vendor dependencies, make some changes to how input is done
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build android || ios
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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// RunGameWithoutMainLoop runs the game, but doesn't call the loop on the main (UI) thread.
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// RunGameWithoutMainLoop returns immediately unlike Run.
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//
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// Ebitengine users should NOT call RunGameWithoutMainLoop.
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// Instead, functions in github.com/hajimehoshi/ebiten/v2/mobile package calls this.
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//
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// TODO: Remove this. In order to remove this, the gameForUI should be in another package.
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func RunGameWithoutMainLoop(game Game, options *RunGameOptions) {
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op := toUIRunOptions(options)
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ui.Get().RunWithoutMainLoop(newGameForUI(game, op.ScreenTransparent), op)
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}
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