vendor dependencies, make some changes to how input is done
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Generated
Vendored
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build microsoftgdk
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package microsoftgdk
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// Unfortunately, some functions like XSystemGetDeviceType is not implemented in a DLL,
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// so LoadLibrary is not available.
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// #include <stdint.h>
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//
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// uint32_t XGameRuntimeInitialize(void);
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// uint32_t XSystemGetDeviceType(void);
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import "C"
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import (
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"fmt"
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"golang.org/x/sys/windows"
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)
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var (
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kernel32 = windows.NewLazyDLL("kernel32")
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procGetACP = kernel32.NewProc("GetACP")
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)
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const (
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_CP_UTF8 = 65001
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_XSystemDeviceType_Unknown = 0x00
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_XSystemDeviceType_Pc = 0x01
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_XSystemDeviceType_XboxOne = 0x02
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_XSystemDeviceType_XboxOneS = 0x03
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_XSystemDeviceType_XboxOneX = 0x04
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_XSystemDeviceType_XboxOneXDevkit = 0x05
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_XSystemDeviceType_XboxScarlettLockhart = 0x06
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_XSystemDeviceType_XboxScarlettAnaconda = 0x07
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_XSystemDeviceType_XboxScarlettDevkit = 0x08
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)
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func _GetACP() uint32 {
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r, _, _ := procGetACP.Call()
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return uint32(r)
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}
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func IsXbox() bool {
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t := C.XSystemGetDeviceType()
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return t != _XSystemDeviceType_Unknown && t != _XSystemDeviceType_Pc
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}
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func MonitorResolution() (int, int) {
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switch C.XSystemGetDeviceType() {
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case _XSystemDeviceType_Unknown, _XSystemDeviceType_Pc:
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return 1920, 1080
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case _XSystemDeviceType_XboxOne, _XSystemDeviceType_XboxOneS:
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return 1920, 1080
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case _XSystemDeviceType_XboxScarlettLockhart:
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// Series S
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return 2560, 1440
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case _XSystemDeviceType_XboxOneX, _XSystemDeviceType_XboxOneXDevkit, _XSystemDeviceType_XboxScarlettAnaconda, _XSystemDeviceType_XboxScarlettDevkit:
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// Series X
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fallthrough
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default:
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// Forward compatibility.
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return 3840, 2160
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}
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}
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func D3D12DLLName() string {
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switch C.XSystemGetDeviceType() {
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case _XSystemDeviceType_Unknown, _XSystemDeviceType_Pc:
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return ""
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case _XSystemDeviceType_XboxOne, _XSystemDeviceType_XboxOneS, _XSystemDeviceType_XboxOneX, _XSystemDeviceType_XboxOneXDevkit:
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return "d3d12_x.dll"
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case _XSystemDeviceType_XboxScarlettLockhart, _XSystemDeviceType_XboxScarlettAnaconda, _XSystemDeviceType_XboxScarlettDevkit:
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fallthrough
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default:
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// Forward compatibility.
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return "d3d12_xs.dll"
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}
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}
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func D3D12SDKVersion() uint32 {
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switch C.XSystemGetDeviceType() {
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case _XSystemDeviceType_Unknown, _XSystemDeviceType_Pc:
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return 0
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case _XSystemDeviceType_XboxOne, _XSystemDeviceType_XboxOneS, _XSystemDeviceType_XboxOneX, _XSystemDeviceType_XboxOneXDevkit:
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return (1 << 16) | 10
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case _XSystemDeviceType_XboxScarlettLockhart, _XSystemDeviceType_XboxScarlettAnaconda, _XSystemDeviceType_XboxScarlettDevkit:
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fallthrough
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default:
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// Forward compatibility.
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return (2 << 16) | 4
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}
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}
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func init() {
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if r := C.XGameRuntimeInitialize(); uint32(r) != uint32(windows.S_OK) {
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panic(fmt.Sprintf("microsoftgdk: XSystemGetDeviceType failed: HRESULT(%d)", uint32(r)))
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}
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if got, want := _GetACP(), uint32(_CP_UTF8); got != want {
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panic(fmt.Sprintf("microsoftgdk: GetACP(): got %d, want %d", got, want))
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}
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}
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+33
@@ -0,0 +1,33 @@
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !windows || !microsoftgdk
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package microsoftgdk
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func IsXbox() bool {
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return false
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}
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func MonitorResolution() (int, int) {
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return 0, 0
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}
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func D3D12DLLName() string {
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return ""
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}
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func D3D12SDKVersion() uint32 {
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return 0
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}
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