vendor dependencies, make some changes to how input is done
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package packing offers a packing algorithm in 2D space.
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package packing
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import (
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"errors"
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"fmt"
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"image"
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)
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type Page struct {
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root *Node
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width int
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height int
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maxSize int
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}
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func isPositivePowerOf2(x int) bool {
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if x <= 0 {
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return false
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}
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return x&(x-1) == 0
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}
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func NewPage(initWidth, initHeight int, maxSize int) *Page {
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if !isPositivePowerOf2(initWidth) {
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panic(fmt.Sprintf("packing: initWidth must be a positive power of 2 but %d", initWidth))
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}
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if !isPositivePowerOf2(initHeight) {
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panic(fmt.Sprintf("packing: initHeight must be a positive power of 2 but %d", initHeight))
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}
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if !isPositivePowerOf2(maxSize) {
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panic(fmt.Sprintf("packing: maxSize must be a positive power of 2 but %d", maxSize))
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}
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return &Page{
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width: initWidth,
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height: initHeight,
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maxSize: maxSize,
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}
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}
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func (p *Page) IsEmpty() bool {
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if p.root == nil {
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return true
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}
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return !p.root.used && p.root.child0 == nil && p.root.child1 == nil
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}
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type Node struct {
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region image.Rectangle
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used bool
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parent *Node
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child0 *Node
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child1 *Node
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}
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func (n *Node) canFree() bool {
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if n.used {
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return false
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}
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if n.child0 == nil && n.child1 == nil {
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return true
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}
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return n.child0.canFree() && n.child1.canFree()
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}
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func (n *Node) Region() image.Rectangle {
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return n.region
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}
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// square returns a float value indicating how much the given rectangle is close to a square.
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// If the given rectangle is square, this return 1 (maximum value).
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// Otherwise, this returns a value in [0, 1).
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func square(width, height int) float64 {
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if width == 0 && height == 0 {
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return 0
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}
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if width <= height {
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return float64(width) / float64(height)
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}
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return float64(height) / float64(width)
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}
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func alloc(n *Node, width, height int) *Node {
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if n.region.Dx() < width || n.region.Dy() < height {
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return nil
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}
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if n.used {
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return nil
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}
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if n.child0 == nil && n.child1 == nil {
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if n.region.Dx() == width && n.region.Dy() == height {
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n.used = true
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return n
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}
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if square(n.region.Dx()-width, n.region.Dy()) >= square(n.region.Dx(), n.region.Dy()-height) {
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// Split vertically
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n.child0 = &Node{
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region: image.Rect(n.region.Min.X, n.region.Min.Y, n.region.Min.X+width, n.region.Max.Y),
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parent: n,
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}
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n.child1 = &Node{
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region: image.Rect(n.region.Min.X+width, n.region.Min.Y, n.region.Max.X, n.region.Max.Y),
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parent: n,
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}
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} else {
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// Split horizontally
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n.child0 = &Node{
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region: image.Rect(n.region.Min.X, n.region.Min.Y, n.region.Max.X, n.region.Min.Y+height),
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parent: n,
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}
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n.child1 = &Node{
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region: image.Rect(n.region.Min.X, n.region.Min.Y+height, n.region.Max.X, n.region.Max.Y),
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parent: n,
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}
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}
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// Note: it now MUST fit, due to above preconditions (repeated here).
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if n.child0.region.Dx() < width || n.child0.region.Dy() < height {
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panic(fmt.Sprintf("packing: the newly created child node (%d, %d) unexpectedly does not contain the requested size (%d, %d)", n.child0.region.Dx(), n.child0.region.Dy(), width, height))
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}
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// Thus, alloc can't return nil, but it may do another split along the other dimension
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// to get a node with the exact size (width, height).
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node := alloc(n.child0, width, height)
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if node == nil {
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panic(fmt.Sprintf("packing: could not allocate the requested size (%d, %d) in the newly created child node (%d, %d)", width, height, n.child0.region.Dx(), n.child0.region.Dy()))
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}
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return node
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}
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if n.child0 == nil || n.child1 == nil {
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panic("packing: both two children must not be nil at alloc")
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}
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if node := alloc(n.child0, width, height); node != nil {
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return node
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}
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if node := alloc(n.child1, width, height); node != nil {
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return node
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}
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return nil
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}
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func (p *Page) Size() (int, int) {
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return p.width, p.height
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}
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func (p *Page) Alloc(width, height int) *Node {
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if width <= 0 || height <= 0 {
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panic("packing: width and height must > 0")
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}
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if p.root == nil {
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p.root = &Node{
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region: image.Rect(0, 0, p.width, p.height),
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}
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}
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return p.extendAndAlloc(width, height)
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}
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func (p *Page) Free(node *Node) {
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if node.child0 != nil || node.child1 != nil {
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panic("packing: can't free the node including children")
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}
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node.used = false
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if node.parent == nil {
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return
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}
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if node.parent.child0 == nil || node.parent.child1 == nil {
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panic("packing: both two children must not be nil at Free: double free happened?")
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}
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if node.parent.child0.canFree() && node.parent.child1.canFree() {
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node.parent.child0 = nil
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node.parent.child1 = nil
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p.Free(node.parent)
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}
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}
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func walk(n *Node, f func(n *Node) error) error {
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if err := f(n); err != nil {
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return err
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}
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if n.child0 != nil {
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if err := walk(n.child0, f); err != nil {
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return err
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}
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}
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if n.child1 != nil {
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if err := walk(n.child1, f); err != nil {
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return err
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}
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}
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return nil
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}
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func (p *Page) extendAndAlloc(width, height int) *Node {
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if n := alloc(p.root, width, height); n != nil {
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return n
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}
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if p.width >= p.maxSize && p.height >= p.maxSize {
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return nil
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}
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// (1, 0), (0, 1), (2, 0), (1, 1), (0, 2), (3, 0), (2, 1), (1, 2), (0, 3), ...
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for i := 1; ; i++ {
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for j := 0; j <= i; j++ {
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newWidth := p.width
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for k := 0; k < i-j; k++ {
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newWidth *= 2
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}
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newHeight := p.height
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for k := 0; k < j; k++ {
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newHeight *= 2
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}
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if newWidth > p.maxSize || newHeight > p.maxSize {
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if newWidth > p.maxSize && newHeight > p.maxSize {
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panic(fmt.Sprintf("packing: too big extension: allocating size: (%d, %d), current size: (%d, %d), new size: (%d, %d), (i, j): (%d, %d), max size: %d", width, height, p.width, p.height, newWidth, newHeight, i, j, p.maxSize))
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}
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continue
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}
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rollback := p.extend(newWidth, newHeight)
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if n := alloc(p.root, width, height); n != nil {
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return n
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}
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rollback()
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// If the allocation failed even with a maximized page, give up the allocation.
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if newWidth >= p.maxSize && newHeight >= p.maxSize {
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return nil
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}
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}
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}
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}
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func (p *Page) extend(newWidth int, newHeight int) func() {
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edgeNodes := []*Node{}
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abort := errors.New("abort")
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aborted := false
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if p.root != nil {
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_ = walk(p.root, func(n *Node) error {
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if n.region.Max.X < p.width && n.region.Max.Y < p.height {
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return nil
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}
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if n.used {
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aborted = true
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return abort
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}
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edgeNodes = append(edgeNodes, n)
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return nil
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})
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}
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var rollback func()
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if aborted {
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origRoot := p.root
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origRootCloned := *p.root
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// Extend the page in the vertical direction.
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if newHeight-p.height > 0 {
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upper := p.root
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lower := &Node{
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region: image.Rect(0, p.height, p.width, newHeight),
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}
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p.root = &Node{
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region: image.Rect(0, 0, p.width, newHeight),
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child0: upper,
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child1: lower,
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}
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upper.parent = p.root
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lower.parent = p.root
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}
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// Extend the page in the horizontal direction.
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if newWidth-p.width > 0 {
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left := p.root
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right := &Node{
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region: image.Rect(p.width, 0, newWidth, newHeight),
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}
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p.root = &Node{
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region: image.Rect(0, 0, newWidth, newHeight),
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child0: left,
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child1: right,
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}
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left.parent = p.root
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right.parent = p.root
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}
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origWidth, origHeight := p.width, p.height
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rollback = func() {
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p.width = origWidth
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p.height = origHeight
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// The node address must not be changed, so use the original root node's pointer (#2584).
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// As the root node might be modified, restore the content by the cloned content.
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p.root = origRoot
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*p.root = origRootCloned
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}
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} else {
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origWidth, origHeight := p.width, p.height
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origMaxXs := map[*Node]int{}
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origMaxYs := map[*Node]int{}
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for _, n := range edgeNodes {
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if n.region.Max.X == p.width {
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origMaxXs[n] = n.region.Max.X
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n.region.Max.X = newWidth
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}
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if n.region.Max.Y == p.height {
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origMaxYs[n] = n.region.Max.Y
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n.region.Max.Y = newHeight
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}
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}
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rollback = func() {
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p.width = origWidth
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p.height = origHeight
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for n, x := range origMaxXs {
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n.region.Max.X = x
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}
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for n, y := range origMaxYs {
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n.region.Max.Y = y
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}
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}
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}
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p.width = newWidth
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p.height = newHeight
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return rollback
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}
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