vendor dependencies, make some changes to how input is done
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package gamepaddb
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// See https://github.com/libsdl-org/SDL/blob/120c76c84bbce4c1bfed4e9eb74e10678bd83120/include/SDL_gamecontroller.h#L655-L680
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const (
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SDLControllerButtonA = 0
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SDLControllerButtonB = 1
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SDLControllerButtonX = 2
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SDLControllerButtonY = 3
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SDLControllerButtonBack = 4
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SDLControllerButtonGuide = 5
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SDLControllerButtonStart = 6
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SDLControllerButtonLeftStick = 7
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SDLControllerButtonRightStick = 8
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SDLControllerButtonLeftShoulder = 9
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SDLControllerButtonRightShoulder = 10
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SDLControllerButtonDpadUp = 11
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SDLControllerButtonDpadDown = 12
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SDLControllerButtonDpadLeft = 13
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SDLControllerButtonDpadRight = 14
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SDLControllerButtonMisc1 = 15
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SDLControllerButtonPaddle1 = 16
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SDLControllerButtonPaddle2 = 17
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SDLControllerButtonPaddle3 = 18
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SDLControllerButtonPaddle4 = 19
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SDLControllerButtonTouchpad = 20
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SDLControllerButtonMax = SDLControllerButtonTouchpad // This is different from the original SDL_CONTROLLER_BUTTON_MAX.
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)
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// See https://github.com/libsdl-org/SDL/blob/120c76c84bbce4c1bfed4e9eb74e10678bd83120/include/SDL_gamecontroller.h#L550-L560
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const (
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SDLControllerAxisLeftX = 0
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SDLControllerAxisLeftY = 1
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SDLControllerAxisRightX = 2
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SDLControllerAxisRightY = 3
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SDLControllerAxisTriggerLeft = 4
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SDLControllerAxisTriggerRight = 5
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)
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