vendor dependencies, make some changes to how input is done
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+63
@@ -0,0 +1,63 @@
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// SPDX-License-Identifier: Apache-2.0
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// SPDX-FileCopyrightText: 2024 The Ebitengine Authors
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package hideconsole
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import (
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"fmt"
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"golang.org/x/sys/windows"
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)
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var (
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kernel32 = windows.NewLazySystemDLL("kernel32.dll")
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user32 = windows.NewLazySystemDLL("user32.dll")
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procFreeConsoleWindow = kernel32.NewProc("FreeConsole")
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procGetConsoleWindow = kernel32.NewProc("GetConsoleWindow")
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)
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func freeConsole() error {
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r, _, e := procFreeConsoleWindow.Call()
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if int32(r) == 0 {
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if e != nil && e != windows.ERROR_SUCCESS {
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return fmt.Errorf("FreeConsole failed: %w", e)
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}
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return fmt.Errorf("FreeConsole returned 0")
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}
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return nil
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}
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func getConsoleWindow() windows.HWND {
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r, _, _ := procGetConsoleWindow.Call()
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return windows.HWND(r)
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}
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// hideConsoleWindow will hide the console window that is showing when
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// compiling on Windows without specifying the '-ldflags "-Hwindowsgui"' flag.
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func hideConsoleWindow() {
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// In Xbox, GetWindowThreadProcessId might not exist.
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if user32.NewProc("GetWindowThreadProcessId").Find() != nil {
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return
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}
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pid := windows.GetCurrentProcessId()
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// Get the process ID of the console's creator.
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var cpid uint32
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if _, err := windows.GetWindowThreadProcessId(getConsoleWindow(), &cpid); err != nil {
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// Even if closing the console fails, this is not harmful.
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// Ignore error.
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return
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}
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if pid == cpid {
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// The current process created its own console. Hide this.
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// Ignore error.
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_ = freeConsole()
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}
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}
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func init() {
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hideConsoleWindow()
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}
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