vendor dependencies, make some changes to how input is done

This commit is contained in:
2026-06-15 18:54:00 +02:00
parent 535130933c
commit 4800eb28d9
759 changed files with 360941 additions and 30 deletions
+6 -11
View File
@@ -6,7 +6,6 @@ import (
"math"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/vector"
)
@@ -56,17 +55,13 @@ func (a *app) Layout(_, _ int) (screenWidth int, screenHeight int) {
func (a *app) Update() error {
check_any_drawing_input := func(checker func(ebiten.Key) bool) bool {
return drawWhite.check(checker) || drawBlack.check(checker)
}
is_drawing := check_any_drawing_input(ebiten.IsKeyPressed)
just_started_drawing := check_any_drawing_input(inpututil.IsKeyJustPressed)
is_drawing := drawWhite.isPressed() || drawBlack.isPressed()
just_started_drawing := drawWhite.isJustPressed() || drawBlack.isJustPressed()
var clr color.Color
if drawBlack.check(ebiten.IsKeyPressed) {
if drawBlack.isPressed() {
clr = color.Black
} else if drawWhite.check(ebiten.IsKeyPressed) {
} else if drawWhite.isPressed() {
clr = color.White
}
@@ -91,11 +86,11 @@ func (a *app) Update() error {
}
}
if resize.check(inpututil.IsKeyJustPressed) {
if resize.isJustPressed() {
a.sizeAnchorPos = cursorPosition()
}
if resize.check(ebiten.IsKeyPressed) {
if resize.isPressed() {
prevPos := a.sizeAnchorPos
currPos := cursorPosition()
reltivePos := Vec2{