vendor dependencies, make some changes to how input is done
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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)
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// GamepadButton represents a gamepad button.
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type GamepadButton = gamepad.Button
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// GamepadButtons
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const (
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GamepadButton0 GamepadButton = gamepad.Button0
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GamepadButton1 GamepadButton = gamepad.Button1
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GamepadButton2 GamepadButton = gamepad.Button2
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GamepadButton3 GamepadButton = gamepad.Button3
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GamepadButton4 GamepadButton = gamepad.Button4
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GamepadButton5 GamepadButton = gamepad.Button5
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GamepadButton6 GamepadButton = gamepad.Button6
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GamepadButton7 GamepadButton = gamepad.Button7
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GamepadButton8 GamepadButton = gamepad.Button8
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GamepadButton9 GamepadButton = gamepad.Button9
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GamepadButton10 GamepadButton = gamepad.Button10
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GamepadButton11 GamepadButton = gamepad.Button11
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GamepadButton12 GamepadButton = gamepad.Button12
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GamepadButton13 GamepadButton = gamepad.Button13
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GamepadButton14 GamepadButton = gamepad.Button14
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GamepadButton15 GamepadButton = gamepad.Button15
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GamepadButton16 GamepadButton = gamepad.Button16
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GamepadButton17 GamepadButton = gamepad.Button17
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GamepadButton18 GamepadButton = gamepad.Button18
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GamepadButton19 GamepadButton = gamepad.Button19
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GamepadButton20 GamepadButton = gamepad.Button20
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GamepadButton21 GamepadButton = gamepad.Button21
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GamepadButton22 GamepadButton = gamepad.Button22
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GamepadButton23 GamepadButton = gamepad.Button23
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GamepadButton24 GamepadButton = gamepad.Button24
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GamepadButton25 GamepadButton = gamepad.Button25
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GamepadButton26 GamepadButton = gamepad.Button26
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GamepadButton27 GamepadButton = gamepad.Button27
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GamepadButton28 GamepadButton = gamepad.Button28
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GamepadButton29 GamepadButton = gamepad.Button29
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GamepadButton30 GamepadButton = gamepad.Button30
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GamepadButton31 GamepadButton = gamepad.Button31
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GamepadButtonMax GamepadButton = GamepadButton31
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)
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// GamepadAxisType represents a gamepad axis.
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// This is the same as int for backward compatibility in v2.
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type GamepadAxisType = int
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// StandardGamepadButton represents a gamepad button in the standard layout.
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//
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// The layout and the button values are based on the web standard.
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// See https://www.w3.org/TR/gamepad/#remapping.
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type StandardGamepadButton = gamepaddb.StandardButton
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// StandardGamepadButtons
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const (
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StandardGamepadButtonRightBottom StandardGamepadButton = gamepaddb.StandardButtonRightBottom
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StandardGamepadButtonRightRight StandardGamepadButton = gamepaddb.StandardButtonRightRight
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StandardGamepadButtonRightLeft StandardGamepadButton = gamepaddb.StandardButtonRightLeft
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StandardGamepadButtonRightTop StandardGamepadButton = gamepaddb.StandardButtonRightTop
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StandardGamepadButtonFrontTopLeft StandardGamepadButton = gamepaddb.StandardButtonFrontTopLeft
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StandardGamepadButtonFrontTopRight StandardGamepadButton = gamepaddb.StandardButtonFrontTopRight
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StandardGamepadButtonFrontBottomLeft StandardGamepadButton = gamepaddb.StandardButtonFrontBottomLeft
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StandardGamepadButtonFrontBottomRight StandardGamepadButton = gamepaddb.StandardButtonFrontBottomRight
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StandardGamepadButtonCenterLeft StandardGamepadButton = gamepaddb.StandardButtonCenterLeft
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StandardGamepadButtonCenterRight StandardGamepadButton = gamepaddb.StandardButtonCenterRight
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StandardGamepadButtonLeftStick StandardGamepadButton = gamepaddb.StandardButtonLeftStick
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StandardGamepadButtonRightStick StandardGamepadButton = gamepaddb.StandardButtonRightStick
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StandardGamepadButtonLeftTop StandardGamepadButton = gamepaddb.StandardButtonLeftTop
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StandardGamepadButtonLeftBottom StandardGamepadButton = gamepaddb.StandardButtonLeftBottom
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StandardGamepadButtonLeftLeft StandardGamepadButton = gamepaddb.StandardButtonLeftLeft
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StandardGamepadButtonLeftRight StandardGamepadButton = gamepaddb.StandardButtonLeftRight
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StandardGamepadButtonCenterCenter StandardGamepadButton = gamepaddb.StandardButtonCenterCenter
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StandardGamepadButtonMax StandardGamepadButton = StandardGamepadButtonCenterCenter
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)
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// StandardGamepadAxis represents a gamepad axis in the standard layout.
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//
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// The layout and the button values are based on the web standard.
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// See https://www.w3.org/TR/gamepad/#remapping.
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type StandardGamepadAxis = gamepaddb.StandardAxis
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// StandardGamepadAxes
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const (
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StandardGamepadAxisLeftStickHorizontal StandardGamepadAxis = gamepaddb.StandardAxisLeftStickHorizontal
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StandardGamepadAxisLeftStickVertical StandardGamepadAxis = gamepaddb.StandardAxisLeftStickVertical
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StandardGamepadAxisRightStickHorizontal StandardGamepadAxis = gamepaddb.StandardAxisRightStickHorizontal
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StandardGamepadAxisRightStickVertical StandardGamepadAxis = gamepaddb.StandardAxisRightStickVertical
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StandardGamepadAxisMax StandardGamepadAxis = StandardGamepadAxisRightStickVertical
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)
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