remove cmp, snippy and custom snippets + remap builtin completion to c-k...

simplify completion remapping
This commit is contained in:
2026-06-20 16:41:10 +02:00
parent 9c1d37ccc2
commit d5ace26f6d
24 changed files with 2 additions and 1858 deletions
+2 -44
View File
@@ -98,6 +98,8 @@ vim.cmd [=[
nnoremap ,rl :checktime<CR>
nnoremap ,m :wa<CR>:make<CR>
inoremap <c-k> <c-x>
nnoremap ,cD :call setqflist(filter(getqflist(), 'v:val != getqflist()[getqflist({"idx": 0}).idx - 1]'))<CR>
nnoremap ,t <c-w>v<c-w>l:terminal<CR>a
@@ -851,50 +853,6 @@ require'lazy'.setup{ --{{{1
end
},
{ 'dcampos/nvim-snippy', --{{{2
config = function()
require'snippy'.setup{ enable_auto = true, }
vim.cmd [[
imap <expr> <c-l> '<Plug>(snippy-next)'
imap <expr> <c-k> '<Plug>(snippy-previous)'
smap <expr> <c-l> '<Plug>(snippy-next)'
smap <expr> <c-k> '<Plug>(snippy-previous)'
nmap g; <Plug>(snippy-cut-text)
xmap g; <Plug>(snippy-cut-text)
]]
end
},
{ 'hrsh7th/nvim-cmp', --{{{2
dependencies = {
'hrsh7th/cmp-nvim-lsp',
'hrsh7th/cmp-path',
'dcampos/nvim-snippy',
'dcampos/cmp-snippy',
},
config = function()
local cmp = require'cmp'
cmp.setup{
snippet = {
expand = function(args)
require'snippy'.expand_snippet(args.body)
end,
},
mapping = {
['<C-y>'] = cmp.mapping.confirm{ select = true },
['<C-n>'] = cmp.mapping.select_next_item(),
['<C-p>'] = cmp.mapping.select_prev_item(),
},
sources = cmp.config.sources(
{
{ name = 'snippy', priority = 100000000000000000000 },
{ name = 'nvim_lsp', priority = 1000000000},
{ name = 'path', priority = 1},
}
),
preselect = cmp.PreselectMode.None,
}
end,
},
{ 'nvim-telescope/telescope.nvim', --{{{2
tag = '0.1.8',
dependencies = {
-438
View File
@@ -1,438 +0,0 @@
snippet taggedUnion
#define ${1/.*/\U\0/g}_FIELDS \
X(${0:foo})
#define X(NAME, ...) ${1:union}_type_##NAME,
typedef enum ${1:union}_type {
${1/.*/\U\0/g}_FIELDS
count_${1:union}_type_t
} ${1:union}_type_t;
#undef X
#define X(NAME, ...) typedef struct NAME {__VA_ARGS__} NAME##_t;
${1/.*/\U\0/g}_FIELDS
#undef X
#define X(NAME, ...) NAME##_t NAME;
typedef struct ${1:union} {
${1:union}_type_t type;
union {
${1/.*/\U\0/g}_FIELDS
};
} ${1:union}_t;
#undef X
#define X(NAME, ...) static inline ${1:union}_t ${1:union}_of_##NAME(NAME##_t NAME) { \
${1:union}_t ${1:union} = (${1:union}_t){}; \
${1:union}.type = ${1:union}_type_##NAME; \
${1:union}.NAME = NAME; \
return ${1:union}; \
}
${1/.*/\U\0/g}_FIELDS
#undef X
snippet tccRaylib
#!/bin/tcc -run -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
snippet ,fl "" Ai
, __FILE__, __LINE__
snippet scriptgcc
#if 0
SCRIPT_NAME=$(echo "$0" | tr '/' '_' | tr '.' '_').o
EXEC=/tmp/$SCRIPT_NAME
if [ ! -x "$EXEC" ] || [ "$0" -nt "$EXEC" ]; then
gcc "$0" -o "$EXEC"
fi
exec "$EXEC"
#endif
snippet func
${1:void} ${2:foo}( ${3:void} ) {
${0:fprintf(stderr, __FILE__ ":%d: todo!", __LINE__); exit(1);}
}
snippet region
WITH_MEMORY_REGION(${1:region}) { // Don't return memory owned by ${1:region}.
${0:$VISUAL}
} while (0);
snippet regionDef
#include <stdio.h>
#include <stdlib.h>
typedef struct AllocationHeader {
struct AllocationHeader *next;
union {
long double _only_;
long long _for_;
void *_alignment_;
} data[];
} AllocationHeader;
typedef AllocationHeader* MemoryRegion;
void *MemoryRegionMalloc(MemoryRegion *region, size_t size, char *file, size_t line) {
AllocationHeader *bytes = malloc(sizeof(AllocationHeader) + size);
if (bytes == NULL) {
fprintf(stderr, "%s:%zu: unable to allocate %zu bytes\n", file, line, size);
exit(1);
}
bytes->next = *region;
*region = bytes;
printf("allocated %zu bytes at %p\n", size, bytes);
return &bytes->data;
}
#define MemoryRegionMalloc(region, size) MemoryRegionMalloc(region, size, __FILE__, __LINE__)
void MemoryRegionFree(MemoryRegion *region) {
AllocationHeader *curr = *region;
while (curr != NULL) {
AllocationHeader *next = curr->next;
free(curr);
printf("freed %p\n", curr);
curr = next;
}
*region = NULL;
}
#define WITH_MEMORY_REGION(NAME) for (MemoryRegion NAME = NULL; !NAME; NAME = (MemoryRegionFree(&NAME), (MemoryRegion) 1)) do
snippet scopeMalloc
{
${1:int} *${2:var} = malloc(${3:size});
if (${2:var} == NULL) {
${4:fprintf(stderr, "%s:%d: malloc returned NULL!\\n", __FILE__, __LINE__); exit(1);}
}
// working area ////////////////////////////////////////////////////////////////
$0
////////////////////////////////////////////////////////////////////////////////
free(${2:var});
}
snippet defer
${1:initialize}; {
$0
} ${2:deinitialize};
snippet camera
void camera_update(Camera2D *camera) {
float wheel = GetMouseWheelMove();
if (wheel != 0.0f) {
Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), *camera);
camera->offset = GetMousePosition();
camera->target = mouseWorldPos;
float scale_factor = 1.0f + (0.25f*fabsf(wheel));
if (wheel < 0) scale_factor = 1.0f/scale_factor;
camera->zoom = Clamp(camera->zoom*scale_factor, 0.125f, 64.0f);
}
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
Vector2 delta = GetMouseDelta();
delta = Vector2Scale(delta, -1.0f/camera->zoom);
camera->target = Vector2Add(camera->target, delta);
}
}
#define camera_new ((Camera2D) { .zoom = 1.0f, .target = (Vector2) {0.0f, 0.0f}, .offset = (Vector2) {0.0f, 0.0f}, .rotation = 0.0f })
snippet tenum
typedef enum ${1:name} {
$0
count_${1:name}_t
} ${1:name}_t;
snippet aunion
union {
$0
};
snippet astruct
struct {
$0
};
snippet tunion
typedef union ${1:name} {
$0
} ${1:name}_t;
snippet tstruct
typedef struct ${1:name} {
$0
} ${1:name}_t;
snippet class
typedef struct ${1:name} {
$0
} ${1:name};
snippet printf
printf("$1\n"$2);
snippet ,,n "" Ai
\n
snippet foreacharr
for (${1:type} *${2:item}_ptr = (${3:array}); ${2:item}_ptr < &(${3:array})[${4:size}]; ${2:item}_ptr++) {
${1:type} ${2:item} = *${2:item}_ptr;
$0
}
snippet flags
#include <_static_assert.h>
#include <string.h>
#include <stdint.h>
#include <stdio.h>
#define FLAGS \
X(SOLID) \
X(DAMAGING) \
X(WATER) \
X(ENEMY)
typedef enum ordinal_flags {
#define X(name) ORDINAL_FLAG_##name,
FLAGS
#undef X
count_ordinal_flags
} ordinal_flags_t;
static_assert(count_ordinal_flags <= 64, "Too many flags!");
typedef enum flag : uint64_t{
#define X(name) FLAG_##name = ((uint64_t)1) << ORDINAL_FLAG_##name,
FLAGS
#undef X
} flag_t;
void flag_print(flag_t f) {
printf("FLAGS: { ");
#define X(name) if (f & FLAG_##name) printf(#name" ");
FLAGS
#undef X
printf("}\n");
}
flag_t flag_parse(char *str) {
flag_t f = 0;
#define X(name) if (strstr(str, " "#name" ")) f |= FLAG_##name;
FLAGS
#undef X
return f;
}
snippet test
#include <stdbool.h>
#include <stdio.h>
int tests_total = 0;
int tests_passed = 0;
typedef enum {Success, Failure} Result;
Result assert(bool condition, char *condition_text, char *file, int line) {
tests_total++;
Result result;
if (condition) {
tests_passed++;
result = Success;
} else {
printf("%s:%d: error: Assertion failed: %s\n", file, line, condition_text);
result = Failure;
}
fflush(stdout);
return result;
}
#define assert(condition) assert(condition, #condition, __FILE__, __LINE__)
int main(int arg_count, char *args[]) {
{ // TEST HERE
$0
}
if (tests_total == tests_passed) {
return 0;
} else {
return tests_total - tests_passed;
}
}
snippet unpackRect
$1.x, $1.y, $1.width, $1.height
snippet unpackRectInt
((int) $1.x), ((int) $1.y), ((int) $1.width), ((int) $1.height)
snippet rect
(Rectangle) {$1}
snippet forxy
for ( int y = 0; y < ${1:HEIGHT}; y++ ) {
for ( int x = 0; x < ${2:WIDTH}; x++ ) {
$0
}
}
snippet constAssign
*((${1:int} *) &${2:const}) = ${3:val};
snippet colorToVec4
Vector4 ${1:color}_v = (Vector4) {
.x = (float) ${1:color}.r,
.y = (float) ${1:color}.g,
.z = (float) ${1:color}.b,
.w = (float) ${1:color}.a
};
snippet cast
(($1) ${2:$VISUAL})
snippet appendDefine
#define append(arr, val, size, capacity) \
do { \
assert(size < capacity); \
arr[size] = val; \
size++; \
} while (0)
snippet popDefine
#define pop(recipient, arr, size) \
do { \
assert(0 < size); \
size--; \
recipient = arr[size]; \
} while (0)
snippet pop
assert(0 < ${3:size});
${3:size}--;
${2:recipient} = ${1:$VISUAL}[${3:size}];
snippet append
${1:arr}[${3:size}++] = ${2:value};
snippet )
( $1 )
snippet ]
[ $1 ]
snippet }
{ $1 }
snippet (
(
$1
)
snippet [
[
$1
]
snippet {
{
$1
}
snippet main
int main(int argc, const char **argv) {
$0
return 0;
}
snippet range
for ( int i = 0; i < ${1:count}; i++ ) {
$0
}
snippet fori
for ( int i = 0; i < ${1:count}; i++ ) {
$0
}
snippet do
do {
$0
\} while ( ${1:1} );
snippet while
while ( ${1:1} ) {
$0
}
snippet if
if ( $1 ) {
$0
}
snippet includeGuard
#ifndef $1
#define $1
$0
#endif /* $1 */
snippet singleHeaderLib
#ifndef $1_HEADER
#define $1_HEADER
$0
#ifdef $1_IMPL
#endif /* $1_IMPL */
#endif /* $1_HEADER */
snippet withDrawing
BeginDrawing();
$0
EndDrawing();
snippet withBlendMode
BeginBlendMode(${1:int mode});
$0
EndBlendMode();
snippet withMode2D
BeginMode2D(${1:Camera2D camera});
$0
EndMode2D();
snippet withMode3D
BeginMode3D(${1:Camera3D camera});
$0
EndMode3D();
snippet withShaderMode
BeginShaderMode(${1:Shader shader});
$0
EndShaderMode();
snippet withTextureMode
BeginTextureMode(${1:RenderTexture2D target});
$0
EndTextureMode();
snippet withVrStereoMode
BeginVrStereoMode(${1:VrStereoConfig config});
$0
EndVrStereoMode();
snippet withScissorMode
BeginScissorMode(${1:int x}, ${2:int y}, ${3:int width}, ${4:int height});
$0
EndScissorMode();
snippet gear
[GID_${1:TYPE}_${2:IDENTIFIER}] = {
.name = "${3:In game name}",
.texture_path = "assets/player/${4:path/to/image}.png",
.type = GEAR_${1:TYPE},
.rating = ${5:dmg / armor}
},
snippet escape
$1 \
snippet X
X( $1 )
snippet Xdef
#define X($1) $2
$0
#undef X
snippet todo
_Static_assert(false, "TODO");
-7
View File
@@ -1,7 +0,0 @@
snippet guard "Include guards"
#ifndef ${1:MY_HEADER_NAME_GOES_HERE_H}
#define ${1:MY_HEADER_NAME_GOES_HERE_H}
${0:...}
#endif /* ${1:MY_HEADER_NAME_GOES_HERE_H} */
-19
View File
@@ -1,19 +0,0 @@
snippet ,,n "" Ai
\n
snippet summary
/// <summary>
/// $1
/// </summary>$0
snippet param
/// <param name="$1">$2</param>$0
snippet prop
public ${2:type} ${1:FieldName} { get; set; }
snippet ,gs "" Ai
{ get; set; }
snippet paramref
<paramref name="$1"/>
-116
View File
@@ -1,116 +0,0 @@
snippet tryget
if ${2:val}, ok := $1; ok {
$0
}
snippet dontimes
for range $1 {
$0
}
snippet handlefunc
router.HandleFunc("$1", func( w http.ResponseWriter, r *http.Request,) {
$0
})
snippet !! "" Ai
!=
snippet :: "" Ai
:=
snippet ,,n "" Ai
\n
snippet <<< "" Ai
<-
snippet ts
type $1 struct {
$0
}
snippet main
package main
func main() {
$0
}
snippet gofunc
go func() {
$0
}()
snippet afunc
func($1) $2 {
$0
}
snippet func
func ${1:foo}($2) $3 {
$0
}
snippet meth
func (${2:[this]} ${1:[type]}) ${3:[function name]}($4)${5: } {
$0
}
snippet err
if err != nil { return err }$0
snippet {
{
$1
}$0
snippet [
[
$1
]$0
snippet (
(
$1
)$0
snippet }
{ $1 }$0
snippet ]
[ $1 ]$0
snippet )
( $1 )$0
snippet fori
for ${1:i} := ${2:0}; ${1:i} < ${3:upper}; ${1:i}++ {
$0
}
snippet retSeq1
return func(yield func(${1:V}) bool) {
for /*TODO*/ {
if !yield( /*${1:V}*/ ) {
return
}
}
}
snippet retSeq2
return func(yield func(${1:K}, ${2:V}) bool) {
for /*TODO*/ {
if !yield( /*${1:K},${2:V}*/ ) {
return
}
}
}
snippet impl
var _ ${1:INTERFACE} = (*${2:CONCRETE_TYPE})(nil)
snippet implstr
var _ ${1:INTERFACE} = (*${2:CONCRETE_TYPE})(nil)
type ${2:CONCRETE_TYPE} ${3:UNDERLYING_TYPE}
snippet append
${1:slice} = append( ${1:slice}, ${2:value} )
-2
View File
@@ -1,2 +0,0 @@
snippet <! "" Ai
<!-- $1 -->
@@ -1,14 +0,0 @@
snippet (
(
$0
)
snippet {
{
$0
}
snippet [
[
$0
]
-108
View File
@@ -1,108 +0,0 @@
snippet as
--[[@as $1]]
snippet anon
function($1)
$0
end
snippet ) "" i
( $1 )
snippet ] "" i
[ $1 ]
snippet } "" i
{ $1 }
snippet ( "" i
(
$1
)
snippet [ "" i
[
$1
]
snippet { "" i
{
$1
}
snippet ltag ""
local ${0:$VISUAL} = '${0:$VISUAL}'
snippet tag
${0:$VISUAL} = '${0:$VISUAL}'
snippet !! "" Ai
~=
snippet != "" Ai
~=
snippet ne "" i
~=
snippet --[[ "" i
--[[
$0
--]]
snippet wopen
do
local file = io.open( $1, $2 )
assert( file ~= nil, ("io.open('%s', '%s' returned nil."):format($1, $2))
${0:$VISUAL}
file:close()
end
snippet wshader
local previous_shader = love.graphics.getShader()
love.graphics.setShader( $1 )
${0:$VISUAL}
love.graphics.setShader( previous_shader )
snippet wcanvas
local previous_canvas = love.graphics.getCanvas()
love.graphics.setCanvas( $1 )
${0:$VISUAL}
love.graphics.setCanvas( previous_canvas )
snippet wcolor
local previous_color = { love.graphics.getColor() }
love.graphics.setColor( $1 )
${0:$VISUAL}
love.graphics.setColor( previous_color )
snippet uvec
${1:$VISUAL}.x, ${1:$VISUAL}.y$0
snippet urec
${1:$VISUAL}.x, ${1:$VISUAL}.y, ${1:$VISUAL}.w, ${1:$VISUAL}.h$0
snippet swap
$1, $2 = $2, $1$0
snippet add ""
${1:$VISUAL} = ${1:$VISUAL} + $2
snippet sub
${1:$VISUAL} = ${1:$VISUAL} - $2
snippet mul
${1:$VISUAL} = ${1:$VISUAL} * $2
snippet div
${1:$VISUAL} = ${1:$VISUAL} / $2
snippet conc
${1:$VISUAL} = ${1:$VISUAL} .. $2
snippet inc
${1:$VISUAL} = ${1:$VISUAL} + 1$0
snippet dec
${1:$VISUAL} = ${1:$VISUAL} - 1$0
-14
View File
@@ -1,14 +0,0 @@
snippet raylib
${2:game}: ${1:main.c}
cc ${1:main.c} -o ${2:game} -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
clean:
rm ./${2:game}
run: ${2:game}
./${2:game}
snippet test
test: test.c
@cc -o test test.c
@./test || (rm -f test && $(MAKE) --no-print-directory clean && exit 1)
@@ -1,480 +0,0 @@
snippet link
[${1:$VISUAL}](${2:$VISUAL})
snippet XML
\`\`\`XML
${0:$VISUAL}
\`\`\`
snippet <! "" Ai
<!-- ${1:$VISUAL} -->
snippet <> "" i
<${1:$VISUAL}>
$0
</${1:$VISUAL}>
snippet FIFO
**First In, First Out** (FIFO)
snippet DAC
'DefaultAzureCredential'
snippet runarroll
![runarroll.gif](runarroll.gif)
snippet runarapprove
![runarapprove.gif](runarapprove.gif)
snippet runarangry
![runarangry.gif](runarangry.gif)
snippet runarshrug
![runarshrug.png](runarshrug.png)
snippet image
![$1]($1)
snippet note
> **Note**
> $0
snippet code
\`\`\`${1:c}
${0:$VISUAL}
\`\`\`
snippet haskell
\`\`\`haskell
${0:$VISUAL}
\`\`\`
snippet c
\`\`\`c
${0:$VISUAL}
\`\`\`
snippet bash
\`\`\`Bash
${0:$VISUAL}
\`\`\`
snippet json
\`\`\`JSON
${0:$VISUAL}
\`\`\`
snippet cs
\`\`\`cs
${0:$VISUAL}
\`\`\`
snippet cpp
\`\`\`cpp
${0:$VISUAL}
\`\`\`
snippet py "Python"
\`\`\`py
$0
\`\`\`
snippet bullet "Bullet item"
- **${1:...}** -
snippet check "Checklist item"
- [ ] ${0:...}
snippet i "Italic"
*${1:$VISUAL}*$0
snippet b "Bold"
**${1:$VISUAL}**$0
snippet ib "Italic Bold"
***${1:$VISUAL}***$0
snippet bi "Bold Italic"
***${1:...}***$0
snippet pagebreak "Force a pagebreak for when the document is converted to a pdf."
<div style="page-break-after: always;"></div>
snippet equation
\begin{equation*}
$0
\end{equation*}
snippet aligned
\begin{aligned}
$0
\end{aligned}
snippet matrix
\begin{bmatrix*}[r]
$0
\end{bmatrix*}
snippet detMatrix
\begin{vmatrix*}[r]
$0
\end{vmatrix*}
snippet row2matrix
${1:a} & ${2:b} \\\\
snippet row3matrix
${1:a} & ${2:b} & ${3:c} \\\\
snippet row4matrix
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
snippet row5matrix
${1:a} & ${2:b} & ${3:c} & ${4:d} & ${5:e} \\\\
snippet row6matrix
${1:a} & ${2:b} & ${3:c} & ${4:d} & ${5:e} & ${6:f}\\\\
snippet matI2
\begin{bmatrix*}[r]
1 & 0 \\\\
0 & 1 \\\\
\end{bmatrix*}
snippet mat22
\begin{bmatrix*}[r]
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
\end{bmatrix*}
snippet mat23
\begin{bmatrix*}[r]
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
\end{bmatrix*}
snippet mat24
\begin{bmatrix*}[r]
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
\end{bmatrix*}
snippet matI3
\begin{bmatrix*}[r]
1 & 0 & 0 \\\\
0 & 1 & 0 \\\\
0 & 0 & 1 \\\\
\end{bmatrix*}
snippet mat32
\begin{bmatrix*}[r]
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
${5:e} & ${6:f} \\\\
\end{bmatrix*}
snippet mat33
\begin{bmatrix*}[r]
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
${7:g} & ${8:h} & ${9:i} \\\\
\end{bmatrix*}
snippet mat34
\begin{bmatrix*}[r]
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
${9:i} & ${10:j} & ${11:k} & ${12:l} \\\\
\end{bmatrix*}
snippet matI4
\begin{bmatrix*}[r]
1 & 0 & 0 & 0 \\\\
0 & 1 & 0 & 0 \\\\
0 & 0 & 1 & 0 \\\\
0 & 0 & 0 & 1 \\\\
\end{bmatrix*}
snippet mat42
\begin{bmatrix*}[r]
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
${5:e} & ${6:f} \\\\
${7:g} & ${8:h} \\\\
\end{bmatrix*}
snippet mat43
\begin{bmatrix*}[r]
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
${7:g} & ${8:h} & ${9:i} \\\\
${10:j} & ${11:k} & ${12:l} \\\\
\end{bmatrix*}
snippet mat44
\begin{bmatrix*}[r]
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
${9:i} & ${10:j} & ${11:k} & ${12:l} \\\\
${13:m} & ${14:n} & ${15:o} & ${16:p} \\\\
\end{bmatrix*}
snippet detI2
\begin{vmatrix*}[r]
1 & 0 \\\\
0 & 1 \\\\
\end{vmatrix*}
snippet det22
\begin{vmatrix*}[r]
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
\end{vmatrix*}
snippet det23
\begin{vmatrix*}[r]
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
\end{vmatrix*}
snippet det24
\begin{vmatrix*}[r]
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
\end{vmatrix*}
snippet detI3
\begin{vmatrix*}[r]
1 & 0 & 0 \\\\
0 & 1 & 0 \\\\
0 & 0 & 1 \\\\
\end{vmatrix*}
snippet det32
\begin{vmatrix*}[r]
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
${5:e} & ${6:f} \\\\
\end{vmatrix*}
snippet det33
\begin{vmatrix*}[r]
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
${7:g} & ${8:h} & ${9:i} \\\\
\end{vmatrix*}
snippet det34
\begin{vmatrix*}[r]
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
${9:i} & ${10:j} & ${11:k} & ${12:l} \\\\
\end{vmatrix*}
snippet detI4
\begin{vmatrix*}[r]
1 & 0 & 0 & 0 \\\\
0 & 1 & 0 & 0 \\\\
0 & 0 & 1 & 0 \\\\
0 & 0 & 0 & 1 \\\\
\end{vmatrix*}
snippet det42
\begin{vmatrix*}[r]
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
${5:e} & ${6:f} \\\\
${7:g} & ${8:h} \\\\
\end{vmatrix*}
snippet det43
\begin{vmatrix*}[r]
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
${7:g} & ${8:h} & ${9:i} \\\\
${10:j} & ${11:k} & ${12:l} \\\\
\end{vmatrix*}
snippet det44
\begin{vmatrix*}[r]
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
${9:i} & ${10:j} & ${11:k} & ${12:l} \\\\
${13:m} & ${14:n} & ${15:o} & ${16:p} \\\\
\end{vmatrix*}
snippet pi
\pi
snippet infinity
\infty
snippet sum
\sum_{i=${1:1}}^{${2:\\infty}}
snippet fraction
\frac{${1:a}}{${2:b}}
snippet flexbrace
\left($1\right)
snippet text
\text{$1}
snippet Z
\mathbb{Z}
snippet Z+
\mathbb{Z}^{+}
snippet Z+0
\mathbb{Z}^{+}_{0}
snippet Z-
\mathbb{Z}^{-}
snippet Z-0
\mathbb{Z}^{-}_0
snippet N
\mathbb{N}
snippet R
\mathbb{R}
snippet Rn
\mathbb{R}^n
snippet Rm
\mathbb{R}^m
snippet lambda
\lambda
snippet my
\mu
snippet bigVec
\overrightarrow{$1}
snippet vec
\vec{$1}
snippet colvec2
\begin{bmatrix*}[r]
${1:x_1} \\\\
${2:x_2} \\\\
\end{bmatrix*}
snippet colvec3
\begin{bmatrix*}[r]
${1:x_1} \\\\
${2:x_2} \\\\
${3:x_3} \\\\
\end{bmatrix*}
snippet colvec4
\begin{bmatrix*}[r]
${1:x_1} \\\\
${2:x_2} \\\\
${3:x_3} \\\\
${4:x_4} \\\\
\end{bmatrix*}
snippet colvec5
\begin{bmatrix*}[r]
${1:x_1} \\\\
${2:x_2} \\\\
${3:x_3} \\\\
${4:x_4} \\\\
${5:x_5} \\\\
\end{bmatrix*}
snippet +-
\pm
snippet sqrt
\sqrt{$1}
snippet nsqrt
\sqrt[$1]{$2}
snippet abc
${1:x} = \frac{-${3:b} \pm \sqrt{ ${3:b}^2 - 4 * ${4:c} * ${2:a} } }{ 2 * ${2:a} }$0
snippet ul
\underline{$1}
snippet ulul
\underline{\underline{$1}}$0
snippet boldText
\textbf{$1}
snippet italicText
\emph{$1}
snippet section
\section{$1}$0
snippet subsection
\subsection{$1}$0
snippet subsubsection
\subsubsection{$1}$0
snippet enumerate
\begin{enumerate}
$0
\end{enumerate}
snippet item
\item $1
snippet transformation
T : \mathbb{R}^${1:n} \to \mathbb{R}^${2:m}
snippet pow
${1:a}^{${2:n}}$0
snippet inverse
^{-1}
snippet transposed
^{T}
snippet nxn
${1:n} \times ${1:n}
snippet nxm
${1:n} \times ${2:m}
snippet adj
\text{adj}
snippet span
\text{Span}
snippet squigles
\\{$1\\}$0
snippet vecu
\vec{u}
snippet vecv
\vec{v}
snippet vecx
\vec{x}
snippet vecb
\vec{b}
snippet vecw
\vec{w}
snippet u "Underscore"
_{$1}$0
snippet dots "... in math mode"
\dots
snippet nbasis
B = \{\vec b_1, \dots, \vec b_n \\}
snippet dim
\\text{dim }
snippet dot
\\cdot
@@ -1,34 +0,0 @@
snippet main
def main():
${0:$VISUAL}
if __name__ == '__main__':
main()
snippet mainargs
from sys import argv
def main( me: str, args: list[str] ):
${0:$VISUAL}
if __name__ == '__main__':
main(argv[0], argv[1:])
snippet tag
$1 = '$1'
snippet assign
self.$1 = $1
snippet ignore
#pyright: ignore
snippet ds "Documentation String"
"""
$0
"""
snippet :: "" Ai
:=
snippet noneOr
if $1 is None:
$1 = $2
-30
View File
@@ -1,30 +0,0 @@
snippet (
(
$1
)
snippet [
[
$1
]
snippet {
{
$1
}
snippet )
($1)
snippet ]
[$1]
snippet }
{$1}
snippet inc
${1:var} = ${1:var} + 1;
snippet cmpn
#[derive(Component)] struct $1;
-34
View File
@@ -1,34 +0,0 @@
snippet raylibBuildLinux
cc $1.c -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -o $1
./$1
snippet window
mkdir -p ${1:[path]}
tmux new-window -t "$SESSION" -c ${1:[path]} -n "${2:[window name]}"
snippet program
tmux send-keys -t "$SESSION":"${1:[window name]}" '${2:[window cmd]}' C-m
snippet session
SESSION="${1:[session name]}"
if tmux has-session -t "$SESSION" 2>/dev/null; then
if [ -n "$TMUX" ]; then
tmux switch-client -t "$SESSION"
else
tmux attach -t "$SESSION"
fi
exit 0
fi
mkdir -p ${2:[path]}
tmux new-session -d -s "$SESSION" -c ${2:[path]} -n "${3:[main window name]}"
$0
tmux select-window -t "$SESSION":"$3"
if [ -n "$TMUX" ]; then
tmux switch-client -t "$SESSION"
else
tmux attach -t "$SESSION"
fi
@@ -1,9 +0,0 @@
snippet vis
\${${1:n}:\$VISUAL}
snippet par
\${${1:n}:${2:default}}
snippet code
snippet ${1:c}
\\\`\\\`\\\`${1:c}
\${0:\$VISUAL}
\\\`\\\`\\\`
-5
View File
@@ -1,5 +0,0 @@
snippet join
${1|INNER,LEFT,RIGHT,FULL,CROSS|} JOIN ${2:table_name} ON ${3:condition}
snippet type "SQL data type"
${1|INT,BIGINT,SMALLINT,DECIMAL,NUMERIC,FLOAT,REAL,DOUBLE,CHAR,VARCHAR,TEXT,DATE,TIME,DATETIME,TIMESTAMP,BOOLEAN,BLOB,CLOB|}
-441
View File
@@ -1,441 +0,0 @@
snippet template
\documentclass{article}
\usepackage[margin=2.5cm]{geometry}
\usepackage{titlesec}
\AddToHook{cmd/section/before}{\clearpage}
\linespread{1.25}
\usepackage[skip=10pt plus1pt, indent=0pt]{parskip}
\titleformat{\section}
{\normalfont\Large\bfseries}{}{0em}{} % Removes section numbering
\titleformat{\subsection}
{\normalfont\large\bfseries}{}{0em}{} % Removes subsection numbering
\titleformat{\subsubsection}
{\normalfont\normalsize\bfseries}{}{0em}{} % Removes subsubsection numbering
\titlespacing*{\section}{0pt}{\baselineskip}{\baselineskip}
\titlespacing*{\subsection}{0pt}{\baselineskip}{\baselineskip}
\titlespacing*{\subsubsection}{0pt}{\baselineskip}{\baselineskip}
\begin{document}
$0
\end{document}
snippet templateMath
\documentclass{article}
\AddToHook{cmd/section/before}{\clearpage}
\usepackage{amsfonts}
\usepackage[framemethod=TikZ]{mdframed}
\usepackage{amsmath}
\usepackage[a4paper, margin=2.5cm]{geometry}
\newmdenv[linecolor=black,linewidth=2pt,roundcorner=5pt]{questionbox}
\newenvironment{question}[1]
{\begin{questionbox}\textbf{\boldmath #1}\par\medskip\hrule\medskip}
{\end{questionbox}}
\begin{document}
\tableofcontents
$0
\end{document}
snippet question
\begin{question}{ ${1:Question} }
$0
\end{question}
snippet equation
\begin{equation*}
$0
\end{equation*}
snippet aligned
\begin{aligned}
$0
\end{aligned}
snippet matrix
\begin{bmatrix}
$0
\end{bmatrix}
snippet detMatrix
\begin{vmatrix}
$0
\end{vmatrix}
snippet row2matrix
${1:a} & ${2:b} \\\\
snippet row3matrix
${1:a} & ${2:b} & ${3:c} \\\\
snippet row4matrix
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
snippet row5matrix
${1:a} & ${2:b} & ${3:c} & ${4:d} & ${5:e} \\\\
snippet row6matrix
${1:a} & ${2:b} & ${3:c} & ${4:d} & ${5:e} & ${6:f}\\\\
snippet matI2
\begin{bmatrix}
1 & 0 \\\\
0 & 1 \\\\
\end{bmatrix}
snippet mat22
\begin{bmatrix}
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
\end{bmatrix}
snippet mat23
\begin{bmatrix}
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
\end{bmatrix}
snippet mat24
\begin{bmatrix}
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
\end{bmatrix}
snippet matI3
\begin{bmatrix}
1 & 0 & 0 \\\\
0 & 1 & 0 \\\\
0 & 0 & 1 \\\\
\end{bmatrix}
snippet mat32
\begin{bmatrix}
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
${5:e} & ${6:f} \\\\
\end{bmatrix}
snippet mat33
\begin{bmatrix}
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
${7:g} & ${8:h} & ${9:i} \\\\
\end{bmatrix}
snippet mat34
\begin{bmatrix}
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
${9:i} & ${10:j} & ${11:k} & ${12:l} \\\\
\end{bmatrix}
snippet matI4
\begin{bmatrix}
1 & 0 & 0 & 0 \\\\
0 & 1 & 0 & 0 \\\\
0 & 0 & 1 & 0 \\\\
0 & 0 & 0 & 1 \\\\
\end{bmatrix}
snippet mat42
\begin{bmatrix}
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
${5:e} & ${6:f} \\\\
${7:g} & ${8:h} \\\\
\end{bmatrix}
snippet mat43
\begin{bmatrix}
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
${7:g} & ${8:h} & ${9:i} \\\\
${10:j} & ${11:k} & ${12:l} \\\\
\end{bmatrix}
snippet mat44
\begin{bmatrix}
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
${9:i} & ${10:j} & ${11:k} & ${12:l} \\\\
${13:m} & ${14:n} & ${15:o} & ${16:p} \\\\
\end{bmatrix}
snippet detI2
\begin{vmatrix}
1 & 0 \\\\
0 & 1 \\\\
\end{vmatrix}
snippet det22
\begin{vmatrix}
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
\end{vmatrix}
snippet det23
\begin{vmatrix}
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
\end{vmatrix}
snippet det24
\begin{vmatrix}
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
\end{vmatrix}
snippet detI3
\begin{vmatrix}
1 & 0 & 0 \\\\
0 & 1 & 0 \\\\
0 & 0 & 1 \\\\
\end{vmatrix}
snippet det32
\begin{vmatrix}
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
${5:e} & ${6:f} \\\\
\end{vmatrix}
snippet det33
\begin{vmatrix}
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
${7:g} & ${8:h} & ${9:i} \\\\
\end{vmatrix}
snippet det34
\begin{vmatrix}
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
${9:i} & ${10:j} & ${11:k} & ${12:l} \\\\
\end{vmatrix}
snippet detI4
\begin{vmatrix}
1 & 0 & 0 & 0 \\\\
0 & 1 & 0 & 0 \\\\
0 & 0 & 1 & 0 \\\\
0 & 0 & 0 & 1 \\\\
\end{vmatrix}
snippet det42
\begin{vmatrix}
${1:a} & ${2:b} \\\\
${3:c} & ${4:d} \\\\
${5:e} & ${6:f} \\\\
${7:g} & ${8:h} \\\\
\end{vmatrix}
snippet det43
\begin{vmatrix}
${1:a} & ${2:b} & ${3:c} \\\\
${4:d} & ${5:e} & ${6:f} \\\\
${7:g} & ${8:h} & ${9:i} \\\\
${10:j} & ${11:k} & ${12:l} \\\\
\end{vmatrix}
snippet det44
\begin{vmatrix}
${1:a} & ${2:b} & ${3:c} & ${4:d} \\\\
${5:e} & ${6:f} & ${7:g} & ${8:h} \\\\
${9:i} & ${10:j} & ${11:k} & ${12:l} \\\\
${13:m} & ${14:n} & ${15:o} & ${16:p} \\\\
\end{vmatrix}
snippet pi
\pi
snippet infinity
\infty
snippet sum
\sum_{i=${1:1}}^{${2:\\infty}}
snippet fraction
\frac{${1:a}}{${2:b}}
snippet flexbrace
\left($1\right)
snippet text
\text{$1}
snippet Z
\mathbb{Z}
snippet Z+
\mathbb{Z}^{+}
snippet Z+0
\mathbb{Z}^{+}_{0}
snippet Z-
\mathbb{Z}^{-}
snippet Z-0
\mathbb{Z}^{-}_0
snippet N
\mathbb{N}
snippet R
\mathbb{R}
snippet Rn
\mathbb{R}^n
snippet Rm
\mathbb{R}^m
snippet lambda
\lambda
snippet my
\mu
snippet bigVec
\overrightarrow{$1}
snippet vec
\vec{$1}
snippet colvec2
\begin{bmatrix}
${1:x_1} \\\\
${2:x_2} \\\\
\end{bmatrix}
snippet colvec3
\begin{bmatrix}
${1:x_1} \\\\
${2:x_2} \\\\
${3:x_3} \\\\
\end{bmatrix}
snippet colvec4
\begin{bmatrix}
${1:x_1} \\\\
${2:x_2} \\\\
${3:x_3} \\\\
${4:x_4} \\\\
\end{bmatrix}
snippet colvec5
\begin{bmatrix}
${1:x_1} \\\\
${2:x_2} \\\\
${3:x_3} \\\\
${4:x_4} \\\\
${5:x_5} \\\\
\end{bmatrix}
snippet +-
\pm
snippet sqrt
\sqrt{$1}
snippet nsqrt
\sqrt[$1]{$2}
snippet abc
${1:x} = \frac{-${3:b} \pm \sqrt{ ${3:b}^2 - 4 * ${4:c} * ${2:a} } }{ 2 * ${2:a} }$0
snippet ul
\underline{$1}
snippet ulul
\underline{\underline{$1}}$0
snippet boldText
\textbf{$1}
snippet italicText
\emph{$1}
snippet section
\section{$1}$0
snippet subsection
\subsection{$1}$0
snippet subsubsection
\subsubsection{$1}$0
snippet enumerate
\begin{enumerate}
$0
\end{enumerate}
snippet item
\item $1
snippet transformation
T : \mathbb{R}^${1:n} \to \mathbb{R}^${2:m}
snippet pow
${1:a}^{${2:n}}$0
snippet inverse
^{-1}
snippet transposed
^{T}
snippet nxn
${1:n} \times ${1:n}
snippet nxm
${1:n} \times ${2:m}
snippet adj
\text{adj}
snippet span
\text{Span}
snippet squigles
\\{$1\\}$0
snippet vecu
\vec{u}
snippet vecv
\vec{v}
snippet vecx
\vec{x}
snippet vecb
\vec{b}
snippet vecw
\vec{w}
snippet u "Underscore"
_{$1}$0
snippet dots "... in math mode"
\dots
snippet nbasis
B = \{\vec b_1, \dots, \vec b_n \\}
snippet dim
\\text{dim }
snippet dot
\\cdot
@@ -1,13 +0,0 @@
snippet tscl
<$1/>
snippet tone
<$1>${0:$VISUAL}</$1>
snippet tmul
<$1>
${0:$VISUAL}
</$1>
snippet view
<View>
${0:$VISUAL}
</View>
@@ -1,6 +0,0 @@
snippet gear
gearDict.insert(
"$1",
gear($2)[$1][$3]
)
-3
View File
@@ -1,3 +0,0 @@
snippet basedpyrightErrors
set makeprg=basedpyright
set errorformat=%f:%l:%c\ -\ %t%*[^:]:%m
-34
View File
@@ -1,34 +0,0 @@
snippet backfill
- name: Backfill ${1:$VISUAL} once a day for the last 5 days (gap filling)
functionExternalId: icapi_datapoints_extractor
cronExpression: "47 0 * * *"
data:
backfill: True
sites:
- ${1:$VISUAL}
snippet singleHeader
CompileFlags:
Add:
- -D${1:SOME_IMPL_MACRO}
Diagnostics:
Suppress:
- misc-definitions-in-headers
snippet testingTemplate
client_name: ${1:data}-testing
project: ${2|"abp-dev",["abp-dev"\, "abp-test"],["abp-dev"\, "abp-test"\, "abp"]|}
tests:
$0
snippet testCase
- name: ${1:Some sentence describing what you know to be true if the test passes.}
timeout_is: ${2|failure,warning|}
print_output: ${3|on_failure,on_success,always,never|}
output_destination: ${4|stdout,stderr,autopath|}
disabled: ${5|false,true|}
limit: ${6:null}
source_limit: ${7:null}
query: |
${0:SELECT * FROM table WHERE condition;}
expected: {"type": ${8|"exact"\, "n_rows": 0,"minimum"\, "n_rows": 1,"maximum"\, "n_rows": 1,"between"\, "min_rows": 0\, "max_rows": 1|}}
-7
View File
@@ -1,7 +0,0 @@
snippet fori
{
var ${1:i}: usize = ${2:0};
while (i < ${3:10}) : (${1:i} += ${4:1}) {
$0
}
}