontSize = 20
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const textBoxHeight = fontSize + 6
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//go:embed gomono-font/Go-Mono.ttf
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var font_tff []byte
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type State struct {
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Font rl.Font
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}
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func RaylibPicker(options []string) (choiceIdx int, ok bool) {
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state := initialize(len(options))
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rg.SetFont(state.Font)
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rg.SetStyle(rg.DEFAULT, rg.TEXT_SIZE, fontSize)
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// TODO kinda dumb with additional initialization here
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originalOrder := make([]matching.Matched, len(options))
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for i := range options {
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originalOrder[i].Idx=i
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}
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cursor := 0
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matched := originalOrder
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var prevInput string
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var input string
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.Black)
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if !rl.IsWindowFocused() {
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return 0, false
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}
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resetBounds()
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bounds := nextBounds()
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isControlDown := rl.IsKeyDown(rl.KeyLeftControl) || rl.IsKeyDown(rl.KeyRightControl)
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alternativeBackspace := isPressedRepeat(rl.KeyH) && isControlDown
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enter := (rl.IsKeyPressed(rl.KeyY) && isControlDown) ||
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rl.IsKeyPressed(rl.KeyEnter)
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if alternativeBackspace && len(input) > 0 {
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input = input[:len(input)-1]
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}
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rg.TextBox(bounds, &input, 1024, true)
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if prevInput != input {
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if len(input) > 0 {
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matched = matching.FindAll(input, options)
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} else {
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matched = originalOrder
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}
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cursor = 0
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prevInput = input
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}
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{ // cursor update
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moveCursorUp := isPressedRepeat(rl.KeyP) && isControlDown
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moveCursorDown := isPressedRepeat(rl.KeyN) && isControlDown
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if moveCursorUp {
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cursor -= 1
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}
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if moveCursorDown {
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cursor += 1
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}
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if cursor >= len(matched) {
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cursor = len(matched) - 1
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}
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if cursor < 0 {
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cursor = 0
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}
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}
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if enter {
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rl.CloseWindow()
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if cursor < len(matched) {
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return matched[cursor].Idx, true
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}
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return 0, false
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}
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for i, match := range matched {
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bounds := nextBounds()
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textBounds := bounds
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textBounds.X += textBounds.Height
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textBounds.Width -= textBounds.Height
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rg.DrawText(
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options[match.Idx],
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textBounds,
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int32(rg.TEXT_ALIGN_LEFT),
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rl.White,
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)
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if i == cursor {
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// TODO if cursor is not visible then keep some offset or make
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// 2d camera so you can scroll through all the options if you
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// want
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rl.DrawCircle(
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int32(bounds.X)+int32(bounds.Height)/2,
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int32(bounds.Y)+int32(bounds.Height)/2,
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max(textBoxHeight / 8, 1),
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rl.White,
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)
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}
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}
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rl.EndDrawing()
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}
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return 0, false
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}
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func initialize(nOptions int) State {
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rl.SetTraceLogLevel(rl.LogError)
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rl.InitWindow(0, 0, "raymenu")
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rl.SetWindowState(rl.FlagWindowUndecorated)
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rl.SetTargetFPS(
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int32(
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rl.GetMonitorRefreshRate(
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rl.GetCurrentMonitor(),
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),
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),
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)
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monitor := rl.GetCurrentMonitor()
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monitorWidth := rl.GetMonitorWidth(monitor)
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monitorHeight := rl.GetMonitorHeight(monitor)
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rl.SetWindowSize(
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monitorWidth/2,
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min(monitorHeight/2/textBoxHeight, nOptions+1)*textBoxHeight,
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)
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rl.SetWindowPosition(
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monitorWidth/2-rl.GetScreenWidth()/2,
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monitorHeight/2-rl.GetScreenHeight()/2,
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)
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return State{
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Font: rl.LoadFontFromMemory(".ttf", font_tff, fontSize, nil),
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}
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}
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func isPressedRepeat(key int32) bool {
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return rl.IsKeyPressed(key) || rl.IsKeyPressedRepeat(key)
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}
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func screenBounds() rl.Rectangle {
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return rl.Rectangle{
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X: 0,
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Y: 0,
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Width: float32(rl.GetScreenWidth()),
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Height: float32(rl.GetScreenHeight()),
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}
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}
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var yOffset float32 = 0.0
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func resetBounds() {
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yOffset = 0.0
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}
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func nextBounds() (bounds rl.Rectangle) {
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bounds = rl.Rectangle{X: 0, Y: yOffset, Width: float32(rl.GetScreenWidth()), Height: textBoxHeight}
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yOffset += textBoxHeight
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return
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}
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