updated ebiten version from 2.7.9 to 2.9.9
This commit is contained in:
-9
@@ -783,12 +783,3 @@ func ChangeHSV(c ColorM, hueTheta float64, saturationScale float32, valueScale f
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c = c.Concat(yCbCrToRgb)
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return c
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}
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type cachedScalingColorMKey struct {
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r, g, b, a float32
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}
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type cachedScalingColorMValue struct {
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c *colorMImplScale
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atime uint64
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}
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+140
-225
@@ -22,11 +22,10 @@ import (
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/debug"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/packing"
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"github.com/hajimehoshi/ebiten/v2/internal/restorable"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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@@ -36,30 +35,6 @@ var (
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maxSize = 0
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)
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
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func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 {
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return []float32{
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dx0, dy0, sx0, sy0, cr, cg, cb, ca,
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dx1, dy0, sx1, sy0, cr, cg, cb, ca,
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dx0, dy1, sx0, sy1, cr, cg, cb, ca,
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dx1, dy1, sx1, sy1, cr, cg, cb, ca,
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}
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}
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func appendDeferred(f func()) {
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deferredM.Lock()
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defer deferredM.Unlock()
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@@ -81,9 +56,14 @@ func flushDeferred() {
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// Actual time duration is increased in an exponential way for each usage as a rendering target.
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const baseCountToPutOnSourceBackend = 10
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func putImagesOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
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func putImagesOnSourceBackend() {
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// The counter usedAsDestinationCount is updated at most once per frame (#2676).
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imagesUsedAsDestination.forEach(func(i *Image) {
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// i.backend can be nil after deallocate is called.
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if i.backend == nil {
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i.usedAsDestinationCount = 0
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return
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}
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// This counter is not updated when the backend is created in this frame.
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if !i.backendCreatedInThisFrame && i.usedAsDestinationCount < math.MaxInt {
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i.usedAsDestinationCount++
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@@ -93,29 +73,34 @@ func putImagesOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
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imagesUsedAsDestination.clear()
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imagesToPutOnSourceBackend.forEach(func(i *Image) {
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// i.backend can be nil after deallocate is called.
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if i.backend == nil {
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i.usedAsSourceCount = 0
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return
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}
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if i.usedAsSourceCount < math.MaxInt {
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i.usedAsSourceCount++
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}
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if int64(i.usedAsSourceCount) >= int64(baseCountToPutOnSourceBackend*(1<<uint(min(i.usedAsDestinationCount, 31)))) {
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i.putOnSourceBackend(graphicsDriver)
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if i.usedAsSourceCount >= baseCountToPutOnSourceBackend*(1<<uint(min(i.usedAsDestinationCount, 31))) {
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i.putOnSourceBackend()
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i.usedAsSourceCount = 0
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}
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})
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imagesToPutOnSourceBackend.clear()
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}
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// backend is a big texture atlas that can have multiple images.
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// backend is a texture in GPU.
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type backend struct {
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// image is an atlas on which there might be multiple images.
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image *graphicscommand.Image
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width int
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height int
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// restorable is an atlas on which there might be multiple images.
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restorable *restorable.Image
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// page is an atlas map. Each part is called a node.
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// If page is nil, the backend's image is isolated and not on an atlas.
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page *packing.Page
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// source reports whether this backend is mainly used a rendering source, but this is not 100%.
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//
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// If a non-source (destination) image is used as a source many times,
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// the image's backend might be turned into a source backend to optimize draw calls.
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source bool
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@@ -135,73 +120,11 @@ func (b *backend) tryAlloc(width, height int) (*packing.Node, bool) {
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return nil, false
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}
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b.extendIfNeeded(b.page.Size())
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b.restorable = b.restorable.Extend(b.page.Size())
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return n, true
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}
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// extendIfNeeded extends the image by the given size if necessary.
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// extendIfNeeded creates a new image with the given size and copies the pixels of the given source image.
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// extendIfNeeded disposes an old image after its call when a new image is created.
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func (b *backend) extendIfNeeded(width, height int) {
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if b.width >= width && b.height >= height {
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return
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}
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// Assume that the screen image is never extended.
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newImg := newClearedImage(width, height, false)
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// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
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// information.
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srcs := [graphics.ShaderImageCount]*graphicscommand.Image{b.image}
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sw, sh := b.image.InternalSize()
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vs := quadVertices(0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, sw, sh)
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newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader.ensureShader(), nil, graphicsdriver.FillAll)
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b.image.Dispose()
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b.image = newImg
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b.width = width
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b.height = height
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}
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// newClearedImage creates an emtpy image with the given size.
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//
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// Note that Dispose is not called automatically.
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func newClearedImage(width, height int, screen bool) *graphicscommand.Image {
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i := graphicscommand.NewImage(width, height, screen)
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// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
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// devices.
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iw, ih := i.InternalSize()
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clearImage(i, image.Rect(0, 0, iw, ih))
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return i
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}
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func clearImage(i *graphicscommand.Image, region image.Rectangle) {
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vs := quadVertices(float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
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is := graphics.QuadIndices()
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i.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderImageCount]image.Rectangle{}, clearShader.ensureShader(), nil, graphicsdriver.FillAll)
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}
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func (b *backend) clearPixels(region image.Rectangle) {
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if region.Dx() <= 0 || region.Dy() <= 0 {
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panic("atlas: width/height must be positive")
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}
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clearImage(b.image, region.Intersect(image.Rect(0, 0, b.width, b.height)))
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}
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func (b *backend) writePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
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if region.Dx() <= 0 || region.Dy() <= 0 {
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panic("atlas: width/height must be positive")
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}
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if !region.In(image.Rect(0, 0, b.width, b.height)) {
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panic(fmt.Sprintf("atlas: out of range %v", region))
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}
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b.image.WritePixels(pixels, region)
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}
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var (
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// backendsM is a mutex for critical sections of the backend and packing.Node objects.
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backendsM sync.Mutex
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@@ -215,11 +138,9 @@ var (
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// theBackends is a set of atlases.
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theBackends []*backend
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imagesToPutOnSourceBackend smallImageSet
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imagesToPutOnSourceBackend imageSmallSet
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imagesUsedAsDestination smallImageSet
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graphicsDriverInitialized bool
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imagesUsedAsDestination imageSmallSet
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deferred []func()
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@@ -227,17 +148,33 @@ var (
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deferredM sync.Mutex
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)
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// ImageType represents the type of an image.
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type ImageType int
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const (
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// ImageTypeRegular is a regular image, that can be on a big texture atlas (backend).
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ImageTypeRegular ImageType = iota
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// ImageTypeScreen is a screen image that is not on an atlas.
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// A screen image is also unmanaged.
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ImageTypeScreen
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// ImageTypeVolatile is a volatile image that is cleared every frame.
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// A volatile image is also unmanaged.
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ImageTypeVolatile
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// ImageTypeUnmanaged is an unmanaged image that is not on an atlas.
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ImageTypeUnmanaged
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)
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// Image is a rectangle pixel set that might be on an atlas.
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type Image struct {
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*imageImpl
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cleanup runtime.Cleanup
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}
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type imageImpl struct {
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width int
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height int
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imageType ImageType
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@@ -250,13 +187,15 @@ type Image struct {
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// usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with
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// DrawTriangles.
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// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
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// a graphicscommand.Image on an atlas by ensureIsolatedFromSource.
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// a restorable image on an atlas by ensureIsolatedFromSource.
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//
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// The type is int64 instead of int to avoid overflow when comparing the limitation.
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//
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// usedAsSourceCount is increased if the image is used as a rendering source, or set to 0 if the image is
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// modified.
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//
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// WritePixels doesn't affect this value since WritePixels can be done on images on an atlas.
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usedAsSourceCount int
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usedAsSourceCount int64
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// usedAsDestinationCount represents how many times an image is used as a rendering destination at DrawTriangles.
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// usedAsDestinationCount affects the calculation when to put the image onto a texture atlas again.
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@@ -270,15 +209,21 @@ type Image struct {
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//
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// moveTo is similar to C++'s move semantics.
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func (i *Image) moveTo(dst *Image) {
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dst.deallocate()
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*dst = *i
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dst.deallocateImpl()
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dst.cleanup.Stop()
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impl := *i.imageImpl
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dst.imageImpl = &impl
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if dst.backend != nil {
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dst.cleanup = runtime.AddCleanup(dst, (*imageImpl).cleanup, dst.imageImpl)
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}
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// i is no longer available but the finalizer must not be called
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// since i and dst share the same backend and the same node.
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runtime.SetFinalizer(i, nil)
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i.cleanup.Stop()
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}
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func (i *Image) isOnAtlas() bool {
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func (i *imageImpl) isOnAtlas() bool {
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return i.node != nil
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}
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@@ -294,7 +239,7 @@ func (i *Image) resetUsedAsSourceCount() {
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imagesToPutOnSourceBackend.remove(i)
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}
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func (i *Image) paddingSize() int {
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func (i *imageImpl) paddingSize() int {
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if i.imageType == ImageTypeRegular {
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return 1
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}
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@@ -351,15 +296,16 @@ func (i *Image) ensureIsolatedFromSource(backends []*backend) {
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w, h := float32(i.width), float32(i.height)
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vs := make([]float32, 4*graphics.VertexFloatCount)
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graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
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graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, i.width, i.height)
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sr := image.Rect(0, 0, i.width, i.height)
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newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillAll)
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newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
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newI.moveTo(i)
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}
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func (i *Image) putOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
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func (i *Image) putOnSourceBackend() {
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if i.backend == nil {
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i.allocate(nil, true)
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return
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@@ -382,10 +328,11 @@ func (i *Image) putOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
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w, h := float32(i.width), float32(i.height)
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vs := make([]float32, 4*graphics.VertexFloatCount)
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graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
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graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, i.width, i.height)
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newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillAll)
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sr := image.Rect(0, 0, i.width, i.height)
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newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
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newI.moveTo(i)
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i.usedAsSourceCount = 0
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@@ -395,7 +342,7 @@ func (i *Image) putOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
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}
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}
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func (i *Image) regionWithPadding() image.Rectangle {
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func (i *imageImpl) regionWithPadding() image.Rectangle {
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if i.backend == nil {
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panic("atlas: backend must not be nil: not allocated yet?")
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}
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@@ -417,7 +364,7 @@ func (i *Image) regionWithPadding() image.Rectangle {
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// 5: Color G
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// 6: Color B
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// 7: Color Y
|
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
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func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint restorable.Hint) {
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backendsM.Lock()
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defer backendsM.Unlock()
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@@ -430,19 +377,15 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
|
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copy(us, uniforms)
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|
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appendDeferred(func() {
|
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i.drawTriangles(srcs, vs, is, blend, dstRegion, srcRegions, shader, us, fillRule)
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i.drawTriangles(srcs, vs, is, blend, dstRegion, srcRegions, shader, us, fillRule, hint)
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})
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return
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}
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i.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule)
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i.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, hint)
|
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}
|
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func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
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if len(vertices) == 0 {
|
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return
|
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}
|
||||
|
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func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint restorable.Hint) {
|
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backends := make([]*backend, 0, len(srcs))
|
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for _, src := range srcs {
|
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if src == nil {
|
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@@ -462,7 +405,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
|
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for _, src := range srcs {
|
||||
// Compare i and source images after ensuring i is not on an atlas, or
|
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// i and a source image might share the same atlas even though i != src.
|
||||
if src != nil && i.backend.image == src.backend.image {
|
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if src != nil && i.backend.restorable == src.backend.restorable {
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panic("atlas: Image.DrawTriangles: source must be different from the receiver")
|
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}
|
||||
}
|
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@@ -484,8 +427,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
|
||||
vertices[i+2] += oxf
|
||||
vertices[i+3] += oyf
|
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}
|
||||
if shader.ir.Unit == shaderir.Texels {
|
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sw, sh := srcs[0].backend.image.InternalSize()
|
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if shader.unit == shaderir.Texels {
|
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sw, sh := srcs[0].backend.restorable.InternalSize()
|
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swf, shf := float32(sw), float32(sh)
|
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for i := 0; i < n; i += graphics.VertexFloatCount {
|
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vertices[i+2] /= swf
|
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@@ -500,6 +443,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
|
||||
}
|
||||
}
|
||||
|
||||
var imgs [graphics.ShaderSrcImageCount]*restorable.Image
|
||||
for i, src := range srcs {
|
||||
if src == nil {
|
||||
continue
|
||||
@@ -507,33 +451,19 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
|
||||
|
||||
// A source region can be deliberately empty when this is not needed in order to avoid unexpected
|
||||
// performance issue (#1293).
|
||||
if srcRegions[i].Empty() {
|
||||
continue
|
||||
}
|
||||
|
||||
r := src.regionWithPadding()
|
||||
srcRegions[i] = srcRegions[i].Add(r.Min)
|
||||
}
|
||||
|
||||
var imgs [graphics.ShaderImageCount]*graphicscommand.Image
|
||||
for i, src := range srcs {
|
||||
if src == nil {
|
||||
continue
|
||||
}
|
||||
imgs[i] = src.backend.image
|
||||
}
|
||||
|
||||
i.backend.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule)
|
||||
|
||||
for _, src := range srcs {
|
||||
if src == nil {
|
||||
continue
|
||||
// TODO: This should no longer be needed but is kept just in case. Remove this later.
|
||||
if !srcRegions[i].Empty() {
|
||||
r := src.regionWithPadding()
|
||||
srcRegions[i] = srcRegions[i].Add(r.Min)
|
||||
}
|
||||
imgs[i] = src.backend.restorable
|
||||
if !src.isOnSourceBackend() && src.canBePutOnAtlas() {
|
||||
// src might already registered, but assigning it again is not harmful.
|
||||
imagesToPutOnSourceBackend.add(src)
|
||||
}
|
||||
}
|
||||
|
||||
i.backend.restorable.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule, hint)
|
||||
}
|
||||
|
||||
// WritePixels replaces the pixels on the image.
|
||||
@@ -575,7 +505,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
|
||||
region = region.Add(r.Min)
|
||||
|
||||
if pix == nil {
|
||||
i.backend.clearPixels(region)
|
||||
i.backend.restorable.ClearPixels(region)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -583,7 +513,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
|
||||
pix2 := graphics.NewManagedBytes(len(pix), func(bs []byte) {
|
||||
copy(bs, pix)
|
||||
})
|
||||
i.backend.writePixels(pix2, region)
|
||||
i.backend.restorable.WritePixels(pix2, region)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -612,7 +542,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
|
||||
copy(bs[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()])
|
||||
}
|
||||
})
|
||||
i.backend.writePixels(pixb, r)
|
||||
i.backend.restorable.WritePixels(pixb, r)
|
||||
}
|
||||
|
||||
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
|
||||
@@ -628,58 +558,45 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
|
||||
// To prevent memory leaks, flush the deferred functions here.
|
||||
flushDeferred()
|
||||
|
||||
if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
|
||||
if i.backend == nil || i.backend.restorable == nil {
|
||||
for i := range pixels {
|
||||
pixels[i] = 0
|
||||
}
|
||||
return true, nil
|
||||
}
|
||||
|
||||
if err := i.backend.restorable.ReadPixels(graphicsDriver, pixels, region.Add(i.regionWithPadding().Min)); err != nil {
|
||||
return false, err
|
||||
}
|
||||
return true, nil
|
||||
}
|
||||
|
||||
func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
|
||||
if i.backend == nil || i.backend.image == nil {
|
||||
for i := range pixels {
|
||||
pixels[i] = 0
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
if err := i.backend.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
|
||||
{
|
||||
Pixels: pixels,
|
||||
Region: region.Add(i.regionWithPadding().Min),
|
||||
},
|
||||
}); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Deallocate deallocates the internal state.
|
||||
// Even after this call, the image is still available as a new cleared image.
|
||||
func (i *Image) Deallocate() {
|
||||
i.cleanup.Stop()
|
||||
|
||||
backendsM.Lock()
|
||||
defer backendsM.Unlock()
|
||||
|
||||
if !inFrame {
|
||||
appendDeferred(func() {
|
||||
i.deallocate()
|
||||
runtime.SetFinalizer(i, nil)
|
||||
i.deallocateImpl()
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
i.deallocate()
|
||||
runtime.SetFinalizer(i, nil)
|
||||
i.deallocateImpl()
|
||||
}
|
||||
|
||||
func (i *Image) deallocate() {
|
||||
func (i *imageImpl) deallocateImpl() {
|
||||
defer func() {
|
||||
i.backend = nil
|
||||
i.node = nil
|
||||
}()
|
||||
|
||||
i.resetUsedAsSourceCount()
|
||||
i.usedAsSourceCount = 0
|
||||
i.usedAsDestinationCount = 0
|
||||
imagesUsedAsDestination.remove(i)
|
||||
|
||||
if i.backend == nil {
|
||||
// Not allocated yet.
|
||||
@@ -691,13 +608,12 @@ func (i *Image) deallocate() {
|
||||
if !i.backend.page.IsEmpty() {
|
||||
// As this part can be reused, this should be cleared explicitly.
|
||||
r := i.regionWithPadding()
|
||||
i.backend.clearPixels(r)
|
||||
i.backend.restorable.ClearPixels(r)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
i.backend.image.Dispose()
|
||||
i.backend.image = nil
|
||||
i.backend.restorable.Dispose()
|
||||
|
||||
for idx, sh := range theBackends {
|
||||
if sh == i.backend {
|
||||
@@ -714,9 +630,11 @@ func (i *Image) deallocate() {
|
||||
func NewImage(width, height int, imageType ImageType) *Image {
|
||||
// Actual allocation is done lazily, and the lock is not needed.
|
||||
return &Image{
|
||||
width: width,
|
||||
height: height,
|
||||
imageType: imageType,
|
||||
imageImpl: &imageImpl{
|
||||
width: width,
|
||||
height: height,
|
||||
imageType: imageType,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -730,25 +648,20 @@ func (i *Image) canBePutOnAtlas() bool {
|
||||
return i.width+i.paddingSize() <= maxSize && i.height+i.paddingSize() <= maxSize
|
||||
}
|
||||
|
||||
func (i *Image) finalize() {
|
||||
func (i *imageImpl) cleanup() {
|
||||
// A function from finalizer must not be blocked, but disposing operation can be blocked.
|
||||
// Defer this operation until it becomes safe. (#913)
|
||||
appendDeferred(func() {
|
||||
i.deallocate()
|
||||
runtime.SetFinalizer(i, nil)
|
||||
i.deallocateImpl()
|
||||
})
|
||||
}
|
||||
|
||||
func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
|
||||
if !graphicsDriverInitialized {
|
||||
panic("atlas: graphics driver must be ready at allocate but not")
|
||||
}
|
||||
|
||||
if i.backend != nil {
|
||||
panic("atlas: the image is already allocated")
|
||||
}
|
||||
|
||||
runtime.SetFinalizer(i, (*Image).finalize)
|
||||
i.cleanup = runtime.AddCleanup(i, (*imageImpl).cleanup, i.imageImpl)
|
||||
|
||||
if i.imageType == ImageTypeScreen {
|
||||
if asSource {
|
||||
@@ -756,9 +669,7 @@ func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
|
||||
}
|
||||
// A screen image doesn't have a padding.
|
||||
i.backend = &backend{
|
||||
image: newClearedImage(i.width, i.height, true),
|
||||
width: i.width,
|
||||
height: i.height,
|
||||
restorable: restorable.NewImage(i.width, i.height, restorable.ImageTypeScreen),
|
||||
}
|
||||
theBackends = append(theBackends, i.backend)
|
||||
return
|
||||
@@ -772,11 +683,13 @@ func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
|
||||
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
|
||||
}
|
||||
|
||||
typ := restorable.ImageTypeRegular
|
||||
if i.imageType == ImageTypeVolatile {
|
||||
typ = restorable.ImageTypeVolatile
|
||||
}
|
||||
i.backend = &backend{
|
||||
image: newClearedImage(wp, hp, false),
|
||||
width: wp,
|
||||
height: hp,
|
||||
source: asSource && i.imageType == ImageTypeRegular,
|
||||
restorable: restorable.NewImage(wp, hp, typ),
|
||||
source: asSource && typ == restorable.ImageTypeRegular,
|
||||
}
|
||||
theBackends = append(theBackends, i.backend)
|
||||
return
|
||||
@@ -820,12 +733,14 @@ loop:
|
||||
height *= 2
|
||||
}
|
||||
|
||||
typ := restorable.ImageTypeRegular
|
||||
if i.imageType == ImageTypeVolatile {
|
||||
typ = restorable.ImageTypeVolatile
|
||||
}
|
||||
b := &backend{
|
||||
image: newClearedImage(width, height, false),
|
||||
width: width,
|
||||
height: height,
|
||||
page: packing.NewPage(width, height, maxSize),
|
||||
source: asSource,
|
||||
restorable: restorable.NewImage(width, height, typ),
|
||||
page: packing.NewPage(width, height, maxSize),
|
||||
source: asSource,
|
||||
}
|
||||
theBackends = append(theBackends, b)
|
||||
|
||||
@@ -845,7 +760,7 @@ func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path stri
|
||||
panic("atlas: DumpScreenshots must be called in between BeginFrame and EndFrame")
|
||||
}
|
||||
|
||||
return i.backend.image.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
|
||||
return i.backend.restorable.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
|
||||
}
|
||||
|
||||
func EndFrame() error {
|
||||
@@ -876,18 +791,7 @@ func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
|
||||
}
|
||||
}()
|
||||
|
||||
if debug.IsDebug {
|
||||
debug.Logf("Internal image sizes:\n")
|
||||
imgs := make([]*graphicscommand.Image, 0, len(theBackends))
|
||||
for _, backend := range theBackends {
|
||||
if backend.image == nil {
|
||||
continue
|
||||
}
|
||||
imgs = append(imgs, backend.image)
|
||||
}
|
||||
graphicscommand.LogImagesInfo(imgs)
|
||||
}
|
||||
if err := graphicscommand.FlushCommands(graphicsDriver, true); err != nil {
|
||||
if err := restorable.SwapBuffers(graphicsDriver); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
@@ -912,7 +816,7 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
|
||||
|
||||
var err error
|
||||
initOnce.Do(func() {
|
||||
err = graphicscommand.InitializeGraphicsDriverState(graphicsDriver)
|
||||
err = restorable.InitializeGraphicsDriverState(graphicsDriver)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
@@ -928,17 +832,20 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
|
||||
minDestinationSize = 16
|
||||
}
|
||||
if maxSize == 0 {
|
||||
maxSize = floorPowerOf2(graphicscommand.MaxImageSize(graphicsDriver))
|
||||
maxSize = floorPowerOf2(restorable.MaxImageSize(graphicsDriver))
|
||||
}
|
||||
|
||||
graphicsDriverInitialized = true
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Restore images first before other image manipulations (#2075).
|
||||
if err := restorable.RestoreIfNeeded(graphicsDriver); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
flushDeferred()
|
||||
putImagesOnSourceBackend(graphicsDriver)
|
||||
putImagesOnSourceBackend()
|
||||
|
||||
return nil
|
||||
}
|
||||
@@ -951,12 +858,20 @@ func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, err
|
||||
panic("atlas: DumpImages must be called in between BeginFrame and EndFrame")
|
||||
}
|
||||
|
||||
images := make([]*graphicscommand.Image, 0, len(theBackends))
|
||||
for _, backend := range theBackends {
|
||||
if backend.image == nil {
|
||||
return restorable.DumpImages(graphicsDriver, dir)
|
||||
}
|
||||
|
||||
func TotalGPUImageMemoryUsageInBytes() int64 {
|
||||
backendsM.Lock()
|
||||
defer backendsM.Unlock()
|
||||
|
||||
var sum int64
|
||||
for _, b := range theBackends {
|
||||
if b.restorable == nil {
|
||||
continue
|
||||
}
|
||||
images = append(images, backend.image)
|
||||
w, h := b.restorable.InternalSize()
|
||||
sum += 4 * int64(w) * int64(h)
|
||||
}
|
||||
return graphicscommand.DumpImages(images, graphicsDriver, dir)
|
||||
return sum
|
||||
}
|
||||
|
||||
+11
-18
@@ -14,16 +14,18 @@
|
||||
|
||||
package atlas
|
||||
|
||||
// smallImageSet is a set for images.
|
||||
// smallImageSet uses a slice assuming the number of items is not so big (smaller than 100 or so).
|
||||
import "slices"
|
||||
|
||||
// imageSmallSet is a small set for images.
|
||||
// imageSmallSet uses a slice assuming the number of items is not so big (smaller than 100 or so).
|
||||
// If the number of items is big, a map might be better than a slice.
|
||||
type smallImageSet struct {
|
||||
type imageSmallSet struct {
|
||||
s []*Image
|
||||
|
||||
tmp []*Image
|
||||
}
|
||||
|
||||
func (s *smallImageSet) add(image *Image) {
|
||||
func (s *imageSmallSet) add(image *Image) {
|
||||
if image == nil {
|
||||
panic("atlas: nil image cannot be added")
|
||||
}
|
||||
@@ -35,7 +37,7 @@ func (s *smallImageSet) add(image *Image) {
|
||||
s.s = append(s.s, image)
|
||||
}
|
||||
|
||||
func (s *smallImageSet) remove(image *Image) {
|
||||
func (s *imageSmallSet) remove(image *Image) {
|
||||
for i, img := range s.s {
|
||||
if img == image {
|
||||
copy(s.s[i:], s.s[i+1:])
|
||||
@@ -46,24 +48,15 @@ func (s *smallImageSet) remove(image *Image) {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *smallImageSet) forEach(f func(*Image)) {
|
||||
func (s *imageSmallSet) forEach(f func(*Image)) {
|
||||
// Copy images to a temporary buffer since f might modify the original slice s.s (#2729).
|
||||
s.tmp = append(s.tmp, s.s...)
|
||||
|
||||
for _, img := range s.tmp {
|
||||
f(img)
|
||||
}
|
||||
|
||||
// Clear the temporary buffer.
|
||||
for i := range s.tmp {
|
||||
s.tmp[i] = nil
|
||||
}
|
||||
s.tmp = s.tmp[:0]
|
||||
s.tmp = slices.Delete(s.tmp, 0, len(s.tmp))
|
||||
}
|
||||
|
||||
func (s *smallImageSet) clear() {
|
||||
for i := range s.s {
|
||||
s.s[i] = nil
|
||||
}
|
||||
s.s = s.s[:0]
|
||||
func (s *imageSmallSet) clear() {
|
||||
s.s = slices.Delete(s.s, 0, len(s.s))
|
||||
}
|
||||
|
||||
+28
-62
@@ -15,43 +15,41 @@
|
||||
package atlas
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"runtime"
|
||||
|
||||
"golang.org/x/sync/errgroup"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||
)
|
||||
|
||||
type Shader struct {
|
||||
ir *shaderir.Program
|
||||
shader *graphicscommand.Shader
|
||||
ir *shaderir.Program
|
||||
shader *restorable.Shader
|
||||
unit shaderir.Unit
|
||||
name string
|
||||
cleanup runtime.Cleanup
|
||||
}
|
||||
|
||||
func NewShader(ir *shaderir.Program) *Shader {
|
||||
func NewShader(ir *shaderir.Program, name string) *Shader {
|
||||
// A shader is initialized lazily, and the lock is not needed.
|
||||
return &Shader{
|
||||
ir: ir,
|
||||
ir: ir,
|
||||
name: name,
|
||||
unit: ir.Unit,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Shader) finalize() {
|
||||
// A function from finalizer must not be blocked, but disposing operation can be blocked.
|
||||
// Defer this operation until it becomes safe. (#913)
|
||||
appendDeferred(func() {
|
||||
s.deallocate()
|
||||
})
|
||||
}
|
||||
|
||||
func (s *Shader) ensureShader() *graphicscommand.Shader {
|
||||
func (s *Shader) ensureShader() *restorable.Shader {
|
||||
if s.shader != nil {
|
||||
return s.shader
|
||||
}
|
||||
s.shader = graphicscommand.NewShader(s.ir)
|
||||
runtime.SetFinalizer(s, (*Shader).finalize)
|
||||
s.shader = restorable.NewShader(s.ir, s.name)
|
||||
s.cleanup = runtime.AddCleanup(s, func(shader *restorable.Shader) {
|
||||
// A function from cleanup must not be blocked, but disposing operation can be blocked.
|
||||
// Defer this operation until it becomes safe. (#913)
|
||||
appendDeferred(func() {
|
||||
shader.Dispose()
|
||||
})
|
||||
}, s.shader)
|
||||
return s.shader
|
||||
}
|
||||
|
||||
@@ -71,7 +69,7 @@ func (s *Shader) Deallocate() {
|
||||
}
|
||||
|
||||
func (s *Shader) deallocate() {
|
||||
runtime.SetFinalizer(s, nil)
|
||||
s.cleanup.Stop()
|
||||
if s.shader == nil {
|
||||
return
|
||||
}
|
||||
@@ -80,44 +78,12 @@ func (s *Shader) deallocate() {
|
||||
}
|
||||
|
||||
var (
|
||||
NearestFilterShader *Shader
|
||||
LinearFilterShader *Shader
|
||||
clearShader *Shader
|
||||
)
|
||||
|
||||
func init() {
|
||||
var wg errgroup.Group
|
||||
wg.Go(func() error {
|
||||
ir, err := graphics.CompileShader([]byte(builtinshader.Shader(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
|
||||
if err != nil {
|
||||
return fmt.Errorf("atlas: compiling the nearest shader failed: %w", err)
|
||||
}
|
||||
NearestFilterShader = NewShader(ir)
|
||||
return nil
|
||||
})
|
||||
wg.Go(func() error {
|
||||
ir, err := graphics.CompileShader([]byte(builtinshader.Shader(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false)))
|
||||
if err != nil {
|
||||
return fmt.Errorf("atlas: compiling the linear shader failed: %w", err)
|
||||
}
|
||||
LinearFilterShader = NewShader(ir)
|
||||
return nil
|
||||
})
|
||||
wg.Go(func() error {
|
||||
ir, err := graphics.CompileShader([]byte(`//kage:unit pixels
|
||||
|
||||
package main
|
||||
|
||||
func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
|
||||
return vec4(0)
|
||||
}`))
|
||||
if err != nil {
|
||||
return fmt.Errorf("atlas: compiling the clear shader failed: %w", err)
|
||||
}
|
||||
clearShader = NewShader(ir)
|
||||
return nil
|
||||
})
|
||||
if err := wg.Wait(); err != nil {
|
||||
panic(err)
|
||||
NearestFilterShader = &Shader{
|
||||
shader: restorable.NearestFilterShader,
|
||||
unit: restorable.NearestFilterShader.Unit(),
|
||||
}
|
||||
}
|
||||
LinearFilterShader = &Shader{
|
||||
shader: restorable.LinearFilterShader,
|
||||
unit: restorable.LinearFilterShader.Unit(),
|
||||
}
|
||||
)
|
||||
|
||||
+67
-50
@@ -21,6 +21,7 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||
)
|
||||
|
||||
var whiteImage *Image
|
||||
@@ -46,6 +47,8 @@ type Image struct {
|
||||
// pixels is cached pixels for ReadPixels.
|
||||
// pixels might be out of sync with GPU.
|
||||
// The data of pixels is the secondary data of pixels for ReadPixels.
|
||||
//
|
||||
// pixels is always nil when restorable.AlwaysReadPixelsFromGPU() returns false.
|
||||
pixels []byte
|
||||
|
||||
// pixelsUnsynced represents whether the pixels in CPU and GPU are not synced.
|
||||
@@ -68,9 +71,6 @@ func (i *Image) Deallocate() {
|
||||
}
|
||||
|
||||
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (bool, error) {
|
||||
// Do not call flushDotsBufferIfNeeded here. This would slow (image/draw).Draw.
|
||||
// See ebiten.TestImageDrawOver.
|
||||
|
||||
if region.Dx() == 1 && region.Dy() == 1 {
|
||||
if c, ok := i.dotsBuffer[region.Min]; ok {
|
||||
copy(pixels, c[:])
|
||||
@@ -78,6 +78,19 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
|
||||
}
|
||||
}
|
||||
|
||||
// If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package.
|
||||
if !restorable.AlwaysReadPixelsFromGPU() {
|
||||
i.syncPixelsIfNeeded()
|
||||
ok, err := i.img.ReadPixels(graphicsDriver, pixels, region)
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
return ok, nil
|
||||
}
|
||||
|
||||
// Do not call syncPixelsIfNeeded here. This would slow (image/draw).Draw.
|
||||
// See ebiten.TestImageDrawOver.
|
||||
|
||||
if i.pixels == nil {
|
||||
pix := make([]byte, 4*i.width*i.height)
|
||||
ok, err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height))
|
||||
@@ -183,7 +196,7 @@ func (i *Image) WritePixels(pix []byte, region image.Rectangle) {
|
||||
// DrawTriangles draws the src image with the given vertices.
|
||||
//
|
||||
// Copying vertices and indices is the caller's responsibility.
|
||||
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *atlas.Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||
func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *atlas.Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint restorable.Hint) {
|
||||
for _, src := range srcs {
|
||||
if i == src {
|
||||
panic("buffered: Image.DrawTriangles: source images must be different from the receiver")
|
||||
@@ -197,7 +210,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
|
||||
|
||||
i.syncPixelsIfNeeded()
|
||||
|
||||
var imgs [graphics.ShaderImageCount]*atlas.Image
|
||||
var imgs [graphics.ShaderSrcImageCount]*atlas.Image
|
||||
for i, img := range srcs {
|
||||
if img == nil {
|
||||
continue
|
||||
@@ -205,7 +218,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
|
||||
imgs[i] = img.img
|
||||
}
|
||||
|
||||
i.img.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule)
|
||||
i.img.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, hint)
|
||||
|
||||
// After rendering, the pixel cache is no longer valid.
|
||||
i.pixels = nil
|
||||
@@ -246,56 +259,60 @@ func (i *Image) syncPixelsIfNeeded() {
|
||||
cbf := float32(c[2]) / 0xff
|
||||
caf := float32(c[3]) / 0xff
|
||||
|
||||
vs[graphics.VertexFloatCount*4*idx] = dx
|
||||
vs[graphics.VertexFloatCount*4*idx+1] = dy
|
||||
vs[graphics.VertexFloatCount*4*idx+2] = sx
|
||||
vs[graphics.VertexFloatCount*4*idx+3] = sy
|
||||
vs[graphics.VertexFloatCount*4*idx+4] = crf
|
||||
vs[graphics.VertexFloatCount*4*idx+5] = cgf
|
||||
vs[graphics.VertexFloatCount*4*idx+6] = cbf
|
||||
vs[graphics.VertexFloatCount*4*idx+7] = caf
|
||||
vs[graphics.VertexFloatCount*4*idx+8] = dx + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+9] = dy
|
||||
vs[graphics.VertexFloatCount*4*idx+10] = sx + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+11] = sy
|
||||
vs[graphics.VertexFloatCount*4*idx+12] = crf
|
||||
vs[graphics.VertexFloatCount*4*idx+13] = cgf
|
||||
vs[graphics.VertexFloatCount*4*idx+14] = cbf
|
||||
vs[graphics.VertexFloatCount*4*idx+15] = caf
|
||||
vs[graphics.VertexFloatCount*4*idx+16] = dx
|
||||
vs[graphics.VertexFloatCount*4*idx+17] = dy + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+18] = sx
|
||||
vs[graphics.VertexFloatCount*4*idx+19] = sy + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+20] = crf
|
||||
vs[graphics.VertexFloatCount*4*idx+21] = cgf
|
||||
vs[graphics.VertexFloatCount*4*idx+22] = cbf
|
||||
vs[graphics.VertexFloatCount*4*idx+23] = caf
|
||||
vs[graphics.VertexFloatCount*4*idx+24] = dx + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+25] = dy + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+26] = sx + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+27] = sy + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+28] = crf
|
||||
vs[graphics.VertexFloatCount*4*idx+29] = cgf
|
||||
vs[graphics.VertexFloatCount*4*idx+30] = cbf
|
||||
vs[graphics.VertexFloatCount*4*idx+31] = caf
|
||||
vidx := 4 * idx
|
||||
iidx := 6 * idx
|
||||
|
||||
is[6*idx] = uint32(4 * idx)
|
||||
is[6*idx+1] = uint32(4*idx + 1)
|
||||
is[6*idx+2] = uint32(4*idx + 2)
|
||||
is[6*idx+3] = uint32(4*idx + 1)
|
||||
is[6*idx+4] = uint32(4*idx + 2)
|
||||
is[6*idx+5] = uint32(4*idx + 3)
|
||||
vs[graphics.VertexFloatCount*vidx] = dx
|
||||
vs[graphics.VertexFloatCount*vidx+1] = dy
|
||||
vs[graphics.VertexFloatCount*vidx+2] = sx
|
||||
vs[graphics.VertexFloatCount*vidx+3] = sy
|
||||
vs[graphics.VertexFloatCount*vidx+4] = crf
|
||||
vs[graphics.VertexFloatCount*vidx+5] = cgf
|
||||
vs[graphics.VertexFloatCount*vidx+6] = cbf
|
||||
vs[graphics.VertexFloatCount*vidx+7] = caf
|
||||
|
||||
vs[graphics.VertexFloatCount*(vidx+1)] = dx + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+1] = dy
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+2] = sx + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+3] = sy
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+4] = crf
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+5] = cgf
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+6] = cbf
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+7] = caf
|
||||
|
||||
vs[graphics.VertexFloatCount*(vidx+2)] = dx
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+1] = dy + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+2] = sx
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+3] = sy + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+4] = crf
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+5] = cgf
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+6] = cbf
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+7] = caf
|
||||
|
||||
vs[graphics.VertexFloatCount*(vidx+3)] = dx + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+1] = dy + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+2] = sx + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+3] = sy + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+4] = crf
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+5] = cgf
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+6] = cbf
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+7] = caf
|
||||
|
||||
is[iidx] = uint32(vidx)
|
||||
is[iidx+1] = uint32(vidx + 1)
|
||||
is[iidx+2] = uint32(vidx + 2)
|
||||
is[iidx+3] = uint32(vidx + 1)
|
||||
is[iidx+4] = uint32(vidx + 2)
|
||||
is[iidx+5] = uint32(vidx + 3)
|
||||
|
||||
idx++
|
||||
}
|
||||
|
||||
srcs := [graphics.ShaderImageCount]*atlas.Image{whiteImage.img}
|
||||
srcs := [graphics.ShaderSrcImageCount]*atlas.Image{whiteImage.img}
|
||||
dr := image.Rect(0, 0, i.width, i.height)
|
||||
sr := image.Rect(0, 0, whiteImage.width, whiteImage.height)
|
||||
blend := graphicsdriver.BlendCopy
|
||||
i.img.DrawTriangles(srcs, vs, is, blend, dr, [graphics.ShaderImageCount]image.Rectangle{}, atlas.NearestFilterShader, nil, graphicsdriver.FillAll)
|
||||
i.img.DrawTriangles(srcs, vs, is, blend, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, atlas.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintNone)
|
||||
|
||||
// TODO: Use clear if Go 1.21 is available.
|
||||
for pos := range i.dotsBuffer {
|
||||
delete(i.dotsBuffer, pos)
|
||||
}
|
||||
clear(i.dotsBuffer)
|
||||
}
|
||||
|
||||
+75
@@ -0,0 +1,75 @@
|
||||
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
|
||||
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// This file is intended for precompiled shaders that will be introduced in the future.
|
||||
// All constant names are underscores and not actually used,
|
||||
// so they do not affect the binary file size.
|
||||
|
||||
package builtinshader
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tclr := imageSrc0UnsafeAt(srcPos)\n\n\n\n\n\t// Apply the color scale.\n\tclr *= color\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\nvar ColorMBody mat4\nvar ColorMTranslation vec4\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tclr := imageSrc0UnsafeAt(srcPos)\n\n\n\n\n\t// Un-premultiply alpha.\n\t// When the alpha is 0, 1-sign(alpha) is 1.0, which means division does nothing.\n\tclr.rgb /= clr.a + (1-sign(clr.a))\n\t// Apply the clr matrix.\n\tclr = (ColorMBody * clr) + ColorMTranslation\n\t// Premultiply alpha\n\tclr.rgb *= clr.a\n\t// Apply the color scale.\n\tclr *= color\n\t// Clamp the output.\n\tclr.rgb = min(clr.rgb, clr.a)\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tclr := imageSrc0At(srcPos)\n\n\n\n\n\t// Apply the color scale.\n\tclr *= color\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\nvar ColorMBody mat4\nvar ColorMTranslation vec4\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tclr := imageSrc0At(srcPos)\n\n\n\n\n\t// Un-premultiply alpha.\n\t// When the alpha is 0, 1-sign(alpha) is 1.0, which means division does nothing.\n\tclr.rgb /= clr.a + (1-sign(clr.a))\n\t// Apply the clr matrix.\n\tclr = (ColorMBody * clr) + ColorMTranslation\n\t// Premultiply alpha\n\tclr.rgb *= clr.a\n\t// Apply the color scale.\n\tclr *= color\n\t// Clamp the output.\n\tclr.rgb = min(clr.rgb, clr.a)\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\n\n\nfunc adjustSrcPosForAddressRepeat(p vec2) vec2 {\n\torigin := imageSrc0Origin()\n\tsize := imageSrc0Size()\n\treturn mod(p - origin, size) + origin\n}\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tclr := imageSrc0At(adjustSrcPosForAddressRepeat(srcPos))\n\n\n\n\n\t// Apply the color scale.\n\tclr *= color\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\nvar ColorMBody mat4\nvar ColorMTranslation vec4\n\n\n\nfunc adjustSrcPosForAddressRepeat(p vec2) vec2 {\n\torigin := imageSrc0Origin()\n\tsize := imageSrc0Size()\n\treturn mod(p - origin, size) + origin\n}\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tclr := imageSrc0At(adjustSrcPosForAddressRepeat(srcPos))\n\n\n\n\n\t// Un-premultiply alpha.\n\t// When the alpha is 0, 1-sign(alpha) is 1.0, which means division does nothing.\n\tclr.rgb /= clr.a + (1-sign(clr.a))\n\t// Apply the clr matrix.\n\tclr = (ColorMBody * clr) + ColorMTranslation\n\t// Premultiply alpha\n\tclr.rgb *= clr.a\n\t// Apply the color scale.\n\tclr *= color\n\t// Clamp the output.\n\tclr.rgb = min(clr.rgb, clr.a)\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tp0 := srcPos - 1/2.0\n\tp1 := srcPos + 1/2.0\n\n\n\n\n\n\tc0 := imageSrc0UnsafeAt(p0)\n\tc1 := imageSrc0UnsafeAt(vec2(p1.x, p0.y))\n\tc2 := imageSrc0UnsafeAt(vec2(p0.x, p1.y))\n\tc3 := imageSrc0UnsafeAt(p1)\n\n\n\n\trate := fract(p1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Apply the color scale.\n\tclr *= color\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\nvar ColorMBody mat4\nvar ColorMTranslation vec4\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tp0 := srcPos - 1/2.0\n\tp1 := srcPos + 1/2.0\n\n\n\n\n\n\tc0 := imageSrc0UnsafeAt(p0)\n\tc1 := imageSrc0UnsafeAt(vec2(p1.x, p0.y))\n\tc2 := imageSrc0UnsafeAt(vec2(p0.x, p1.y))\n\tc3 := imageSrc0UnsafeAt(p1)\n\n\n\n\trate := fract(p1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Un-premultiply alpha.\n\t// When the alpha is 0, 1-sign(alpha) is 1.0, which means division does nothing.\n\tclr.rgb /= clr.a + (1-sign(clr.a))\n\t// Apply the clr matrix.\n\tclr = (ColorMBody * clr) + ColorMTranslation\n\t// Premultiply alpha\n\tclr.rgb *= clr.a\n\t// Apply the color scale.\n\tclr *= color\n\t// Clamp the output.\n\tclr.rgb = min(clr.rgb, clr.a)\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tp0 := srcPos - 1/2.0\n\tp1 := srcPos + 1/2.0\n\n\n\n\n\n\tc0 := imageSrc0At(p0)\n\tc1 := imageSrc0At(vec2(p1.x, p0.y))\n\tc2 := imageSrc0At(vec2(p0.x, p1.y))\n\tc3 := imageSrc0At(p1)\n\n\n\n\trate := fract(p1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Apply the color scale.\n\tclr *= color\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\nvar ColorMBody mat4\nvar ColorMTranslation vec4\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tp0 := srcPos - 1/2.0\n\tp1 := srcPos + 1/2.0\n\n\n\n\n\n\tc0 := imageSrc0At(p0)\n\tc1 := imageSrc0At(vec2(p1.x, p0.y))\n\tc2 := imageSrc0At(vec2(p0.x, p1.y))\n\tc3 := imageSrc0At(p1)\n\n\n\n\trate := fract(p1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Un-premultiply alpha.\n\t// When the alpha is 0, 1-sign(alpha) is 1.0, which means division does nothing.\n\tclr.rgb /= clr.a + (1-sign(clr.a))\n\t// Apply the clr matrix.\n\tclr = (ColorMBody * clr) + ColorMTranslation\n\t// Premultiply alpha\n\tclr.rgb *= clr.a\n\t// Apply the color scale.\n\tclr *= color\n\t// Clamp the output.\n\tclr.rgb = min(clr.rgb, clr.a)\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\n\n\nfunc adjustSrcPosForAddressRepeat(p vec2) vec2 {\n\torigin := imageSrc0Origin()\n\tsize := imageSrc0Size()\n\treturn mod(p - origin, size) + origin\n}\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tp0 := srcPos - 1/2.0\n\tp1 := srcPos + 1/2.0\n\n\n\n\tp0 = adjustSrcPosForAddressRepeat(p0)\n\tp1 = adjustSrcPosForAddressRepeat(p1)\n\n\n\n\tc0 := imageSrc0At(p0)\n\tc1 := imageSrc0At(vec2(p1.x, p0.y))\n\tc2 := imageSrc0At(vec2(p0.x, p1.y))\n\tc3 := imageSrc0At(p1)\n\n\n\n\trate := fract(p1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Apply the color scale.\n\tclr *= color\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\nvar ColorMBody mat4\nvar ColorMTranslation vec4\n\n\n\nfunc adjustSrcPosForAddressRepeat(p vec2) vec2 {\n\torigin := imageSrc0Origin()\n\tsize := imageSrc0Size()\n\treturn mod(p - origin, size) + origin\n}\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\tp0 := srcPos - 1/2.0\n\tp1 := srcPos + 1/2.0\n\n\n\n\tp0 = adjustSrcPosForAddressRepeat(p0)\n\tp1 = adjustSrcPosForAddressRepeat(p1)\n\n\n\n\tc0 := imageSrc0At(p0)\n\tc1 := imageSrc0At(vec2(p1.x, p0.y))\n\tc2 := imageSrc0At(vec2(p0.x, p1.y))\n\tc3 := imageSrc0At(p1)\n\n\n\n\trate := fract(p1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Un-premultiply alpha.\n\t// When the alpha is 0, 1-sign(alpha) is 1.0, which means division does nothing.\n\tclr.rgb /= clr.a + (1-sign(clr.a))\n\t// Apply the clr matrix.\n\tclr = (ColorMBody * clr) + ColorMTranslation\n\t// Premultiply alpha\n\tclr.rgb *= clr.a\n\t// Apply the color scale.\n\tclr *= color\n\t// Clamp the output.\n\tclr.rgb = min(clr.rgb, clr.a)\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\t// inversedScale is the size of the region on the source image.\n\t// The size is the inverse of the geometry-matrix scale.\n\tinversedScale := vec2(abs(dfdx(srcPos.x)), abs(dfdy(srcPos.y)))\n\t// Cap the inversedScale to 1 as dfdx/dfdy is not accurate on some machines (#3182).\n\tinversedScale = min(inversedScale, vec2(1))\n\tp0 := srcPos - inversedScale/2.0\n\tp1 := srcPos + inversedScale/2.0\n\n\n\n\n\n\tc0 := imageSrc0UnsafeAt(p0)\n\tc1 := imageSrc0UnsafeAt(vec2(p1.x, p0.y))\n\tc2 := imageSrc0UnsafeAt(vec2(p0.x, p1.y))\n\tc3 := imageSrc0UnsafeAt(p1)\n\n\n\n\trate := clamp(fract(p1)/inversedScale, 0, 1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Apply the color scale.\n\tclr *= color\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\nvar ColorMBody mat4\nvar ColorMTranslation vec4\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\t// inversedScale is the size of the region on the source image.\n\t// The size is the inverse of the geometry-matrix scale.\n\tinversedScale := vec2(abs(dfdx(srcPos.x)), abs(dfdy(srcPos.y)))\n\t// Cap the inversedScale to 1 as dfdx/dfdy is not accurate on some machines (#3182).\n\tinversedScale = min(inversedScale, vec2(1))\n\tp0 := srcPos - inversedScale/2.0\n\tp1 := srcPos + inversedScale/2.0\n\n\n\n\n\n\tc0 := imageSrc0UnsafeAt(p0)\n\tc1 := imageSrc0UnsafeAt(vec2(p1.x, p0.y))\n\tc2 := imageSrc0UnsafeAt(vec2(p0.x, p1.y))\n\tc3 := imageSrc0UnsafeAt(p1)\n\n\n\n\trate := clamp(fract(p1)/inversedScale, 0, 1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Un-premultiply alpha.\n\t// When the alpha is 0, 1-sign(alpha) is 1.0, which means division does nothing.\n\tclr.rgb /= clr.a + (1-sign(clr.a))\n\t// Apply the clr matrix.\n\tclr = (ColorMBody * clr) + ColorMTranslation\n\t// Premultiply alpha\n\tclr.rgb *= clr.a\n\t// Apply the color scale.\n\tclr *= color\n\t// Clamp the output.\n\tclr.rgb = min(clr.rgb, clr.a)\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\t// inversedScale is the size of the region on the source image.\n\t// The size is the inverse of the geometry-matrix scale.\n\tinversedScale := vec2(abs(dfdx(srcPos.x)), abs(dfdy(srcPos.y)))\n\t// Cap the inversedScale to 1 as dfdx/dfdy is not accurate on some machines (#3182).\n\tinversedScale = min(inversedScale, vec2(1))\n\tp0 := srcPos - inversedScale/2.0\n\tp1 := srcPos + inversedScale/2.0\n\n\n\n\n\n\tc0 := imageSrc0At(p0)\n\tc1 := imageSrc0At(vec2(p1.x, p0.y))\n\tc2 := imageSrc0At(vec2(p0.x, p1.y))\n\tc3 := imageSrc0At(p1)\n\n\n\n\trate := clamp(fract(p1)/inversedScale, 0, 1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Apply the color scale.\n\tclr *= color\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\nvar ColorMBody mat4\nvar ColorMTranslation vec4\n\n\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\t// inversedScale is the size of the region on the source image.\n\t// The size is the inverse of the geometry-matrix scale.\n\tinversedScale := vec2(abs(dfdx(srcPos.x)), abs(dfdy(srcPos.y)))\n\t// Cap the inversedScale to 1 as dfdx/dfdy is not accurate on some machines (#3182).\n\tinversedScale = min(inversedScale, vec2(1))\n\tp0 := srcPos - inversedScale/2.0\n\tp1 := srcPos + inversedScale/2.0\n\n\n\n\n\n\tc0 := imageSrc0At(p0)\n\tc1 := imageSrc0At(vec2(p1.x, p0.y))\n\tc2 := imageSrc0At(vec2(p0.x, p1.y))\n\tc3 := imageSrc0At(p1)\n\n\n\n\trate := clamp(fract(p1)/inversedScale, 0, 1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Un-premultiply alpha.\n\t// When the alpha is 0, 1-sign(alpha) is 1.0, which means division does nothing.\n\tclr.rgb /= clr.a + (1-sign(clr.a))\n\t// Apply the clr matrix.\n\tclr = (ColorMBody * clr) + ColorMTranslation\n\t// Premultiply alpha\n\tclr.rgb *= clr.a\n\t// Apply the color scale.\n\tclr *= color\n\t// Clamp the output.\n\tclr.rgb = min(clr.rgb, clr.a)\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\n\n\nfunc adjustSrcPosForAddressRepeat(p vec2) vec2 {\n\torigin := imageSrc0Origin()\n\tsize := imageSrc0Size()\n\treturn mod(p - origin, size) + origin\n}\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\t// inversedScale is the size of the region on the source image.\n\t// The size is the inverse of the geometry-matrix scale.\n\tinversedScale := vec2(abs(dfdx(srcPos.x)), abs(dfdy(srcPos.y)))\n\t// Cap the inversedScale to 1 as dfdx/dfdy is not accurate on some machines (#3182).\n\tinversedScale = min(inversedScale, vec2(1))\n\tp0 := srcPos - inversedScale/2.0\n\tp1 := srcPos + inversedScale/2.0\n\n\n\n\tp0 = adjustSrcPosForAddressRepeat(p0)\n\tp1 = adjustSrcPosForAddressRepeat(p1)\n\n\n\n\tc0 := imageSrc0At(p0)\n\tc1 := imageSrc0At(vec2(p1.x, p0.y))\n\tc2 := imageSrc0At(vec2(p0.x, p1.y))\n\tc3 := imageSrc0At(p1)\n\n\n\n\trate := clamp(fract(p1)/inversedScale, 0, 1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Apply the color scale.\n\tclr *= color\n\n\n\treturn clr\n}\n\n"
|
||||
|
||||
//ebitengine:shadersource
|
||||
const _ = "//kage:unit pixels\n\npackage main\n\n\nvar ColorMBody mat4\nvar ColorMTranslation vec4\n\n\n\nfunc adjustSrcPosForAddressRepeat(p vec2) vec2 {\n\torigin := imageSrc0Origin()\n\tsize := imageSrc0Size()\n\treturn mod(p - origin, size) + origin\n}\n\n\nfunc Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {\n\n\n\t// inversedScale is the size of the region on the source image.\n\t// The size is the inverse of the geometry-matrix scale.\n\tinversedScale := vec2(abs(dfdx(srcPos.x)), abs(dfdy(srcPos.y)))\n\t// Cap the inversedScale to 1 as dfdx/dfdy is not accurate on some machines (#3182).\n\tinversedScale = min(inversedScale, vec2(1))\n\tp0 := srcPos - inversedScale/2.0\n\tp1 := srcPos + inversedScale/2.0\n\n\n\n\tp0 = adjustSrcPosForAddressRepeat(p0)\n\tp1 = adjustSrcPosForAddressRepeat(p1)\n\n\n\n\tc0 := imageSrc0At(p0)\n\tc1 := imageSrc0At(vec2(p1.x, p0.y))\n\tc2 := imageSrc0At(vec2(p0.x, p1.y))\n\tc3 := imageSrc0At(p1)\n\n\n\n\trate := clamp(fract(p1)/inversedScale, 0, 1)\n\n\tclr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)\n\n\n\n\t// Un-premultiply alpha.\n\t// When the alpha is 0, 1-sign(alpha) is 1.0, which means division does nothing.\n\tclr.rgb /= clr.a + (1-sign(clr.a))\n\t// Apply the clr matrix.\n\tclr = (ColorMBody * clr) + ColorMTranslation\n\t// Premultiply alpha\n\tclr.rgb *= clr.a\n\t// Apply the color scale.\n\tclr *= color\n\t// Clamp the output.\n\tclr.rgb = min(clr.rgb, clr.a)\n\n\n\treturn clr\n}\n\n"
|
||||
+38
-8
@@ -12,6 +12,9 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:generate go run gen.go
|
||||
//go:generate gofmt -s -w .
|
||||
|
||||
package builtinshader
|
||||
|
||||
import (
|
||||
@@ -26,9 +29,10 @@ type Filter int
|
||||
const (
|
||||
FilterNearest Filter = iota
|
||||
FilterLinear
|
||||
FilterPixelated
|
||||
)
|
||||
|
||||
const FilterCount = 2
|
||||
const FilterCount = 3
|
||||
|
||||
type Address int
|
||||
|
||||
@@ -60,7 +64,7 @@ var ColorMTranslation vec4
|
||||
{{end}}
|
||||
|
||||
{{if eq .Address .AddressRepeat}}
|
||||
func adjustTexelForAddressRepeat(p vec2) vec2 {
|
||||
func adjustSrcPosForAddressRepeat(p vec2) vec2 {
|
||||
origin := imageSrc0Origin()
|
||||
size := imageSrc0Size()
|
||||
return mod(p - origin, size) + origin
|
||||
@@ -74,15 +78,25 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
|
||||
{{else if eq .Address .AddressClampToZero}}
|
||||
clr := imageSrc0At(srcPos)
|
||||
{{else if eq .Address .AddressRepeat}}
|
||||
clr := imageSrc0At(adjustTexelForAddressRepeat(srcPos))
|
||||
clr := imageSrc0At(adjustSrcPosForAddressRepeat(srcPos))
|
||||
{{end}}
|
||||
{{else if eq .Filter .FilterLinear}}
|
||||
{{else}}
|
||||
{{if eq .Filter .FilterLinear}}
|
||||
p0 := srcPos - 1/2.0
|
||||
p1 := srcPos + 1/2.0
|
||||
{{else if eq .Filter .FilterPixelated}}
|
||||
// inversedScale is the size of the region on the source image.
|
||||
// The size is the inverse of the geometry-matrix scale.
|
||||
inversedScale := vec2(abs(dfdx(srcPos.x)), abs(dfdy(srcPos.y)))
|
||||
// Cap the inversedScale to 1 as dfdx/dfdy is not accurate on some machines (#3182).
|
||||
inversedScale = min(inversedScale, vec2(1))
|
||||
p0 := srcPos - inversedScale/2.0
|
||||
p1 := srcPos + inversedScale/2.0
|
||||
{{end}}
|
||||
|
||||
{{if eq .Address .AddressRepeat}}
|
||||
p0 = adjustTexelForAddressRepeat(p0)
|
||||
p1 = adjustTexelForAddressRepeat(p1)
|
||||
p0 = adjustSrcPosForAddressRepeat(p0)
|
||||
p1 = adjustSrcPosForAddressRepeat(p1)
|
||||
{{end}}
|
||||
|
||||
{{if eq .Address .AddressUnsafe}}
|
||||
@@ -97,7 +111,11 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
|
||||
c3 := imageSrc0At(p1)
|
||||
{{end}}
|
||||
|
||||
{{if eq .Filter .FilterLinear}}
|
||||
rate := fract(p1)
|
||||
{{else if eq .Filter .FilterPixelated}}
|
||||
rate := clamp(fract(p1)/inversedScale, 0, 1)
|
||||
{{end}}
|
||||
clr := mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y)
|
||||
{{end}}
|
||||
|
||||
@@ -123,10 +141,10 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
|
||||
|
||||
`))
|
||||
|
||||
// Shader returns the built-in shader based on the given parameters.
|
||||
// ShaderSource returns the built-in shader source based on the given parameters.
|
||||
//
|
||||
// The returned shader always uses a color matrix so far.
|
||||
func Shader(filter Filter, address Address, useColorM bool) []byte {
|
||||
func ShaderSource(filter Filter, address Address, useColorM bool) []byte {
|
||||
shadersM.Lock()
|
||||
defer shadersM.Unlock()
|
||||
|
||||
@@ -143,6 +161,7 @@ func Shader(filter Filter, address Address, useColorM bool) []byte {
|
||||
Filter Filter
|
||||
FilterNearest Filter
|
||||
FilterLinear Filter
|
||||
FilterPixelated Filter
|
||||
Address Address
|
||||
AddressUnsafe Address
|
||||
AddressClampToZero Address
|
||||
@@ -152,6 +171,7 @@ func Shader(filter Filter, address Address, useColorM bool) []byte {
|
||||
Filter: filter,
|
||||
FilterNearest: FilterNearest,
|
||||
FilterLinear: FilterLinear,
|
||||
FilterPixelated: FilterPixelated,
|
||||
Address: address,
|
||||
AddressUnsafe: AddressUnsafe,
|
||||
AddressClampToZero: AddressClampToZero,
|
||||
@@ -165,3 +185,13 @@ func Shader(filter Filter, address Address, useColorM bool) []byte {
|
||||
shaders[filter][address][c] = b
|
||||
return b
|
||||
}
|
||||
|
||||
//ebitengine:shadersource
|
||||
const ClearShaderSource = `//kage:unit pixels
|
||||
|
||||
package main
|
||||
|
||||
func Fragment() vec4 {
|
||||
return vec4(0)
|
||||
}
|
||||
`
|
||||
|
||||
-7
@@ -64,13 +64,6 @@ func ActualTPS() float64 {
|
||||
return actualTPS
|
||||
}
|
||||
|
||||
func max(a, b int64) int64 {
|
||||
if a < b {
|
||||
return b
|
||||
}
|
||||
return a
|
||||
}
|
||||
|
||||
func calcCountFromTPS(tps int64, now int64) int {
|
||||
if tps == 0 {
|
||||
return 0
|
||||
|
||||
+138
-77
@@ -21,48 +21,62 @@ import (
|
||||
)
|
||||
|
||||
var (
|
||||
class_NSInvocation = objc.GetClass("NSInvocation")
|
||||
class_NSMethodSignature = objc.GetClass("NSMethodSignature")
|
||||
class_NSAutoreleasePool = objc.GetClass("NSAutoreleasePool")
|
||||
class_NSString = objc.GetClass("NSString")
|
||||
class_NSProcessInfo = objc.GetClass("NSProcessInfo")
|
||||
class_NSColor = objc.GetClass("NSColor")
|
||||
class_NSWindow = objc.GetClass("NSWindow")
|
||||
class_NSView = objc.GetClass("NSView")
|
||||
class_NSScreen = objc.GetClass("NSScreen")
|
||||
class_NSInvocation = objc.GetClass("NSInvocation")
|
||||
class_NSMethodSignature = objc.GetClass("NSMethodSignature")
|
||||
class_NSAutoreleasePool = objc.GetClass("NSAutoreleasePool")
|
||||
class_NSString = objc.GetClass("NSString")
|
||||
class_NSColor = objc.GetClass("NSColor")
|
||||
class_NSScreen = objc.GetClass("NSScreen")
|
||||
class_NSRunLoop = objc.GetClass("NSRunLoop")
|
||||
class_NSMachPort = objc.GetClass("NSMachPort")
|
||||
class_NSWorkspace = objc.GetClass("NSWorkspace")
|
||||
class_NSNotificationCenter = objc.GetClass("NSNotificationCenter")
|
||||
class_NSOperationQueue = objc.GetClass("NSOperationQueue")
|
||||
)
|
||||
|
||||
var (
|
||||
sel_alloc = objc.RegisterName("alloc")
|
||||
sel_new = objc.RegisterName("new")
|
||||
sel_release = objc.RegisterName("release")
|
||||
sel_invocationWithMethodSignature = objc.RegisterName("invocationWithMethodSignature:")
|
||||
sel_setSelector = objc.RegisterName("setSelector:")
|
||||
sel_setTarget = objc.RegisterName("setTarget:")
|
||||
sel_setArgumentAtIndex = objc.RegisterName("setArgument:atIndex:")
|
||||
sel_getReturnValue = objc.RegisterName("getReturnValue:")
|
||||
sel_invoke = objc.RegisterName("invoke")
|
||||
sel_invokeWithTarget = objc.RegisterName("invokeWithTarget:")
|
||||
sel_instanceMethodSignatureForSelector = objc.RegisterName("instanceMethodSignatureForSelector:")
|
||||
sel_signatureWithObjCTypes = objc.RegisterName("signatureWithObjCTypes:")
|
||||
sel_initWithUTF8String = objc.RegisterName("initWithUTF8String:")
|
||||
sel_UTF8String = objc.RegisterName("UTF8String")
|
||||
sel_length = objc.RegisterName("length")
|
||||
sel_processInfo = objc.RegisterName("processInfo")
|
||||
sel_frame = objc.RegisterName("frame")
|
||||
sel_contentView = objc.RegisterName("contentView")
|
||||
sel_setBackgroundColor = objc.RegisterName("setBackgroundColor:")
|
||||
sel_colorWithSRGBRedGreenBlueAlpha = objc.RegisterName("colorWithSRGBRed:green:blue:alpha:")
|
||||
sel_setFrameSize = objc.RegisterName("setFrameSize:")
|
||||
sel_object = objc.RegisterName("object")
|
||||
sel_styleMask = objc.RegisterName("styleMask")
|
||||
sel_setStyleMask = objc.RegisterName("setStyleMask:")
|
||||
sel_mainScreen = objc.RegisterName("mainScreen")
|
||||
sel_screen = objc.RegisterName("screen")
|
||||
sel_isVisible = objc.RegisterName("isVisible")
|
||||
sel_deviceDescription = objc.RegisterName("deviceDescription")
|
||||
sel_objectForKey = objc.RegisterName("objectForKey:")
|
||||
sel_unsignedIntValue = objc.RegisterName("unsignedIntValue")
|
||||
sel_retain = objc.RegisterName("retain")
|
||||
sel_alloc = objc.RegisterName("alloc")
|
||||
sel_new = objc.RegisterName("new")
|
||||
sel_release = objc.RegisterName("release")
|
||||
sel_invocationWithMethodSignature = objc.RegisterName("invocationWithMethodSignature:")
|
||||
sel_setSelector = objc.RegisterName("setSelector:")
|
||||
sel_setTarget = objc.RegisterName("setTarget:")
|
||||
sel_setArgumentAtIndex = objc.RegisterName("setArgument:atIndex:")
|
||||
sel_getReturnValue = objc.RegisterName("getReturnValue:")
|
||||
sel_invoke = objc.RegisterName("invoke")
|
||||
sel_invokeWithTarget = objc.RegisterName("invokeWithTarget:")
|
||||
sel_signatureWithObjCTypes = objc.RegisterName("signatureWithObjCTypes:")
|
||||
sel_initWithUTF8String = objc.RegisterName("initWithUTF8String:")
|
||||
sel_UTF8String = objc.RegisterName("UTF8String")
|
||||
sel_length = objc.RegisterName("length")
|
||||
sel_frame = objc.RegisterName("frame")
|
||||
sel_contentView = objc.RegisterName("contentView")
|
||||
sel_setBackgroundColor = objc.RegisterName("setBackgroundColor:")
|
||||
sel_colorWithSRGBRedGreenBlueAlpha = objc.RegisterName("colorWithSRGBRed:green:blue:alpha:")
|
||||
sel_setFrameSize = objc.RegisterName("setFrameSize:")
|
||||
sel_object = objc.RegisterName("object")
|
||||
sel_styleMask = objc.RegisterName("styleMask")
|
||||
sel_setStyleMask = objc.RegisterName("setStyleMask:")
|
||||
sel_mainScreen = objc.RegisterName("mainScreen")
|
||||
sel_screen = objc.RegisterName("screen")
|
||||
sel_isVisible = objc.RegisterName("isVisible")
|
||||
sel_deviceDescription = objc.RegisterName("deviceDescription")
|
||||
sel_objectForKey = objc.RegisterName("objectForKey:")
|
||||
sel_unsignedIntValue = objc.RegisterName("unsignedIntValue")
|
||||
sel_setLayer = objc.RegisterName("setLayer:")
|
||||
sel_setWantsLayer = objc.RegisterName("setWantsLayer:")
|
||||
sel_mainRunLoop = objc.RegisterName("mainRunLoop")
|
||||
sel_currentRunLoop = objc.RegisterName("currentRunLoop")
|
||||
sel_run = objc.RegisterName("run")
|
||||
sel_performBlock = objc.RegisterName("performBlock:")
|
||||
sel_port = objc.RegisterName("port")
|
||||
sel_addPort = objc.RegisterName("addPort:forMode:")
|
||||
sel_sharedWorkspace = objc.RegisterName("sharedWorkspace")
|
||||
sel_notificationCenter = objc.RegisterName("notificationCenter")
|
||||
sel_addObserver = objc.RegisterName("addObserver:selector:name:object:")
|
||||
sel_addObserverForName = objc.RegisterName("addObserverForName:object:queue:usingBlock:")
|
||||
sel_mainQueue = objc.RegisterName("mainQueue")
|
||||
)
|
||||
|
||||
const (
|
||||
@@ -98,6 +112,14 @@ type NSPoint = CGPoint
|
||||
type NSRect = CGRect
|
||||
type NSSize = CGSize
|
||||
|
||||
type NSObject struct {
|
||||
objc.ID
|
||||
}
|
||||
|
||||
func (n NSObject) Retain() {
|
||||
n.Send(sel_retain)
|
||||
}
|
||||
|
||||
type NSError struct {
|
||||
objc.ID
|
||||
}
|
||||
@@ -110,18 +132,6 @@ func NSColor_colorWithSRGBRedGreenBlueAlpha(red, green, blue, alpha CGFloat) (co
|
||||
return NSColor{objc.ID(class_NSColor).Send(sel_colorWithSRGBRedGreenBlueAlpha, red, green, blue, alpha)}
|
||||
}
|
||||
|
||||
type NSOperatingSystemVersion struct {
|
||||
Major, Minor, Patch NSInteger
|
||||
}
|
||||
|
||||
type NSProcessInfo struct {
|
||||
objc.ID
|
||||
}
|
||||
|
||||
func NSProcessInfo_processInfo() NSProcessInfo {
|
||||
return NSProcessInfo{objc.ID(class_NSProcessInfo).Send(sel_processInfo)}
|
||||
}
|
||||
|
||||
type NSWindow struct {
|
||||
objc.ID
|
||||
}
|
||||
@@ -147,14 +157,7 @@ func (w NSWindow) Screen() NSScreen {
|
||||
}
|
||||
|
||||
func (w NSWindow) Frame() NSRect {
|
||||
sig := NSMethodSignature_instanceMethodSignatureForSelector(objc.ID(class_NSWindow), sel_frame)
|
||||
inv := NSInvocation_invocationWithMethodSignature(sig)
|
||||
inv.SetTarget(w.ID)
|
||||
inv.SetSelector(sel_frame)
|
||||
inv.Invoke()
|
||||
var rect NSRect
|
||||
inv.GetReturnValue(unsafe.Pointer(&rect))
|
||||
return rect
|
||||
return objc.Send[NSRect](w.ID, sel_frame)
|
||||
}
|
||||
|
||||
func (w NSWindow) ContentView() NSView {
|
||||
@@ -166,29 +169,19 @@ type NSView struct {
|
||||
}
|
||||
|
||||
func (v NSView) SetFrameSize(size CGSize) {
|
||||
sig := NSMethodSignature_instanceMethodSignatureForSelector(objc.ID(class_NSView), sel_setFrameSize)
|
||||
inv := NSInvocation_invocationWithMethodSignature(sig)
|
||||
inv.SetSelector(sel_setFrameSize)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(&size), 2)
|
||||
inv.InvokeWithTarget(v.ID)
|
||||
v.ID.Send(sel_setFrameSize, size)
|
||||
}
|
||||
|
||||
func (v NSView) Frame() NSRect {
|
||||
sig := NSMethodSignature_instanceMethodSignatureForSelector(objc.ID(class_NSView), sel_frame)
|
||||
inv := NSInvocation_invocationWithMethodSignature(sig)
|
||||
inv.SetSelector(sel_frame)
|
||||
inv.InvokeWithTarget(v.ID)
|
||||
var rect NSRect
|
||||
inv.GetReturnValue(unsafe.Pointer(&rect))
|
||||
return rect
|
||||
return objc.Send[NSRect](v.ID, sel_frame)
|
||||
}
|
||||
|
||||
func (v NSView) SetLayer(layer uintptr) {
|
||||
v.Send(objc.RegisterName("setLayer:"), layer)
|
||||
v.Send(sel_setLayer, layer)
|
||||
}
|
||||
|
||||
func (v NSView) SetWantsLayer(wantsLayer bool) {
|
||||
v.Send(objc.RegisterName("setWantsLayer:"), wantsLayer)
|
||||
v.Send(sel_setWantsLayer, wantsLayer)
|
||||
}
|
||||
|
||||
// NSInvocation is being used to call functions that can't be called directly with purego.SyscallN.
|
||||
@@ -229,10 +222,6 @@ type NSMethodSignature struct {
|
||||
objc.ID
|
||||
}
|
||||
|
||||
func NSMethodSignature_instanceMethodSignatureForSelector(self objc.ID, cmd objc.SEL) NSMethodSignature {
|
||||
return NSMethodSignature{self.Send(sel_instanceMethodSignatureForSelector, cmd)}
|
||||
}
|
||||
|
||||
// NSMethodSignature_signatureWithObjCTypes takes a string that represents the type signature of a method.
|
||||
// It follows the encoding specified in the Apple Docs.
|
||||
//
|
||||
@@ -304,3 +293,75 @@ type NSNumber struct {
|
||||
func (n NSNumber) UnsignedIntValue() uint {
|
||||
return uint(n.Send(sel_unsignedIntValue))
|
||||
}
|
||||
|
||||
type NSRunLoop struct {
|
||||
objc.ID
|
||||
}
|
||||
|
||||
func NSRunLoop_mainRunLoop() NSRunLoop {
|
||||
return NSRunLoop{objc.ID(class_NSRunLoop).Send(sel_mainRunLoop)}
|
||||
}
|
||||
|
||||
func NSRunLoop_currentRunLoop() NSRunLoop {
|
||||
return NSRunLoop{objc.ID(class_NSRunLoop).Send(sel_currentRunLoop)}
|
||||
}
|
||||
|
||||
func (r NSRunLoop) AddPort(port NSMachPort, mode NSRunLoopMode) {
|
||||
r.Send(sel_addPort, port.ID, mode)
|
||||
}
|
||||
|
||||
func (r NSRunLoop) Run() {
|
||||
r.Send(sel_run)
|
||||
}
|
||||
|
||||
func (r NSRunLoop) PerformBlock(block objc.Block) {
|
||||
r.Send(sel_performBlock, block)
|
||||
}
|
||||
|
||||
type NSRunLoopMode NSString
|
||||
|
||||
var (
|
||||
NSRunLoopCommonModes = NSRunLoopMode(NSString_alloc().InitWithUTF8String("kCFRunLoopCommonModes"))
|
||||
NSDefaultRunLoopMode = NSRunLoopMode(NSString_alloc().InitWithUTF8String("kCFRunLoopDefaultMode"))
|
||||
)
|
||||
|
||||
type NSMachPort struct {
|
||||
objc.ID
|
||||
}
|
||||
|
||||
func NSMachPort_port() NSMachPort {
|
||||
return NSMachPort{objc.ID(class_NSMachPort).Send(sel_port)}
|
||||
}
|
||||
|
||||
type NSWorkspace struct {
|
||||
objc.ID
|
||||
}
|
||||
|
||||
func NSWorkspace_sharedWorkspace() NSWorkspace {
|
||||
return NSWorkspace{objc.ID(class_NSWorkspace).Send(sel_sharedWorkspace)}
|
||||
}
|
||||
|
||||
func (w NSWorkspace) NotificationCenter() NSNotificationCenter {
|
||||
return NSNotificationCenter{w.Send(sel_notificationCenter)}
|
||||
}
|
||||
|
||||
var (
|
||||
NSWorkspaceDidWakeNotification = NSString_alloc().InitWithUTF8String("NSWorkspaceDidWakeNotification")
|
||||
NSWorkspaceScreensDidWakeNotification = NSString_alloc().InitWithUTF8String("NSWorkspaceScreensDidWakeNotification")
|
||||
)
|
||||
|
||||
type NSNotificationCenter struct {
|
||||
objc.ID
|
||||
}
|
||||
|
||||
func (n NSNotificationCenter) AddObserverForName(name NSString, object objc.ID, queue NSOperationQueue, usingBlock objc.Block) objc.ID {
|
||||
return n.Send(sel_addObserverForName, name.ID, object, queue.ID, usingBlock)
|
||||
}
|
||||
|
||||
type NSOperationQueue struct {
|
||||
objc.ID
|
||||
}
|
||||
|
||||
func NSOperationQueue_mainQueue() NSOperationQueue {
|
||||
return NSOperationQueue{objc.ID(class_NSOperationQueue).Send(sel_mainQueue)}
|
||||
}
|
||||
|
||||
+83
@@ -0,0 +1,83 @@
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package debug
|
||||
|
||||
import (
|
||||
"go/build"
|
||||
"path"
|
||||
"path/filepath"
|
||||
"runtime"
|
||||
"strings"
|
||||
"sync"
|
||||
)
|
||||
|
||||
var (
|
||||
ebitengineFileDir string
|
||||
ebitengineFileDirOnce sync.Once
|
||||
)
|
||||
|
||||
type CallerType int
|
||||
|
||||
const (
|
||||
CallerTypeNone CallerType = iota
|
||||
CallerTypeRegular
|
||||
CallerTypeInternal
|
||||
)
|
||||
|
||||
// FirstCaller returns the file and line number of the first caller outside of Ebitengine.
|
||||
func FirstCaller() (file string, line int, callerType CallerType) {
|
||||
ebitengineFileDirOnce.Do(func() {
|
||||
pkg, err := build.Default.Import("github.com/hajimehoshi/ebiten/v2", "", build.FindOnly)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
ebitengineFileDir = filepath.ToSlash(pkg.Dir)
|
||||
})
|
||||
|
||||
if ebitengineFileDir == "" {
|
||||
return "", 0, CallerTypeNone
|
||||
}
|
||||
|
||||
// Relying on a caller stacktrace is very fragile, but this is fine as this is only for debugging.
|
||||
var ebitenPackageReached bool
|
||||
for i := 0; ; i++ {
|
||||
_, file, line, ok := runtime.Caller(i)
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
// The file should be with a slash, but just in case, convert it.
|
||||
file = filepath.ToSlash(file)
|
||||
|
||||
if !ebitenPackageReached {
|
||||
if path.Dir(file) == ebitengineFileDir {
|
||||
ebitenPackageReached = true
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
if path.Dir(file) == ebitengineFileDir {
|
||||
continue
|
||||
}
|
||||
if strings.HasPrefix(path.Dir(file), ebitengineFileDir+"/") && !strings.HasPrefix(path.Dir(file), ebitengineFileDir+"/examples/") {
|
||||
if strings.HasPrefix(path.Dir(file), ebitengineFileDir+"/internal/") {
|
||||
return file, line, CallerTypeInternal
|
||||
}
|
||||
continue
|
||||
}
|
||||
return file, line, CallerTypeRegular
|
||||
}
|
||||
|
||||
return "", 0, CallerTypeNone
|
||||
}
|
||||
+3
-2
@@ -14,7 +14,8 @@
|
||||
|
||||
package debug
|
||||
|
||||
type Logger interface {
|
||||
Logf(format string, args ...any)
|
||||
// FrameLogger defines the interface for logging debug information for each frame.
|
||||
type FrameLogger interface {
|
||||
FrameLogf(format string, args ...any)
|
||||
Flush()
|
||||
}
|
||||
|
||||
+16
-14
@@ -23,30 +23,32 @@ import (
|
||||
|
||||
const IsDebug = true
|
||||
|
||||
var theLogger = &logger{}
|
||||
var theFrameLogger = &frameLogger{}
|
||||
|
||||
var flushM sync.Mutex
|
||||
|
||||
// Logf calls the current global logger's Logf.
|
||||
// Logf buffers the arguments and doesn't dump the log immediately.
|
||||
// FrameLogf calls the current global logger's FrameLogf.
|
||||
// FrameLogf buffers the arguments and doesn't dump the log immediately.
|
||||
// You can dump logs by calling SwitchLogger and Flush.
|
||||
//
|
||||
// Logf is not concurrent safe.
|
||||
func Logf(format string, args ...any) {
|
||||
theLogger.Logf(format, args...)
|
||||
// FrameLogf is not concurrent safe.
|
||||
// FrameLogf and SwitchFrameLogger must be called from the same goroutine.
|
||||
func FrameLogf(format string, args ...any) {
|
||||
theFrameLogger.FrameLogf(format, args...)
|
||||
}
|
||||
|
||||
// SwitchLogger sets a new logger as the current logger and returns the original global logger.
|
||||
// SwitchFrameLogger sets a new logger as the current logger and returns the original global logger.
|
||||
// The new global logger and the returned logger have separate statuses, so you can use them for different goroutines.
|
||||
//
|
||||
// SwitchLogger and a returned Logger are not concurrent safe.
|
||||
func SwitchLogger() Logger {
|
||||
current := theLogger
|
||||
theLogger = &logger{}
|
||||
// SwitchFrameLogger and a returned Logger are not concurrent safe.
|
||||
// FrameLogf and SwitchFrameLogger must be called from the same goroutine.
|
||||
func SwitchFrameLogger() FrameLogger {
|
||||
current := theFrameLogger
|
||||
theFrameLogger = &frameLogger{}
|
||||
return current
|
||||
}
|
||||
|
||||
type logger struct {
|
||||
type frameLogger struct {
|
||||
items []logItem
|
||||
}
|
||||
|
||||
@@ -55,14 +57,14 @@ type logItem struct {
|
||||
args []any
|
||||
}
|
||||
|
||||
func (l *logger) Logf(format string, args ...any) {
|
||||
func (l *frameLogger) FrameLogf(format string, args ...any) {
|
||||
l.items = append(l.items, logItem{
|
||||
format: format,
|
||||
args: args,
|
||||
})
|
||||
}
|
||||
|
||||
func (l *logger) Flush() {
|
||||
func (l *frameLogger) Flush() {
|
||||
// Flushing is protected by a mutex not to mix another logger's logs.
|
||||
flushM.Lock()
|
||||
defer flushM.Unlock()
|
||||
|
||||
Generated
Vendored
+6
-6
@@ -18,17 +18,17 @@ package debug
|
||||
|
||||
const IsDebug = false
|
||||
|
||||
func Logf(format string, args ...any) {
|
||||
func FrameLogf(format string, args ...any) {
|
||||
}
|
||||
|
||||
func SwitchLogger() Logger {
|
||||
return dummyLogger{}
|
||||
func SwitchFrameLogger() FrameLogger {
|
||||
return dummyFrameLogger{}
|
||||
}
|
||||
|
||||
type dummyLogger struct{}
|
||||
type dummyFrameLogger struct{}
|
||||
|
||||
func (dummyLogger) Logf(format string, args ...any) {
|
||||
func (dummyFrameLogger) FrameLogf(format string, args ...any) {
|
||||
}
|
||||
|
||||
func (dummyLogger) Flush() {
|
||||
func (dummyFrameLogger) Flush() {
|
||||
}
|
||||
|
||||
+143
-72
@@ -24,13 +24,24 @@ import (
|
||||
)
|
||||
|
||||
type FileEntryFS struct {
|
||||
rootEntry js.Value
|
||||
rootEntries []js.Value
|
||||
}
|
||||
|
||||
func NewFileEntryFS(root js.Value) *FileEntryFS {
|
||||
return &FileEntryFS{
|
||||
rootEntry: root,
|
||||
func NewFileEntryFS(rootEntries []js.Value) (*FileEntryFS, error) {
|
||||
// Check all the full paths are the same.
|
||||
var fullpath string
|
||||
for _, ent := range rootEntries {
|
||||
if fullpath == "" {
|
||||
fullpath = ent.Get("fullPath").String()
|
||||
continue
|
||||
}
|
||||
if fullpath != ent.Get("fullPath").String() {
|
||||
return nil, errors.New("file: all the full paths must be the same")
|
||||
}
|
||||
}
|
||||
return &FileEntryFS{
|
||||
rootEntries: rootEntries,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (f *FileEntryFS) Open(name string) (fs.File, error) {
|
||||
@@ -43,33 +54,55 @@ func (f *FileEntryFS) Open(name string) (fs.File, error) {
|
||||
}
|
||||
|
||||
if name == "." {
|
||||
return &dir{entry: f.rootEntry}, nil
|
||||
var dirName string
|
||||
for _, ent := range f.rootEntries {
|
||||
if dirName == "" {
|
||||
dirName = ent.Get("name").String()
|
||||
continue
|
||||
}
|
||||
if dirName != ent.Get("name").String() {
|
||||
return nil, &fs.PathError{
|
||||
Op: "open",
|
||||
Path: name,
|
||||
Err: errors.New("invalid directory"),
|
||||
}
|
||||
}
|
||||
}
|
||||
return &dir{
|
||||
name: dirName,
|
||||
dirEntries: f.rootEntries,
|
||||
}, nil
|
||||
}
|
||||
|
||||
var chEntry chan js.Value
|
||||
cbSuccess := js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
chEntry <- args[0]
|
||||
close(chEntry)
|
||||
return nil
|
||||
})
|
||||
defer cbSuccess.Release()
|
||||
for _, ent := range f.rootEntries {
|
||||
var chEntry chan js.Value
|
||||
cbSuccess := js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
chEntry <- args[0]
|
||||
close(chEntry)
|
||||
return nil
|
||||
})
|
||||
defer cbSuccess.Release()
|
||||
|
||||
cbFailure := js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
close(chEntry)
|
||||
return nil
|
||||
})
|
||||
defer cbFailure.Release()
|
||||
cbFailure := js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
close(chEntry)
|
||||
return nil
|
||||
})
|
||||
defer cbFailure.Release()
|
||||
|
||||
chEntry = make(chan js.Value)
|
||||
f.rootEntry.Call("getFile", name, nil, cbSuccess, cbFailure)
|
||||
if entry := <-chEntry; entry.Truthy() {
|
||||
return &file{entry: entry}, nil
|
||||
}
|
||||
chEntry = make(chan js.Value)
|
||||
ent.Call("getFile", name, nil, cbSuccess, cbFailure)
|
||||
if entry := <-chEntry; entry.Truthy() {
|
||||
return &file{entry: entry}, nil
|
||||
}
|
||||
|
||||
chEntry = make(chan js.Value)
|
||||
f.rootEntry.Call("getDirectory", name, nil, cbSuccess, cbFailure)
|
||||
if entry := <-chEntry; entry.Truthy() {
|
||||
return &dir{entry: entry}, nil
|
||||
chEntry = make(chan js.Value)
|
||||
ent.Call("getDirectory", name, nil, cbSuccess, cbFailure)
|
||||
if entry := <-chEntry; entry.Truthy() {
|
||||
return &dir{
|
||||
name: entry.Get("name").String(),
|
||||
dirEntries: []js.Value{entry},
|
||||
}, nil
|
||||
}
|
||||
}
|
||||
|
||||
return nil, &fs.PathError{
|
||||
@@ -79,6 +112,33 @@ func (f *FileEntryFS) Open(name string) (fs.File, error) {
|
||||
}
|
||||
}
|
||||
|
||||
func (f *FileEntryFS) ReadDir(name string) ([]fs.DirEntry, error) {
|
||||
if !fs.ValidPath(name) {
|
||||
return nil, &fs.PathError{
|
||||
Op: "readdir",
|
||||
Path: name,
|
||||
Err: fs.ErrNotExist,
|
||||
}
|
||||
}
|
||||
|
||||
ent, err := f.Open(name)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer func() {
|
||||
_ = ent.Close()
|
||||
}()
|
||||
d, ok := ent.(*dir)
|
||||
if !ok {
|
||||
return nil, &fs.PathError{
|
||||
Op: "readdir",
|
||||
Path: name,
|
||||
Err: fs.ErrInvalid,
|
||||
}
|
||||
}
|
||||
return d.ReadDir(-1)
|
||||
}
|
||||
|
||||
type file struct {
|
||||
entry js.Value
|
||||
file js.Value
|
||||
@@ -109,8 +169,8 @@ func (f *file) ensureFile() js.Value {
|
||||
|
||||
func (f *file) Stat() (fs.FileInfo, error) {
|
||||
return &fileInfo{
|
||||
entry: f.entry,
|
||||
file: f.ensureFile(),
|
||||
name: f.entry.Get("name").String(),
|
||||
file: f.ensureFile(),
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -163,21 +223,22 @@ func (f *file) Close() error {
|
||||
}
|
||||
|
||||
type dir struct {
|
||||
entry js.Value
|
||||
entries []js.Value
|
||||
offset int
|
||||
name string
|
||||
dirEntries []js.Value
|
||||
fileEntries []js.Value
|
||||
offset int
|
||||
}
|
||||
|
||||
func (d *dir) Stat() (fs.FileInfo, error) {
|
||||
return &fileInfo{
|
||||
entry: d.entry,
|
||||
name: d.name,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (d *dir) Read(buf []byte) (int, error) {
|
||||
return 0, &fs.PathError{
|
||||
Op: "read",
|
||||
Path: d.entry.Get("name").String(),
|
||||
Path: d.name,
|
||||
Err: errors.New("is a directory"),
|
||||
}
|
||||
}
|
||||
@@ -187,43 +248,52 @@ func (d *dir) Close() error {
|
||||
}
|
||||
|
||||
func (d *dir) ReadDir(count int) ([]fs.DirEntry, error) {
|
||||
if d.entries == nil {
|
||||
ch := make(chan struct{})
|
||||
var rec js.Func
|
||||
cb := js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
entries := args[0]
|
||||
if entries.Length() == 0 {
|
||||
close(ch)
|
||||
if d.fileEntries == nil {
|
||||
names := map[string]struct{}{}
|
||||
for _, dirEntry := range d.dirEntries {
|
||||
ch := make(chan struct{})
|
||||
var rec js.Func
|
||||
cb := js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
entries := args[0]
|
||||
if entries.Length() == 0 {
|
||||
close(ch)
|
||||
return nil
|
||||
}
|
||||
for i := 0; i < entries.Length(); i++ {
|
||||
ent := entries.Index(i)
|
||||
name := ent.Get("name").String()
|
||||
// A name can be empty when this directory is a root directory.
|
||||
if name == "" {
|
||||
continue
|
||||
}
|
||||
// Avoid entry duplications. Entry duplications happen when multiple files are dropped on Chrome.
|
||||
if _, ok := names[name]; ok {
|
||||
continue
|
||||
}
|
||||
if !ent.Get("isFile").Bool() && !ent.Get("isDirectory").Bool() {
|
||||
continue
|
||||
}
|
||||
d.fileEntries = append(d.fileEntries, ent)
|
||||
names[name] = struct{}{}
|
||||
}
|
||||
rec.Value.Call("call")
|
||||
return nil
|
||||
}
|
||||
for i := 0; i < entries.Length(); i++ {
|
||||
ent := entries.Index(i)
|
||||
// A name can be empty when this directory is a root directory.
|
||||
if ent.Get("name").String() == "" {
|
||||
continue
|
||||
}
|
||||
if !ent.Get("isFile").Bool() && !ent.Get("isDirectory").Bool() {
|
||||
continue
|
||||
}
|
||||
d.entries = append(d.entries, ent)
|
||||
}
|
||||
})
|
||||
defer cb.Release()
|
||||
|
||||
reader := dirEntry.Call("createReader")
|
||||
rec = js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
reader.Call("readEntries", cb)
|
||||
return nil
|
||||
})
|
||||
defer rec.Release()
|
||||
|
||||
rec.Value.Call("call")
|
||||
return nil
|
||||
})
|
||||
defer cb.Release()
|
||||
|
||||
reader := d.entry.Call("createReader")
|
||||
rec = js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
reader.Call("readEntries", cb)
|
||||
return nil
|
||||
})
|
||||
defer rec.Release()
|
||||
|
||||
rec.Value.Call("call")
|
||||
<-ch
|
||||
<-ch
|
||||
}
|
||||
}
|
||||
|
||||
n := len(d.entries) - d.offset
|
||||
n := len(d.fileEntries) - d.offset
|
||||
|
||||
if n == 0 {
|
||||
if count <= 0 {
|
||||
@@ -238,11 +308,12 @@ func (d *dir) ReadDir(count int) ([]fs.DirEntry, error) {
|
||||
|
||||
ents := make([]fs.DirEntry, n)
|
||||
for i := range ents {
|
||||
entry := d.fileEntries[d.offset+i]
|
||||
fi := &fileInfo{
|
||||
entry: d.entries[d.offset+i],
|
||||
name: entry.Get("name").String(),
|
||||
}
|
||||
if fi.entry.Get("isFile").Bool() {
|
||||
fi.file = getFile(fi.entry)
|
||||
if entry.Get("isFile").Bool() {
|
||||
fi.file = getFile(entry)
|
||||
}
|
||||
ents[i] = fs.FileInfoToDirEntry(fi)
|
||||
}
|
||||
@@ -252,12 +323,12 @@ func (d *dir) ReadDir(count int) ([]fs.DirEntry, error) {
|
||||
}
|
||||
|
||||
type fileInfo struct {
|
||||
entry js.Value
|
||||
file js.Value
|
||||
name string
|
||||
file js.Value
|
||||
}
|
||||
|
||||
func (f *fileInfo) Name() string {
|
||||
return f.entry.Get("name").String()
|
||||
return f.name
|
||||
}
|
||||
|
||||
func (f *fileInfo) Size() int64 {
|
||||
|
||||
+44
-1
@@ -54,6 +54,12 @@ func (v *VirtualFS) Open(name string) (fs.File, error) {
|
||||
}
|
||||
}
|
||||
|
||||
// It is implicitly assumed that all the real paths are under the same directory.
|
||||
// For name == ".", return a special virtual root directory.
|
||||
// Unfortunately it is not possible to return a real directory here because
|
||||
// v.paths might not include some files in the same directory.
|
||||
// TODO: Calculate the common ancestor directory of v.paths and use it.
|
||||
|
||||
if name == "." {
|
||||
return v.newRootFS(), nil
|
||||
}
|
||||
@@ -64,7 +70,8 @@ func (v *VirtualFS) Open(name string) (fs.File, error) {
|
||||
if filepath.Base(realPath) != es[0] {
|
||||
continue
|
||||
}
|
||||
// TODO: Does this work on Windows?
|
||||
// os.File should implement fs.File interface, so this should be fine even on Windows.
|
||||
// See https://cs.opensource.google/go/go/+/refs/tags/go1.23.0:src/os/file.go;l=695-710
|
||||
return os.Open(filepath.Join(append([]string{realPath}, es[1:]...)...))
|
||||
}
|
||||
|
||||
@@ -75,6 +82,42 @@ func (v *VirtualFS) Open(name string) (fs.File, error) {
|
||||
}
|
||||
}
|
||||
|
||||
func (v *VirtualFS) ReadDir(name string) ([]fs.DirEntry, error) {
|
||||
if !fs.ValidPath(name) {
|
||||
return nil, &fs.PathError{
|
||||
Op: "readdir",
|
||||
Path: name,
|
||||
Err: fs.ErrNotExist,
|
||||
}
|
||||
}
|
||||
|
||||
if name == "." {
|
||||
root := v.newRootFS()
|
||||
return root.ReadDir(-1)
|
||||
}
|
||||
|
||||
es := strings.Split(name, "/")
|
||||
for _, realPath := range v.paths {
|
||||
if filepath.Base(realPath) != es[0] {
|
||||
continue
|
||||
}
|
||||
f, err := os.Open(filepath.Join(append([]string{realPath}, es[1:]...)...))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer func() {
|
||||
_ = f.Close
|
||||
}()
|
||||
return f.ReadDir(-1)
|
||||
}
|
||||
|
||||
return nil, &fs.PathError{
|
||||
Op: "readdir",
|
||||
Path: name,
|
||||
Err: fs.ErrNotExist,
|
||||
}
|
||||
}
|
||||
|
||||
type virtualFSRoot struct {
|
||||
realPaths []string
|
||||
offset int
|
||||
|
||||
+3
@@ -293,6 +293,8 @@ package gamepad
|
||||
// return hat;
|
||||
// }
|
||||
//
|
||||
// #cgo noescape getControllerState
|
||||
// #cgo nocallback getControllerState
|
||||
// static void getControllerState(uintptr_t controller_ptr, struct ControllerState* controllerState,
|
||||
// uint16_t buttonMask, uint8_t nHats,
|
||||
// bool hasDualshockTouchpad, bool hasXboxPaddles, bool hasXboxShareButton) {
|
||||
@@ -365,6 +367,7 @@ package gamepad
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// #cgo noescape initializeGamepads
|
||||
// static void initializeGamepads(void) {
|
||||
// @autoreleasepool {
|
||||
// for (GCController* controller in [GCController controllers]) {
|
||||
|
||||
+1
-1
@@ -131,7 +131,7 @@ type input_id struct {
|
||||
|
||||
func ioctl(fd int, request uint, ptr unsafe.Pointer) error {
|
||||
r, _, e := unix.Syscall(unix.SYS_IOCTL, uintptr(fd), uintptr(request), uintptr(ptr))
|
||||
if r < 0 {
|
||||
if int32(r) < 0 {
|
||||
return unix.Errno(e)
|
||||
}
|
||||
return nil
|
||||
|
||||
+8
-3
@@ -152,6 +152,14 @@ func (g *nativeGamepadsImpl) addDevice(device _IOHIDDeviceRef, gamepads *gamepad
|
||||
return
|
||||
}
|
||||
|
||||
elements := _IOHIDDeviceCopyMatchingElements(device, 0, kIOHIDOptionsTypeNone)
|
||||
// It is reportedly possible for this to fail on macOS 13 Ventura
|
||||
// if the application does not have input monitoring permissions
|
||||
if elements == 0 {
|
||||
return
|
||||
}
|
||||
defer _CFRelease(_CFTypeRef(elements))
|
||||
|
||||
name := "Unknown"
|
||||
if prop := _IOHIDDeviceGetProperty(device, _CFStringCreateWithCString(kCFAllocatorDefault, kIOHIDProductKey, kCFStringEncodingUTF8)); prop != 0 {
|
||||
var cstr [256]byte
|
||||
@@ -189,9 +197,6 @@ func (g *nativeGamepadsImpl) addDevice(device _IOHIDDeviceRef, gamepads *gamepad
|
||||
bs[0], bs[1], bs[2], bs[3], bs[4], bs[5], bs[6], bs[7], bs[8], bs[9], bs[10], bs[11])
|
||||
}
|
||||
|
||||
elements := _IOHIDDeviceCopyMatchingElements(device, 0, kIOHIDOptionsTypeNone)
|
||||
defer _CFRelease(_CFTypeRef(elements))
|
||||
|
||||
n := &nativeGamepadImpl{
|
||||
device: device,
|
||||
}
|
||||
|
||||
Generated
Vendored
+22
-8
@@ -113,7 +113,7 @@ type nativeGamepadsDesktop struct {
|
||||
enumObjectsCallback uintptr
|
||||
|
||||
nativeWindow windows.HWND
|
||||
deviceChanged int32
|
||||
deviceChanged atomic.Bool
|
||||
err error
|
||||
}
|
||||
|
||||
@@ -309,12 +309,16 @@ func (g *nativeGamepadsDesktop) dinput8EnumDevicesCallback(lpddi *_DIDEVICEINSTA
|
||||
return _DIENUM_STOP
|
||||
}
|
||||
|
||||
// lpddi.guidInstance is not relialable as a unique identity when the same multiple devices are connected (#3046).
|
||||
// lpddi.guidInstance is not reliable as a unique identity when the same multiple devices are connected (#3046).
|
||||
// Use HID Path instead.
|
||||
getDInputPath := func(device *_IDirectInputDevice8W) (string, error) {
|
||||
var prop _DIPROPGUIDANDPATH
|
||||
prop.diph.dwHeaderSize = uint32(unsafe.Sizeof(_DIPROPHEADER{}))
|
||||
prop.diph.dwSize = uint32(unsafe.Sizeof(_DIPROPGUIDANDPATH{}))
|
||||
prop := _DIPROPGUIDANDPATH{
|
||||
diph: _DIPROPHEADER{
|
||||
dwHeaderSize: uint32(unsafe.Sizeof(_DIPROPHEADER{})),
|
||||
dwSize: uint32(unsafe.Sizeof(_DIPROPGUIDANDPATH{})),
|
||||
dwHow: _DIPH_DEVICE,
|
||||
},
|
||||
}
|
||||
if err := device.GetProperty(_DIPROP_GUIDANDPATH, &prop.diph); err != nil {
|
||||
return "", err
|
||||
}
|
||||
@@ -572,11 +576,11 @@ func (g *nativeGamepadsDesktop) update(gamepads *gamepads) error {
|
||||
g.origWndProc = h
|
||||
}
|
||||
|
||||
if atomic.LoadInt32(&g.deviceChanged) != 0 {
|
||||
if g.deviceChanged.Load() {
|
||||
if err := g.detectConnection(gamepads); err != nil {
|
||||
g.err = err
|
||||
}
|
||||
atomic.StoreInt32(&g.deviceChanged, 0)
|
||||
g.deviceChanged.Store(false)
|
||||
}
|
||||
|
||||
return nil
|
||||
@@ -585,7 +589,7 @@ func (g *nativeGamepadsDesktop) update(gamepads *gamepads) error {
|
||||
func (g *nativeGamepadsDesktop) wndProc(hWnd uintptr, uMsg uint32, wParam, lParam uintptr) uintptr {
|
||||
switch uMsg {
|
||||
case _WM_DEVICECHANGE:
|
||||
atomic.StoreInt32(&g.deviceChanged, 1)
|
||||
g.deviceChanged.Store(true)
|
||||
}
|
||||
return _CallWindowProcW(g.origWndProc, hWnd, uMsg, wParam, lParam)
|
||||
}
|
||||
@@ -829,6 +833,16 @@ func (g *nativeGamepadDesktop) hatState(hat int) int {
|
||||
if g.xinputState.Gamepad.wButtons&_XINPUT_GAMEPAD_DPAD_LEFT != 0 {
|
||||
v |= hatLeft
|
||||
}
|
||||
|
||||
// Treat invalid combinations as neither being pressed
|
||||
// while preserving what data can be preserved
|
||||
if (v&hatRight) != 0 && (v&hatLeft) != 0 {
|
||||
v &^= hatRight | hatLeft
|
||||
}
|
||||
if (v&hatUp) != 0 && (v&hatDown) != 0 {
|
||||
v &^= hatUp | hatDown
|
||||
}
|
||||
|
||||
return v
|
||||
}
|
||||
|
||||
|
||||
+6
-9
@@ -54,6 +54,10 @@ func (g *nativeGamepadsImpl) init(gamepads *gamepads) error {
|
||||
if err == unix.ENOENT {
|
||||
return nil
|
||||
}
|
||||
// `/dev/input` might not be accessible in some environments (#3057).
|
||||
if err == unix.EACCES {
|
||||
return nil
|
||||
}
|
||||
return fmt.Errorf("gamepad: Stat failed: %w", err)
|
||||
}
|
||||
if stat.Mode&unix.S_IFDIR == 0 {
|
||||
@@ -140,13 +144,6 @@ func (*nativeGamepadsImpl) openGamepad(gamepads *gamepads, path string) (err err
|
||||
return fmt.Errorf("gamepad: ioctl for an ID failed: %w", err)
|
||||
}
|
||||
|
||||
if !isBitSet(evBits, unix.EV_KEY) {
|
||||
if err := unix.Close(fd); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
if !isBitSet(evBits, unix.EV_ABS) {
|
||||
if err := unix.Close(fd); err != nil {
|
||||
return err
|
||||
@@ -185,9 +182,9 @@ func (*nativeGamepadsImpl) openGamepad(gamepads *gamepads, path string) (err err
|
||||
}
|
||||
gp := gamepads.add(name, sdlID)
|
||||
gp.native = n
|
||||
runtime.SetFinalizer(gp, func(gp *Gamepad) {
|
||||
runtime.AddCleanup(gp, func(n *nativeGamepadImpl) {
|
||||
n.close()
|
||||
})
|
||||
}, n)
|
||||
|
||||
var axisCount int
|
||||
var buttonCount int
|
||||
|
||||
+1
-1
@@ -14,7 +14,7 @@
|
||||
|
||||
//go:build nintendosdk
|
||||
|
||||
// The actual implementation will be provided by -overlay.
|
||||
// The actual implementation will be provided by github.com/hajimehoshi/uwagaki.
|
||||
|
||||
#include "gamepad_nintendosdk.h"
|
||||
|
||||
|
||||
Generated
Vendored
+29
@@ -0,0 +1,29 @@
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build playstation5
|
||||
|
||||
// The actual implementation will be provided by github.com/hajimehoshi/uwagaki.
|
||||
|
||||
#include "gamepad_nintendosdk.h"
|
||||
|
||||
extern "C" void ebitengine_UpdateGamepads() {}
|
||||
|
||||
extern "C" int ebitengine_GetGamepadCount() { return 0; }
|
||||
|
||||
extern "C" void ebitengine_GetGamepads(struct Gamepad *gamepads) {}
|
||||
|
||||
extern "C" void ebitengine_VibrateGamepad(int id, double durationInSeconds,
|
||||
double strongMagnitude,
|
||||
double weakMagnitude) {}
|
||||
+147
-1
@@ -16,17 +16,163 @@
|
||||
|
||||
package gamepad
|
||||
|
||||
// #cgo !darwin LDFLAGS: -Wl,-unresolved-symbols=ignore-all
|
||||
// #cgo darwin LDFLAGS: -Wl,-undefined,dynamic_lookup
|
||||
//
|
||||
// #include "gamepad_playstation5.h"
|
||||
import "C"
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
|
||||
)
|
||||
|
||||
type nativeGamepadsImpl struct {
|
||||
gamepads []C.struct_Gamepad
|
||||
ids map[int]struct{}
|
||||
}
|
||||
|
||||
func newNativeGamepadsImpl() nativeGamepads {
|
||||
return &nativeGamepadsImpl{}
|
||||
}
|
||||
|
||||
func (g *nativeGamepadsImpl) init(gamepads *gamepads) error {
|
||||
func (*nativeGamepadsImpl) init(gamepads *gamepads) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *nativeGamepadsImpl) update(gamepads *gamepads) error {
|
||||
C.ebitengine_UpdateGamepads()
|
||||
|
||||
g.gamepads = g.gamepads[:0]
|
||||
if n := int(C.ebitengine_GetGamepadCount()); n > 0 {
|
||||
if cap(g.gamepads) < n {
|
||||
g.gamepads = make([]C.struct_Gamepad, n)
|
||||
} else {
|
||||
g.gamepads = g.gamepads[:n]
|
||||
}
|
||||
C.ebitengine_GetGamepads(&g.gamepads[0])
|
||||
}
|
||||
|
||||
for id := range g.ids {
|
||||
delete(g.ids, id)
|
||||
}
|
||||
|
||||
for _, gp := range g.gamepads {
|
||||
if g.ids == nil {
|
||||
g.ids = map[int]struct{}{}
|
||||
}
|
||||
g.ids[int(gp.id)] = struct{}{}
|
||||
|
||||
gamepad := gamepads.find(func(gamepad *Gamepad) bool {
|
||||
return gamepad.native.(*nativeGamepadImpl).id == int(gp.id)
|
||||
})
|
||||
if gamepad == nil {
|
||||
gamepad = gamepads.add("", "")
|
||||
gamepad.native = &nativeGamepadImpl{
|
||||
id: int(gp.id),
|
||||
axisValues: make([]float64, gp.axis_count),
|
||||
buttonPressed: make([]bool, gp.button_count),
|
||||
buttonValues: make([]float64, gp.button_count),
|
||||
}
|
||||
}
|
||||
|
||||
gamepad.m.Lock()
|
||||
n := gamepad.native.(*nativeGamepadImpl)
|
||||
for i := range n.axisValues {
|
||||
n.axisValues[i] = float64(gp.axis_values[i])
|
||||
}
|
||||
for i := range n.buttonValues {
|
||||
n.buttonValues[i] = float64(gp.button_values[i])
|
||||
}
|
||||
for i := range n.buttonPressed {
|
||||
n.buttonPressed[i] = gp.button_pressed[i] != 0
|
||||
}
|
||||
gamepad.m.Unlock()
|
||||
}
|
||||
|
||||
// Remove an unused gamepads.
|
||||
gamepads.remove(func(gamepad *Gamepad) bool {
|
||||
_, ok := g.ids[gamepad.native.(*nativeGamepadImpl).id]
|
||||
return !ok
|
||||
})
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
type nativeGamepadImpl struct {
|
||||
id int
|
||||
|
||||
axisValues []float64
|
||||
buttonPressed []bool
|
||||
buttonValues []float64
|
||||
}
|
||||
|
||||
func (*nativeGamepadImpl) update(gamepad *gamepads) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) hasOwnStandardLayoutMapping() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) standardAxisInOwnMapping(axis gamepaddb.StandardAxis) mappingInput {
|
||||
// TODO: Implement this on the C side.
|
||||
if axis < 0 || int(axis) >= len(g.axisValues) {
|
||||
return nil
|
||||
}
|
||||
return axisMappingInput{g: g, axis: int(axis)}
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) standardButtonInOwnMapping(button gamepaddb.StandardButton) mappingInput {
|
||||
// TODO: Implement this on the C side.
|
||||
if button < 0 || int(button) >= len(g.buttonValues) {
|
||||
return nil
|
||||
}
|
||||
return buttonMappingInput{g: g, button: int(button)}
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) axisCount() int {
|
||||
return len(g.axisValues)
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) buttonCount() int {
|
||||
return len(g.buttonValues)
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) hatCount() int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) isAxisReady(axis int) bool {
|
||||
return axis >= 0 && axis < g.axisCount()
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) axisValue(axis int) float64 {
|
||||
if axis < 0 || axis >= len(g.axisValues) {
|
||||
return 0
|
||||
}
|
||||
return g.axisValues[axis]
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) isButtonPressed(button int) bool {
|
||||
if button < 0 || button >= len(g.buttonPressed) {
|
||||
return false
|
||||
}
|
||||
return g.buttonPressed[button]
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) buttonValue(button int) float64 {
|
||||
if button < 0 || button >= len(g.buttonValues) {
|
||||
return 0
|
||||
}
|
||||
return g.buttonValues[button]
|
||||
}
|
||||
|
||||
func (*nativeGamepadImpl) hatState(hat int) int {
|
||||
return hatCentered
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) vibrate(duration time.Duration, strongMagnitude float64, weakMagnitude float64) {
|
||||
C.ebitengine_VibrateGamepad(C.int(g.id), C.double(float64(duration)/float64(time.Second)), C.double(strongMagnitude), C.double(weakMagnitude))
|
||||
}
|
||||
|
||||
+38
@@ -0,0 +1,38 @@
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build playstation5
|
||||
|
||||
struct Gamepad {
|
||||
int id;
|
||||
int button_count;
|
||||
int axis_count;
|
||||
char button_pressed[32];
|
||||
float button_values[32];
|
||||
float axis_values[16];
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void ebitengine_UpdateGamepads();
|
||||
int ebitengine_GetGamepadCount();
|
||||
void ebitengine_GetGamepads(struct Gamepad *gamepads);
|
||||
void ebitengine_VibrateGamepad(int id, double durationInSeconds,
|
||||
double strongMagnitude, double weakMagnitude);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
+30
@@ -0,0 +1,30 @@
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
|
||||
|
||||
package gamepaddb
|
||||
|
||||
import (
|
||||
_ "embed"
|
||||
)
|
||||
|
||||
//go:embed gamecontrollerdb_android.txt
|
||||
var controllerBytes []byte
|
||||
|
||||
func init() {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
Generated
Vendored
+16
-5
@@ -1,4 +1,4 @@
|
||||
// Copyright 2019 The Ebiten Authors
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
@@ -12,8 +12,19 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// This can be compiled in non-JS environments to avoid a mysterious error: 'no Go source files'
|
||||
// See https://travis-ci.org/hajimehoshi/ebiten/builds/603539948
|
||||
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
|
||||
|
||||
// Package jsutil offers utility functions for Wasm.
|
||||
package jsutil
|
||||
package gamepaddb
|
||||
|
||||
import (
|
||||
_ "embed"
|
||||
)
|
||||
|
||||
//go:embed gamecontrollerdb_ios.txt
|
||||
var controllerBytes []byte
|
||||
|
||||
func init() {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
+32
@@ -0,0 +1,32 @@
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
|
||||
|
||||
//go:build (freebsd || (linux && !android) || netbsd || openbsd) && !nintendosdk && !playstation5
|
||||
|
||||
package gamepaddb
|
||||
|
||||
import (
|
||||
_ "embed"
|
||||
)
|
||||
|
||||
//go:embed gamecontrollerdb_linbsd.txt
|
||||
var controllerBytes []byte
|
||||
|
||||
func init() {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
+32
@@ -0,0 +1,32 @@
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
|
||||
|
||||
//go:build darwin && !ios
|
||||
|
||||
package gamepaddb
|
||||
|
||||
import (
|
||||
_ "embed"
|
||||
)
|
||||
|
||||
//go:embed gamecontrollerdb_macos.txt
|
||||
var controllerBytes []byte
|
||||
|
||||
func init() {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
Generated
Vendored
+6
-10
@@ -12,7 +12,9 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build !js && !microsoftgdk && !nintendosdk && !playstation5
|
||||
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
|
||||
|
||||
//go:build !microsoftgdk
|
||||
|
||||
package gamepaddb
|
||||
|
||||
@@ -20,14 +22,8 @@ import (
|
||||
_ "embed"
|
||||
)
|
||||
|
||||
// gamecontrollerdb.txt is downloaded at https://github.com/mdqinc/SDL_GameControllerDB.
|
||||
|
||||
// To update the database file, run:
|
||||
//
|
||||
// curl --location --remote-name https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
||||
|
||||
//go:embed gamecontrollerdb.txt
|
||||
var gamecontrollerdb_txt []byte
|
||||
//go:embed gamecontrollerdb_windows.txt
|
||||
var controllerBytes []byte
|
||||
|
||||
var additionalGLFWGamepads = []byte(`
|
||||
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
@@ -40,7 +36,7 @@ var additionalGLFWGamepads = []byte(`
|
||||
`)
|
||||
|
||||
func init() {
|
||||
if err := Update(gamecontrollerdb_txt); err != nil {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
if err := Update(additionalGLFWGamepads); err != nil {
|
||||
+547
-387
File diff suppressed because it is too large
Load Diff
Generated
Vendored
+296
@@ -0,0 +1,296 @@
|
||||
38653964633230666463343334313533,8BitDo Adapter,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
36666264316630653965636634386234,8BitDo Adapter 2,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
38426974446f20417263616465205374,8BitDo Arcade Stick,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b5,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61393962646434393836356631636132,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
|
||||
64323139346131306233636562663738,8BitDo Arcade Stick,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
|
||||
64643565386136613265663236636564,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
|
||||
33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
|
||||
34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android,
|
||||
38426974446f204e4743204d6f646b69,8BitDo GameCube,a:b0,b:b2,back:b4,dpdown:b12,dpleft:b13,dpright:b14,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b18,paddle2:b17,rightshoulder:b15,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b1,y:b3,platform:Android,
|
||||
38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
62656331626461363634633735353032,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38393936616436383062666232653338,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38426974446f204c6974652053450000,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
39356430616562366466646636643435,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000006500000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a5,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000051060000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android,
|
||||
32323161363037623637326438643634,8BitDo M30,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
33656266353630643966653238646264,8BitDo M30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,start:b10,x:b19,y:b2,platform:Android,
|
||||
38426974446f204d3330204d6f646b69,8BitDo M30,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
39366630663062373237616566353437,8BitDo M30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,start:b6,x:b2,y:b3,platform:Android,
|
||||
64653533313537373934323436343563,8BitDo M30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,start:b6,x:b2,y:b3,platform:Android,
|
||||
66356438346136366337386437653934,8BitDo M30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,start:b18,x:b19,y:b2,platform:Android,
|
||||
66393064393162303732356665666366,8BitDo M30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
38426974446f204d6963726f2067616d,8BitDo Micro,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:b0,lefty:b1,rightshoulder:b10,righttrigger:a5,rightx:b2,righty:b3,start:b6,x:b3,y:b2,platform:Android,
|
||||
61653365323561356263373333643266,8BitDo Micro,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:b0,lefty:b1,rightshoulder:b10,righttrigger:a5,rightx:b2,righty:b3,start:b6,x:b3,y:b2,platform:Android,
|
||||
62613137616239666338343866326336,8BitDo Micro,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:b0,lefty:b1,rightshoulder:b10,righttrigger:a5,rightx:b2,righty:b3,start:b6,x:b3,y:b2,platform:Android,
|
||||
33663431326134333366393233616633,8BitDo N30,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
|
||||
38426974446f204e3330204d6f646b69,8BitDo N30,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
|
||||
05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38323035343766666239373834336637,8BitDo N64,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,platform:Android,
|
||||
38426974446f204e3634204d6f646b69,8BitDo N64,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,platform:Android,
|
||||
32363135613966656338666638666237,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
35363534633333373639386466346631,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
38426974446f204e454f47454f204750,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
39383963623932353561633733306334,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38313433643131656262306631373166,8BitDo P30,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
38326536643339353865323063616339,8BitDo P30,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
38426974446f2050333020636c617373,8BitDo P30,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
35376664343164386333616535333434,8BitDo Pro 2,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,start:b10,x:b19,y:b2,platform:Android,
|
||||
38426974446f2038426974446f205072,8BitDo Pro 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38426974446f2050726f203200000000,8BitDo Pro 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
61333362366131643730353063616330,8BitDo Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
62373739366537363166326238653463,8BitDo Pro 2,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b3,y:b2,platform:Android,
|
||||
38386464613034326435626130396565,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38426974446f2038426974446f205265,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
66303230343038613365623964393766,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38426974446f20533330204d6f646b69,8BitDo S30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66316462353561376330346462316137,8BitDo S30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38426974646f20534633302050726f00,8BitDo SF30 Pro,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b17,platform:Android,
|
||||
61623334636338643233383735326439,8BitDo SFC30,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b31,start:b5,x:b30,y:b2,platform:Android,
|
||||
05000000c82d000012900000ffff3f00,8BitDo SN30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000062280000ffff3f00,8BitDo SN30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
38316230613931613964356666353839,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38426974446f20534e3330204d6f646b,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
65323563303231646531383162646335,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
35383531346263653330306238353131,8BitDo SN30 PP,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000002600000ffff0f00,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
36653638656632326235346264663661,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
|
||||
38303232393133383836366330346462,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
|
||||
38346630346135363335366265656666,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38426974446f20534e33302050726f2b,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
536f6e7920436f6d707574657220456e,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66306331643531333230306437353936,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
050000002028000009000000ffff3f00,8BitDo SNES30,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
050000003512000020ab000000780f00,8BitDo SNES30,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android,
|
||||
33666663316164653937326237613331,8BitDo Zero,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
|
||||
38426974646f205a65726f2047616d65,8BitDo Zero,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
33663434393362303033616630346337,8BitDo Zero 2,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
|
||||
34656330626361666438323266633963,8BitDo Zero 2,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
|
||||
63396666386564393334393236386630,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
63633435623263373466343461646430,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
|
||||
32333634613735616163326165323731,Amazon Luna Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
|
||||
4c696e757820342e31392e3137322077,Anbernic Handheld,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
417374726f2063697479206d696e6920,Astro City Mini,a:b23,b:b22,back:b29,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
|
||||
35643263313264386134376362363435,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,start:b6,platform:Android,
|
||||
32353831643566306563643065356239,Atari VCS Modern Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
4f64696e20436f6e74726f6c6c657200,AYN Odin,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b14,dpright:b13,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:+a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
32303165626138343962363666346165,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
38383337343564366131323064613561,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
34313430343161653665353737323365,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android,
|
||||
4875694a6961204a432d573031550000,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android,
|
||||
30363230653635633863366338623265,Evo VR,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,x:b2,y:b3,platform:Android,
|
||||
05000000b404000011240000dfff3f00,Flydigi Vader 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
476f6f676c65204c4c43205374616469,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5374616469614e3848532d6532633400,Google Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000d6020000e5890000dfff3f80,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
35623466343433653739346434636330,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
484f524920434f2e2c4c54442e203130,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
484f524920434f2e2c4c544420205041,Hori Gem Pad 3,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
|
||||
65656436646661313232656661616130,Hori PC Engine Mini Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b18,platform:Android,
|
||||
31303433326562636431653534636633,Hori Real Arcade Pro 3,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
32656664353964393561366362333636,Hori Switch Split Pad Pro,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
30306539356238653637313730656134,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
|
||||
48797065726b696e2050616400000000,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android,
|
||||
62333331353131353034386136626636,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android,
|
||||
31306635363562663834633739396333,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
|
||||
5368616e57616e202020202048797065,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
|
||||
0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,platform:Android,
|
||||
5553422c322d6178697320382d627574,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,rightshoulder:b18,start:b10,x:b3,y:b2,platform:Android,
|
||||
64306137363261396266353433303531,InterAct GoPad,a:b24,b:b25,leftshoulder:b23,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,x:b21,y:b22,platform:Android,
|
||||
532e542e442e20496e74657261637420,InterAct HammerHead FX,a:b23,b:b24,back:b30,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b22,lefttrigger:b28,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b25,righttrigger:b29,rightx:a2,righty:a3,start:b31,x:b20,y:b21,platform:Android,
|
||||
65346535636333663931613264643164,Joy-Con,a:b21,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b23,y:b24,platform:Android,
|
||||
33346566643039343630376565326335,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
|
||||
35313531613435623366313835326238,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
|
||||
4a6f792d436f6e20284c290000000000,Joy-Con (L),a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
|
||||
38383665633039363066383334653465,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
|
||||
39363561613936303237333537383931,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
|
||||
39373064396565646338333134303131,Joy-Con (R),a:b1,b:b2,back:b5,leftstick:b8,leftx:a1~,lefty:a0,start:b6,x:b0,y:b3,platform:Android,
|
||||
4a6f792d436f6e202852290000000000,Joy-Con (R),a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
|
||||
39656136363638323036303865326464,JYS Aapter,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
63316564383539663166353034616434,JYS Adapter,a:b1,b:b3,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android,
|
||||
64623163333561643339623235373232,Logitech F310,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
35623364393661626231343866613337,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
4c6f6769746563682047616d65706164,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
64396331333230326333313330336533,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
39653365373864633935383236363438,Logitech G Cloud,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
416d617a6f6e2047616d6520436f6e74,Luna Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
4c756e612047616d6570616400000000,Luna Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
30363066623539323534363639323363,Magic NS,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
31353762393935386662336365626334,Magic NS,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
39623565346366623931666633323530,Magic NS,a:b1,b:b3,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android,
|
||||
6d6179666c617368206c696d69746564,Mayflash GameCube Adapter,a:b22,b:b21,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a5,righty:a2,start:b30,x:b23,y:b24,platform:Android,
|
||||
436f6e74726f6c6c6572000000000000,Mayflash N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
|
||||
65666330633838383061313633326461,Mayflash N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
|
||||
37316565396364386635383230353365,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,
|
||||
4875694a696120205553422047616d65,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,
|
||||
535a4d792d706f776572204c54442043,Mayflash Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b31,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android,
|
||||
30653962643666303631376438373532,Mayflash Wii DolphinBar,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b0,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android,
|
||||
39346131396233376535393665363161,Mayflash Wii U Pro Adapter,a:b22,b:b23,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftstick:b31,lefttrigger:b27,rightshoulder:b26,rightstick:b0,righttrigger:b28,rightx:a0,righty:a1,start:b30,x:b21,y:b24,platform:Android,
|
||||
31323564663862633234646330373138,Mega Drive,a:b23,b:b22,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
|
||||
37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,
|
||||
64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b9,x:b2,y:b3,platform:Android,
|
||||
33323763323132376537376266393366,Microsoft Dual Strike,a:b24,b:b23,back:b25,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b29,rightshoulder:b78,rightx:a0,righty:a1~,start:b26,x:b22,y:b21,platform:Android,
|
||||
30306461613834333439303734316539,Microsoft SideWinder Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b20,lefttrigger:b9,rightshoulder:b19,righttrigger:b10,start:b17,x:b2,y:b3,platform:Android,
|
||||
32386235353630393033393135613831,Microsoft Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
4d4f42415041442050726f2d48440000,Mobapad Chitu HD,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
4d4f435554452d303533582d4d35312d,Mocute 053X,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
33343361376163623438613466616531,Mocute M053,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
39306635663061636563316166303966,Mocute M053,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Android,
|
||||
050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android,
|
||||
31316661666466633938376335383661,Nintendo Switch Pro Controller,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,start:b6,x:b3,y:b2,platform:Android,
|
||||
34323437396534643531326161633738,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,misc1:b5,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
50726f20436f6e74726f6c6c65720000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b2,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b10,rightx:a2,righty:a3,start:b18,y:b3,platform:Android,
|
||||
36326533353166323965623661303933,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android,
|
||||
4e363420436f6e74726f6c6c65720000,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android,
|
||||
534e455320436f6e74726f6c6c657200,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
|
||||
64623863346133633561626136366634,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
|
||||
050000005509000003720000cf7f3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005509000010720000ffff3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005509000014720000df7f3f00,NVIDIA Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005509000014720000df7f3f80,NVIDIA Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
39383335313438623439373538343266,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b16,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
|
||||
4f5559412047616d6520436f6e74726f,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b6,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
|
||||
506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
|
||||
61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android,
|
||||
32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android,
|
||||
050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
536f6e7920504c415953544154494f4e,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66366539656564653432353139356536,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66383132326164626636313737373037,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000c4050000fffe3f80,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004c050000cc090000fffe3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
30303839663330346632363232623138,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
31326235383662333266633463653332,PS4 Controller,a:b1,b:b16,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b17,x:b0,y:b2,platform:Android,
|
||||
31373231336561636235613666323035,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
31663838336334393132303338353963,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
34613139376634626133336530386430,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
37626233336235343937333961353732,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
37626464343430636562316661643863,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
38393161636261653636653532386639,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
63313733393535663339656564343962,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
63393662363836383439353064663939,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f80,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b2,y:b17,platform:Android,
|
||||
050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
37363764353731323963323639666565,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
61303162353165316365336436343139,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
64336263393933626535303339616332,Qanba 4RAF,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
|
||||
36626666353861663864336130363137,Razer Junglecat,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000f8270000bf0b0000ffff3f00,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
|
||||
5a6869587520526574726f2042697420,Retro Bit Saturn Controller,a:b21,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b26,rightshoulder:b27,righttrigger:b28,start:b30,x:b23,y:b24,platform:Android,
|
||||
32417865732031314b6579732047616d,Retro Bit SNES Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
|
||||
36313938306539326233393732613361,Retro Bit SNES Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
|
||||
526574726f466c616720576972656420,Retro Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,rightshoulder:b18,start:b10,x:b2,y:b3,platform:Android,
|
||||
61343739353764363165343237303336,Retro Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,lefttrigger:b18,leftx:a0,lefty:a1,start:b10,x:b2,y:b3,platform:Android,
|
||||
526574726f696420506f636b65742043,Retroid Pocket,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
582d426f7820436f6e74726f6c6c6572,Retroid Pocket,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
64633735616665613536653363336132,Retroid Pocket,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b19,paddle2:b20,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38653130373365613538333235303036,Retroid Pocket 2,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
64363363336633363736393038313463,Retrolink,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b6,platform:Android,
|
||||
37393234373533633333323633646531,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android,
|
||||
5365616c6965436f6d707574696e6720,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android,
|
||||
526574726f5553422e636f6d20534e45,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android,
|
||||
64643037633038386238303966376137,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android,
|
||||
37656564346533643138636436356230,Rock Candy Switch Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
|
||||
33373336396634316434323337666361,RumblePad 2,a:b22,b:b23,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b24,platform:Android,
|
||||
36363537303435333566386638366333,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
53616d73756e672047616d6520506164,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
66386565396238363534313863353065,Sanwa PlayOnline Mobile,a:b21,b:b22,back:b23,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b24,platform:Android,
|
||||
32383165316333383766336338373261,Saturn,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android,
|
||||
38613865396530353338373763623431,Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b10,rightshoulder:b20,righttrigger:b19,start:b17,x:b2,y:b3,platform:Android,
|
||||
61316232336262373631343137633631,Saturn,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android,
|
||||
30353835333338613130373363646337,SG H510,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
|
||||
66386262366536653765333235343634,SG H510,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
|
||||
66633132393363353531373465633064,SG H510,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
|
||||
62653761636366393366613135366338,SN30 PP,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
|
||||
5346432f555342205061640000000000,SNES Adapter,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
|
||||
5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
62653335326261303663356263626339,Sony PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
|
||||
536f6e7920496e746572616374697665,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
576972656c65737320436f6e74726f6c,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android,
|
||||
63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
|
||||
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
|
||||
0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android,
|
||||
35306436396437373135383665646464,SteelSeries Nimbus Plus,a:b0,b:b1,leftshoulder:b3,leftstick:b17,lefttrigger:b9,leftx:a0,rightshoulder:b20,rightstick:b18,righttrigger:b10,rightx:a2,x:b19,y:b2,platform:Android,
|
||||
33313930373536613937326534303931,Taito Egret II Mini Control Panel,a:b25,b:b23,back:b27,guide:b30,leftx:a0,lefty:a1,rightshoulder:b21,righttrigger:b22,start:b28,x:b29,y:b24,platform:Android,
|
||||
54475a20436f6e74726f6c6c65720000,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
37323236633763666465316365313236,THEC64 Joystick,a:b21,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b27,x:b23,y:b24,platform:Android,
|
||||
38346162326232346533316164363336,THEGamepad,a:b23,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b24,y:b21,platform:Android,
|
||||
050000004f0400000ed00000fffe3f00,Thrustmaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
|
||||
30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
30386438313564306161393537333663,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android,
|
||||
33333034646336346339646538643633,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android,
|
||||
050000005e0400008e02000000783f00,Xbox 360 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
30396232393162346330326334636566,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
38313038323730383864666463383533,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
58626f782033363020576972656c6573,Xbox 360 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
65353331386662343338643939643636,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
65613532386633373963616462363038,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
47656e6572696320582d426f78207061,Xbox Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
4d6963726f736f667420582d426f7820,Xbox Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
64633436313965656664373634323364,Xbox Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e04000091020000ff073f00,Xbox One Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e04000091020000ff073f80,Xbox One Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000e00200000ffe3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android,
|
||||
050000005e040000e00200000ffe3f80,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b17,y:b2,platform:Android,
|
||||
050000005e040000e0020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b4,leftshoulder:b3,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android,
|
||||
050000005e040000e0020000ffff3f80,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b4,leftshoulder:b3,leftstick:b8,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b17,y:b2,platform:Android,
|
||||
050000005e040000fd020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
33356661323266333733373865656366,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
34356136633366613530316338376136,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,
|
||||
35623965373264386238353433656138,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
36616131643361333337396261666433,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
58626f7820576972656c65737320436f,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
65316262316265373335666131623538,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000000b000000783f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000000b000000783f80,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000050b0000ffff3f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000e002000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000ea02000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000120b000000783f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000120b000000783f80,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000001727000044310000ffff3f00,XiaoMi Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
Generated
Vendored
+40
@@ -0,0 +1,40 @@
|
||||
05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
|
||||
05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
|
||||
05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
|
||||
05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
|
||||
05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
|
||||
05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
|
||||
05000000ac05000004000000a8986d04,8BitDo Micro,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,lefttrigger:b12,rightshoulder:b13,righttrigger:b14,start:b3,x:b6,y:b5,platform:iOS,
|
||||
05000000ac05000004000000fd216d04,8BitDo Pro 2,a:b3,b:b2,back:b6,dpdown:b9,dpleft:b10,dpright:b11,dpup:b12,guide:b4,leftshoulder:b13,leftstick:b14,lefttrigger:+a2,leftx:a0,lefty:a1~,paddle1:b1,paddle2:b0,rightshoulder:b16,rightstick:b17,righttrigger:+a5,rightx:a3,righty:a4~,start:b5,x:b8,y:b7,platform:iOS,
|
||||
05000000ac05000004000000209f6d04,8Bitdo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,leftstick:b12,lefttrigger:b13,leftx:a0,lefty:a1~,rightshoulder:b14,rightstick:b15,righttrigger:b16,rightx:a2,righty:a3~,start:b3,x:b6,y:b5,platform:iOS,
|
||||
05000000ac050000040000003b8a6d04,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,leftstick:b12,lefttrigger:b13,leftx:a0,lefty:a1~,rightshoulder:b14,rightstick:b15,righttrigger:b16,rightx:a2,righty:a3~,start:b3,x:b6,y:b5,platform:iOS,
|
||||
050000008a35000003010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
050000008a35000004010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
|
||||
4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
|
||||
050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,platform:iOS,
|
||||
050000007e050000062000004f060000,Nintendo Switch Joy-Con (L),+leftx:h0.1,+lefty:h0.2,-leftx:h0.4,-lefty:h0.8,dpdown:b2,dpleft:b0,dpright:b3,dpup:b1,leftshoulder:b4,misc1:b6,rightshoulder:b5,platform:iOS,
|
||||
050000007e05000008200000df070000,Nintendo Switch Joy-Con (L/R),a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:iOS,
|
||||
050000007e0500000e200000df070000,Nintendo Switch Joy-Con (L/R),a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:iOS,
|
||||
050000007e050000072000000f060000,Nintendo Switch Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,platform:iOS,
|
||||
050000007e050000072000004f060000,Nintendo Switch Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,platform:iOS,
|
||||
050000007e05000009200000df870000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:iOS,
|
||||
050000007e05000009200000ff870000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b3,y:b2,platform:iOS,
|
||||
050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
|
||||
050000004c050000cc090000df870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
|
||||
050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS,
|
||||
050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
050000004c050000e60c0000df870000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,touchpad:b10,x:b2,y:b3,platform:iOS,
|
||||
050000004c050000e60c0000ff870000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS,
|
||||
05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
|
||||
05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
|
||||
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
|
||||
050000005e040000050b0000df070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b10,paddle2:b12,paddle3:b11,paddle4:b13,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
|
||||
050000005e040000050b0000ff070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
050000005e040000130b0000df870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
|
||||
050000005e040000130b0000ff870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
|
||||
050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
Generated
Vendored
+695
@@ -0,0 +1,695 @@
|
||||
03000000f025000021c1000010010000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000c82d00001930000011010000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
05000000c82d00001930000001000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000631000000010000,8BitDo Adapter 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Linux,
|
||||
03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000a20000000020000,8BitDo M30 Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00002090000011010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00002090000000010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00006928000011010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
05000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
|
||||
05000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000022000000090000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000190000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00001030000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000020000000000000,8BitDo Pro 2 for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
06000000c82d00000020000006010000,8BitDo Pro 2 for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00000131000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000231000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000060000011010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
030000003512000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000102800000900000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00003028000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000260000011010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000a31000014010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00001d30000011010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001530000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001630000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001730000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001130000011010000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000631000010010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00000631000014010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00000760000011010000,8BitDo Ultimate Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00001230000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001330000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00000121000011010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00000121000000010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00008801000011010000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00003901000013020000,Afterglow Prismatic Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001302000000010000,Afterglow Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00003901000020060000,Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000100000008200000011010000,Akishop Customs PS360,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000007c1800000006000010010000,Alienware Dual Compatible Game PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000491900000204000021000000,Amazon Fire Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
0300000008100000e501000001010000,Anbernic Handheld,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000020500000913000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000373500000710000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000190e00000110000010010000,Aquaplus Piece,a:b1,b:b0,back:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b2,platform:Linux,
|
||||
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
|
||||
05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
|
||||
03000000050b00000579000011010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b36,paddle1:b52,paddle2:b53,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b21,paddle1:b22,paddle2:b23,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
|
||||
03000000503200000110000011010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
|
||||
05000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
|
||||
05000000503200000110000044010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
|
||||
05000000503200000110000046010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
|
||||
03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,
|
||||
03000000503200000210000011010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
|
||||
05000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
|
||||
05000000503200000210000045010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
|
||||
05000000503200000210000046010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
|
||||
05000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:-a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,
|
||||
030000008a3500000201000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000008a3500000202000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000008a3500000302000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000008a3500000402000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c62400001b89000011010000,BDA MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000c21100000791000011010000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000c31100000791000011010000,Be1 GC101 Controller 1.03,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000003030000,Be1 GC101 Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000bc2000004d50000011010000,Beitong A1T2 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000bc2000000055000001000000,Betop AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000300e000011010000,Brook Audio Fighting Board PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000310e000011010000,Brook Audio Fighting Board PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d81d00000b00000010010000,Buffalo BSGP1601,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Linux,
|
||||
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000af1e00002400000010010000,Clockwork Pi DevTerm,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
|
||||
03000000632500007a05000001020000,Cosmic Byte Ares Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000005e0400008e02000002010000,Data Frog S80,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
|
||||
03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000242f00009100000000010000,EasySMX ESM-9101,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006e0500000320000010010000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
|
||||
030000006e0500000720000010010000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,
|
||||
030000007d0400000640000010010000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00008401000011010000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00008101000011010000,Faceoff Deluxe Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00008001000011010000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000852100000201000010010000,FF GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000b40400001224000001010000,Flydigi APEX 4,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b20,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000b40400001224000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000007e0500003703000000000000,GameCube Adapter,a:b0,b:b1,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
|
||||
19000000030000000300000002030000,GameForce Controller,a:b1,b:b0,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000373500000b10000019010000,GameSir Cyclone 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000ac0500005b05000010010000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000558500001b06000010010000,GameSir G4 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000ac0500002d0200001b010000,GameSir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000ac0500007a05000011010000,GameSir G5,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000373500009710000001020000,GameSir Kaleid Flux,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000ac0500001a06000011010000,GameSir T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000bc2000005656000011010000,GameSir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000373500009410000010010000,GameSir Tegenaria Lite,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c283000010010000,Gioteck VX2 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
190000004b4800000010000000010000,GO-Advance Controller,a:b1,b:b0,back:b10,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,leftshoulder:b4,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b13,start:b15,x:b2,y:b3,platform:Linux,
|
||||
190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
|
||||
190000004b4800000011000000010000,GO-Super Gamepad,a:b0,b:b1,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b3,y:b2,platform:Linux,
|
||||
03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d11800000094000011010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000001010000,GPD Win Max 2 6800U Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
|
||||
030000008f0e00001200000010010000,GreenAsia Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000008a2e0000dd10000011010000,Hand Held Legend GC Ultimate,a:b0,b:b2,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,misc2:b24,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b1,y:b3,platform:Linux,
|
||||
030000008a2e0000df10000011010000,Hand Held Legend ProGCC,a:b1,b:b0,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b3,y:b2,platform:Linux,
|
||||
06000000adde0000efbe000002010000,Hidromancer Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000c9110000f055000011010000,HJC Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00006d00000020010000,Hori EDGE 301,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:+a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005001000009040000,Hori Fighting Commander Octa Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00003701000013010000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
030000000d0f00008800000011010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008700000011010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,
|
||||
030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00001100000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f0000aa00000011010000,Hori Real Arcade Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000000d0f00008501000017010000,Hori Split Pad Fit,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00008501000015010000,Hori Switch Split Pad Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000011010000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f0000ab01000011010000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc2:b2,paddle1:b19,paddle2:b18,paddle3:b15,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000000d0f00009601000091000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc2:b2,paddle1:b19,paddle2:b18,paddle3:b15,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000242e00000b20000001000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Linux,
|
||||
03000000242e0000ff0b000011010000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Linux,
|
||||
03000000242e00006a38000010010000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Linux,
|
||||
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000f00300008d03000011010000,HyperX Clutch,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000830500006020000010010000,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
030000008f0e00001330000001010000,iCode Retro Adapter,b:b3,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b1,start:b7,x:b2,y:b0,platform:Linux,
|
||||
050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000b50700001503000010010000,Impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000d80400008200000003000000,IMS PCU0,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,
|
||||
03000000120c00000500000010010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,
|
||||
03000000ef0500000300000000010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,
|
||||
03000000fd0500000030000000010000,InterAct GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Linux,
|
||||
03000000fd0500002a26000000010000,InterAct HammerHead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
|
||||
0500000049190000020400001b010000,Ipega PG 9069,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000632500007505000011010000,Ipega PG 9099,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
|
||||
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000242f00002d00000011010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000242f00008a00000011010000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d040000d1ca000000000000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d040000d1ca000011010000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d0400001dc2000014400000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d0400001ec2000019200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d0400001ec2000020200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d04000019c2000011010000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d0400001fc2000005030000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
|
||||
030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
|
||||
05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008532000010010000,Mad Catz Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700005032000011010000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700008031000011010000,Mad Catz FightStick Alpha PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008081000011010000,Mad Catz FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008034000011010000,Mad Catz Fightstick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008433000011010000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008483000011010000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000380700001888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700003888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000120c00000500000000010000,Manta DualShock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00001330000010010000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000004318000010010000,Mayflash GameCube Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
|
||||
0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00001030000010010000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,
|
||||
0300000025090000e803000001010000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000790000000318000011010000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000790000000018000011010000,Mayflash Wii U Pro Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000b50700001203000010010000,Mega World Logic 3 Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000b50700004f00000000010000,Mega World Logic 3 Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000780000000600000010010000,Microntek Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400002800000000010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Linux,
|
||||
030000005e0400000300000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400000700000000010000,Microsoft SideWinder,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400000e00000000010000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400002700000000010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008502000000010000,Microsoft Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008902000021010000,Microsoft Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000001000000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.1,dpleft:h0.2,dpright:h0.8,dpup:h0.4,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000004010000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000056210000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000062230000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000d102000001010000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000d102000003020000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000dd02000003020000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000008040000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea0200000f050000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000120b000009050000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000e302000003020000,Microsoft Xbox One Elite,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000000b000007040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b12,paddle2:b14,paddle3:b13,paddle4:b15,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000000b000008040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b12,paddle2:b14,paddle3:b13,paddle4:b15,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e0400008e02000030110000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000016050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000017050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000120b000001050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001c18000010010000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
05000000e80400006e0400001b010000,Mocute 053X M59,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000d6200000e589000001000000,Moga 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400002b89000011010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000f70600000100000000010000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Linux,
|
||||
030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000853200000503000000010000,Nacon MG-X Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
0300000085320000170d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000085320000190d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000790000004518000010010000,Nexilux GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,
|
||||
060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000ec110000e1a7000010010000,Nintendo Switch,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000007e0500006920000011010000,Nintendo Switch 2 Pro Controller,a:b0,b:b1,back:b14,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b12,leftstick:b15,lefttrigger:b13,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,paddle1:b18,paddle2:b19,rightshoulder:b4,rightstick:b7,righttrigger:b5,rightx:a2,righty:a3~,start:b6,x:b2,y:b3,platform:Linux,
|
||||
060000004e696e74656e646f20537700,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux,
|
||||
030000007e0500000920000000026803,Nintendo Switch Pro Controller,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Linux,
|
||||
030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,
|
||||
05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000005a1d00000218000003000000,Nokia GC 5000,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
|
||||
030000007e0500007320000011010000,NSO GameCube Controller,a:b1,b:b3,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b13,lefttrigger:b12,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b4,rightx:a2,righty:a3~,start:b6,x:b0,y:b2,platform:Linux,
|
||||
030000007e0500001920000011810000,NSO N64 Controller,+rightx:b2,+righty:b3,-rightx:b4,-righty:b10,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b9,start:b11,platform:Linux,
|
||||
050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,
|
||||
050000007e0500001920000001800000,NSO N64 Controller,+rightx:b2,+righty:b3,-rightx:b4,-righty:b10,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b9,start:b11,platform:Linux,
|
||||
030000007e0500001e20000011810000,NSO Sega Genesis Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,misc1:b3,rightshoulder:b2,righttrigger:b4,start:b5,platform:Linux,
|
||||
030000007e0500001720000011810000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b8,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500001720000001800000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000550900001472000011010000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000550900001472000001000000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000004b120000014d000000010000,NYKO Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
|
||||
19000000010000000200000011000000,ODROID Go 2,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
|
||||
05000000362800000100000002010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
|
||||
05000000362800000100000003010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
|
||||
05000000362800000100000004010000,OUYA Controller,a:b0,b:b3,back:b14,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b16,x:b1,y:b2,platform:Linux,
|
||||
03000000830500005020000010010000,Padix Rockfire PlayStation Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,
|
||||
03000000ff1100003133000010010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e0000b802000001010000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000b802000013020000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000d702000006640000,PDP Black Camo Wired Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b13,dpup:b14,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00008501000011010000,PDP Fightpad Pro Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00002801000011010000,PDP PS3 Rock Candy Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00000901000011010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00002f01000011010000,PDP Wired PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000004f9000000010000,PDP Xbox 360 Versus Fighting,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000f102000000000000,PDP Xbox Atomic,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000d802000006640000,PDP Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000ef02000007640000,PDP Xbox Series Kinetic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000540000001010000,PowerA Advantage Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d620000011a7000011010000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000dd62000015a7000011010000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d620000012a7000011010000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d620000013a7000011010000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d620000014a7000011010000,PowerA Spectra Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000220000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000228000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000520000050010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000b20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
|
||||
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000005f1400003102000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
050000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
0300004b4c0500005f0e000011010000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000f20d000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000f20d000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000f20d000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
|
||||
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00001220000011010000,Qanba Drone 2 Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick PS5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000020000011010000,Qanba Drone Arcade PS4 Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
|
||||
030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,
|
||||
0300132d9b2800006500000000000000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
|
||||
0300132d9b2800006500000001010000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
|
||||
030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
|
||||
030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
|
||||
030000009b2800003c00000001010000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Linux,
|
||||
030000009b2800006100000001010000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Linux,
|
||||
030000009b2800006300000001010000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Linux,
|
||||
030000009b2800006400000001010000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Linux,
|
||||
030000009b2800008000000020020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Linux,
|
||||
030000009b2800008000000001010000,Raphnet Wii Classic Adapter V3,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Linux,
|
||||
03000000f8270000bf0b000011010000,Razer Kishi,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000010000011010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000011000011010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000321500000b10000011010000,Razer Wolverine PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000032150000140a000001010000,Razer Wolverine Ultimate Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000010010000,Retro Bit Legacy16,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b12,leftshoulder:b4,lefttrigger:b6,misc1:b13,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000003040000c197000011010000,Retrode Adapter,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
|
||||
190000004b4800000111000000010000,RetroGame Joypad,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,
|
||||
0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
|
||||
00000000526574726f53746f6e653200,RetroStone 2 Controller,a:b1,b:b0,back:b10,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000341200000400000000010000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Linux,
|
||||
030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00008701000011010000,Rock Candy Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001311000011010000,Saffun Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Linux,
|
||||
03000000a306000023f6000011010000,Saitek Cyborg PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
|
||||
03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000cff000010010000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000d5f000010010000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000a30600000c04000011010000,Saitek P2900,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000a306000018f5000010010000,Saitek P3200 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000b04000000010000,Saitek P990 Dual Analog,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000a306000020f6000011010000,Saitek PS2700 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000e804000000a000001b010000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,
|
||||
03000000952e00004b43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000952e00004d43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000952e00004e43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,
|
||||
03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
|
||||
03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000632500002605000010010000,ShanWan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000632500007505000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000bc2000000055000010010000,ShanWan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000004b2900000430000011000000,Snakebyte Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
03000000666600006706000000010000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
|
||||
030000004c050000da0c000011010000,Sony PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d9040000160f000000010000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000004c0500003713000011010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000020200000,SpeedLink Xeox Pro Analog,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000112000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
|
||||
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
|
||||
03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
|
||||
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000512000010010000,Steam Deck,a:b3,b:b4,back:b11,dpdown:b17,dpleft:b18,dpright:b19,dpup:b16,guide:b13,leftshoulder:b7,leftstick:b14,lefttrigger:a9,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b15,righttrigger:a8,rightx:a2,righty:a3,start:b12,x:b5,y:b6,platform:Linux,
|
||||
03000000de2800000512000011010000,Steam Deck,a:b3,b:b4,back:b11,dpdown:b17,dpleft:b18,dpright:b19,dpup:b16,guide:b13,leftshoulder:b7,leftstick:b14,lefttrigger:a9,leftx:a0,lefty:a1,misc1:b2,paddle1:b21,paddle2:b20,paddle3:b23,paddle4:b22,rightshoulder:b8,rightstick:b15,righttrigger:a8,rightx:a2,righty:a3,start:b12,x:b5,y:b6,platform:Linux,
|
||||
03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b10,guide:b11,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Linux,
|
||||
03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000ad1b000038f0000090040000,Street Fighter IV Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000003b07000004a1000000010000,Suncom SFX Plus,a:b0,b:b2,back:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
|
||||
030000001f08000001e4000010010000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
|
||||
030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000457500000401000011010000,SZMY Power DS4 Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000008f0e00001431000010010000,SZMY Power PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000e40a00000307000011010000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
|
||||
03000000e40a00000207000011010000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
|
||||
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000591c00002400000010010000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000591c00002600000010010000,THEGamepad,a:b2,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000020b3000010010000,Thrustmaster Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000023b3000000010000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f0400000ed0000011010000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,
|
||||
030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000004b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000026b3000002040000,Thrustmaster GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c6240000025b000002020000,Thrustmaster GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000004f04000008d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f04000009d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f04000007d0000000010000,Thrustmaster T Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f04000012b3000010010000,Thrustmaster Vibrating Gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
03000000571d00002000000010010000,Tomee SNES Adapter,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000bd12000015d0000010010000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d814000007cd000011010000,Toodles 2008 Chimp PC PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000680a00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
|
||||
03000000780300000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
|
||||
03000000e00d00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
|
||||
03000000f00600000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
|
||||
030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
06000000f51000000870000003010000,Turtle Beach Recon,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000151900005678000010010000,Uniplay U6,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000790000001100000000010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,
|
||||
03000000790000001a18000011010000,Venom PS4 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000001b18000011010000,Venom PS4 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
05000000ac0500003232000001000000,VR Box Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
05000000434f4d4d414e440000000000,VX Gaming Command Series,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400001907000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400009102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000030060000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001503000000020000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782047616d65706100,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000072050000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000001030000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000dd02000003020000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000ea02000011050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000015050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000017050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000ea02000016050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000009050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000011050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000014050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000015050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000007050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000011050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000017050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
060000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000130b000022050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
060000005e040000120b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000200b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000200b000023050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c0160000e105000001010000,XinMo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,
|
||||
030000005e0400008e02000020010000,XInput Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000120c0000100e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000182e000011010000,Zeroplus PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
Generated
Vendored
+307
@@ -0,0 +1,307 @@
|
||||
030000008f0e00000300000009010000,2 In 1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000c82d00001930000000020000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
|
||||
03000000c82d00001930000001000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
|
||||
03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00000531000000020000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
|
||||
03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001151000000020000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000a30c00002400000006020000,8BitDo M30,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,guide:b9,leftshoulder:b6,lefttrigger:b5,rightshoulder:b4,righttrigger:b7,start:b8,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,lefttrigger:a5,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00002090000000010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
|
||||
03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
|
||||
03000000c82d00002590000000010000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00002690000000010000,8BitDo NEOGEO,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b10,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d000012ab000001000000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00002028000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000022000000090000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000190000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000660000000020000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000131000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000231000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000331000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000431000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00003028000000010000,8Bitdo SFC30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000102800000900000000000000,8BitDo SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001d30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001530000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001630000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001730000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001130000000020000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001330000000020000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001330000001000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000a00500003232000009010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000008100000e501000019040000,Anbernic Handheld,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000110000047010000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
|
||||
03000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000102000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000201000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000008a3500000202000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008a3500000402000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000008a3500000302000000010000,Backbone One PlayStation Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000a306000022f6000001030000,Cyborg V3 Rumble Pad PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000791d00000103000009010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000006e0500000720000010020000,Elecom JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Mac OS X,
|
||||
030000006f0e00008401000003010000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000151900004000000001000000,Flydigi Vader 2,a:b14,b:b15,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Mac OS X,
|
||||
03000000b40400001124000001040000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000b40400001224000003030000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
|
||||
03000000ac0500001a06000002020000,GameSir T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000373500000411000023000000,GameSir X4A Xbox Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000ad1b000001f9000000000000,Gamestop BB070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000ff1100003133000007010000,GameWare PC Control Pad,a:b2,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
|
||||
030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000341a00000302000014010000,Hori Fighting Stick Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008800000000010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008700000000010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,
|
||||
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f0000aa00000072050000,Hori Real Arcade Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000000d0f00000002000017010000,Hori Split Pad Fit,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00000002000015010000,Hori Switch Split Pad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00006600000000000000,Horipad FPS Plus 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f0000c100000072050000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000242e0000ff0b000000010000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Mac OS X,
|
||||
03000000790000004e95000000010000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Mac OS X,
|
||||
03000000830500006020000000000000,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
|
||||
03000000ef0500000300000000020000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,
|
||||
03000000fd0500000030000010010000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Mac OS X,
|
||||
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000242f00002d00000007010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000006d04000019c2000000000000,Logitech Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000016c2000000000000,Logitech F310,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
0300000049190000020400001b010000,Manba One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000008f0e00001330000011010000,Mayflash Controller Adapter,a:b2,b:b4,back:b16,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b12,lefttrigger:b16,leftx:a0,lefty:a2,rightshoulder:b14,rightx:a6~,righty:a4,start:b18,x:b0,y:b6,platform:Mac OS X,
|
||||
03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
|
||||
03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,
|
||||
0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00001030000011010000,Mayflash Saturn Adapter,a:b0,b:b2,dpdown:b28,dpleft:b30,dpright:b26,dpup:b24,leftshoulder:b10,lefttrigger:b14,rightshoulder:b12,righttrigger:b4,start:b18,x:b6,y:b8,platform:Mac OS X,
|
||||
0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
|
||||
03000000790000000318000000010000,Mayflash Wii DolphinBar,a:b8,b:b12,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b44,leftshoulder:b16,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b4,platform:Mac OS X,
|
||||
03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
|
||||
03000000790000000018000000010000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
|
||||
030000005e0400002800000002010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Mac OS X,
|
||||
030000005e0400000300000006010000,Microsoft SideWinder,a:b0,b:b1,back:b9,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e0400000700000006010000,Microsoft SideWinder,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e0400002700000001010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,
|
||||
030000004523000015e0000072050000,Mobapad Chitu HD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c62400002b89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000853200008906000000010000,Nacon Revolution X Unlimited,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000632500007505000000020000,NeoGeo mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X,
|
||||
030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000ec110000e1a7000001010000,Nintendo Switch,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007e0500006920000001010000,Nintendo Switch 2 Pro Controller,a:b0,b:b1,back:b14,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b12,leftstick:b15,lefttrigger:b13,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,paddle1:b18,paddle2:b19,rightshoulder:b4,rightstick:b7,righttrigger:b5,rightx:a2,righty:a3~,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007e0500000920000010020000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:Mac OS X,
|
||||
050000007e05000009200000ff070000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007e0500007320000001010000,NSO GameCube Controller,a:b1,b:b3,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b13,lefttrigger:b12,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b4,rightx:a2,righty:a3~,start:b6,x:b0,y:b2,platform:Mac OS X,
|
||||
030000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Mac OS X,
|
||||
030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
030000004b120000014d000000010000,Nyko Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000009120000072f000000010000,OrangeFox86 DreamPicoPort,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a2,leftx:a0,lefty:a1,righttrigger:a5,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000006f0e00000901000002010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000d620000011a7000000020000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000d620000011a7000010050000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
|
||||
030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
|
||||
030000004c0500006802000072050000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
|
||||
030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
0300004b4c0500005f0e000000010000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000001000000,PXN P30 Pro Mobile,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000009b2800005600000020020000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Mac OS X,
|
||||
030000009b2800008000000022020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Mac OS X,
|
||||
030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000321500000204000000010000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000321500000104000000010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000321500000010000000010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000321500000011000000010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000632500002305000000010000,Redragon Saturn,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X,
|
||||
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000003040000c197000000000000,Retrode Adapter,a:b0,b:b4,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Mac OS X,
|
||||
03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000341200000400000000000000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Mac OS X,
|
||||
030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c0500006802000002100000,Rii RK707,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b3,righttrigger:b9,rightx:a2,righty:a3,start:b1,x:b15,y:b12,platform:Mac OS X,
|
||||
030000006f0e00008701000005010000,Rock Candy Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000c6240000fefa000000000000,Rock Candy PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000e804000000a000001b010000,Samsung EIGP20,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b11,leftx:a1,lefty:a3,rightshoulder:b12,rightx:a4,righty:a5,start:b16,x:b7,y:b9,platform:Mac OS X,
|
||||
03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Mac OS X,
|
||||
03000000a30c00002500000006020000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Mac OS X,
|
||||
03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,
|
||||
03000000b40400000a01000000000000,Sega Saturn,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
|
||||
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
|
||||
030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000666600006706000088020000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c050000da0c000000010000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c0500003713000000010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
|
||||
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
|
||||
030000000d0f0000f600000000010000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000e40a00000307000001000000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Mac OS X,
|
||||
03000000e40a00000207000001000000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Mac OS X,
|
||||
03000000790000001c18000000010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000790000001c18000003100000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000591c00002400000021000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000591c00002600000021000000,THEGamepad,a:b2,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
|
||||
030000004f0400000ed0000000020000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
|
||||
03000000571d00002100000021000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Mac OS X,
|
||||
03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000bd12000015d0000000000000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000571d00002000000021000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005f140000c501000000020000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
|
||||
03000000632500002605000000010000,Uberwith Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000151900005678000010010000,Uniplay U6,a:b3,b:b6,back:b25,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,leftstick:b31,lefttrigger:b21,leftx:a1,lefty:a3,rightshoulder:b19,rightstick:b33,righttrigger:b23,rightx:a4,righty:a5,start:b27,x:b11,y:b13,platform:Mac OS X,
|
||||
030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,
|
||||
050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,
|
||||
030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4~,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000104000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c6240000045d000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000050b000003090000,Xbox Elite Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000200b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000200b000013050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000200b000015050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c62400003a54000000000000,Xbox One PowerA Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000022050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000120c0000101e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
Generated
Vendored
+844
@@ -0,0 +1,844 @@
|
||||
03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fa190000918d000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
|
||||
03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
03000000d0160000060d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
03000000d0160000070d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
03000000d0160000600a000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
03000000c82d00001930000000000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b11,platform:Windows,
|
||||
03000000c82d00000031000000000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00000531000000000000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00000951000000000000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,
|
||||
03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00006a28000000000000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Windows,
|
||||
03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000150000000000000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000151000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00005106000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,guide:b2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00002090000000000000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00000451000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,
|
||||
03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d0000e002000000000000,8BitDo N30,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b6,platform:Windows,
|
||||
03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000290000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
|
||||
03000000c82d00003038000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
|
||||
03000000c82d00006928000000000000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b11,platform:Windows,
|
||||
03000000c82d00002590000000000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000003512000012ab000000000000,8BitDo NES30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Windows,
|
||||
03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000203800000900000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00002038000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00000851000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000361000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000660000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000960000000000000,8BitDo Pro 3,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000131000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000231000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000331000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000431000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00002867000000000000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b10,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000102800000900000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00003028000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
030000003512000020ab000000000000,8BitDo SN30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000351000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a2,rightshoulder:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001260000000000000,8BitDo Ultimate 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001130000000000000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001330000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00000121000000000000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000a00500003232000000000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
030000008f0e00001200000000000000,Acme GA02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000c01100000355000000000000,Acrux,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000fa190000f0ff000000000000,Acteck AGJ 3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d1180000402c000000000000,ADT1,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a3,rightx:a2,righty:a5,x:b3,y:b4,platform:Windows,
|
||||
030000006f0e00008801000000000000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001301000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00001302000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00001304000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00001413000000000000,Afterglow Xbox Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00003901000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ab1200000103000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ad1b000000f9000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000100000008200000000000000,Akishop Customs PS360,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000007c1800000006000000000000,Alienware Dual Compatible PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,
|
||||
0300000008100000e501000000000000,Anbernic Game Pad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000020500000913000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500000710000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500004610000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000190e00000110000000000000,Aquaplus Piece,a:b1,b:b0,back:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b2,platform:Windows,
|
||||
03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,
|
||||
03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000050b00000579000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,start:b3,platform:Windows,
|
||||
03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380800001889000000000000,AtGames Legends Gamer Pro,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b14,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008a3500000102000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
030000008a3500000201000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
030000008a3500000302000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
030000008a3500000402000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
|
||||
03000000e4150000103f000000000000,Batarang,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000d6200000e557000000000000,Batarang PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
|
||||
030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000ad1b000001f9000000000000,BB 070,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000bc2000005250000000000000,Beitong G3,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a3,righty:a4,start:b15,x:b3,y:b4,platform:Windows,
|
||||
030000000d0500000208000000000000,Belkin Nostromo N40,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bc2000000055000000000000,Betop BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000790000000700000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000808300000300000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bc2000006321000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006f0e00006401000000000000,BF One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000300f00000202000000000000,Bigben,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a5,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006b1400000209000000000000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000f10e000000000000,Brook PS2 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000310c000000000000,Brook Super Converter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d81d00000b00000000000000,Buffalo BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
|
||||
030000005a1c00002400000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
|
||||
030000005b1c00002400000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
|
||||
030000005b1c00002500000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
|
||||
030000006d04000042c2000000000000,ChillStream,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000b0400003365000000000000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
|
||||
030000004c050000c505000000000000,CronusMax Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d814000007cd000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d8140000cefa000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000003807000002cb000000000000,Cyborg,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000a306000022f6000000000000,Cyborg V.3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000f806000000a3000000000000,DA Leader,a:b7,b:b6,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b8,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:b3,rightx:a2,righty:a3,start:b12,x:b4,y:b5,platform:Windows,
|
||||
030000001a1c00000001000000000000,Datel Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000791d00000103000000000000,Dual Box Wii,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c0160000e105000000000000,Dual Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f040000070f000000000000,Dual Power,a:b8,b:b9,back:b4,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,leftshoulder:b13,leftstick:b6,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b12,rightstick:b7,righttrigger:b15,start:b5,x:b10,y:b11,platform:Windows,
|
||||
030000004f04000012b3000000000000,Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
03000000bd12000002e0000000000000,Dual Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000ff1100003133000000000000,DualForce,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000bc2000000091000000000000,EasySMX Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006e0500000a20000000000000,Elecom DUX60 MMO,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,
|
||||
03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000095090000010000000000000000,Elecom JC-U609,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,
|
||||
0300004112000000e500000000000000,Elecom JC-U909Z,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,
|
||||
03000041120000001050000000000000,Elecom JC-U911,a:b1,b:b2,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b0,x:b4,y:b5,platform:Windows,
|
||||
030000006e0500000520000000000000,Elecom P301U PlayStation Controller Adapter,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
|
||||
03000000250900000218000000000000,Elecom PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000411200004450000000000000,Elecom U1012,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
|
||||
030000006e0500000320000000000000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
|
||||
030000006e0500000e20000000000000,Elecom U3912T,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
|
||||
030000006e0500000f20000000000000,Elecom U4013S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
|
||||
030000006e0500001320000000000000,Elecom U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006e0500001020000000000000,Elecom U4113S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
|
||||
030000006e0500000720000000000000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000007d0400000640000000000000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000062000001801000000000000,EMS TrioLinker Plus II,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Windows,
|
||||
03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000341a00000108000000000000,EXEQ RF Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00008401000000000000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00008101000000000000,Faceoff Deluxe Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00008001000000000000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000021000000090000000000000,FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
0300000011040000c600000000000000,FC801,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000852100000201000000000000,FF GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000ad1b000028f0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ad1b00002ef0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ad1b000038f0000000000000,Fightpad TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03005036852100000000000000000000,Final Fantasy XIV Online Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000f806000001a3000000000000,Firestorm,a:b9,b:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b10,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b12,x:b8,y:b4,platform:Windows,
|
||||
03000000b50700000399000000000000,Firestorm 2,a:b2,b:b4,back:b10,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b9,start:b11,x:b3,y:b5,platform:Windows,
|
||||
03000000b50700001302000000000000,Firestorm D3,a:b0,b:b2,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,x:b1,y:b3,platform:Windows,
|
||||
03000000b40400001024000000000000,Flydigi Apex,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000151900004000000000000000,Flydigi Vader 2,a:b27,b:b26,back:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b23,leftstick:b17,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b22,rightstick:b16,righttrigger:b20,rightx:a3,righty:a4,start:b18,x:b25,y:b24,platform:Windows,
|
||||
03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b14,paddle1:b4,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows,
|
||||
03000000b40400001224000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows,
|
||||
0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
|
||||
03000000260900002625000000000000,GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a000005f7000000000000,GameCube Controller,a:b2,b:b3,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b1,y:b0,platform:Windows,
|
||||
03000000430b00000500000000000000,GameCube Controller,a:b0,b:b2,dpdown:b10,dpleft:b8,dpright:b9,dpup:b11,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a3,rightx:a5,righty:a2,start:b7,x:b1,y:b3,platform:Windows,
|
||||
03000000790000004718000000000000,GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000008f0e00000d31000000000000,Gamepad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000ac0500003d03000000000000,GameSir G3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000ac0500005b05000000000000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000ac0500002d02000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000ac0500004d04000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000ac0500001a06000000000000,GameSir T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500009410000000000000,GameSir Tegenaria Lite,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00001110000000000000,GameStick Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,
|
||||
030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000c9110000f055000000000000,GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000300f00000b01000000000000,GGE909 Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c283000000000000,Gioteck PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d11800000094000000000000,Google Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000007d0400000840000000000000,Gravis Destroyer Tilt,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,
|
||||
030000007d0400000540000000000000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000280400000140000000000000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a3,dpup:-a4,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00000610000000000000,GreenAsia,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a5,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000ac0500006b05000000000000,GT2a,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008a2e0000dd10000000000000,Hand Held Legend GC Ultimate,a:b0,b:b2,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,misc2:b24,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b1,y:b3,platform:Windows,
|
||||
030000008a2e0000df10000000000000,Hand Held Legend ProGCC,a:b1,b:b0,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b3,y:b2,platform:Windows,
|
||||
030000000d0f00004900000000000000,Hatsune Miku Sho PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000001008000001e1000000000000,Havit HV G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000000d0f00000c00000000000000,HEXT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000d81400000862000000000000,HitBox Edition Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000632500002605000000000000,HJD X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000000d0f00000a00000000000000,Hori DOA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00008500000000000000,Hori Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002500000000000000,Hori Fighting Commander 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008400000000000000,Hori Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006201000000000000,Hori Fighting Commander Octa,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006401000000000000,Hori Fighting Commander Octa,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00005100000000000000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00008800000000000000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008700000000000000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00000d00000000000000,Hori Fightstick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00003701000000000000,Hori Fightstick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,
|
||||
030000000d0f00004000000000000000,Hori Fightstick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002100000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002700000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000a500000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000a600000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00000101000000000000,Hori Mini Hatsune Miku FT,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00003801000000000000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Windows,
|
||||
030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002301000000000000,Hori PS4 Controller Light,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000000d0f00001100000000000000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002600000000000000,Hori Real Arcade Pro 3P,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00004b00000000000000,Hori Real Arcade Pro 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006f00000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00007000000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00003d00000000000000,Hori Real Arcade Pro N3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b4,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b6,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000ae00000000000000,Hori Real Arcade Pro N4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00008c00000000000000,Hori Real Arcade Pro P4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f0000aa00000000000000,Hori Real Arcade Pro S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000d800000000000000,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00002200000000000000,Hori Real Arcade Pro V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005b00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006400000000000000,Horipad 3TP,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006e00000000000000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000c100000000000000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000f600000000000000,Horipad Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00000202000000000000,Horipad O Nintendo Switch 2 Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00009601000000000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc2:b2,paddle1:b5,paddle2:b15,paddle3:b18,paddle4:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000242e00000b20000000000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Windows,
|
||||
03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows,
|
||||
03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,
|
||||
03000000242e00006a48000000000000,Hyperkin RetroN Sq,a:b3,b:b7,back:b5,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b0,rightshoulder:b1,start:b4,x:b2,y:b6,platform:Windows,
|
||||
03000000242f00000a20000000000000,Hyperkin Scout,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000242e00000a20000000000000,Hyperkin Scout Premium SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000242e00006a38000000000000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Windows,
|
||||
03000000f00300008d04000000000000,HyperX Clutch,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:-a2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:+a5,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,
|
||||
03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d81d00001000000000000000,iBuffalo BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000005c0a00000285000000000000,iDroidCon,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b6,platform:Windows,
|
||||
03000000696400006964000000000000,iDroidCon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000511d00000230000000000000,iGUGU Gamecore,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b1,leftstick:b4,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b2,platform:Windows,
|
||||
03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000006f0e00002401000000000000,Injustice Fightstick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000830500005130000000000000,InterAct ActionPad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000ef0500000300000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
|
||||
03000000fd0500000230000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,
|
||||
03000000fd0500000030000000000000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,
|
||||
03000000fd0500003902000000000000,InterAct Hammerhead,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,rightshoulder:b7,rightstick:b5,righttrigger:b9,start:b10,x:b0,y:b1,platform:Windows,
|
||||
03000000fd0500002a26000000000000,InterAct Hammerhead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,
|
||||
03000000fd0500002f26000000000000,InterAct Hammerhead FX,a:b4,b:b5,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b1,y:b2,platform:Windows,
|
||||
03000000fd0500005302000000000000,InterAct ProPad,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,
|
||||
03000000ac0500002c02000000000000,Ipega Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000491900000204000000000000,Ipega PG9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000491900000304000000000000,Ipega PG9087,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,
|
||||
030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000250900000017000000000000,Joypad Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000bd12000003c0000000000000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000ff1100004033000000000000,JPD FFB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a2,start:b15,x:b3,y:b0,platform:Windows,
|
||||
03000000242f00002d00000000000000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000242f00008a00000000000000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
03000000c4100000c082000000000000,KADE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000828200000180000000000000,Keio,a:b4,b:b5,back:b8,leftshoulder:b2,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bd12000001e0000000000000,Leadership,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006f0e00000103000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00000104000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000008f0e00001300000000000000,Logic3,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
|
||||
030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d0400001dc2000000000000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d0400001ec2000000000000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006d04000019c2000000000000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006d0400001ac2000000000000,Logitech Precision,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000009c2000000000000,Logitech WingMan,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000006d0400000bc2000000000000,Logitech WingMan Action Pad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:a5~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:a2~,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
|
||||
03000000380700005645000000000000,Lynx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000222200006000000000000000,Macally,a:b1,b:b2,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700003888000000000000,Mad Catz Arcade Fightstick TE S Plus PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008532000000000000,Mad Catz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700005032000000000000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008031000000000000,Mad Catz FightStick Alpha PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000003807000038b7000000000000,Mad Catz Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700008433000000000000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008134000000000000,Mad Catz Fightstick TE2 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008184000000000000,Mad Catz Fightstick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000380700006252000000000000,Mad Catz Micro CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008232000000000000,Mad Catz PlayStation Brawlpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008731000000000000,Mad Catz PlayStation Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000003807000056a8000000000000,Mad Catz PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700001888000000000000,Mad Catz SFIV Fightstick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380700008081000000000000,Mad Catz SFV Arcade Fightstick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000380700001847000000000000,Mad Catz Street Fighter 4 Xbox 360 FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
|
||||
030000008f0e00001330000000000000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000242f00003700000000000000,Mayflash F101,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000003018000000000000,Mayflash F300 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000242f00003900000000000000,Mayflash F300 Elite Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000242f0000f500000000000000,Mayflash N64 Adapter,a:b2,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000242f0000f400000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows,
|
||||
030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000790000000318000000000000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000002418000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
0300000079000000ae18000000000000,Mega Drive Controller,a:b0,b:b1,back:b7,dpdown:b14,dpleft:b15,dpright:b13,dpup:b2,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000c0160000990a000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,righttrigger:b2,start:b3,platform:Windows,
|
||||
030000005e0400002800000000000000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Windows,
|
||||
030000005e0400000300000000000000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000005e0400000700000000000000,Microsoft SideWinder,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
030000005e0400000e00000000000000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000005e0400002700000000000000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Windows,
|
||||
03000000280d00000202000000000000,Miller Lite Cantroller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b5,x:b2,y:b3,platform:Windows,
|
||||
03000000ad1b000023f0000000000000,MLG,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a6,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000ad1b00003ef0000000000000,MLG Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700006382000000000000,MLG PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004523000015e0000000000000,Mobapad Chitu HD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000491900000904000000000000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000ffff00000000000000000000,Mocute M053,a:b3,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b11,leftstick:b7,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b6,righttrigger:b4,rightx:a3,righty:a4,start:b8,x:b1,y:b0,platform:Windows,
|
||||
03000000d6200000e589000000000000,Moga 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000d62000007162000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000d6200000ad0d000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c62400002a89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c62400002b89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c62400001a89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c62400001b89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000091200004488000000000000,MUSIA PlayStation 2 Input Display,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:b11,rightx:a2,righty:a3,start:b5,x:b1,y:b3,platform:Windows,
|
||||
03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,
|
||||
030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
0300000085320000170d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
0300000085320000190d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000006b140000080d000000000000,Nacon Revolution Unlimited Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000bd12000001c0000000000000,Nebular,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000eb0300000000000000000000,NeGcon Adapter,a:a2,b:b13,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,lefttrigger:a4,leftx:a1,righttrigger:b11,start:b3,x:a3,y:b12,platform:Windows,
|
||||
0300000038070000efbe000000000000,NEO SE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
0300000092120000474e000000000000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000921200004b46000000000000,NES 2 port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
|
||||
03000000000f00000100000000000000,NES Controller,a:b1,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,
|
||||
03000000921200004346000000000000,NES Controller,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,
|
||||
03000000790000004518000000000000,NEXILUX GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000050b00000045000000000000,Nexus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Windows,
|
||||
03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000ec110000e1a7000000000000,Nintendo Switch,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000007e0500006920000000000000,Nintendo Switch 2 Pro Controller,a:b0,b:b1,back:b14,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b12,leftstick:b15,lefttrigger:b13,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,paddle1:b18,paddle2:b19,rightshoulder:b4,rightstick:b7,righttrigger:b5,rightx:a2,righty:a3~,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,
|
||||
030000007e0500007320000000000000,NSO GameCube Controller,a:b1,b:b3,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b13,lefttrigger:b12,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b4,rightx:a2,righty:a3~,start:b6,x:b0,y:b2,platform:Windows,
|
||||
030000007e0500001920000000000000,NSO N64 Controller,+rightx:b8,+righty:b2,-rightx:b3,-righty:b7,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Windows,
|
||||
030000007e0500001720000000000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000550900001472000000000000,NVIDIA Controller,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,
|
||||
03000000550900001072000000000000,NVIDIA Shield,a:b9,b:b8,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b3,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b2,righttrigger:a4,rightx:a2,righty:a5,start:b0,x:b7,y:b6,platform:Windows,
|
||||
030000005509000000b4000000000000,NVIDIA Virtual,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000120c00000288000000000000,Nyko Air Flo Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000004b120000014d000000000000,NYKO Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000d62000001d57000000000000,Nyko Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000791d00000900000000000000,Nyko Playpad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000782300000a10000000000000,Onlive Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,
|
||||
030000000d0f00000401000000000000,Onyx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000008916000001fd000000000000,Onza CE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a3,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000008916000000fd000000000000,Onza TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
0300000009120000072f000000000000,OrangeFox86 DreamPicoPort,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:-a2,leftx:a0,lefty:a1,righttrigger:-a5,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
|
||||
03000000120c0000f60e000000000000,P4 Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006f0e00008501000000000000,PDP Fightpad Pro GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00000901000000000000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00008901000000000000,PDP Realmz Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,
|
||||
03000000d620000011a7000000000000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000015a7000000000000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000013a7000000000000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d62000003340000000000000,PowerA OPS Pro Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d62000002640000000000000,PowerA OPS Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000014a7000000000000,PowerA Spectra Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000084ca000000000000,Precision,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000c62400001a53000000000000,Pro Ex Mini,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000110e000000000000,Pro5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000250900000088000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000250900006888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000151a00006222000000000000,PS2 Dual Plus Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000f90e000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000250900000118000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
|
||||
030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000ba2200002010000000000000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000004c0500005f0e000000000000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000f20d000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000830500005020000000000000,PSX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Windows,
|
||||
03000000300f00000111000000000000,Qanba 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00000211000000000000,Qanba 2P,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000300f00000011000000000000,Qanba Arcade Stick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001611000000000000,Qanba Arcade Stick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000222c00000025000000000000,Qanba Dragon Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000222c00000020000000000000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001211000000000000,Qanba Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001210000000000000,Qanba Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000104000000000000,Qanba Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,
|
||||
03000000222c00000223000000000000,Qanba Obsidian Arcade Stick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000008a2400006682000000000000,R1 Mobile Controller,a:b3,b:b1,back:b7,leftx:a0,lefty:a1,start:b6,x:b4,y:b0,platform:Windows,
|
||||
03000000086700006626000000000000,RadioShack,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000ff1100004733000000000000,Ramox FPS Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000009b2800002300000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,
|
||||
030000009b2800006900000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,
|
||||
030000009b2800000800000000000000,Raphnet Dreamcast Adapter,a:b2,b:b1,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,lefttrigger:a2,leftx:a0,righttrigger:a3,righty:a1,start:b3,x:b10,y:b9,platform:Windows,
|
||||
030000009b280000d000000000000000,Raphnet Dreamcast Adapter,a:b1,b:b0,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,lefttrigger:+a5,leftx:a0,lefty:a1,righttrigger:+a2,start:b3,x:b5,y:b4,platform:Windows,
|
||||
030000009b2800006200000000000000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
|
||||
030000009b2800003200000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
|
||||
030000009b2800006000000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
|
||||
030000009b2800001800000000000000,Raphnet Jaguar Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows,
|
||||
030000009b2800003c00000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800006100000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800006300000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800006400000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
|
||||
030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,
|
||||
030000009b2800004400000000000000,Raphnet PS1 and PS2 Adapter,a:b1,b:b2,back:b5,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b9,rightx:a3,righty:a4,start:b4,x:b0,y:b3,platform:Windows,
|
||||
030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000009b2800000500000000000000,Raphnet Saturn Adapter 2.0,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000009b2800000300000000000000,Raphnet SNES Adapter,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
030000009b2800002600000000000000,Raphnet SNES Adapter,a:b1,b:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800002e00000000000000,Raphnet SNES Adapter,a:b1,b:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800002f00000000000000,Raphnet SNES Adapter,a:b1,b:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800005600000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800005700000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800001e00000000000000,Raphnet Vectrex Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a1,lefty:a2,x:b2,y:b3,platform:Windows,
|
||||
030000009b2800002b00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800008000000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
|
||||
03000000790000008f18000000000000,Rapoo Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
0300000032150000a602000000000000,Razer Huntsman V3 Pro,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b12,dpright:b13,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000f8270000bf0b000000000000,Razer Kishi,a:b6,b:b7,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b12,leftstick:b19,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b13,rightstick:b20,righttrigger:b15,rightx:a3,righty:a4,start:b17,x:b9,y:b10,platform:Windows,
|
||||
03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000104000000000000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000010000000000000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000321500000710000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000a10000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000410000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000921200004547000000000000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b6,x:b3,y:b4,platform:Windows,
|
||||
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000632500007805000000000000,Retro Fighters Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
0300000003040000c197000000000000,Retrode Adapter,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
03000000bd12000013d0000000000000,Retrolink Sega Saturn Classic Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,
|
||||
03000000bd12000015d0000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000341200000400000000000000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Windows,
|
||||
0300000000f000000300000000000000,RetroUSB RetroPad,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
|
||||
0300000000f00000f100000000000000,RetroUSB Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
|
||||
03000000830500000960000000000000,Revenger,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b5,platform:Windows,
|
||||
030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006b140000020d000000000000,Revolution Pro Controller 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001f01000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c6240000fefa000000000000,Rock Candy Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00008701000000000000,Rock Candy Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000830500007030000000000000,Rockfire Space Ranger,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b9,righttrigger:b8,start:b2,x:b3,y:b4,platform:Windows,
|
||||
03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
03000000050b0000181a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
03000000050b00001a1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
03000000050b00001c1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
|
||||
030000004f04000001d0000000000000,Rumble Force,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000000d0f0000ad00000000000000,RX Gamepad,a:b0,b:b4,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b6,start:b9,x:b2,y:b1,platform:Windows,
|
||||
030000008916000000fe000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00001311000000000000,Saffun Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows,
|
||||
03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a306000023f6000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001201000000000000,Saitek Dual Analog,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000cff000000000000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000d5f000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000a30600000dff000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a306000018f5000000000000,Saitek P3200,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001001000000000000,Saitek P480 Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000901000000000000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b5,rightx:a3,righty:a2,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a30600002106000000000000,Saitek PS1000 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a306000020f6000000000000,Saitek PS2700 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001101000000000000,Saitek Rumble,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000e804000000a0000000000000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c01100000252000000000000,Sanwa Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000c01100004350000000000000,Sanwa Micro Grip P3,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,x:b3,y:b2,platform:Windows,
|
||||
03000000411200004550000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a1,righty:a2,start:b9,x:b1,y:b3,platform:Windows,
|
||||
03000000c01100004150000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
03000000c01100004450000000000000,Sanwa Online Grip,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b14,x:b3,y:b4,platform:Windows,
|
||||
03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,
|
||||
030000009d0d00001130000000000000,Sanwa PlayStation Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000830500006120000000000000,Sanwa Smart Grip II,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,x:b1,y:b3,platform:Windows,
|
||||
03000000c01100000051000000000000,Satechi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
|
||||
03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a2,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
|
||||
03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,
|
||||
03000000f82100001900000000000000,Shogun Bros Chameleon X1,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000140300000918000000000000,SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows,
|
||||
03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
030000008f0e00000910000000000000,Sony DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000317300000100000000000000,Sony DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000666600006706000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000e30500009605000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fe1400002a23000000000000,Sony PlayStation Adapter,a:b0,b:b1,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,x:b2,y:b3,platform:Windows,
|
||||
030000004c050000da0c000000000000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002306000000000000,Sony PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000f0250000c183000000000000,Sony PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d9040000160f000000000000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000ff000000cb01000000000000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000004c0500003713000000000000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380700001722000000000000,Speedlink Competition Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,x:b2,y:b3,platform:Windows,
|
||||
030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341200001300000000000000,Super Racer,a:b2,b:b3,back:b8,leftshoulder:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b7,x:b0,y:b1,platform:Windows,
|
||||
03000000457500002211000000000000,Szmy Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f0400000ab1000000000000,T16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00007b00000000000000,TAC GEAR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000e40a00000307000000000000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Windows,
|
||||
03000000e40a00000207000000000000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Windows,
|
||||
03000000d814000001a0000000000000,TE Kitty,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
|
||||
03000000790000001c18000000000000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000790000002601000000000000,TGZ Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000591c00002400000000000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000591c00002600000000000000,THEGamepad,a:b2,b:b1,back:b6,leftx:a0,lefty:a1,start:b7,x:b3,y:b0,platform:Windows,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000023b3000000000000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f0400000ed0000000000000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000008d0000000000000,Thrustmaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000003d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000009d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000004f04000007d0000000000000,TMini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000571d00002100000000000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Windows,
|
||||
03000000571d00002000000000000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000c01100000055000000000000,Tronsmart,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,
|
||||
03000000411200000450000000000000,Twin Shock,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000d90400000200000000000000,TwinShock PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000151900005678000000000000,Uniplay U6,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000000b0400003065000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000242f00006e00000000000000,USB Controller,a:b1,b:b4,back:b10,leftshoulder:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00000701000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000341a00002308000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000666600000188000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000006b1400000203000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000790000000a00000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000b404000081c6000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000b50700001503000000000000,USB Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000bd12000012d0000000000000,USB Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ff1100004133000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000882800000305000000000000,V5 Game Pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,x:b2,y:b3,platform:Windows,
|
||||
03000000790000001a18000000000000,Venom PS4 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000001b18000000000000,Venom PS4 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000702000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,
|
||||
03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000007e0500003003000000000000,Wii U Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
0300000032150000030a000000000000,Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
0300000032150000140a000000000000,Wolverine,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000002e160000efbe000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700001647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700002045000000000000,Xbox 360 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700002644000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a5,start:b8,x:b2,y:b3,platform:Windows,
|
||||
03000000380700002647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000003807000026b7000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700003647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a7,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400001907000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400009102000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ad1b000000fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ad1b000001fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ad1b000016f0000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000ad1b00008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c62400000053000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c6240000fdfa000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700002847000000000000,Xbox 360 Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000a102000000000000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,
|
||||
03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000380700008645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400000202000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000ff02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e0000a802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e0000c802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c62400003a54000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000450c00002043000000000000,Xeox SL6556BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00000300000000000000,XGear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000e0ff00000201000000000000,Xiaomi Black Shark (L),back:b0,dpdown:b11,dpleft:b9,dpright:b10,dpup:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,platform:Windows,
|
||||
03000000172700004431000000000000,Xiaomi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000172700003350000000000000,Xiaomi XMGP01YM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000002c3600000100000000000000,Yawman Arrow,+rightx:h0.2,+righty:h0.4,-rightx:h0.8,-righty:h0.1,a:b4,b:b5,back:b6,dpdown:b15,dpleft:b14,dpright:b16,dpup:b13,leftshoulder:b10,leftstick:b0,lefttrigger:-a4,leftx:a0,lefty:a1,paddle1:b11,paddle2:b12,rightshoulder:b8,rightstick:b9,righttrigger:+a4,start:b3,x:b1,y:b2,platform:Windows,
|
||||
03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000073500000400000000000000,Zenaim Arcade Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000120c00000500000000000000,Zeroplus Adapter,a:b2,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000120c0000101e000000000000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
+11
-23
@@ -12,6 +12,9 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:generate go run gen.go
|
||||
//go:generate gofmt -s -w .
|
||||
|
||||
package gamepaddb
|
||||
|
||||
import (
|
||||
@@ -37,35 +40,20 @@ const (
|
||||
)
|
||||
|
||||
func currentPlatform() platform {
|
||||
if runtime.GOOS == "windows" {
|
||||
switch runtime.GOOS {
|
||||
case "windows":
|
||||
return platformWindows
|
||||
}
|
||||
|
||||
if runtime.GOOS == "aix" ||
|
||||
runtime.GOOS == "dragonfly" ||
|
||||
runtime.GOOS == "freebsd" ||
|
||||
runtime.GOOS == "hurd" ||
|
||||
runtime.GOOS == "illumos" ||
|
||||
runtime.GOOS == "linux" ||
|
||||
runtime.GOOS == "netbsd" ||
|
||||
runtime.GOOS == "openbsd" ||
|
||||
runtime.GOOS == "solaris" {
|
||||
case "aix", "dragonfly", "freebsd", "hurd", "illumos", "linux", "netbsd", "openbsd", "solaris":
|
||||
return platformUnix
|
||||
}
|
||||
|
||||
if runtime.GOOS == "android" {
|
||||
case "android":
|
||||
return platformAndroid
|
||||
}
|
||||
|
||||
if runtime.GOOS == "ios" {
|
||||
case "ios":
|
||||
return platformIOS
|
||||
}
|
||||
|
||||
if runtime.GOOS == "darwin" {
|
||||
case "darwin":
|
||||
return platformMacOS
|
||||
default:
|
||||
return platformUnknown
|
||||
}
|
||||
|
||||
return platformUnknown
|
||||
}
|
||||
|
||||
type mappingType int
|
||||
|
||||
+13
-11
@@ -4,7 +4,7 @@
|
||||
|
||||
package glfw
|
||||
|
||||
// #include "internal_unix.h"
|
||||
// #include <pthread.h>
|
||||
import "C"
|
||||
|
||||
import (
|
||||
@@ -18,16 +18,18 @@ type mach_timebase_info_data_t struct {
|
||||
denom uint32
|
||||
}
|
||||
|
||||
var mach_absolute_time func() uint64
|
||||
var mach_timebase_info func(*mach_timebase_info_data_t)
|
||||
var pthread_key_create func(key *C.pthread_key_t, destructor uintptr) int32
|
||||
var pthread_key_delete func(key C.pthread_key_t) int32
|
||||
var pthread_getspecific func(key C.pthread_key_t) uintptr
|
||||
var pthread_setspecific func(key C.pthread_key_t, value uintptr) int32
|
||||
var pthread_mutex_init func(mutex *C.pthread_mutex_t, attr *C.pthread_mutexattr_t) int32
|
||||
var pthread_mutex_destroy func(mutex *C.pthread_mutex_t) int32
|
||||
var pthread_mutex_lock func(mutex *C.pthread_mutex_t) int32
|
||||
var pthread_mutex_unlock func(mutex *C.pthread_mutex_t) int32
|
||||
var (
|
||||
mach_absolute_time func() uint64
|
||||
mach_timebase_info func(*mach_timebase_info_data_t)
|
||||
pthread_key_create func(key *C.pthread_key_t, destructor uintptr) int32
|
||||
pthread_key_delete func(key C.pthread_key_t) int32
|
||||
pthread_getspecific func(key C.pthread_key_t) uintptr
|
||||
pthread_setspecific func(key C.pthread_key_t, value uintptr) int32
|
||||
pthread_mutex_init func(mutex *C.pthread_mutex_t, attr *C.pthread_mutexattr_t) int32
|
||||
pthread_mutex_destroy func(mutex *C.pthread_mutex_t) int32
|
||||
pthread_mutex_lock func(mutex *C.pthread_mutex_t) int32
|
||||
pthread_mutex_unlock func(mutex *C.pthread_mutex_t) int32
|
||||
)
|
||||
|
||||
// TODO: replace with Go error handling
|
||||
var _glfwInputError func(code int32, format *C.char)
|
||||
|
||||
+40
@@ -100,6 +100,7 @@ const (
|
||||
_MAPVK_VSC_TO_VK = 1
|
||||
_MONITOR_DEFAULTTONEAREST = 0x00000002
|
||||
_MOUSE_MOVE_ABSOLUTE = 0x01
|
||||
_MOUSE_VIRTUAL_DESKTOP = 0x02
|
||||
_MSGFLT_ALLOW = 1
|
||||
_OCR_CROSS = 32515
|
||||
_OCR_HAND = 32649
|
||||
@@ -121,6 +122,7 @@ const (
|
||||
_PFD_SUPPORT_OPENGL = 0x00000020
|
||||
_PFD_TYPE_RGBA = 0
|
||||
_QS_ALLEVENTS = _QS_INPUT | _QS_POSTMESSAGE | _QS_TIMER | _QS_PAINT | _QS_HOTKEY
|
||||
_QS_ALLINPUT = _QS_INPUT | _QS_POSTMESSAGE | _QS_TIMER | _QS_PAINT | _QS_HOTKEY | _QS_SENDMESSAGE
|
||||
_QS_HOTKEY = 0x0080
|
||||
_QS_INPUT = _QS_MOUSE | _QS_KEY | _QS_RAWINPUT
|
||||
_QS_KEY = 0x0001
|
||||
@@ -130,6 +132,7 @@ const (
|
||||
_QS_PAINT = 0x0020
|
||||
_QS_POSTMESSAGE = 0x0008
|
||||
_QS_RAWINPUT = 0x0400
|
||||
_QS_SENDMESSAGE = 0x0040
|
||||
_QS_TIMER = 0x0010
|
||||
_RID_INPUT = 0x10000003
|
||||
_RIDEV_REMOVE = 0x00000001
|
||||
@@ -139,11 +142,18 @@ const (
|
||||
_SIZE_MAXIMIZED = 2
|
||||
_SIZE_MINIMIZED = 1
|
||||
_SIZE_RESTORED = 0
|
||||
_SM_CXCURSOR = 13
|
||||
_SM_CXICON = 11
|
||||
_SM_CXSCREEN = 0
|
||||
_SM_CXSMICON = 49
|
||||
_SM_CYCAPTION = 4
|
||||
_SM_CYCURSOR = 14
|
||||
_SM_CYICON = 12
|
||||
_SM_CYSCREEN = 1
|
||||
_SM_CYSMICON = 50
|
||||
_SM_CXVIRTUALSCREEN = 78
|
||||
_SM_CYVIRTUALSCREEN = 79
|
||||
_SM_REMOTESESSION = 0x1000
|
||||
_SPI_GETFOREGROUNDLOCKTIMEOUT = 0x2000
|
||||
_SPI_GETMOUSETRAILS = 94
|
||||
_SPI_SETFOREGROUNDLOCKTIMEOUT = 0x2001
|
||||
@@ -753,9 +763,11 @@ var (
|
||||
procChangeWindowMessageFilterEx = user32.NewProc("ChangeWindowMessageFilterEx")
|
||||
procClientToScreen = user32.NewProc("ClientToScreen")
|
||||
procClipCursor = user32.NewProc("ClipCursor")
|
||||
procCreateCursor = user32.NewProc("CreateCursor")
|
||||
procCreateIconIndirect = user32.NewProc("CreateIconIndirect")
|
||||
procCreateWindowExW = user32.NewProc("CreateWindowExW")
|
||||
procDefWindowProcW = user32.NewProc("DefWindowProcW")
|
||||
procDestroyCursor = user32.NewProc("DestroyCursor")
|
||||
procDestroyIcon = user32.NewProc("DestroyIcon")
|
||||
procDestroyWindow = user32.NewProc("DestroyWindow")
|
||||
procDispatchMessageW = user32.NewProc("DispatchMessageW")
|
||||
@@ -913,6 +925,26 @@ func _ClipCursor(lpRect *_RECT) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func _CreateCursor(hInst _HINSTANCE, xHotSpot int32, yHotSpot int32, nWidth int32, nHeight int32, pvANDPlane, pvXORPlane []byte) (_HCURSOR, error) {
|
||||
var andPlane *byte
|
||||
if len(pvANDPlane) > 0 {
|
||||
andPlane = &pvANDPlane[0]
|
||||
}
|
||||
var xorPlane *byte
|
||||
if len(pvXORPlane) > 0 {
|
||||
xorPlane = &pvXORPlane[0]
|
||||
}
|
||||
|
||||
r, _, e := procCreateCursor.Call(uintptr(hInst), uintptr(xHotSpot), uintptr(yHotSpot), uintptr(nWidth), uintptr(nHeight), uintptr(unsafe.Pointer(andPlane)), uintptr(unsafe.Pointer(xorPlane)))
|
||||
runtime.KeepAlive(pvANDPlane)
|
||||
runtime.KeepAlive(pvXORPlane)
|
||||
|
||||
if _HCURSOR(r) == 0 && !errors.Is(e, windows.ERROR_SUCCESS) {
|
||||
return 0, fmt.Errorf("glfw: CreateCursor failed: %w", e)
|
||||
}
|
||||
return _HCURSOR(r), nil
|
||||
}
|
||||
|
||||
func _CreateBitmap(nWidth int32, nHeight int32, nPlanes uint32, nBitCount uint32, lpBits unsafe.Pointer) (_HBITMAP, error) {
|
||||
r, _, e := procCreateBitmap.Call(uintptr(nWidth), uintptr(nHeight), uintptr(nPlanes), uintptr(nBitCount), uintptr(lpBits))
|
||||
if _HBITMAP(r) == 0 {
|
||||
@@ -984,6 +1016,14 @@ func _DefWindowProcW(hWnd windows.HWND, uMsg uint32, wParam _WPARAM, lParam _LPA
|
||||
return _LRESULT(r)
|
||||
}
|
||||
|
||||
func _DestroyCursor(hCursor _HCURSOR) error {
|
||||
r, _, e := procDestroyCursor.Call(uintptr(hCursor))
|
||||
if int32(r) == 0 && !errors.Is(e, windows.ERROR_SUCCESS) {
|
||||
return fmt.Errorf("glfw: DestroyCursor failed: %w", e)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func _DestroyIcon(hIcon _HICON) error {
|
||||
r, _, e := procDestroyIcon.Call(uintptr(hIcon))
|
||||
if int32(r) == 0 && !errors.Is(e, windows.ERROR_SUCCESS) {
|
||||
|
||||
-2
@@ -6,8 +6,6 @@
|
||||
|
||||
package glfw
|
||||
|
||||
import "C"
|
||||
|
||||
// #cgo pkg-config: x11 xau xcb xdmcp
|
||||
// #cgo CFLAGS: -D_GLFW_HAS_DLOPEN -D_GLFW_X11 -D_GLFW_HAS_GLXGETPROCADDRESSARB
|
||||
// #cgo LDFLAGS: -lm
|
||||
|
||||
+5
-19
@@ -227,7 +227,7 @@ static void createKeyTables(void)
|
||||
_glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
|
||||
_glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
|
||||
_glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
|
||||
_glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
|
||||
_glfw.ns.keycodes[0x69] = GLFW_KEY_PRINT_SCREEN;
|
||||
_glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
|
||||
_glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
|
||||
_glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
|
||||
@@ -420,7 +420,6 @@ static GLFWbool initializeTIS(void)
|
||||
|
||||
- (void)applicationDidFinishLaunching:(NSNotification *)notification
|
||||
{
|
||||
_glfw.ns.finishedLaunching = GLFW_TRUE;
|
||||
_glfwPlatformPostEmptyEvent();
|
||||
|
||||
// In case we are unbundled, make us a proper UI application
|
||||
@@ -455,9 +454,6 @@ int _glfwPlatformInit(void)
|
||||
toTarget:_glfw.ns.helper
|
||||
withObject:nil];
|
||||
|
||||
if (NSApp)
|
||||
_glfw.ns.finishedLaunching = GLFW_TRUE;
|
||||
|
||||
[NSApplication sharedApplication];
|
||||
|
||||
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
|
||||
@@ -485,10 +481,6 @@ int _glfwPlatformInit(void)
|
||||
if (_glfw.hints.init.ns.chdir)
|
||||
changeToResourcesDirectory();
|
||||
|
||||
// Press and Hold prevents some keys from emitting repeated characters
|
||||
NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
|
||||
[[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
|
||||
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
addObserver:_glfw.ns.helper
|
||||
selector:@selector(selectedKeyboardInputSourceChanged:)
|
||||
@@ -509,6 +501,10 @@ int _glfwPlatformInit(void)
|
||||
_glfwInitTimerNS();
|
||||
|
||||
_glfwPollMonitorsNS();
|
||||
|
||||
if (![[NSRunningApplication currentApplication] isFinishedLaunching])
|
||||
[NSApp run];
|
||||
|
||||
return GLFW_TRUE;
|
||||
|
||||
} // autoreleasepool
|
||||
@@ -561,13 +557,3 @@ void _glfwPlatformTerminate(void)
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
|
||||
#if defined(_GLFW_BUILD_DLL)
|
||||
" dynamic"
|
||||
#endif
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
-1
@@ -109,7 +109,6 @@ typedef struct _GLFWlibraryNS
|
||||
{
|
||||
CGEventSourceRef eventSource;
|
||||
id delegate;
|
||||
GLFWbool finishedLaunching;
|
||||
GLFWbool cursorHidden;
|
||||
TISInputSourceRef inputSource;
|
||||
id unicodeData;
|
||||
|
||||
+13
-22
@@ -285,10 +285,15 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
|
||||
- (void)windowDidChangeOcclusionState:(NSNotification* )notification
|
||||
{
|
||||
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
|
||||
window->ns.occluded = GLFW_FALSE;
|
||||
else
|
||||
window->ns.occluded = GLFW_TRUE;
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090
|
||||
if ([window->ns.object respondsToSelector:@selector(occlusionState)])
|
||||
{
|
||||
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
|
||||
window->ns.occluded = GLFW_FALSE;
|
||||
else
|
||||
window->ns.occluded = GLFW_TRUE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@end
|
||||
@@ -878,9 +883,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (!_glfw.ns.finishedLaunching)
|
||||
[NSApp run];
|
||||
|
||||
if (!createNativeWindow(window, wndconfig, fbconfig))
|
||||
return GLFW_FALSE;
|
||||
|
||||
@@ -1239,7 +1241,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
|
||||
if (window->monitor)
|
||||
{
|
||||
styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
|
||||
styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable);
|
||||
styleMask |= NSWindowStyleMaskBorderless;
|
||||
}
|
||||
else
|
||||
@@ -1472,9 +1474,6 @@ void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (!_glfw.ns.finishedLaunching)
|
||||
[NSApp run];
|
||||
|
||||
for (;;)
|
||||
{
|
||||
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
|
||||
@@ -1494,9 +1493,6 @@ void _glfwPlatformWaitEvents(void)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (!_glfw.ns.finishedLaunching)
|
||||
[NSApp run];
|
||||
|
||||
// I wanted to pass NO to dequeue:, and rely on PollEvents to
|
||||
// dequeue and send. For reasons not at all clear to me, passing
|
||||
// NO to dequeue: causes this method never to return.
|
||||
@@ -1515,9 +1511,6 @@ void _glfwPlatformWaitEventsTimeout(double timeout)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (!_glfw.ns.finishedLaunching)
|
||||
[NSApp run];
|
||||
|
||||
NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
|
||||
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
|
||||
untilDate:date
|
||||
@@ -1535,9 +1528,6 @@ void _glfwPlatformPostEmptyEvent(void)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (!_glfw.ns.finishedLaunching)
|
||||
[NSApp run];
|
||||
|
||||
NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
|
||||
location:NSMakePoint(0, 0)
|
||||
modifierFlags:0
|
||||
@@ -1616,14 +1606,15 @@ const char* _glfwPlatformGetScancodeName(int scancode)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (scancode < 0 || scancode > 0xff ||
|
||||
_glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
|
||||
if (scancode < 0 || scancode > 0xff)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const int key = _glfw.ns.keycodes[scancode];
|
||||
if (key == GLFW_KEY_UNKNOWN)
|
||||
return NULL;
|
||||
|
||||
UInt32 deadKeyState = 0;
|
||||
UniChar characters[4];
|
||||
|
||||
+37
-44
@@ -26,16 +26,6 @@
|
||||
//
|
||||
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
{
|
||||
if (ctxconfig->share)
|
||||
{
|
||||
if (ctxconfig->client == GLFW_NO_API ||
|
||||
ctxconfig->share->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
|
||||
ctxconfig->source != GLFW_EGL_CONTEXT_API &&
|
||||
ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
|
||||
@@ -56,6 +46,23 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->share)
|
||||
{
|
||||
if (ctxconfig->client == GLFW_NO_API ||
|
||||
ctxconfig->share->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->source != ctxconfig->share->context.source)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Context creation APIs do not match between contexts");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
|
||||
@@ -319,7 +326,6 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig)
|
||||
{
|
||||
int i;
|
||||
_GLFWwindow* previous;
|
||||
const char* version;
|
||||
const char* prefixes[] =
|
||||
{
|
||||
@@ -332,7 +338,8 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
window->context.source = ctxconfig->source;
|
||||
window->context.client = GLFW_OPENGL_API;
|
||||
|
||||
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
// In Ebitengine, only one window is created.
|
||||
// Always assume that the current context is not set.
|
||||
glfwMakeContextCurrent((GLFWwindow*) window);
|
||||
|
||||
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
|
||||
@@ -342,7 +349,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
if (!window->context.GetIntegerv || !window->context.GetString)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
glfwMakeContextCurrent(NULL);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@@ -360,7 +367,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
"OpenGL ES version string retrieval is broken");
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
glfwMakeContextCurrent(NULL);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@@ -392,7 +399,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
"No version found in OpenGL ES version string");
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
glfwMakeContextCurrent(NULL);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@@ -422,7 +429,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
window->context.major, window->context.minor);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
glfwMakeContextCurrent(NULL);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@@ -438,7 +445,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Entry point retrieval is broken");
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
glfwMakeContextCurrent(NULL);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
@@ -456,7 +463,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
|
||||
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
|
||||
window->context.debug = GLFW_TRUE;
|
||||
else if (glfwExtensionSupported("GL_ARB_debug_output") &&
|
||||
else if (glfwExtensionSupported((GLFWwindow*) window, "GL_ARB_debug_output") &&
|
||||
ctxconfig->debug)
|
||||
{
|
||||
// HACK: This is a workaround for older drivers (pre KHR_debug)
|
||||
@@ -480,7 +487,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
|
||||
else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
|
||||
window->context.profile = GLFW_OPENGL_CORE_PROFILE;
|
||||
else if (glfwExtensionSupported("GL_ARB_compatibility"))
|
||||
else if (glfwExtensionSupported((GLFWwindow*) window, "GL_ARB_compatibility"))
|
||||
{
|
||||
// HACK: This is a workaround for the compatibility profile bit
|
||||
// not being set in the context flags if an OpenGL 3.2+
|
||||
@@ -491,7 +498,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
}
|
||||
|
||||
// Read back robustness strategy
|
||||
if (glfwExtensionSupported("GL_ARB_robustness"))
|
||||
if (glfwExtensionSupported((GLFWwindow*) window, "GL_ARB_robustness"))
|
||||
{
|
||||
// NOTE: We avoid using the context flags for detection, as they are
|
||||
// only present from 3.0 while the extension applies from 1.1
|
||||
@@ -509,7 +516,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
else
|
||||
{
|
||||
// Read back robustness strategy
|
||||
if (glfwExtensionSupported("GL_EXT_robustness"))
|
||||
if (glfwExtensionSupported((GLFWwindow*) window, "GL_EXT_robustness"))
|
||||
{
|
||||
// NOTE: The values of these constants match those of the OpenGL ARB
|
||||
// one, so we can reuse them here
|
||||
@@ -525,7 +532,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
}
|
||||
}
|
||||
|
||||
if (glfwExtensionSupported("GL_KHR_context_flush_control"))
|
||||
if (glfwExtensionSupported((GLFWwindow*) window, "GL_KHR_context_flush_control"))
|
||||
{
|
||||
GLint behavior;
|
||||
window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
|
||||
@@ -547,7 +554,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
window->context.swapBuffers(window);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
glfwMakeContextCurrent(NULL);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
@@ -633,38 +640,24 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
|
||||
window->context.swapBuffers(window);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSwapInterval(int interval)
|
||||
GLFWAPI void glfwSwapInterval(GLFWwindow* handle, int interval)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
|
||||
"Cannot set swap interval without a current OpenGL or OpenGL ES context");
|
||||
return;
|
||||
}
|
||||
|
||||
window->context.swapInterval(interval);
|
||||
window->context.swapInterval(window, interval);
|
||||
}
|
||||
|
||||
GLFWAPI int glfwExtensionSupported(const char* extension)
|
||||
GLFWAPI int glfwExtensionSupported(GLFWwindow* handle, const char* extension)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
assert(extension != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
||||
|
||||
window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
|
||||
"Cannot query extension without a current OpenGL or OpenGL ES context");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (*extension == '\0')
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string");
|
||||
|
||||
+4
-4
@@ -73,8 +73,8 @@ func (w *Window) SwapBuffers() error {
|
||||
//
|
||||
// Some GPU drivers do not honor the requested swap interval, either because of
|
||||
// user settings that override the request or due to bugs in the driver.
|
||||
func SwapInterval(interval int) error {
|
||||
C.glfwSwapInterval(C.int(interval))
|
||||
func (w *Window) SwapInterval(interval int) error {
|
||||
C.glfwSwapInterval(w.data, C.int(interval))
|
||||
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -89,10 +89,10 @@ func SwapInterval(interval int) error {
|
||||
// recommended that you cache its results if it's going to be used frequently.
|
||||
// The extension strings will not change during the lifetime of a context, so
|
||||
// there is no danger in doing this.
|
||||
func ExtensionSupported(extension string) (bool, error) {
|
||||
func (w *Window) ExtensionSupported(extension string) (bool, error) {
|
||||
e := C.CString(extension)
|
||||
defer C.free(unsafe.Pointer(e))
|
||||
ret := C.glfwExtensionSupported(e) != 0
|
||||
ret := C.glfwExtensionSupported(w.data, e) != 0
|
||||
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
+26
-45
@@ -17,12 +17,6 @@ import (
|
||||
)
|
||||
|
||||
func checkValidContextConfig(ctxconfig *ctxconfig) error {
|
||||
if ctxconfig.share != nil {
|
||||
if ctxconfig.client == NoAPI || ctxconfig.share.context.client == NoAPI {
|
||||
return NoWindowContext
|
||||
}
|
||||
}
|
||||
|
||||
if ctxconfig.source != NativeContextAPI &&
|
||||
ctxconfig.source != EGLContextAPI &&
|
||||
ctxconfig.source != OSMesaContextAPI {
|
||||
@@ -35,6 +29,15 @@ func checkValidContextConfig(ctxconfig *ctxconfig) error {
|
||||
return fmt.Errorf("glfw: invalid client API 0x%08X: %w", ctxconfig.client, InvalidEnum)
|
||||
}
|
||||
|
||||
if ctxconfig.share != nil {
|
||||
if ctxconfig.client == NoAPI || ctxconfig.share.context.client == NoAPI {
|
||||
return NoWindowContext
|
||||
}
|
||||
if ctxconfig.source != ctxconfig.share.context.source {
|
||||
return fmt.Errorf("glfw: context creation APIs do not match between contexts: %w", InvalidEnum)
|
||||
}
|
||||
}
|
||||
|
||||
if ctxconfig.client == OpenGLAPI {
|
||||
if (ctxconfig.major < 1 || ctxconfig.minor < 0) ||
|
||||
(ctxconfig.major == 1 && ctxconfig.minor > 5) ||
|
||||
@@ -249,13 +252,10 @@ func (w *Window) refreshContextAttribs(ctxconfig *ctxconfig) (ferr error) {
|
||||
w.context.source = ctxconfig.source
|
||||
w.context.client = OpenGLAPI
|
||||
|
||||
p, err := _glfw.contextSlot.get()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
previous := (*Window)(unsafe.Pointer(p))
|
||||
// In Ebitengine, only one window is created.
|
||||
// Always assume that the current context is not set.
|
||||
defer func() {
|
||||
err := previous.MakeContextCurrent()
|
||||
err := (*Window)(nil).MakeContextCurrent()
|
||||
if ferr == nil {
|
||||
ferr = err
|
||||
}
|
||||
@@ -342,7 +342,7 @@ func (w *Window) refreshContextAttribs(ctxconfig *ctxconfig) (ferr error) {
|
||||
if flags&GL_CONTEXT_FLAG_DEBUG_BIT != 0 {
|
||||
w.context.debug = true
|
||||
} else {
|
||||
ok, err := ExtensionSupported("GL_ARB_debug_output")
|
||||
ok, err := w.ExtensionSupported("GL_ARB_debug_output")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -369,7 +369,7 @@ func (w *Window) refreshContextAttribs(ctxconfig *ctxconfig) (ferr error) {
|
||||
} else if mask&GL_CONTEXT_CORE_PROFILE_BIT != 0 {
|
||||
w.context.profile = OpenGLCoreProfile
|
||||
} else {
|
||||
ok, err := ExtensionSupported("GL_ARB_compatibility")
|
||||
ok, err := w.ExtensionSupported("GL_ARB_compatibility")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -384,7 +384,7 @@ func (w *Window) refreshContextAttribs(ctxconfig *ctxconfig) (ferr error) {
|
||||
}
|
||||
|
||||
// Read back robustness strategy
|
||||
ok, err := ExtensionSupported("GL_ARB_robustness")
|
||||
ok, err := w.ExtensionSupported("GL_ARB_robustness")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -403,7 +403,7 @@ func (w *Window) refreshContextAttribs(ctxconfig *ctxconfig) (ferr error) {
|
||||
}
|
||||
} else {
|
||||
// Read back robustness strategy
|
||||
ok, err := ExtensionSupported("GL_EXT_robustness")
|
||||
ok, err := w.ExtensionSupported("GL_EXT_robustness")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -422,7 +422,7 @@ func (w *Window) refreshContextAttribs(ctxconfig *ctxconfig) (ferr error) {
|
||||
}
|
||||
}
|
||||
|
||||
ok, err := ExtensionSupported("GL_KHR_context_flush_control")
|
||||
ok, err := w.ExtensionSupported("GL_KHR_context_flush_control")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -508,27 +508,18 @@ func (w *Window) SwapBuffers() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func SwapInterval(interval int) error {
|
||||
func (w *Window) SwapInterval(interval int) error {
|
||||
if !_glfw.initialized {
|
||||
return NotInitialized
|
||||
}
|
||||
|
||||
ptr, err := _glfw.contextSlot.get()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
window := (*Window)(unsafe.Pointer(ptr))
|
||||
if window == nil {
|
||||
return fmt.Errorf("glfw: cannot set swap interval without a current OpenGL or OpenGL ES context %w", NoCurrentContext)
|
||||
}
|
||||
|
||||
if err := window.context.swapInterval(interval); err != nil {
|
||||
if err := w.context.swapInterval(w, interval); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func ExtensionSupported(extension string) (bool, error) {
|
||||
func (w *Window) ExtensionSupported(extension string) (bool, error) {
|
||||
const (
|
||||
GL_EXTENSIONS = 0x1F03
|
||||
GL_NUM_EXTENSIONS = 0x821D
|
||||
@@ -538,23 +529,14 @@ func ExtensionSupported(extension string) (bool, error) {
|
||||
return false, NotInitialized
|
||||
}
|
||||
|
||||
ptr, err := _glfw.contextSlot.get()
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
window := (*Window)(unsafe.Pointer(ptr))
|
||||
if window == nil {
|
||||
return false, fmt.Errorf("glfw: cannot query extension without a current OpenGL or OpenGL ES context %w", NoCurrentContext)
|
||||
}
|
||||
|
||||
if window.context.major >= 3 {
|
||||
if w.context.major >= 3 {
|
||||
// Check if extension is in the modern OpenGL extensions string list
|
||||
|
||||
glGetIntegerv := window.context.getProcAddress("glGetIntegerv")
|
||||
glGetIntegerv := w.context.getProcAddress("glGetIntegerv")
|
||||
var count int32
|
||||
_, _, _ = purego.SyscallN(glGetIntegerv, GL_NUM_EXTENSIONS, uintptr(unsafe.Pointer(&count)))
|
||||
|
||||
glGetStringi := window.context.getProcAddress("glGetStringi")
|
||||
glGetStringi := w.context.getProcAddress("glGetStringi")
|
||||
for i := 0; i < int(count); i++ {
|
||||
r, _, _ := purego.SyscallN(glGetStringi, GL_EXTENSIONS, uintptr(i))
|
||||
if r == 0 {
|
||||
@@ -569,7 +551,7 @@ func ExtensionSupported(extension string) (bool, error) {
|
||||
} else {
|
||||
// Check if extension is in the old style OpenGL extensions string
|
||||
|
||||
glGetString := window.context.getProcAddress("glGetString")
|
||||
glGetString := w.context.getProcAddress("glGetString")
|
||||
r, _, _ := purego.SyscallN(glGetString, GL_EXTENSIONS)
|
||||
if r == 0 {
|
||||
return false, fmt.Errorf("glfw: extension string retrieval is broken: %w", PlatformError)
|
||||
@@ -584,7 +566,7 @@ func ExtensionSupported(extension string) (bool, error) {
|
||||
}
|
||||
|
||||
// Check if extension is in the platform-specific string
|
||||
return window.context.extensionSupported(extension), nil
|
||||
return w.context.extensionSupported(extension), nil
|
||||
}
|
||||
|
||||
// bytePtrToString takes a pointer to a sequence of text and returns the corresponding string.
|
||||
@@ -605,6 +587,5 @@ func bytePtrToString(p *byte) string {
|
||||
ptr = unsafe.Add(ptr, 1)
|
||||
}
|
||||
|
||||
// unsafe.String(p, n) is available as of Go 1.20.
|
||||
return string(unsafe.Slice(p, n))
|
||||
return unsafe.String(p, n)
|
||||
}
|
||||
|
||||
+63
-39
@@ -66,13 +66,30 @@ static int getEGLConfigAttrib(EGLConfig config, int attrib)
|
||||
// Return the EGLConfig most closely matching the specified hints
|
||||
//
|
||||
static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* desired,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
EGLConfig* result)
|
||||
{
|
||||
EGLConfig* nativeConfigs;
|
||||
_GLFWfbconfig* usableConfigs;
|
||||
const _GLFWfbconfig* closest;
|
||||
int i, nativeCount, usableCount;
|
||||
int i, nativeCount, usableCount, apiBit;
|
||||
GLFWbool wrongApiAvailable = GLFW_FALSE;
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
if (ctxconfig->major == 1)
|
||||
apiBit = EGL_OPENGL_ES_BIT;
|
||||
else
|
||||
apiBit = EGL_OPENGL_ES2_BIT;
|
||||
}
|
||||
else
|
||||
apiBit = EGL_OPENGL_BIT;
|
||||
|
||||
if (fbconfig->stereo)
|
||||
{
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE, "EGL: Stereo rendering not supported");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
|
||||
if (!nativeCount)
|
||||
@@ -109,7 +126,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
|
||||
if (!vi.visualid)
|
||||
continue;
|
||||
|
||||
if (desired->transparent)
|
||||
if (fbconfig->transparent)
|
||||
{
|
||||
int count;
|
||||
XVisualInfo* vis =
|
||||
@@ -123,23 +140,10 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
|
||||
}
|
||||
#endif // _GLFW_X11
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & apiBit))
|
||||
{
|
||||
if (ctxconfig->major == 1)
|
||||
{
|
||||
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
|
||||
continue;
|
||||
wrongApiAvailable = GLFW_TRUE;
|
||||
continue;
|
||||
}
|
||||
|
||||
u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
|
||||
@@ -151,15 +155,44 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
|
||||
u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
|
||||
|
||||
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
|
||||
u->doublebuffer = desired->doublebuffer;
|
||||
u->doublebuffer = fbconfig->doublebuffer;
|
||||
|
||||
u->handle = (uintptr_t) n;
|
||||
usableCount++;
|
||||
}
|
||||
|
||||
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
|
||||
closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
|
||||
if (closest)
|
||||
*result = (EGLConfig) closest->handle;
|
||||
else
|
||||
{
|
||||
if (wrongApiAvailable)
|
||||
{
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
if (ctxconfig->major == 1)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"EGL: Failed to find support for OpenGL ES 1.x");
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"EGL: Failed to find support for OpenGL ES 2 or later");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"EGL: Failed to find support for OpenGL");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"EGL: Failed to find a suitable EGLConfig");
|
||||
}
|
||||
}
|
||||
|
||||
free(nativeConfigs);
|
||||
free(usableConfigs);
|
||||
@@ -211,7 +244,7 @@ static void swapBuffersEGL(_GLFWwindow* window)
|
||||
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
|
||||
}
|
||||
|
||||
static void swapIntervalEGL(int interval)
|
||||
static void swapIntervalEGL(_GLFWwindow* window, int interval)
|
||||
{
|
||||
eglSwapInterval(_glfw.egl.display, interval);
|
||||
}
|
||||
@@ -231,6 +264,7 @@ static int extensionSupportedEGL(const char* extension)
|
||||
static GLFWglproc getProcAddressEGL(const char* procname)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
assert(window != NULL);
|
||||
|
||||
if (window->context.egl.client)
|
||||
{
|
||||
@@ -454,11 +488,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
share = ctxconfig->share->context.egl.handle;
|
||||
|
||||
if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
|
||||
{
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"EGL: Failed to find a suitable EGLConfig");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
@@ -515,18 +545,18 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
|
||||
}
|
||||
|
||||
if (ctxconfig->noerror)
|
||||
{
|
||||
if (_glfw.egl.KHR_create_context_no_error)
|
||||
setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
|
||||
}
|
||||
|
||||
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
|
||||
{
|
||||
setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
|
||||
setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
|
||||
}
|
||||
|
||||
if (ctxconfig->noerror)
|
||||
{
|
||||
if (_glfw.egl.KHR_create_context_no_error)
|
||||
setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
|
||||
}
|
||||
|
||||
if (mask)
|
||||
setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
|
||||
|
||||
@@ -578,9 +608,6 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
if (!fbconfig->doublebuffer)
|
||||
setAttrib(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
|
||||
|
||||
if (_glfw.egl.EXT_present_opaque)
|
||||
setAttrib(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
|
||||
|
||||
setAttrib(EGL_NONE, EGL_NONE);
|
||||
|
||||
window->context.egl.surface =
|
||||
@@ -640,6 +667,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
#elif defined(__OpenBSD__) || defined(__NetBSD__)
|
||||
"libGL.so",
|
||||
#else
|
||||
"libOpenGL.so.0",
|
||||
"libGL.so.1",
|
||||
#endif
|
||||
NULL
|
||||
@@ -702,11 +730,7 @@ GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
|
||||
const long vimask = VisualScreenMask | VisualIDMask;
|
||||
|
||||
if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
|
||||
{
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
|
||||
"EGL: Failed to find a suitable EGLConfig");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
eglGetConfigAttrib(_glfw.egl.display, native,
|
||||
EGL_NATIVE_VISUAL_ID, &visualID);
|
||||
|
||||
+1
@@ -11,6 +11,7 @@ package glfw
|
||||
//
|
||||
// void goErrorCB(int code, char* desc);
|
||||
//
|
||||
// #cgo noescape glfwSetErrorCallbackCB
|
||||
// static void glfwSetErrorCallbackCB() {
|
||||
// glfwSetErrorCallback((GLFWerrorfun)goErrorCB);
|
||||
// }
|
||||
|
||||
+53
-41
@@ -249,7 +249,7 @@ extern "C" {
|
||||
* release is made that does not contain any API changes.
|
||||
* @ingroup init
|
||||
*/
|
||||
#define GLFW_VERSION_REVISION 8
|
||||
#define GLFW_VERSION_REVISION 10
|
||||
/*! @} */
|
||||
|
||||
/*! @brief One.
|
||||
@@ -296,8 +296,12 @@ extern "C" {
|
||||
#define GLFW_REPEAT 2
|
||||
/*! @} */
|
||||
|
||||
/*! @defgroup keys Keyboard keys
|
||||
* @brief Keyboard key IDs.
|
||||
/*! @ingroup input
|
||||
*/
|
||||
#define GLFW_KEY_UNKNOWN -1
|
||||
|
||||
/*! @defgroup keys Keyboard key tokens
|
||||
* @brief Keyboard key tokens.
|
||||
*
|
||||
* See [key input](@ref input_key) for how these are used.
|
||||
*
|
||||
@@ -320,8 +324,6 @@ extern "C" {
|
||||
* @{
|
||||
*/
|
||||
|
||||
/* The unknown key */
|
||||
#define GLFW_KEY_UNKNOWN -1
|
||||
|
||||
/* Printable keys */
|
||||
#define GLFW_KEY_SPACE 32
|
||||
@@ -1590,6 +1592,14 @@ typedef struct GLFWimage
|
||||
* bundle, if present. This can be disabled with the @ref
|
||||
* GLFW_COCOA_CHDIR_RESOURCES init hint.
|
||||
*
|
||||
* @remark @macos This function will create the main menu and dock icon for the
|
||||
* application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to
|
||||
* contain a menu bar. Otherwise a minimal menu bar is created manually with
|
||||
* common commands like Hide, Quit and About. The About entry opens a minimal
|
||||
* about dialog with information from the application's bundle. The menu bar
|
||||
* and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
|
||||
* hint.
|
||||
*
|
||||
* @remark @x11 This function will set the `LC_CTYPE` category of the
|
||||
* application locale according to the current environment if that category is
|
||||
* still "C". This is because the "C" locale breaks Unicode text input.
|
||||
@@ -2410,8 +2420,8 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
|
||||
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref
|
||||
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @win32 Window creation will fail if the Microsoft GDI software
|
||||
* OpenGL implementation is the only one available.
|
||||
@@ -2437,13 +2447,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
|
||||
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
|
||||
* in the Mac Developer Library.
|
||||
*
|
||||
* @remark @macos The first time a window is created the menu bar is created.
|
||||
* If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
|
||||
* bar. Otherwise a minimal menu bar is created manually with common commands
|
||||
* like Hide, Quit and About. The About entry opens a minimal about dialog
|
||||
* with information from the application's bundle. Menu bar creation can be
|
||||
* disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
|
||||
*
|
||||
* @remark @macos On OS X 10.10 and later the window frame will not be rendered
|
||||
* at full resolution on Retina displays unless the
|
||||
* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
|
||||
@@ -3360,11 +3363,15 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
|
||||
* @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
||||
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark Calling @ref glfwGetWindowAttrib will always return the latest
|
||||
* value, even if that value is ignored by the current mode of the window.
|
||||
*
|
||||
* @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window
|
||||
* attribute is not supported. Setting this will emit @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_attribs
|
||||
@@ -4039,8 +4046,8 @@ GLFWAPI int glfwRawMouseMotionSupported(void);
|
||||
* @param[in] scancode The scancode of the key to query.
|
||||
* @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark The contents of the returned string may change when a keyboard
|
||||
* layout change event is received.
|
||||
@@ -4062,15 +4069,18 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode);
|
||||
*
|
||||
* This function returns the platform-specific scancode of the specified key.
|
||||
*
|
||||
* If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
|
||||
* method will return `-1`.
|
||||
* If the specified [key token](@ref keys) corresponds to a physical key not
|
||||
* supported on the current platform then this method will return `-1`.
|
||||
* Calling this function with anything other than a key token will return `-1`
|
||||
* and generate a @ref GLFW_INVALID_ENUM error.
|
||||
*
|
||||
* @param[in] key Any [named key](@ref keys).
|
||||
* @return The platform-specific scancode for the key, or `-1` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
* @param[in] key Any [key token](@ref keys).
|
||||
* @return The platform-specific scancode for the key, or `-1` if the key is
|
||||
* not supported on the current platform or an [error](@ref error_handling)
|
||||
* occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_INVALID_ENUM.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread.
|
||||
*
|
||||
@@ -4354,10 +4364,9 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
|
||||
* [character callback](@ref glfwSetCharCallback) instead.
|
||||
*
|
||||
* When a window loses input focus, it will generate synthetic key release
|
||||
* events for all pressed keys. You can tell these events from user-generated
|
||||
* events by the fact that the synthetic ones are generated after the focus
|
||||
* loss event has been processed, i.e. after the
|
||||
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
|
||||
* events for all pressed keys with associated key tokens. You can tell these
|
||||
* events from user-generated events by the fact that the synthetic ones are
|
||||
* generated after the focus loss event has been processed, i.e. after the
|
||||
*
|
||||
* The scancode of a key is specific to that platform or sometimes even to that
|
||||
* machine. Scancodes are intended to allow users to bind keys that don't have
|
||||
@@ -4708,12 +4717,15 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
|
||||
* thread.
|
||||
*
|
||||
* This function makes the OpenGL or OpenGL ES context of the specified window
|
||||
* current on the calling thread. A context must only be made current on
|
||||
* a single thread at a time and each thread can have only a single current
|
||||
* context at a time.
|
||||
* current on the calling thread. It can also detach the current context from
|
||||
* the calling thread without making a new one current by passing in `NULL`.
|
||||
*
|
||||
* When moving a context between threads, you must make it non-current on the
|
||||
* old thread before making it current on the new one.
|
||||
* A context must only be made current on a single thread at a time and each
|
||||
* thread can have only a single current context at a time. Making a context
|
||||
* current detaches any previously current context on the calling thread.
|
||||
*
|
||||
* When moving a context between threads, you must detach it (make it
|
||||
* non-current) on the old thread before making it current on the new one.
|
||||
*
|
||||
* By default, making a context non-current implicitly forces a pipeline flush.
|
||||
* On machines that support `GL_KHR_context_flush_control`, you can control
|
||||
@@ -4728,6 +4740,10 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
|
||||
* @param[in] window The window whose context to make current, or `NULL` to
|
||||
* detach the current context.
|
||||
*
|
||||
* @remarks If the previously current context was created via a different
|
||||
* context creation API than the one passed to this function, GLFW will still
|
||||
* detach the previous one from its API before making the new one current.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
@@ -4808,9 +4824,7 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
|
||||
* arrives a little bit late. You can check for these extensions with @ref
|
||||
* glfwExtensionSupported.
|
||||
*
|
||||
* A context must be current on the calling thread. Calling this function
|
||||
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
*
|
||||
* @param[in] window The window whose context to make current.
|
||||
* @param[in] interval The minimum number of screen updates to wait for
|
||||
* until the buffers are swapped by @ref glfwSwapBuffers.
|
||||
*
|
||||
@@ -4835,7 +4849,7 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI void glfwSwapInterval(int interval);
|
||||
GLFWAPI void glfwSwapInterval(GLFWwindow* window, int interval);
|
||||
|
||||
/*! @brief Returns whether the specified extension is available.
|
||||
*
|
||||
@@ -4844,14 +4858,12 @@ GLFWAPI void glfwSwapInterval(int interval);
|
||||
* OpenGL ES context. It searches both for client API extension and context
|
||||
* creation API extensions.
|
||||
*
|
||||
* A context must be current on the calling thread. Calling this function
|
||||
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
*
|
||||
* As this functions retrieves and searches one or more extension strings each
|
||||
* call, it is recommended that you cache its results if it is going to be used
|
||||
* frequently. The extension strings will not change during the lifetime of
|
||||
* a context, so there is no danger in doing this.
|
||||
*
|
||||
* @param[in] window The window whose context to make current.
|
||||
* @param[in] extension The ASCII encoded name of the extension.
|
||||
* @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
|
||||
* otherwise.
|
||||
@@ -4869,7 +4881,7 @@ GLFWAPI void glfwSwapInterval(int interval);
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
GLFWAPI int glfwExtensionSupported(const char* extension);
|
||||
GLFWAPI int glfwExtensionSupported(GLFWwindow* window, const char* extension);
|
||||
|
||||
/*! @brief Returns the address of the specified function for the current
|
||||
* context.
|
||||
|
||||
+3
-1
@@ -99,7 +99,9 @@ extern "C" {
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
#include <objc/objc.h>
|
||||
#endif
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#endif
|
||||
|
||||
-33
@@ -16,13 +16,6 @@ import (
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
// Version constants.
|
||||
const (
|
||||
VersionMajor = C.GLFW_VERSION_MAJOR // This is incremented when the API is changed in non-compatible ways.
|
||||
VersionMinor = C.GLFW_VERSION_MINOR // This is incremented when features are added to the API but it remains backward-compatible.
|
||||
VersionRevision = C.GLFW_VERSION_REVISION // This is incremented when a bug fix release is made that does not contain any API changes.
|
||||
)
|
||||
|
||||
// Init initializes the GLFW library. Before most GLFW functions can be used,
|
||||
// GLFW must be initialized, and before a program terminates GLFW should be
|
||||
// terminated in order to free any resources allocated during or after
|
||||
@@ -83,32 +76,6 @@ func InitHint(hint Hint, value int) {
|
||||
C.glfwInitHint(C.int(hint), C.int(value))
|
||||
}
|
||||
|
||||
// GetVersion retrieves the major, minor and revision numbers of the GLFW
|
||||
// library. It is intended for when you are using GLFW as a shared library and
|
||||
// want to ensure that you are using the minimum required version.
|
||||
//
|
||||
// This function may be called before Init.
|
||||
func GetVersion() (major, minor, revision int) {
|
||||
var (
|
||||
maj C.int
|
||||
min C.int
|
||||
rev C.int
|
||||
)
|
||||
|
||||
C.glfwGetVersion(&maj, &min, &rev)
|
||||
return int(maj), int(min), int(rev)
|
||||
}
|
||||
|
||||
// GetVersionString returns a static string generated at compile-time according
|
||||
// to which configuration macros were defined. This is intended for use when
|
||||
// submitting bug reports, to allow developers to see which code paths are
|
||||
// enabled in a binary.
|
||||
//
|
||||
// This function may be called before Init.
|
||||
func GetVersionString() string {
|
||||
return C.GoString(C.glfwGetVersionString())
|
||||
}
|
||||
|
||||
// GetClipboardString returns the contents of the system clipboard, if it
|
||||
// contains or is convertible to a UTF-8 encoded string.
|
||||
//
|
||||
|
||||
+4
-3
@@ -165,10 +165,8 @@ static void swapBuffersGLX(_GLFWwindow* window)
|
||||
glXSwapBuffers(_glfw.x11.display, window->context.glx.window);
|
||||
}
|
||||
|
||||
static void swapIntervalGLX(int interval)
|
||||
static void swapIntervalGLX(_GLFWwindow* window, int interval)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
|
||||
if (_glfw.glx.EXT_swap_control)
|
||||
{
|
||||
_glfw.glx.SwapIntervalEXT(_glfw.x11.display,
|
||||
@@ -204,7 +202,10 @@ static GLFWglproc getProcAddressGLX(const char* procname)
|
||||
else if (_glfw.glx.GetProcAddressARB)
|
||||
return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
|
||||
else
|
||||
{
|
||||
// NOTE: glvnd provides GLX 1.4, so this can only happen with libGL
|
||||
return _glfw_dlsym(_glfw.glx.handle, procname);
|
||||
}
|
||||
}
|
||||
|
||||
static void destroyContextGLX(_GLFWwindow* window)
|
||||
|
||||
-1
@@ -107,7 +107,6 @@ typedef struct _GLFWlibraryGLX
|
||||
int eventBase;
|
||||
int errorBase;
|
||||
|
||||
// dlopen handle for libGL.so.1
|
||||
void* handle;
|
||||
|
||||
// GLX 1.3 functions
|
||||
|
||||
-15
@@ -340,21 +340,6 @@ GLFWAPI void glfwInitHint(int hint, int value)
|
||||
"Invalid init hint 0x%08X", hint);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
|
||||
{
|
||||
if (major != NULL)
|
||||
*major = GLFW_VERSION_MAJOR;
|
||||
if (minor != NULL)
|
||||
*minor = GLFW_VERSION_MINOR;
|
||||
if (rev != NULL)
|
||||
*rev = GLFW_VERSION_REVISION;
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetVersionString(void)
|
||||
{
|
||||
return _glfwPlatformGetVersionString();
|
||||
}
|
||||
|
||||
GLFWAPI int glfwGetError(const char** description)
|
||||
{
|
||||
_GLFWerror* error;
|
||||
|
||||
+8
-2
@@ -280,6 +280,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
|
||||
|
||||
if (key != GLFW_KEY_UNKNOWN)
|
||||
{
|
||||
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (key != GLFW_KEY_KP_EQUAL &&
|
||||
(key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
|
||||
(key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
|
||||
@@ -295,12 +301,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
|
||||
|
||||
GLFWAPI int glfwGetKeyScancode(int key)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(-1);
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
||||
|
||||
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
|
||||
return GLFW_RELEASE;
|
||||
return -1;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetKeyScancode(key);
|
||||
|
||||
+8
@@ -19,34 +19,42 @@ package glfw
|
||||
// void goScrollCB(void* window, double xoff, double yoff);
|
||||
// void goDropCB(void* window, int count, char** names);
|
||||
//
|
||||
// #cgo noescape glfwSetKeyCallbackCB
|
||||
// static void glfwSetKeyCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetKeyCallback(window, (GLFWkeyfun)goKeyCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetCharCallbackCB
|
||||
// static void glfwSetCharCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetCharCallback(window, (GLFWcharfun)goCharCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetCharModsCallbackCB
|
||||
// static void glfwSetCharModsCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetCharModsCallback(window, (GLFWcharmodsfun)goCharModsCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetMouseButtonCallbackCB
|
||||
// static void glfwSetMouseButtonCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetMouseButtonCallback(window, (GLFWmousebuttonfun)goMouseButtonCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetCursorPosCallbackCB
|
||||
// static void glfwSetCursorPosCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetCursorPosCallback(window, (GLFWcursorposfun)goCursorPosCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetCursorEnterCallbackCB
|
||||
// static void glfwSetCursorEnterCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetCursorEnterCallback(window, (GLFWcursorenterfun)goCursorEnterCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetScrollCallbackCB
|
||||
// static void glfwSetScrollCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetScrollCallback(window, (GLFWscrollfun)goScrollCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetDropCallbackCB
|
||||
// static void glfwSetDropCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetDropCallback(window, (GLFWdropfun)goDropCB);
|
||||
// }
|
||||
|
||||
+3
@@ -246,6 +246,9 @@ func GetKeyName(key Key, scancode int) (string, error) {
|
||||
}
|
||||
|
||||
if key != KeyUnknown {
|
||||
if key < KeySpace || key > KeyLast {
|
||||
return "", fmt.Errorf("glfw: invalid key %d: %w", key, InvalidEnum)
|
||||
}
|
||||
if key != KeyKPEqual && (key < KeyKP0 || key > KeyKPAdd) && (key < KeyApostrophe || key > KeyWorld2) {
|
||||
return "", nil
|
||||
}
|
||||
|
||||
+1
-1
@@ -55,7 +55,7 @@ typedef struct _GLFWmutex _GLFWmutex;
|
||||
|
||||
typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);
|
||||
typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);
|
||||
typedef void (* _GLFWswapintervalfun)(int);
|
||||
typedef void (* _GLFWswapintervalfun)(_GLFWwindow*, int);
|
||||
typedef int (* _GLFWextensionsupportedfun)(const char*);
|
||||
typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
|
||||
typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
|
||||
|
||||
+1
-1
@@ -87,7 +87,7 @@ type context struct {
|
||||
// TODO: Put these functions in an interface type.
|
||||
makeCurrent func(*Window) error
|
||||
swapBuffers func(*Window) error
|
||||
swapInterval func(int) error
|
||||
swapInterval func(*Window, int) error
|
||||
extensionSupported func(string) bool
|
||||
getProcAddress func(string) uintptr
|
||||
destroy func(*Window) error
|
||||
|
||||
+9
@@ -11,22 +11,31 @@ package glfw
|
||||
//
|
||||
// void goMonitorCB(void* monitor, int event);
|
||||
//
|
||||
// #cgo noescape GetMonitorAtIndex
|
||||
// #cgo nocallback GetMonitorAtIndex
|
||||
// static GLFWmonitor *GetMonitorAtIndex(GLFWmonitor **monitors, int index) {
|
||||
// return monitors[index];
|
||||
// }
|
||||
//
|
||||
// #cgo noescape GetVidmodeAtIndex
|
||||
// #cgo nocallback GetVidmodeAtIndex
|
||||
// static GLFWvidmode GetVidmodeAtIndex(GLFWvidmode *vidmodes, int index) {
|
||||
// return vidmodes[index];
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetMonitorCallbackCB
|
||||
// static void glfwSetMonitorCallbackCB() {
|
||||
// glfwSetMonitorCallback((GLFWmonitorfun)goMonitorCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape GetGammaAtIndex
|
||||
// #cgo nocallback GetGammaAtIndex
|
||||
// static unsigned int GetGammaAtIndex(unsigned short *color, int i) {
|
||||
// return color[i];
|
||||
// }
|
||||
//
|
||||
// #cgo noescape SetGammaAtIndex
|
||||
// #cgo nocallback SetGammaAtIndex
|
||||
// static void SetGammaAtIndex(unsigned short *color, int i, unsigned short value) {
|
||||
// color[i] = value;
|
||||
// }
|
||||
|
||||
+5
@@ -12,9 +12,14 @@ package glfw
|
||||
|
||||
// workaround wrappers needed due to a cgo and/or LLVM bug.
|
||||
// See: https://github.com/go-gl/glfw/issues/136
|
||||
#cgo noescape workaround_glfwGetCocoaWindow
|
||||
#cgo nocallback workaround_glfwGetCocoaWindow
|
||||
static void *workaround_glfwGetCocoaWindow(GLFWwindow *w) {
|
||||
return (void *)glfwGetCocoaWindow(w);
|
||||
}
|
||||
|
||||
#cgo noescape workaround_glfwGetNSGLContext
|
||||
#cgo nocallback workaround_glfwGetNSGLContext
|
||||
static void *workaround_glfwGetNSGLContext(GLFWwindow *w) {
|
||||
return (void *)glfwGetNSGLContext(w);
|
||||
}
|
||||
|
||||
+4
-8
@@ -52,16 +52,12 @@ static void swapBuffersNSGL(_GLFWwindow* window)
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
static void swapIntervalNSGL(int interval)
|
||||
static void swapIntervalNSGL(_GLFWwindow* window, int interval)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
if (window)
|
||||
{
|
||||
[window->context.nsgl.object setValues:&interval
|
||||
forParameter:NSOpenGLContextParameterSwapInterval];
|
||||
}
|
||||
[window->context.nsgl.object setValues:&interval
|
||||
forParameter:NSOpenGLContextParameterSwapInterval];
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
@@ -138,7 +134,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"NSGL: OpenGL ES is not available on macOS");
|
||||
"NSGL: OpenGL ES is not available via NSGL");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
|
||||
+3
-4
@@ -5,13 +5,12 @@
|
||||
|
||||
//go:build darwin || freebsd || linux || netbsd || openbsd
|
||||
|
||||
#include "internal_unix.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "internal_unix.h"
|
||||
|
||||
|
||||
static void makeContextCurrentOSMesa(_GLFWwindow* window)
|
||||
{
|
||||
if (window)
|
||||
@@ -72,7 +71,7 @@ static void swapBuffersOSMesa(_GLFWwindow* window)
|
||||
// No double buffering on OSMesa
|
||||
}
|
||||
|
||||
static void swapIntervalOSMesa(int interval)
|
||||
static void swapIntervalOSMesa(_GLFWwindow* window, int interval)
|
||||
{
|
||||
// No swap interval on OSMesa
|
||||
}
|
||||
|
||||
+6
-3
@@ -19,8 +19,9 @@ func _glfwPlatformCreateTls(tls *C._GLFWtls) C.GLFWbool {
|
||||
panic("glfw: TLS must not be allocated")
|
||||
}
|
||||
if pthread_key_create(&tls.posix.key, 0) != 0 {
|
||||
_glfwInputError(int32(PlatformError),
|
||||
C.CString("POSIX: Failed to create context TLS"))
|
||||
errstr := C.CString("POSIX: Failed to create context TLS")
|
||||
defer C.free(unsafe.Pointer(errstr))
|
||||
_glfwInputError(int32(PlatformError), errstr)
|
||||
return False
|
||||
}
|
||||
tls.posix.allocated = True
|
||||
@@ -58,7 +59,9 @@ func _glfwPlatformCreateMutex(mutex *C._GLFWmutex) C.GLFWbool {
|
||||
panic("glfw: mutex must not be allocated")
|
||||
}
|
||||
if pthread_mutex_init(&mutex.posix.handle, nil) != 0 {
|
||||
_glfwInputError(int32(PlatformError), C.CString("POSIX: Failed to create mutex"))
|
||||
errstr := C.CString("POSIX: Failed to create mutex")
|
||||
defer C.free(unsafe.Pointer(errstr))
|
||||
_glfwInputError(int32(PlatformError), errstr)
|
||||
return False
|
||||
}
|
||||
mutex.posix.allocated = True
|
||||
|
||||
+16
-15
@@ -53,10 +53,23 @@ func (w *Window) choosePixelFormat(ctxconfig *ctxconfig, fbconfig_ *fbconfig) (i
|
||||
var nativeCount int32
|
||||
var attribs []int32
|
||||
|
||||
c, err := _DescribePixelFormat(w.context.platform.dc, 1, uint32(unsafe.Sizeof(_PIXELFORMATDESCRIPTOR{})), nil)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
nativeCount = c
|
||||
|
||||
if _glfw.platformContext.ARB_pixel_format {
|
||||
// NOTE: In a Parallels VM WGL_ARB_pixel_format returns fewer pixel formats than
|
||||
// DescribePixelFormat, violating the guarantees of the extension spec
|
||||
// HACK: Iterate through the minimum of both counts
|
||||
var attrib int32 = _WGL_NUMBER_PIXEL_FORMATS_ARB
|
||||
if err := wglGetPixelFormatAttribivARB(w.context.platform.dc, 1, 0, 1, &attrib, &nativeCount); err != nil {
|
||||
return 0, err
|
||||
var extensionCount int32
|
||||
if err := wglGetPixelFormatAttribivARB(w.context.platform.dc, 1, 0, 1, &attrib, &extensionCount); err != nil {
|
||||
return 0, fmt.Errorf("glfw: WGL: failed to retrieve pixel format attribute: %w", err)
|
||||
}
|
||||
if nativeCount > extensionCount {
|
||||
nativeCount = extensionCount
|
||||
}
|
||||
|
||||
attribs = append(attribs,
|
||||
@@ -96,12 +109,6 @@ func (w *Window) choosePixelFormat(ctxconfig *ctxconfig, fbconfig_ *fbconfig) (i
|
||||
attribs = append(attribs, _WGL_COLORSPACE_EXT)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
c, err := _DescribePixelFormat(w.context.platform.dc, 1, uint32(unsafe.Sizeof(_PIXELFORMATDESCRIPTOR{})), nil)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
nativeCount = c
|
||||
}
|
||||
|
||||
usableConfigs := make([]*fbconfig, 0, nativeCount)
|
||||
@@ -281,13 +288,7 @@ func swapBuffersWGL(window *Window) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func swapIntervalWGL(interval int) error {
|
||||
ptr, err := _glfw.contextSlot.get()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
window := (*Window)(unsafe.Pointer(ptr))
|
||||
|
||||
func swapIntervalWGL(window *Window, interval int) error {
|
||||
window.context.platform.interval = interval
|
||||
|
||||
if window.monitor == nil && winver.IsWindowsVistaOrGreater() {
|
||||
|
||||
+59
@@ -239,6 +239,55 @@ func createHelperWindow() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func createBlankCursor() error {
|
||||
// HACK: Create a transparent cursor as using the NULL cursor breaks
|
||||
// using SetCursorPos when connected over RDP
|
||||
cursorWidth, err := _GetSystemMetrics(_SM_CXCURSOR)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
cursorHeight, err := _GetSystemMetrics(_SM_CYCURSOR)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
andMask := make([]byte, cursorWidth*cursorHeight/8)
|
||||
for i := range andMask {
|
||||
andMask[i] = 0xff
|
||||
}
|
||||
xorMask := make([]byte, cursorWidth*cursorHeight/8)
|
||||
|
||||
// Cursor creation might fail, but that's fine as we get NULL in that case,
|
||||
// which serves as an acceptable fallback blank cursor (other than on RDP)
|
||||
c, _ := _CreateCursor(0, 0, 0, cursorWidth, cursorHeight, andMask, xorMask)
|
||||
_glfw.platformWindow.blankCursor = c
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func initRemoteSession() error {
|
||||
if microsoftgdk.IsXbox() {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Check if the current progress was started with Remote Desktop.
|
||||
r, err := _GetSystemMetrics(_SM_REMOTESESSION)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
_glfw.platformWindow.isRemoteSession = r > 0
|
||||
|
||||
// With Remote desktop, we need to create a blank cursor because of the cursor is Set to nil
|
||||
// if cannot be moved to center in capture mode. If not Remote Desktop platformWindow.blankCursor stays nil
|
||||
// and will perform has before (normal).
|
||||
if _glfw.platformWindow.isRemoteSession {
|
||||
if err := createBlankCursor(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func platformInit() error {
|
||||
// Changing the foreground lock timeout was removed from the original code.
|
||||
// See https://github.com/glfw/glfw/commit/58b48a3a00d9c2a5ca10cc23069a71d8773cc7a4
|
||||
@@ -293,6 +342,10 @@ func platformInit() error {
|
||||
return err
|
||||
}
|
||||
} else {
|
||||
// Some hacks are needed to support Remote Desktop...
|
||||
if err := initRemoteSession(); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := pollMonitorsWin32(); err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -301,6 +354,12 @@ func platformInit() error {
|
||||
}
|
||||
|
||||
func platformTerminate() error {
|
||||
if _glfw.platformWindow.blankCursor != 0 {
|
||||
if err := _DestroyCursor(_glfw.platformWindow.blankCursor); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
if _glfw.platformWindow.deviceNotificationHandle != 0 {
|
||||
if err := _UnregisterDeviceNotification(_glfw.platformWindow.deviceNotificationHandle); err != nil {
|
||||
return err
|
||||
|
||||
+8
-2
@@ -66,12 +66,18 @@ type platformLibraryWindowState struct {
|
||||
scancodes [KeyLast + 1]int
|
||||
keynames [KeyLast + 1]string
|
||||
|
||||
// Where to place the cursor when re-enabled
|
||||
// restoreCursorPosX and restoreCursorPosY indicates where to place the cursor when re-enabled
|
||||
restoreCursorPosX float64
|
||||
restoreCursorPosY float64
|
||||
|
||||
// The window whose disabled cursor mode is active
|
||||
// disabledCursorWindow is the window whose disabled cursor mode is active
|
||||
disabledCursorWindow *Window
|
||||
// capturedCursorWindow is the window the cursor is captured in
|
||||
capturedCursorWindow *Window
|
||||
rawInput []byte
|
||||
mouseTrailSize uint32
|
||||
// isRemoteSession indicates if the process was started behind Remote Destop
|
||||
isRemoteSession bool
|
||||
// blankCursor is an invisible cursor, needed for special cases (see WM_INPUT handler)
|
||||
blankCursor _HCURSOR
|
||||
}
|
||||
|
||||
+174
-96
@@ -127,48 +127,29 @@ func createIcon(image *Image, xhot, yhot int, icon bool) (_HICON, error) {
|
||||
return handle, nil
|
||||
}
|
||||
|
||||
func getFullWindowSize(style uint32, exStyle uint32, contentWidth, contentHeight int, dpi uint32) (fullWidth, fullHeight int, err error) {
|
||||
if microsoftgdk.IsXbox() {
|
||||
return contentWidth, contentHeight, nil
|
||||
}
|
||||
func (w *Window) applyAspectRatio(edge int, area *_RECT) error {
|
||||
var frame _RECT
|
||||
|
||||
ratio := float32(w.numer) / float32(w.denom)
|
||||
style := w.getWindowStyle()
|
||||
exStyle := w.getWindowExStyle()
|
||||
|
||||
rect := _RECT{
|
||||
left: 0,
|
||||
top: 0,
|
||||
right: int32(contentWidth),
|
||||
bottom: int32(contentHeight),
|
||||
}
|
||||
if winver.IsWindows10AnniversaryUpdateOrGreater() {
|
||||
if err := _AdjustWindowRectExForDpi(&rect, style, false, exStyle, dpi); err != nil {
|
||||
return 0, 0, err
|
||||
if err := _AdjustWindowRectExForDpi(&frame, style, false, exStyle, _GetDpiForWindow(w.platform.handle)); err != nil {
|
||||
return err
|
||||
}
|
||||
} else {
|
||||
if err := _AdjustWindowRectEx(&rect, style, false, exStyle); err != nil {
|
||||
return 0, 0, err
|
||||
if err := _AdjustWindowRectEx(&frame, style, false, exStyle); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return int(rect.right - rect.left), int(rect.bottom - rect.top), nil
|
||||
}
|
||||
|
||||
func (w *Window) applyAspectRatio(edge int, area *_RECT) error {
|
||||
ratio := float32(w.numer) / float32(w.denom)
|
||||
|
||||
var dpi uint32 = _USER_DEFAULT_SCREEN_DPI
|
||||
if winver.IsWindows10AnniversaryUpdateOrGreater() {
|
||||
dpi = _GetDpiForWindow(w.platform.handle)
|
||||
}
|
||||
|
||||
xoff, yoff, err := getFullWindowSize(w.getWindowStyle(), w.getWindowExStyle(), 0, 0, dpi)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if edge == _WMSZ_LEFT || edge == _WMSZ_BOTTOMLEFT || edge == _WMSZ_RIGHT || edge == _WMSZ_BOTTOMRIGHT {
|
||||
area.bottom = area.top + int32(yoff) + int32(float32(area.right-area.left-int32(xoff))/ratio)
|
||||
area.bottom = area.top + int32(frame.bottom-frame.top) + int32(float32(area.right-area.left-int32(frame.right-frame.left))/ratio)
|
||||
} else if edge == _WMSZ_TOPLEFT || edge == _WMSZ_TOPRIGHT {
|
||||
area.top = area.bottom - int32(yoff) - int32(float32(area.right-area.left-int32(xoff))/ratio)
|
||||
area.top = area.bottom - int32(frame.bottom-frame.top) - int32(float32(area.right-area.left-int32(frame.right-frame.left))/ratio)
|
||||
} else if edge == _WMSZ_TOP || edge == _WMSZ_BOTTOM {
|
||||
area.right = area.left + int32(xoff) + int32(float32(area.bottom-area.top-int32(yoff))*ratio)
|
||||
area.right = area.left + int32(frame.right-frame.left) + int32(float32(area.bottom-area.top-int32(frame.bottom-frame.top))*ratio)
|
||||
}
|
||||
|
||||
return nil
|
||||
@@ -186,7 +167,10 @@ func (w *Window) updateCursorImage() error {
|
||||
_SetCursor(cursor)
|
||||
}
|
||||
} else {
|
||||
_SetCursor(0)
|
||||
// Connected via Remote Desktop, nil cursor will present SetCursorPos the move the cursor.
|
||||
// using a blank cursor fix that.
|
||||
// When not via Remote Desktop, platformWindow.blankCursor should be nil.
|
||||
_SetCursor(_glfw.platformWindow.blankCursor)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -214,26 +198,35 @@ func (w *Window) clientToScreen(rect _RECT) (_RECT, error) {
|
||||
return rect, nil
|
||||
}
|
||||
|
||||
func updateClipRect(window *Window) error {
|
||||
if window != nil {
|
||||
clipRect, err := _GetClientRect(window.platform.handle)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
clipRect, err = window.clientToScreen(clipRect)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if err := _ClipCursor(&clipRect); err != nil {
|
||||
return err
|
||||
}
|
||||
} else {
|
||||
if err := _ClipCursor(nil); err != nil {
|
||||
return err
|
||||
}
|
||||
func captureCursor(window *Window) error {
|
||||
if microsoftgdk.IsXbox() {
|
||||
return nil
|
||||
}
|
||||
|
||||
clipRect, err := _GetClientRect(window.platform.handle)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
clipRect, err = window.clientToScreen(clipRect)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if err := _ClipCursor(&clipRect); err != nil {
|
||||
return err
|
||||
}
|
||||
_glfw.platformWindow.capturedCursorWindow = window
|
||||
return nil
|
||||
}
|
||||
|
||||
func releaseCursor() error {
|
||||
if microsoftgdk.IsXbox() {
|
||||
return nil
|
||||
}
|
||||
|
||||
if err := _ClipCursor(nil); err != nil {
|
||||
return err
|
||||
}
|
||||
_glfw.platformWindow.capturedCursorWindow = nil
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -274,7 +267,7 @@ func (w *Window) disableCursor() error {
|
||||
if err := w.centerCursorInContentArea(); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := updateClipRect(w); err != nil {
|
||||
if err := captureCursor(w); err != nil {
|
||||
return err
|
||||
}
|
||||
if w.rawMouseMotion {
|
||||
@@ -292,7 +285,7 @@ func (w *Window) enableCursor() error {
|
||||
}
|
||||
}
|
||||
_glfw.platformWindow.disabledCursorWindow = nil
|
||||
if err := updateClipRect(nil); err != nil {
|
||||
if err := releaseCursor(); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := w.platformSetCursorPos(_glfw.platformWindow.restoreCursorPosX, _glfw.platformWindow.restoreCursorPosY); err != nil {
|
||||
@@ -925,8 +918,46 @@ func windowProc(hWnd windows.HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM)
|
||||
var dx, dy int
|
||||
data := (*_RAWINPUT)(unsafe.Pointer(&_glfw.platformWindow.rawInput[0]))
|
||||
if data.mouse.usFlags&_MOUSE_MOVE_ABSOLUTE != 0 {
|
||||
dx = int(data.mouse.lLastX) - window.platform.lastCursorPosX
|
||||
dy = int(data.mouse.lLastY) - window.platform.lastCursorPosY
|
||||
if _glfw.platformWindow.isRemoteSession {
|
||||
// Remote Desktop Mode
|
||||
// As per https://github.com/Microsoft/DirectXTK/commit/ef56b63f3739381e451f7a5a5bd2c9779d2a7555
|
||||
// MOUSE_MOVE_ABSOLUTE is a range from 0 through 65535, based on the screen size.
|
||||
// Apparently, absolute mode only occurs over RDP though.
|
||||
var smx int32 = _SM_CXSCREEN
|
||||
var smy int32 = _SM_CYSCREEN
|
||||
if data.mouse.usFlags&_MOUSE_VIRTUAL_DESKTOP != 0 {
|
||||
smx = _SM_CXVIRTUALSCREEN
|
||||
smy = _SM_CYVIRTUALSCREEN
|
||||
}
|
||||
|
||||
width, err := _GetSystemMetrics(smx)
|
||||
if err != nil {
|
||||
_glfw.errors = append(_glfw.errors, err)
|
||||
return 0
|
||||
}
|
||||
height, err := _GetSystemMetrics(smy)
|
||||
if err != nil {
|
||||
_glfw.errors = append(_glfw.errors, err)
|
||||
return 0
|
||||
}
|
||||
|
||||
pos := _POINT{
|
||||
x: int32(float64(data.mouse.lLastX) / 65535.0 * float64(width)),
|
||||
y: int32(float64(data.mouse.lLastY) / 65535.0 * float64(height)),
|
||||
}
|
||||
if err := _ScreenToClient(window.platform.handle, &pos); err != nil {
|
||||
_glfw.errors = append(_glfw.errors, err)
|
||||
return 0
|
||||
}
|
||||
|
||||
dx = int(pos.x) - window.platform.lastCursorPosX
|
||||
dy = int(pos.y) - window.platform.lastCursorPosY
|
||||
} else {
|
||||
// Normal mode
|
||||
// We should have the right absolute coords in data.mouse
|
||||
dx = int(data.mouse.lLastX) - window.platform.lastCursorPosX
|
||||
dy = int(data.mouse.lLastY) - window.platform.lastCursorPosY
|
||||
}
|
||||
} else {
|
||||
dx = int(data.mouse.lLastX)
|
||||
dy = int(data.mouse.lLastY)
|
||||
@@ -986,8 +1017,8 @@ func windowProc(hWnd windows.HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM)
|
||||
iconified := wParam == _SIZE_MINIMIZED
|
||||
maximized := wParam == _SIZE_MAXIMIZED || (window.platform.maximized && wParam != _SIZE_RESTORED)
|
||||
|
||||
if _glfw.platformWindow.disabledCursorWindow == window {
|
||||
if err := updateClipRect(window); err != nil {
|
||||
if _glfw.platformWindow.capturedCursorWindow == window {
|
||||
if err := captureCursor(window); err != nil {
|
||||
_glfw.errors = append(_glfw.errors, err)
|
||||
return 0
|
||||
}
|
||||
@@ -1032,8 +1063,8 @@ func windowProc(hWnd windows.HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM)
|
||||
return 0
|
||||
|
||||
case _WM_MOVE:
|
||||
if _glfw.platformWindow.disabledCursorWindow == window {
|
||||
if err := updateClipRect(window); err != nil {
|
||||
if _glfw.platformWindow.capturedCursorWindow == window {
|
||||
if err := captureCursor(window); err != nil {
|
||||
_glfw.errors = append(_glfw.errors, err)
|
||||
return 0
|
||||
}
|
||||
@@ -1056,31 +1087,35 @@ func windowProc(hWnd windows.HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM)
|
||||
return 1
|
||||
|
||||
case _WM_GETMINMAXINFO:
|
||||
var dpi uint32 = _USER_DEFAULT_SCREEN_DPI
|
||||
var frame _RECT
|
||||
mmi := (*_MINMAXINFO)(unsafe.Pointer(lParam))
|
||||
style := window.getWindowStyle()
|
||||
exStyle := window.getWindowExStyle()
|
||||
|
||||
if window.monitor != nil {
|
||||
break
|
||||
}
|
||||
|
||||
if winver.IsWindows10AnniversaryUpdateOrGreater() {
|
||||
dpi = _GetDpiForWindow(window.platform.handle)
|
||||
}
|
||||
|
||||
xoff, yoff, err := getFullWindowSize(window.getWindowStyle(), window.getWindowExStyle(), 0, 0, dpi)
|
||||
if err != nil {
|
||||
_glfw.errors = append(_glfw.errors, err)
|
||||
return 0
|
||||
if err := _AdjustWindowRectExForDpi(&frame, style, false, exStyle, _GetDpiForWindow(window.platform.handle)); err != nil {
|
||||
_glfw.errors = append(_glfw.errors, err)
|
||||
return 0
|
||||
}
|
||||
} else {
|
||||
if err := _AdjustWindowRectEx(&frame, style, false, exStyle); err != nil {
|
||||
_glfw.errors = append(_glfw.errors, err)
|
||||
return 0
|
||||
}
|
||||
}
|
||||
|
||||
if window.minwidth != DontCare && window.minheight != DontCare {
|
||||
mmi.ptMinTrackSize.x = int32(window.minwidth + xoff)
|
||||
mmi.ptMinTrackSize.y = int32(window.minheight + yoff)
|
||||
mmi.ptMinTrackSize.x = int32(window.minwidth) + (frame.right - frame.left)
|
||||
mmi.ptMinTrackSize.y = int32(window.minheight) + (frame.bottom - frame.top)
|
||||
}
|
||||
|
||||
if window.maxwidth != DontCare && window.maxheight != DontCare {
|
||||
mmi.ptMaxTrackSize.x = int32(window.maxwidth + xoff)
|
||||
mmi.ptMaxTrackSize.y = int32(window.maxheight + yoff)
|
||||
mmi.ptMaxTrackSize.x = int32(window.maxwidth) + (frame.right - frame.left)
|
||||
mmi.ptMaxTrackSize.y = int32(window.maxheight) + (frame.bottom - frame.top)
|
||||
}
|
||||
|
||||
if !window.decorated {
|
||||
@@ -1205,7 +1240,7 @@ func (w *Window) createNativeWindow(wndconfig *wndconfig, fbconfig *fbconfig) er
|
||||
style := w.getWindowStyle()
|
||||
exStyle := w.getWindowExStyle()
|
||||
|
||||
var xpos, ypos, fullWidth, fullHeight int32
|
||||
var frameX, frameY, frameWidth, frameHeight int32
|
||||
if w.monitor != nil {
|
||||
mi, ok := _GetMonitorInfoW(w.monitor.platform.handle)
|
||||
if !ok {
|
||||
@@ -1214,27 +1249,29 @@ func (w *Window) createNativeWindow(wndconfig *wndconfig, fbconfig *fbconfig) er
|
||||
// NOTE: This window placement is temporary and approximate, as the
|
||||
// correct position and size cannot be known until the monitor
|
||||
// video mode has been picked in _glfwSetVideoModeWin32
|
||||
xpos = mi.rcMonitor.left
|
||||
ypos = mi.rcMonitor.top
|
||||
fullWidth = mi.rcMonitor.right - mi.rcMonitor.left
|
||||
fullHeight = mi.rcMonitor.bottom - mi.rcMonitor.top
|
||||
frameX = mi.rcMonitor.left
|
||||
frameY = mi.rcMonitor.top
|
||||
frameWidth = mi.rcMonitor.right - mi.rcMonitor.left
|
||||
frameHeight = mi.rcMonitor.bottom - mi.rcMonitor.top
|
||||
} else {
|
||||
xpos = _CW_USEDEFAULT
|
||||
ypos = _CW_USEDEFAULT
|
||||
rect := _RECT{0, 0, int32(wndconfig.width), int32(wndconfig.height)}
|
||||
|
||||
w.platform.maximized = wndconfig.maximized
|
||||
if wndconfig.maximized {
|
||||
style |= _WS_MAXIMIZE
|
||||
}
|
||||
|
||||
w, h, err := getFullWindowSize(style, exStyle, wndconfig.width, wndconfig.height, _USER_DEFAULT_SCREEN_DPI)
|
||||
if err != nil {
|
||||
if err := _AdjustWindowRectEx(&rect, style, false, exStyle); err != nil {
|
||||
return err
|
||||
}
|
||||
fullWidth, fullHeight = int32(w), int32(h)
|
||||
|
||||
frameX = _CW_USEDEFAULT
|
||||
frameY = _CW_USEDEFAULT
|
||||
frameWidth = rect.right - rect.left
|
||||
frameHeight = rect.bottom - rect.top
|
||||
}
|
||||
|
||||
h, err := _CreateWindowExW(exStyle, _GLFW_WNDCLASSNAME, wndconfig.title, style, xpos, ypos, fullWidth, fullHeight,
|
||||
h, err := _CreateWindowExW(exStyle, _GLFW_WNDCLASSNAME, wndconfig.title, style, frameX, frameY, frameWidth, frameHeight,
|
||||
0, // No parent window
|
||||
0, // No window menu
|
||||
_glfw.platformWindow.instance, unsafe.Pointer(wndconfig))
|
||||
@@ -1459,7 +1496,15 @@ func (w *Window) platformDestroyWindow() error {
|
||||
}
|
||||
|
||||
if _glfw.platformWindow.disabledCursorWindow == w {
|
||||
_glfw.platformWindow.disabledCursorWindow = nil
|
||||
if err := w.enableCursor(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
if _glfw.platformWindow.capturedCursorWindow == w {
|
||||
if err := releaseCursor(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
if w.platform.handle != 0 {
|
||||
@@ -2163,6 +2208,7 @@ func platformPollEvents() error {
|
||||
|
||||
// NOTE: Re-center the cursor only if it has moved since the last call,
|
||||
// to avoid breaking glfwWaitEvents with WM_MOUSEMOVE
|
||||
// The re-center is required in order to prevent the mouse cursor stopping at the edges of the screen.
|
||||
if window.platform.lastCursorPosX != width/2 || window.platform.lastCursorPosY != height/2 {
|
||||
if err := window.platformSetCursorPos(float64(width/2), float64(height/2)); err != nil {
|
||||
return err
|
||||
@@ -2184,7 +2230,7 @@ func platformWaitEvents() error {
|
||||
}
|
||||
|
||||
func platformWaitEventsTimeout(timeout float64) error {
|
||||
if _, err := _MsgWaitForMultipleObjects(0, nil, false, uint32(timeout*1e3), _QS_ALLEVENTS); err != nil {
|
||||
if _, err := _MsgWaitForMultipleObjects(0, nil, false, uint32(timeout*1e3), _QS_ALLINPUT); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := platformPollEvents(); err != nil {
|
||||
@@ -2235,20 +2281,48 @@ func (w *Window) platformSetCursorPos(xpos, ypos float64) error {
|
||||
}
|
||||
|
||||
func (w *Window) platformSetCursorMode(mode int) error {
|
||||
if mode == CursorDisabled {
|
||||
if w.platformWindowFocused() {
|
||||
if err := w.disableCursor(); err != nil {
|
||||
if w.platformWindowFocused() {
|
||||
if mode == CursorDisabled {
|
||||
xpos, ypos, err := w.platformGetCursorPos()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
_glfw.platformWindow.restoreCursorPosX = xpos
|
||||
_glfw.platformWindow.restoreCursorPosY = ypos
|
||||
if err := w.centerCursorInContentArea(); err != nil {
|
||||
return err
|
||||
}
|
||||
if w.rawMouseMotion {
|
||||
if err := w.enableRawMouseMotion(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
} else if _glfw.platformWindow.disabledCursorWindow == w {
|
||||
if w.rawMouseMotion {
|
||||
if err := w.disableRawMouseMotion(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if mode == CursorDisabled {
|
||||
if err := captureCursor(w); err != nil {
|
||||
return err
|
||||
}
|
||||
} else {
|
||||
if err := releaseCursor(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
if _glfw.platformWindow.disabledCursorWindow == w {
|
||||
if err := w.enableCursor(); err != nil {
|
||||
return err
|
||||
if mode == CursorDisabled {
|
||||
_glfw.platformWindow.disabledCursorWindow = w
|
||||
} else if _glfw.platformWindow.disabledCursorWindow == w {
|
||||
_glfw.platformWindow.disabledCursorWindow = nil
|
||||
if err := w.platformSetCursorPos(_glfw.platformWindow.restoreCursorPosX, _glfw.platformWindow.restoreCursorPosY); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
in, err := w.cursorInContentArea()
|
||||
@@ -2265,10 +2339,14 @@ func (w *Window) platformSetCursorMode(mode int) error {
|
||||
}
|
||||
|
||||
func platformGetScancodeName(scancode int) (string, error) {
|
||||
if scancode < 0 || scancode > (_KF_EXTENDED|0xff) || _glfw.platformWindow.keycodes[scancode] == KeyUnknown {
|
||||
if scancode < 0 || scancode > (_KF_EXTENDED|0xff) {
|
||||
return "", fmt.Errorf("glwfwin: invalid scancode %d: %w", scancode, InvalidValue)
|
||||
}
|
||||
return _glfw.platformWindow.keynames[_glfw.platformWindow.keycodes[scancode]], nil
|
||||
key := _glfw.platformWindow.keycodes[scancode]
|
||||
if key == KeyUnknown {
|
||||
return "", nil
|
||||
}
|
||||
return _glfw.platformWindow.keynames[key], nil
|
||||
}
|
||||
|
||||
func platformGetKeyScancode(key Key) int {
|
||||
|
||||
+1
-1
@@ -676,7 +676,7 @@ GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle)
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(1.f);
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(0.f);
|
||||
return _glfwPlatformGetWindowOpacity(window);
|
||||
}
|
||||
|
||||
|
||||
+12
-2
@@ -20,38 +20,47 @@ package glfw
|
||||
// void goWindowMaximizeCB(void* window, int maximized);
|
||||
// void goWindowContentScaleCB(void* window, float x, float y);
|
||||
//
|
||||
// #cgo noescape glfwSetWindowPosCallbackCB
|
||||
// static void glfwSetWindowPosCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetWindowPosCallback(window, (GLFWwindowposfun)goWindowPosCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetWindowSizeCallbackCB
|
||||
// static void glfwSetWindowSizeCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetWindowSizeCallback(window, (GLFWwindowsizefun)goWindowSizeCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetWindowCloseCallbackCB
|
||||
// static void glfwSetWindowCloseCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetWindowCloseCallback(window, (GLFWwindowclosefun)goWindowCloseCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetWindowRefreshCallbackCB
|
||||
// static void glfwSetWindowRefreshCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetWindowRefreshCallback(window, (GLFWwindowrefreshfun)goWindowRefreshCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetWindowFocusCallbackCB
|
||||
// static void glfwSetWindowFocusCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetWindowFocusCallback(window, (GLFWwindowfocusfun)goWindowFocusCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetWindowIconifyCallbackCB
|
||||
// static void glfwSetWindowIconifyCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetWindowIconifyCallback(window, (GLFWwindowiconifyfun)goWindowIconifyCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetFramebufferSizeCallbackCB
|
||||
// static void glfwSetFramebufferSizeCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetFramebufferSizeCallback(window, (GLFWframebuffersizefun)goFramebufferSizeCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetWindowMaximizeCallbackCB
|
||||
// static void glfwSetWindowMaximizeCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetWindowMaximizeCallback(window, (GLFWwindowmaximizefun)goWindowMaximizeCB);
|
||||
// }
|
||||
//
|
||||
// #cgo noescape glfwSetWindowContentScaleCallbackCB
|
||||
// static void glfwSetWindowContentScaleCallbackCB(GLFWwindow *window) {
|
||||
// glfwSetWindowContentScaleCallback(window, (GLFWwindowcontentscalefun)goWindowContentScaleCB);
|
||||
// }
|
||||
@@ -538,7 +547,7 @@ func (w *Window) SetOpacity(opacity float32) {
|
||||
C.glfwSetWindowOpacity(w.data, C.float(opacity))
|
||||
}
|
||||
|
||||
// RequestWindowAttention funciton requests user attention to the specified
|
||||
// RequestAttention function requests user attention to the specified
|
||||
// window. On platforms where this is not supported, attention is requested to
|
||||
// the application as a whole.
|
||||
//
|
||||
@@ -546,8 +555,9 @@ func (w *Window) SetOpacity(opacity float32) {
|
||||
// application, the system will end the request automatically.
|
||||
//
|
||||
// This function must only be called from the main thread.
|
||||
func (w *Window) RequestAttention() {
|
||||
func (w *Window) RequestAttention() error {
|
||||
C.glfwRequestWindowAttention(w.data)
|
||||
return nil
|
||||
}
|
||||
|
||||
// Focus brings the specified window to front and sets input focus.
|
||||
|
||||
-18
@@ -1264,21 +1264,3 @@ void _glfwPlatformTerminate(void)
|
||||
close(_glfw.x11.emptyEventPipe[1]);
|
||||
}
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
return _GLFW_VERSION_NUMBER " X11 GLX EGL OSMesa"
|
||||
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
|
||||
" clock_gettime"
|
||||
#else
|
||||
" gettimeofday"
|
||||
#endif
|
||||
#if defined(__linux__)
|
||||
" evdev"
|
||||
#endif
|
||||
#if defined(_GLFW_BUILD_DLL)
|
||||
" shared"
|
||||
#endif
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
+89
-26
@@ -357,6 +357,11 @@ static void updateNormalHints(_GLFWwindow* window, int width, int height)
|
||||
{
|
||||
XSizeHints* hints = XAllocSizeHints();
|
||||
|
||||
long supplied;
|
||||
XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied);
|
||||
|
||||
hints->flags &= ~(PMinSize | PMaxSize | PAspect);
|
||||
|
||||
if (!window->monitor)
|
||||
{
|
||||
if (window->resizable)
|
||||
@@ -393,9 +398,6 @@ static void updateNormalHints(_GLFWwindow* window, int width, int height)
|
||||
}
|
||||
}
|
||||
|
||||
hints->flags |= PWinGravity;
|
||||
hints->win_gravity = StaticGravity;
|
||||
|
||||
XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
|
||||
XFree(hints);
|
||||
|
||||
@@ -561,6 +563,25 @@ static void updateCursorImage(_GLFWwindow* window)
|
||||
}
|
||||
}
|
||||
|
||||
// Grabs the cursor and confines it to the window
|
||||
//
|
||||
static void captureCursor(_GLFWwindow* window)
|
||||
{
|
||||
XGrabPointer(_glfw.x11.display, window->x11.handle, True,
|
||||
ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
|
||||
GrabModeAsync, GrabModeAsync,
|
||||
window->x11.handle,
|
||||
None,
|
||||
CurrentTime);
|
||||
}
|
||||
|
||||
// Ungrabs the cursor
|
||||
//
|
||||
static void releaseCursor(void)
|
||||
{
|
||||
XUngrabPointer(_glfw.x11.display, CurrentTime);
|
||||
}
|
||||
|
||||
// Enable XI2 raw mouse motion events
|
||||
//
|
||||
static void enableRawMouseMotion(_GLFWwindow* window)
|
||||
@@ -603,12 +624,7 @@ static void disableCursor(_GLFWwindow* window)
|
||||
&_glfw.x11.restoreCursorPosY);
|
||||
updateCursorImage(window);
|
||||
_glfwCenterCursorInContentArea(window);
|
||||
XGrabPointer(_glfw.x11.display, window->x11.handle, True,
|
||||
ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
|
||||
GrabModeAsync, GrabModeAsync,
|
||||
window->x11.handle,
|
||||
_glfw.x11.hiddenCursorHandle,
|
||||
CurrentTime);
|
||||
captureCursor(window);
|
||||
}
|
||||
|
||||
// Exit disabled cursor mode for the specified window
|
||||
@@ -619,7 +635,7 @@ static void enableCursor(_GLFWwindow* window)
|
||||
disableRawMouseMotion(window);
|
||||
|
||||
_glfw.x11.disabledCursorWindow = NULL;
|
||||
XUngrabPointer(_glfw.x11.display, CurrentTime);
|
||||
releaseCursor();
|
||||
_glfwPlatformSetCursorPos(window,
|
||||
_glfw.x11.restoreCursorPosX,
|
||||
_glfw.x11.restoreCursorPosY);
|
||||
@@ -764,7 +780,28 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
|
||||
XFree(hints);
|
||||
}
|
||||
|
||||
updateNormalHints(window, width, height);
|
||||
// Set ICCCM WM_NORMAL_HINTS property
|
||||
{
|
||||
XSizeHints* hints = XAllocSizeHints();
|
||||
if (!hints)
|
||||
{
|
||||
_glfwInputError(GLFW_OUT_OF_MEMORY, "X11: Failed to allocate size hints");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!wndconfig->resizable)
|
||||
{
|
||||
hints->flags |= (PMinSize | PMaxSize);
|
||||
hints->min_width = hints->max_width = width;
|
||||
hints->min_height = hints->max_height = height;
|
||||
}
|
||||
|
||||
hints->flags |= PWinGravity;
|
||||
hints->win_gravity = StaticGravity;
|
||||
|
||||
XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
|
||||
XFree(hints);
|
||||
}
|
||||
|
||||
// Set ICCCM WM_CLASS property
|
||||
{
|
||||
@@ -1563,6 +1600,9 @@ static void processEvent(XEvent *event)
|
||||
if (event->xconfigure.width != window->x11.width ||
|
||||
event->xconfigure.height != window->x11.height)
|
||||
{
|
||||
window->x11.width = event->xconfigure.width;
|
||||
window->x11.height = event->xconfigure.height;
|
||||
|
||||
_glfwInputFramebufferSize(window,
|
||||
event->xconfigure.width,
|
||||
event->xconfigure.height);
|
||||
@@ -1570,9 +1610,6 @@ static void processEvent(XEvent *event)
|
||||
_glfwInputWindowSize(window,
|
||||
event->xconfigure.width,
|
||||
event->xconfigure.height);
|
||||
|
||||
window->x11.width = event->xconfigure.width;
|
||||
window->x11.height = event->xconfigure.height;
|
||||
}
|
||||
|
||||
int xpos = event->xconfigure.x;
|
||||
@@ -1600,9 +1637,10 @@ static void processEvent(XEvent *event)
|
||||
|
||||
if (xpos != window->x11.xpos || ypos != window->x11.ypos)
|
||||
{
|
||||
_glfwInputWindowPos(window, xpos, ypos);
|
||||
window->x11.xpos = xpos;
|
||||
window->x11.ypos = ypos;
|
||||
|
||||
_glfwInputWindowPos(window, xpos, ypos);
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -2085,7 +2123,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (_glfw.x11.disabledCursorWindow == window)
|
||||
_glfw.x11.disabledCursorWindow = NULL;
|
||||
enableCursor(window);
|
||||
|
||||
if (window->monitor)
|
||||
releaseMonitor(window);
|
||||
@@ -2891,16 +2929,40 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
|
||||
|
||||
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
||||
{
|
||||
if (mode == GLFW_CURSOR_DISABLED)
|
||||
if (_glfwPlatformWindowFocused(window))
|
||||
{
|
||||
if (_glfwPlatformWindowFocused(window))
|
||||
disableCursor(window);
|
||||
}
|
||||
else if (_glfw.x11.disabledCursorWindow == window)
|
||||
enableCursor(window);
|
||||
else
|
||||
updateCursorImage(window);
|
||||
if (mode == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
_glfwPlatformGetCursorPos(window,
|
||||
&_glfw.x11.restoreCursorPosX,
|
||||
&_glfw.x11.restoreCursorPosY);
|
||||
_glfwCenterCursorInContentArea(window);
|
||||
if (window->rawMouseMotion)
|
||||
enableRawMouseMotion(window);
|
||||
}
|
||||
else if (_glfw.x11.disabledCursorWindow == window)
|
||||
{
|
||||
if (window->rawMouseMotion)
|
||||
disableRawMouseMotion(window);
|
||||
}
|
||||
|
||||
if (mode == GLFW_CURSOR_DISABLED)
|
||||
captureCursor(window);
|
||||
else
|
||||
releaseCursor();
|
||||
|
||||
if (mode == GLFW_CURSOR_DISABLED)
|
||||
_glfw.x11.disabledCursorWindow = window;
|
||||
else if (_glfw.x11.disabledCursorWindow == window)
|
||||
{
|
||||
_glfw.x11.disabledCursorWindow = NULL;
|
||||
_glfwPlatformSetCursorPos(window,
|
||||
_glfw.x11.restoreCursorPosX,
|
||||
_glfw.x11.restoreCursorPosY);
|
||||
}
|
||||
}
|
||||
|
||||
updateCursorImage(window);
|
||||
XFlush(_glfw.x11.display);
|
||||
}
|
||||
|
||||
@@ -2909,14 +2971,15 @@ const char* _glfwPlatformGetScancodeName(int scancode)
|
||||
if (!_glfw.x11.xkb.available)
|
||||
return NULL;
|
||||
|
||||
if (scancode < 0 || scancode > 0xff ||
|
||||
_glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
|
||||
if (scancode < 0 || scancode > 0xff)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const int key = _glfw.x11.keycodes[scancode];
|
||||
if (key == GLFW_KEY_UNKNOWN)
|
||||
return NULL;
|
||||
const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display,
|
||||
scancode, _glfw.x11.xkb.group, 0);
|
||||
if (keysym == NoSymbol)
|
||||
|
||||
-920
@@ -1,920 +0,0 @@
|
||||
// SPDX-License-Identifier: Apache-2.0
|
||||
// SPDX-FileCopyrightText: 2002-2006 Marcus Geelnard
|
||||
// SPDX-FileCopyrightText: 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
// SPDX-FileCopyrightText: 2023 The Ebitengine Authors
|
||||
|
||||
//go:build freebsd || linux || netbsd || openbsd
|
||||
|
||||
#include "internal_unix.h"
|
||||
|
||||
|
||||
/*
|
||||
* Marcus: This code was originally written by Markus G. Kuhn.
|
||||
* I have made some slight changes (trimmed it down a bit from >60 KB to
|
||||
* 20 KB), but the functionality is the same.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This module converts keysym values into the corresponding ISO 10646
|
||||
* (UCS, Unicode) values.
|
||||
*
|
||||
* The array keysymtab[] contains pairs of X11 keysym values for graphical
|
||||
* characters and the corresponding Unicode value. The function
|
||||
* _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary
|
||||
* search, therefore keysymtab[] must remain SORTED by keysym value.
|
||||
*
|
||||
* We allow to represent any UCS character in the range U-00000000 to
|
||||
* U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
|
||||
* This admittedly does not cover the entire 31-bit space of UCS, but
|
||||
* it does cover all of the characters up to U-10FFFF, which can be
|
||||
* represented by UTF-16, and more, and it is very unlikely that higher
|
||||
* UCS codes will ever be assigned by ISO. So to get Unicode character
|
||||
* U+ABCD you can directly use keysym 0x0100abcd.
|
||||
*
|
||||
* Original author: Markus G. Kuhn <mkuhn@acm.org>, University of
|
||||
* Cambridge, April 2001
|
||||
*
|
||||
* Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing
|
||||
* an initial draft of the mapping table.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
//************************************************************************
|
||||
//**** KeySym to Unicode mapping table ****
|
||||
//************************************************************************
|
||||
|
||||
static const struct codepair {
|
||||
unsigned short keysym;
|
||||
unsigned short ucs;
|
||||
} keysymtab[] = {
|
||||
{ 0x01a1, 0x0104 },
|
||||
{ 0x01a2, 0x02d8 },
|
||||
{ 0x01a3, 0x0141 },
|
||||
{ 0x01a5, 0x013d },
|
||||
{ 0x01a6, 0x015a },
|
||||
{ 0x01a9, 0x0160 },
|
||||
{ 0x01aa, 0x015e },
|
||||
{ 0x01ab, 0x0164 },
|
||||
{ 0x01ac, 0x0179 },
|
||||
{ 0x01ae, 0x017d },
|
||||
{ 0x01af, 0x017b },
|
||||
{ 0x01b1, 0x0105 },
|
||||
{ 0x01b2, 0x02db },
|
||||
{ 0x01b3, 0x0142 },
|
||||
{ 0x01b5, 0x013e },
|
||||
{ 0x01b6, 0x015b },
|
||||
{ 0x01b7, 0x02c7 },
|
||||
{ 0x01b9, 0x0161 },
|
||||
{ 0x01ba, 0x015f },
|
||||
{ 0x01bb, 0x0165 },
|
||||
{ 0x01bc, 0x017a },
|
||||
{ 0x01bd, 0x02dd },
|
||||
{ 0x01be, 0x017e },
|
||||
{ 0x01bf, 0x017c },
|
||||
{ 0x01c0, 0x0154 },
|
||||
{ 0x01c3, 0x0102 },
|
||||
{ 0x01c5, 0x0139 },
|
||||
{ 0x01c6, 0x0106 },
|
||||
{ 0x01c8, 0x010c },
|
||||
{ 0x01ca, 0x0118 },
|
||||
{ 0x01cc, 0x011a },
|
||||
{ 0x01cf, 0x010e },
|
||||
{ 0x01d0, 0x0110 },
|
||||
{ 0x01d1, 0x0143 },
|
||||
{ 0x01d2, 0x0147 },
|
||||
{ 0x01d5, 0x0150 },
|
||||
{ 0x01d8, 0x0158 },
|
||||
{ 0x01d9, 0x016e },
|
||||
{ 0x01db, 0x0170 },
|
||||
{ 0x01de, 0x0162 },
|
||||
{ 0x01e0, 0x0155 },
|
||||
{ 0x01e3, 0x0103 },
|
||||
{ 0x01e5, 0x013a },
|
||||
{ 0x01e6, 0x0107 },
|
||||
{ 0x01e8, 0x010d },
|
||||
{ 0x01ea, 0x0119 },
|
||||
{ 0x01ec, 0x011b },
|
||||
{ 0x01ef, 0x010f },
|
||||
{ 0x01f0, 0x0111 },
|
||||
{ 0x01f1, 0x0144 },
|
||||
{ 0x01f2, 0x0148 },
|
||||
{ 0x01f5, 0x0151 },
|
||||
{ 0x01f8, 0x0159 },
|
||||
{ 0x01f9, 0x016f },
|
||||
{ 0x01fb, 0x0171 },
|
||||
{ 0x01fe, 0x0163 },
|
||||
{ 0x01ff, 0x02d9 },
|
||||
{ 0x02a1, 0x0126 },
|
||||
{ 0x02a6, 0x0124 },
|
||||
{ 0x02a9, 0x0130 },
|
||||
{ 0x02ab, 0x011e },
|
||||
{ 0x02ac, 0x0134 },
|
||||
{ 0x02b1, 0x0127 },
|
||||
{ 0x02b6, 0x0125 },
|
||||
{ 0x02b9, 0x0131 },
|
||||
{ 0x02bb, 0x011f },
|
||||
{ 0x02bc, 0x0135 },
|
||||
{ 0x02c5, 0x010a },
|
||||
{ 0x02c6, 0x0108 },
|
||||
{ 0x02d5, 0x0120 },
|
||||
{ 0x02d8, 0x011c },
|
||||
{ 0x02dd, 0x016c },
|
||||
{ 0x02de, 0x015c },
|
||||
{ 0x02e5, 0x010b },
|
||||
{ 0x02e6, 0x0109 },
|
||||
{ 0x02f5, 0x0121 },
|
||||
{ 0x02f8, 0x011d },
|
||||
{ 0x02fd, 0x016d },
|
||||
{ 0x02fe, 0x015d },
|
||||
{ 0x03a2, 0x0138 },
|
||||
{ 0x03a3, 0x0156 },
|
||||
{ 0x03a5, 0x0128 },
|
||||
{ 0x03a6, 0x013b },
|
||||
{ 0x03aa, 0x0112 },
|
||||
{ 0x03ab, 0x0122 },
|
||||
{ 0x03ac, 0x0166 },
|
||||
{ 0x03b3, 0x0157 },
|
||||
{ 0x03b5, 0x0129 },
|
||||
{ 0x03b6, 0x013c },
|
||||
{ 0x03ba, 0x0113 },
|
||||
{ 0x03bb, 0x0123 },
|
||||
{ 0x03bc, 0x0167 },
|
||||
{ 0x03bd, 0x014a },
|
||||
{ 0x03bf, 0x014b },
|
||||
{ 0x03c0, 0x0100 },
|
||||
{ 0x03c7, 0x012e },
|
||||
{ 0x03cc, 0x0116 },
|
||||
{ 0x03cf, 0x012a },
|
||||
{ 0x03d1, 0x0145 },
|
||||
{ 0x03d2, 0x014c },
|
||||
{ 0x03d3, 0x0136 },
|
||||
{ 0x03d9, 0x0172 },
|
||||
{ 0x03dd, 0x0168 },
|
||||
{ 0x03de, 0x016a },
|
||||
{ 0x03e0, 0x0101 },
|
||||
{ 0x03e7, 0x012f },
|
||||
{ 0x03ec, 0x0117 },
|
||||
{ 0x03ef, 0x012b },
|
||||
{ 0x03f1, 0x0146 },
|
||||
{ 0x03f2, 0x014d },
|
||||
{ 0x03f3, 0x0137 },
|
||||
{ 0x03f9, 0x0173 },
|
||||
{ 0x03fd, 0x0169 },
|
||||
{ 0x03fe, 0x016b },
|
||||
{ 0x047e, 0x203e },
|
||||
{ 0x04a1, 0x3002 },
|
||||
{ 0x04a2, 0x300c },
|
||||
{ 0x04a3, 0x300d },
|
||||
{ 0x04a4, 0x3001 },
|
||||
{ 0x04a5, 0x30fb },
|
||||
{ 0x04a6, 0x30f2 },
|
||||
{ 0x04a7, 0x30a1 },
|
||||
{ 0x04a8, 0x30a3 },
|
||||
{ 0x04a9, 0x30a5 },
|
||||
{ 0x04aa, 0x30a7 },
|
||||
{ 0x04ab, 0x30a9 },
|
||||
{ 0x04ac, 0x30e3 },
|
||||
{ 0x04ad, 0x30e5 },
|
||||
{ 0x04ae, 0x30e7 },
|
||||
{ 0x04af, 0x30c3 },
|
||||
{ 0x04b0, 0x30fc },
|
||||
{ 0x04b1, 0x30a2 },
|
||||
{ 0x04b2, 0x30a4 },
|
||||
{ 0x04b3, 0x30a6 },
|
||||
{ 0x04b4, 0x30a8 },
|
||||
{ 0x04b5, 0x30aa },
|
||||
{ 0x04b6, 0x30ab },
|
||||
{ 0x04b7, 0x30ad },
|
||||
{ 0x04b8, 0x30af },
|
||||
{ 0x04b9, 0x30b1 },
|
||||
{ 0x04ba, 0x30b3 },
|
||||
{ 0x04bb, 0x30b5 },
|
||||
{ 0x04bc, 0x30b7 },
|
||||
{ 0x04bd, 0x30b9 },
|
||||
{ 0x04be, 0x30bb },
|
||||
{ 0x04bf, 0x30bd },
|
||||
{ 0x04c0, 0x30bf },
|
||||
{ 0x04c1, 0x30c1 },
|
||||
{ 0x04c2, 0x30c4 },
|
||||
{ 0x04c3, 0x30c6 },
|
||||
{ 0x04c4, 0x30c8 },
|
||||
{ 0x04c5, 0x30ca },
|
||||
{ 0x04c6, 0x30cb },
|
||||
{ 0x04c7, 0x30cc },
|
||||
{ 0x04c8, 0x30cd },
|
||||
{ 0x04c9, 0x30ce },
|
||||
{ 0x04ca, 0x30cf },
|
||||
{ 0x04cb, 0x30d2 },
|
||||
{ 0x04cc, 0x30d5 },
|
||||
{ 0x04cd, 0x30d8 },
|
||||
{ 0x04ce, 0x30db },
|
||||
{ 0x04cf, 0x30de },
|
||||
{ 0x04d0, 0x30df },
|
||||
{ 0x04d1, 0x30e0 },
|
||||
{ 0x04d2, 0x30e1 },
|
||||
{ 0x04d3, 0x30e2 },
|
||||
{ 0x04d4, 0x30e4 },
|
||||
{ 0x04d5, 0x30e6 },
|
||||
{ 0x04d6, 0x30e8 },
|
||||
{ 0x04d7, 0x30e9 },
|
||||
{ 0x04d8, 0x30ea },
|
||||
{ 0x04d9, 0x30eb },
|
||||
{ 0x04da, 0x30ec },
|
||||
{ 0x04db, 0x30ed },
|
||||
{ 0x04dc, 0x30ef },
|
||||
{ 0x04dd, 0x30f3 },
|
||||
{ 0x04de, 0x309b },
|
||||
{ 0x04df, 0x309c },
|
||||
{ 0x05ac, 0x060c },
|
||||
{ 0x05bb, 0x061b },
|
||||
{ 0x05bf, 0x061f },
|
||||
{ 0x05c1, 0x0621 },
|
||||
{ 0x05c2, 0x0622 },
|
||||
{ 0x05c3, 0x0623 },
|
||||
{ 0x05c4, 0x0624 },
|
||||
{ 0x05c5, 0x0625 },
|
||||
{ 0x05c6, 0x0626 },
|
||||
{ 0x05c7, 0x0627 },
|
||||
{ 0x05c8, 0x0628 },
|
||||
{ 0x05c9, 0x0629 },
|
||||
{ 0x05ca, 0x062a },
|
||||
{ 0x05cb, 0x062b },
|
||||
{ 0x05cc, 0x062c },
|
||||
{ 0x05cd, 0x062d },
|
||||
{ 0x05ce, 0x062e },
|
||||
{ 0x05cf, 0x062f },
|
||||
{ 0x05d0, 0x0630 },
|
||||
{ 0x05d1, 0x0631 },
|
||||
{ 0x05d2, 0x0632 },
|
||||
{ 0x05d3, 0x0633 },
|
||||
{ 0x05d4, 0x0634 },
|
||||
{ 0x05d5, 0x0635 },
|
||||
{ 0x05d6, 0x0636 },
|
||||
{ 0x05d7, 0x0637 },
|
||||
{ 0x05d8, 0x0638 },
|
||||
{ 0x05d9, 0x0639 },
|
||||
{ 0x05da, 0x063a },
|
||||
{ 0x05e0, 0x0640 },
|
||||
{ 0x05e1, 0x0641 },
|
||||
{ 0x05e2, 0x0642 },
|
||||
{ 0x05e3, 0x0643 },
|
||||
{ 0x05e4, 0x0644 },
|
||||
{ 0x05e5, 0x0645 },
|
||||
{ 0x05e6, 0x0646 },
|
||||
{ 0x05e7, 0x0647 },
|
||||
{ 0x05e8, 0x0648 },
|
||||
{ 0x05e9, 0x0649 },
|
||||
{ 0x05ea, 0x064a },
|
||||
{ 0x05eb, 0x064b },
|
||||
{ 0x05ec, 0x064c },
|
||||
{ 0x05ed, 0x064d },
|
||||
{ 0x05ee, 0x064e },
|
||||
{ 0x05ef, 0x064f },
|
||||
{ 0x05f0, 0x0650 },
|
||||
{ 0x05f1, 0x0651 },
|
||||
{ 0x05f2, 0x0652 },
|
||||
{ 0x06a1, 0x0452 },
|
||||
{ 0x06a2, 0x0453 },
|
||||
{ 0x06a3, 0x0451 },
|
||||
{ 0x06a4, 0x0454 },
|
||||
{ 0x06a5, 0x0455 },
|
||||
{ 0x06a6, 0x0456 },
|
||||
{ 0x06a7, 0x0457 },
|
||||
{ 0x06a8, 0x0458 },
|
||||
{ 0x06a9, 0x0459 },
|
||||
{ 0x06aa, 0x045a },
|
||||
{ 0x06ab, 0x045b },
|
||||
{ 0x06ac, 0x045c },
|
||||
{ 0x06ae, 0x045e },
|
||||
{ 0x06af, 0x045f },
|
||||
{ 0x06b0, 0x2116 },
|
||||
{ 0x06b1, 0x0402 },
|
||||
{ 0x06b2, 0x0403 },
|
||||
{ 0x06b3, 0x0401 },
|
||||
{ 0x06b4, 0x0404 },
|
||||
{ 0x06b5, 0x0405 },
|
||||
{ 0x06b6, 0x0406 },
|
||||
{ 0x06b7, 0x0407 },
|
||||
{ 0x06b8, 0x0408 },
|
||||
{ 0x06b9, 0x0409 },
|
||||
{ 0x06ba, 0x040a },
|
||||
{ 0x06bb, 0x040b },
|
||||
{ 0x06bc, 0x040c },
|
||||
{ 0x06be, 0x040e },
|
||||
{ 0x06bf, 0x040f },
|
||||
{ 0x06c0, 0x044e },
|
||||
{ 0x06c1, 0x0430 },
|
||||
{ 0x06c2, 0x0431 },
|
||||
{ 0x06c3, 0x0446 },
|
||||
{ 0x06c4, 0x0434 },
|
||||
{ 0x06c5, 0x0435 },
|
||||
{ 0x06c6, 0x0444 },
|
||||
{ 0x06c7, 0x0433 },
|
||||
{ 0x06c8, 0x0445 },
|
||||
{ 0x06c9, 0x0438 },
|
||||
{ 0x06ca, 0x0439 },
|
||||
{ 0x06cb, 0x043a },
|
||||
{ 0x06cc, 0x043b },
|
||||
{ 0x06cd, 0x043c },
|
||||
{ 0x06ce, 0x043d },
|
||||
{ 0x06cf, 0x043e },
|
||||
{ 0x06d0, 0x043f },
|
||||
{ 0x06d1, 0x044f },
|
||||
{ 0x06d2, 0x0440 },
|
||||
{ 0x06d3, 0x0441 },
|
||||
{ 0x06d4, 0x0442 },
|
||||
{ 0x06d5, 0x0443 },
|
||||
{ 0x06d6, 0x0436 },
|
||||
{ 0x06d7, 0x0432 },
|
||||
{ 0x06d8, 0x044c },
|
||||
{ 0x06d9, 0x044b },
|
||||
{ 0x06da, 0x0437 },
|
||||
{ 0x06db, 0x0448 },
|
||||
{ 0x06dc, 0x044d },
|
||||
{ 0x06dd, 0x0449 },
|
||||
{ 0x06de, 0x0447 },
|
||||
{ 0x06df, 0x044a },
|
||||
{ 0x06e0, 0x042e },
|
||||
{ 0x06e1, 0x0410 },
|
||||
{ 0x06e2, 0x0411 },
|
||||
{ 0x06e3, 0x0426 },
|
||||
{ 0x06e4, 0x0414 },
|
||||
{ 0x06e5, 0x0415 },
|
||||
{ 0x06e6, 0x0424 },
|
||||
{ 0x06e7, 0x0413 },
|
||||
{ 0x06e8, 0x0425 },
|
||||
{ 0x06e9, 0x0418 },
|
||||
{ 0x06ea, 0x0419 },
|
||||
{ 0x06eb, 0x041a },
|
||||
{ 0x06ec, 0x041b },
|
||||
{ 0x06ed, 0x041c },
|
||||
{ 0x06ee, 0x041d },
|
||||
{ 0x06ef, 0x041e },
|
||||
{ 0x06f0, 0x041f },
|
||||
{ 0x06f1, 0x042f },
|
||||
{ 0x06f2, 0x0420 },
|
||||
{ 0x06f3, 0x0421 },
|
||||
{ 0x06f4, 0x0422 },
|
||||
{ 0x06f5, 0x0423 },
|
||||
{ 0x06f6, 0x0416 },
|
||||
{ 0x06f7, 0x0412 },
|
||||
{ 0x06f8, 0x042c },
|
||||
{ 0x06f9, 0x042b },
|
||||
{ 0x06fa, 0x0417 },
|
||||
{ 0x06fb, 0x0428 },
|
||||
{ 0x06fc, 0x042d },
|
||||
{ 0x06fd, 0x0429 },
|
||||
{ 0x06fe, 0x0427 },
|
||||
{ 0x06ff, 0x042a },
|
||||
{ 0x07a1, 0x0386 },
|
||||
{ 0x07a2, 0x0388 },
|
||||
{ 0x07a3, 0x0389 },
|
||||
{ 0x07a4, 0x038a },
|
||||
{ 0x07a5, 0x03aa },
|
||||
{ 0x07a7, 0x038c },
|
||||
{ 0x07a8, 0x038e },
|
||||
{ 0x07a9, 0x03ab },
|
||||
{ 0x07ab, 0x038f },
|
||||
{ 0x07ae, 0x0385 },
|
||||
{ 0x07af, 0x2015 },
|
||||
{ 0x07b1, 0x03ac },
|
||||
{ 0x07b2, 0x03ad },
|
||||
{ 0x07b3, 0x03ae },
|
||||
{ 0x07b4, 0x03af },
|
||||
{ 0x07b5, 0x03ca },
|
||||
{ 0x07b6, 0x0390 },
|
||||
{ 0x07b7, 0x03cc },
|
||||
{ 0x07b8, 0x03cd },
|
||||
{ 0x07b9, 0x03cb },
|
||||
{ 0x07ba, 0x03b0 },
|
||||
{ 0x07bb, 0x03ce },
|
||||
{ 0x07c1, 0x0391 },
|
||||
{ 0x07c2, 0x0392 },
|
||||
{ 0x07c3, 0x0393 },
|
||||
{ 0x07c4, 0x0394 },
|
||||
{ 0x07c5, 0x0395 },
|
||||
{ 0x07c6, 0x0396 },
|
||||
{ 0x07c7, 0x0397 },
|
||||
{ 0x07c8, 0x0398 },
|
||||
{ 0x07c9, 0x0399 },
|
||||
{ 0x07ca, 0x039a },
|
||||
{ 0x07cb, 0x039b },
|
||||
{ 0x07cc, 0x039c },
|
||||
{ 0x07cd, 0x039d },
|
||||
{ 0x07ce, 0x039e },
|
||||
{ 0x07cf, 0x039f },
|
||||
{ 0x07d0, 0x03a0 },
|
||||
{ 0x07d1, 0x03a1 },
|
||||
{ 0x07d2, 0x03a3 },
|
||||
{ 0x07d4, 0x03a4 },
|
||||
{ 0x07d5, 0x03a5 },
|
||||
{ 0x07d6, 0x03a6 },
|
||||
{ 0x07d7, 0x03a7 },
|
||||
{ 0x07d8, 0x03a8 },
|
||||
{ 0x07d9, 0x03a9 },
|
||||
{ 0x07e1, 0x03b1 },
|
||||
{ 0x07e2, 0x03b2 },
|
||||
{ 0x07e3, 0x03b3 },
|
||||
{ 0x07e4, 0x03b4 },
|
||||
{ 0x07e5, 0x03b5 },
|
||||
{ 0x07e6, 0x03b6 },
|
||||
{ 0x07e7, 0x03b7 },
|
||||
{ 0x07e8, 0x03b8 },
|
||||
{ 0x07e9, 0x03b9 },
|
||||
{ 0x07ea, 0x03ba },
|
||||
{ 0x07eb, 0x03bb },
|
||||
{ 0x07ec, 0x03bc },
|
||||
{ 0x07ed, 0x03bd },
|
||||
{ 0x07ee, 0x03be },
|
||||
{ 0x07ef, 0x03bf },
|
||||
{ 0x07f0, 0x03c0 },
|
||||
{ 0x07f1, 0x03c1 },
|
||||
{ 0x07f2, 0x03c3 },
|
||||
{ 0x07f3, 0x03c2 },
|
||||
{ 0x07f4, 0x03c4 },
|
||||
{ 0x07f5, 0x03c5 },
|
||||
{ 0x07f6, 0x03c6 },
|
||||
{ 0x07f7, 0x03c7 },
|
||||
{ 0x07f8, 0x03c8 },
|
||||
{ 0x07f9, 0x03c9 },
|
||||
{ 0x08a1, 0x23b7 },
|
||||
{ 0x08a2, 0x250c },
|
||||
{ 0x08a3, 0x2500 },
|
||||
{ 0x08a4, 0x2320 },
|
||||
{ 0x08a5, 0x2321 },
|
||||
{ 0x08a6, 0x2502 },
|
||||
{ 0x08a7, 0x23a1 },
|
||||
{ 0x08a8, 0x23a3 },
|
||||
{ 0x08a9, 0x23a4 },
|
||||
{ 0x08aa, 0x23a6 },
|
||||
{ 0x08ab, 0x239b },
|
||||
{ 0x08ac, 0x239d },
|
||||
{ 0x08ad, 0x239e },
|
||||
{ 0x08ae, 0x23a0 },
|
||||
{ 0x08af, 0x23a8 },
|
||||
{ 0x08b0, 0x23ac },
|
||||
{ 0x08bc, 0x2264 },
|
||||
{ 0x08bd, 0x2260 },
|
||||
{ 0x08be, 0x2265 },
|
||||
{ 0x08bf, 0x222b },
|
||||
{ 0x08c0, 0x2234 },
|
||||
{ 0x08c1, 0x221d },
|
||||
{ 0x08c2, 0x221e },
|
||||
{ 0x08c5, 0x2207 },
|
||||
{ 0x08c8, 0x223c },
|
||||
{ 0x08c9, 0x2243 },
|
||||
{ 0x08cd, 0x21d4 },
|
||||
{ 0x08ce, 0x21d2 },
|
||||
{ 0x08cf, 0x2261 },
|
||||
{ 0x08d6, 0x221a },
|
||||
{ 0x08da, 0x2282 },
|
||||
{ 0x08db, 0x2283 },
|
||||
{ 0x08dc, 0x2229 },
|
||||
{ 0x08dd, 0x222a },
|
||||
{ 0x08de, 0x2227 },
|
||||
{ 0x08df, 0x2228 },
|
||||
{ 0x08ef, 0x2202 },
|
||||
{ 0x08f6, 0x0192 },
|
||||
{ 0x08fb, 0x2190 },
|
||||
{ 0x08fc, 0x2191 },
|
||||
{ 0x08fd, 0x2192 },
|
||||
{ 0x08fe, 0x2193 },
|
||||
{ 0x09e0, 0x25c6 },
|
||||
{ 0x09e1, 0x2592 },
|
||||
{ 0x09e2, 0x2409 },
|
||||
{ 0x09e3, 0x240c },
|
||||
{ 0x09e4, 0x240d },
|
||||
{ 0x09e5, 0x240a },
|
||||
{ 0x09e8, 0x2424 },
|
||||
{ 0x09e9, 0x240b },
|
||||
{ 0x09ea, 0x2518 },
|
||||
{ 0x09eb, 0x2510 },
|
||||
{ 0x09ec, 0x250c },
|
||||
{ 0x09ed, 0x2514 },
|
||||
{ 0x09ee, 0x253c },
|
||||
{ 0x09ef, 0x23ba },
|
||||
{ 0x09f0, 0x23bb },
|
||||
{ 0x09f1, 0x2500 },
|
||||
{ 0x09f2, 0x23bc },
|
||||
{ 0x09f3, 0x23bd },
|
||||
{ 0x09f4, 0x251c },
|
||||
{ 0x09f5, 0x2524 },
|
||||
{ 0x09f6, 0x2534 },
|
||||
{ 0x09f7, 0x252c },
|
||||
{ 0x09f8, 0x2502 },
|
||||
{ 0x0aa1, 0x2003 },
|
||||
{ 0x0aa2, 0x2002 },
|
||||
{ 0x0aa3, 0x2004 },
|
||||
{ 0x0aa4, 0x2005 },
|
||||
{ 0x0aa5, 0x2007 },
|
||||
{ 0x0aa6, 0x2008 },
|
||||
{ 0x0aa7, 0x2009 },
|
||||
{ 0x0aa8, 0x200a },
|
||||
{ 0x0aa9, 0x2014 },
|
||||
{ 0x0aaa, 0x2013 },
|
||||
{ 0x0aae, 0x2026 },
|
||||
{ 0x0aaf, 0x2025 },
|
||||
{ 0x0ab0, 0x2153 },
|
||||
{ 0x0ab1, 0x2154 },
|
||||
{ 0x0ab2, 0x2155 },
|
||||
{ 0x0ab3, 0x2156 },
|
||||
{ 0x0ab4, 0x2157 },
|
||||
{ 0x0ab5, 0x2158 },
|
||||
{ 0x0ab6, 0x2159 },
|
||||
{ 0x0ab7, 0x215a },
|
||||
{ 0x0ab8, 0x2105 },
|
||||
{ 0x0abb, 0x2012 },
|
||||
{ 0x0abc, 0x2329 },
|
||||
{ 0x0abe, 0x232a },
|
||||
{ 0x0ac3, 0x215b },
|
||||
{ 0x0ac4, 0x215c },
|
||||
{ 0x0ac5, 0x215d },
|
||||
{ 0x0ac6, 0x215e },
|
||||
{ 0x0ac9, 0x2122 },
|
||||
{ 0x0aca, 0x2613 },
|
||||
{ 0x0acc, 0x25c1 },
|
||||
{ 0x0acd, 0x25b7 },
|
||||
{ 0x0ace, 0x25cb },
|
||||
{ 0x0acf, 0x25af },
|
||||
{ 0x0ad0, 0x2018 },
|
||||
{ 0x0ad1, 0x2019 },
|
||||
{ 0x0ad2, 0x201c },
|
||||
{ 0x0ad3, 0x201d },
|
||||
{ 0x0ad4, 0x211e },
|
||||
{ 0x0ad6, 0x2032 },
|
||||
{ 0x0ad7, 0x2033 },
|
||||
{ 0x0ad9, 0x271d },
|
||||
{ 0x0adb, 0x25ac },
|
||||
{ 0x0adc, 0x25c0 },
|
||||
{ 0x0add, 0x25b6 },
|
||||
{ 0x0ade, 0x25cf },
|
||||
{ 0x0adf, 0x25ae },
|
||||
{ 0x0ae0, 0x25e6 },
|
||||
{ 0x0ae1, 0x25ab },
|
||||
{ 0x0ae2, 0x25ad },
|
||||
{ 0x0ae3, 0x25b3 },
|
||||
{ 0x0ae4, 0x25bd },
|
||||
{ 0x0ae5, 0x2606 },
|
||||
{ 0x0ae6, 0x2022 },
|
||||
{ 0x0ae7, 0x25aa },
|
||||
{ 0x0ae8, 0x25b2 },
|
||||
{ 0x0ae9, 0x25bc },
|
||||
{ 0x0aea, 0x261c },
|
||||
{ 0x0aeb, 0x261e },
|
||||
{ 0x0aec, 0x2663 },
|
||||
{ 0x0aed, 0x2666 },
|
||||
{ 0x0aee, 0x2665 },
|
||||
{ 0x0af0, 0x2720 },
|
||||
{ 0x0af1, 0x2020 },
|
||||
{ 0x0af2, 0x2021 },
|
||||
{ 0x0af3, 0x2713 },
|
||||
{ 0x0af4, 0x2717 },
|
||||
{ 0x0af5, 0x266f },
|
||||
{ 0x0af6, 0x266d },
|
||||
{ 0x0af7, 0x2642 },
|
||||
{ 0x0af8, 0x2640 },
|
||||
{ 0x0af9, 0x260e },
|
||||
{ 0x0afa, 0x2315 },
|
||||
{ 0x0afb, 0x2117 },
|
||||
{ 0x0afc, 0x2038 },
|
||||
{ 0x0afd, 0x201a },
|
||||
{ 0x0afe, 0x201e },
|
||||
{ 0x0ba3, 0x003c },
|
||||
{ 0x0ba6, 0x003e },
|
||||
{ 0x0ba8, 0x2228 },
|
||||
{ 0x0ba9, 0x2227 },
|
||||
{ 0x0bc0, 0x00af },
|
||||
{ 0x0bc2, 0x22a5 },
|
||||
{ 0x0bc3, 0x2229 },
|
||||
{ 0x0bc4, 0x230a },
|
||||
{ 0x0bc6, 0x005f },
|
||||
{ 0x0bca, 0x2218 },
|
||||
{ 0x0bcc, 0x2395 },
|
||||
{ 0x0bce, 0x22a4 },
|
||||
{ 0x0bcf, 0x25cb },
|
||||
{ 0x0bd3, 0x2308 },
|
||||
{ 0x0bd6, 0x222a },
|
||||
{ 0x0bd8, 0x2283 },
|
||||
{ 0x0bda, 0x2282 },
|
||||
{ 0x0bdc, 0x22a2 },
|
||||
{ 0x0bfc, 0x22a3 },
|
||||
{ 0x0cdf, 0x2017 },
|
||||
{ 0x0ce0, 0x05d0 },
|
||||
{ 0x0ce1, 0x05d1 },
|
||||
{ 0x0ce2, 0x05d2 },
|
||||
{ 0x0ce3, 0x05d3 },
|
||||
{ 0x0ce4, 0x05d4 },
|
||||
{ 0x0ce5, 0x05d5 },
|
||||
{ 0x0ce6, 0x05d6 },
|
||||
{ 0x0ce7, 0x05d7 },
|
||||
{ 0x0ce8, 0x05d8 },
|
||||
{ 0x0ce9, 0x05d9 },
|
||||
{ 0x0cea, 0x05da },
|
||||
{ 0x0ceb, 0x05db },
|
||||
{ 0x0cec, 0x05dc },
|
||||
{ 0x0ced, 0x05dd },
|
||||
{ 0x0cee, 0x05de },
|
||||
{ 0x0cef, 0x05df },
|
||||
{ 0x0cf0, 0x05e0 },
|
||||
{ 0x0cf1, 0x05e1 },
|
||||
{ 0x0cf2, 0x05e2 },
|
||||
{ 0x0cf3, 0x05e3 },
|
||||
{ 0x0cf4, 0x05e4 },
|
||||
{ 0x0cf5, 0x05e5 },
|
||||
{ 0x0cf6, 0x05e6 },
|
||||
{ 0x0cf7, 0x05e7 },
|
||||
{ 0x0cf8, 0x05e8 },
|
||||
{ 0x0cf9, 0x05e9 },
|
||||
{ 0x0cfa, 0x05ea },
|
||||
{ 0x0da1, 0x0e01 },
|
||||
{ 0x0da2, 0x0e02 },
|
||||
{ 0x0da3, 0x0e03 },
|
||||
{ 0x0da4, 0x0e04 },
|
||||
{ 0x0da5, 0x0e05 },
|
||||
{ 0x0da6, 0x0e06 },
|
||||
{ 0x0da7, 0x0e07 },
|
||||
{ 0x0da8, 0x0e08 },
|
||||
{ 0x0da9, 0x0e09 },
|
||||
{ 0x0daa, 0x0e0a },
|
||||
{ 0x0dab, 0x0e0b },
|
||||
{ 0x0dac, 0x0e0c },
|
||||
{ 0x0dad, 0x0e0d },
|
||||
{ 0x0dae, 0x0e0e },
|
||||
{ 0x0daf, 0x0e0f },
|
||||
{ 0x0db0, 0x0e10 },
|
||||
{ 0x0db1, 0x0e11 },
|
||||
{ 0x0db2, 0x0e12 },
|
||||
{ 0x0db3, 0x0e13 },
|
||||
{ 0x0db4, 0x0e14 },
|
||||
{ 0x0db5, 0x0e15 },
|
||||
{ 0x0db6, 0x0e16 },
|
||||
{ 0x0db7, 0x0e17 },
|
||||
{ 0x0db8, 0x0e18 },
|
||||
{ 0x0db9, 0x0e19 },
|
||||
{ 0x0dba, 0x0e1a },
|
||||
{ 0x0dbb, 0x0e1b },
|
||||
{ 0x0dbc, 0x0e1c },
|
||||
{ 0x0dbd, 0x0e1d },
|
||||
{ 0x0dbe, 0x0e1e },
|
||||
{ 0x0dbf, 0x0e1f },
|
||||
{ 0x0dc0, 0x0e20 },
|
||||
{ 0x0dc1, 0x0e21 },
|
||||
{ 0x0dc2, 0x0e22 },
|
||||
{ 0x0dc3, 0x0e23 },
|
||||
{ 0x0dc4, 0x0e24 },
|
||||
{ 0x0dc5, 0x0e25 },
|
||||
{ 0x0dc6, 0x0e26 },
|
||||
{ 0x0dc7, 0x0e27 },
|
||||
{ 0x0dc8, 0x0e28 },
|
||||
{ 0x0dc9, 0x0e29 },
|
||||
{ 0x0dca, 0x0e2a },
|
||||
{ 0x0dcb, 0x0e2b },
|
||||
{ 0x0dcc, 0x0e2c },
|
||||
{ 0x0dcd, 0x0e2d },
|
||||
{ 0x0dce, 0x0e2e },
|
||||
{ 0x0dcf, 0x0e2f },
|
||||
{ 0x0dd0, 0x0e30 },
|
||||
{ 0x0dd1, 0x0e31 },
|
||||
{ 0x0dd2, 0x0e32 },
|
||||
{ 0x0dd3, 0x0e33 },
|
||||
{ 0x0dd4, 0x0e34 },
|
||||
{ 0x0dd5, 0x0e35 },
|
||||
{ 0x0dd6, 0x0e36 },
|
||||
{ 0x0dd7, 0x0e37 },
|
||||
{ 0x0dd8, 0x0e38 },
|
||||
{ 0x0dd9, 0x0e39 },
|
||||
{ 0x0dda, 0x0e3a },
|
||||
{ 0x0ddf, 0x0e3f },
|
||||
{ 0x0de0, 0x0e40 },
|
||||
{ 0x0de1, 0x0e41 },
|
||||
{ 0x0de2, 0x0e42 },
|
||||
{ 0x0de3, 0x0e43 },
|
||||
{ 0x0de4, 0x0e44 },
|
||||
{ 0x0de5, 0x0e45 },
|
||||
{ 0x0de6, 0x0e46 },
|
||||
{ 0x0de7, 0x0e47 },
|
||||
{ 0x0de8, 0x0e48 },
|
||||
{ 0x0de9, 0x0e49 },
|
||||
{ 0x0dea, 0x0e4a },
|
||||
{ 0x0deb, 0x0e4b },
|
||||
{ 0x0dec, 0x0e4c },
|
||||
{ 0x0ded, 0x0e4d },
|
||||
{ 0x0df0, 0x0e50 },
|
||||
{ 0x0df1, 0x0e51 },
|
||||
{ 0x0df2, 0x0e52 },
|
||||
{ 0x0df3, 0x0e53 },
|
||||
{ 0x0df4, 0x0e54 },
|
||||
{ 0x0df5, 0x0e55 },
|
||||
{ 0x0df6, 0x0e56 },
|
||||
{ 0x0df7, 0x0e57 },
|
||||
{ 0x0df8, 0x0e58 },
|
||||
{ 0x0df9, 0x0e59 },
|
||||
{ 0x0ea1, 0x3131 },
|
||||
{ 0x0ea2, 0x3132 },
|
||||
{ 0x0ea3, 0x3133 },
|
||||
{ 0x0ea4, 0x3134 },
|
||||
{ 0x0ea5, 0x3135 },
|
||||
{ 0x0ea6, 0x3136 },
|
||||
{ 0x0ea7, 0x3137 },
|
||||
{ 0x0ea8, 0x3138 },
|
||||
{ 0x0ea9, 0x3139 },
|
||||
{ 0x0eaa, 0x313a },
|
||||
{ 0x0eab, 0x313b },
|
||||
{ 0x0eac, 0x313c },
|
||||
{ 0x0ead, 0x313d },
|
||||
{ 0x0eae, 0x313e },
|
||||
{ 0x0eaf, 0x313f },
|
||||
{ 0x0eb0, 0x3140 },
|
||||
{ 0x0eb1, 0x3141 },
|
||||
{ 0x0eb2, 0x3142 },
|
||||
{ 0x0eb3, 0x3143 },
|
||||
{ 0x0eb4, 0x3144 },
|
||||
{ 0x0eb5, 0x3145 },
|
||||
{ 0x0eb6, 0x3146 },
|
||||
{ 0x0eb7, 0x3147 },
|
||||
{ 0x0eb8, 0x3148 },
|
||||
{ 0x0eb9, 0x3149 },
|
||||
{ 0x0eba, 0x314a },
|
||||
{ 0x0ebb, 0x314b },
|
||||
{ 0x0ebc, 0x314c },
|
||||
{ 0x0ebd, 0x314d },
|
||||
{ 0x0ebe, 0x314e },
|
||||
{ 0x0ebf, 0x314f },
|
||||
{ 0x0ec0, 0x3150 },
|
||||
{ 0x0ec1, 0x3151 },
|
||||
{ 0x0ec2, 0x3152 },
|
||||
{ 0x0ec3, 0x3153 },
|
||||
{ 0x0ec4, 0x3154 },
|
||||
{ 0x0ec5, 0x3155 },
|
||||
{ 0x0ec6, 0x3156 },
|
||||
{ 0x0ec7, 0x3157 },
|
||||
{ 0x0ec8, 0x3158 },
|
||||
{ 0x0ec9, 0x3159 },
|
||||
{ 0x0eca, 0x315a },
|
||||
{ 0x0ecb, 0x315b },
|
||||
{ 0x0ecc, 0x315c },
|
||||
{ 0x0ecd, 0x315d },
|
||||
{ 0x0ece, 0x315e },
|
||||
{ 0x0ecf, 0x315f },
|
||||
{ 0x0ed0, 0x3160 },
|
||||
{ 0x0ed1, 0x3161 },
|
||||
{ 0x0ed2, 0x3162 },
|
||||
{ 0x0ed3, 0x3163 },
|
||||
{ 0x0ed4, 0x11a8 },
|
||||
{ 0x0ed5, 0x11a9 },
|
||||
{ 0x0ed6, 0x11aa },
|
||||
{ 0x0ed7, 0x11ab },
|
||||
{ 0x0ed8, 0x11ac },
|
||||
{ 0x0ed9, 0x11ad },
|
||||
{ 0x0eda, 0x11ae },
|
||||
{ 0x0edb, 0x11af },
|
||||
{ 0x0edc, 0x11b0 },
|
||||
{ 0x0edd, 0x11b1 },
|
||||
{ 0x0ede, 0x11b2 },
|
||||
{ 0x0edf, 0x11b3 },
|
||||
{ 0x0ee0, 0x11b4 },
|
||||
{ 0x0ee1, 0x11b5 },
|
||||
{ 0x0ee2, 0x11b6 },
|
||||
{ 0x0ee3, 0x11b7 },
|
||||
{ 0x0ee4, 0x11b8 },
|
||||
{ 0x0ee5, 0x11b9 },
|
||||
{ 0x0ee6, 0x11ba },
|
||||
{ 0x0ee7, 0x11bb },
|
||||
{ 0x0ee8, 0x11bc },
|
||||
{ 0x0ee9, 0x11bd },
|
||||
{ 0x0eea, 0x11be },
|
||||
{ 0x0eeb, 0x11bf },
|
||||
{ 0x0eec, 0x11c0 },
|
||||
{ 0x0eed, 0x11c1 },
|
||||
{ 0x0eee, 0x11c2 },
|
||||
{ 0x0eef, 0x316d },
|
||||
{ 0x0ef0, 0x3171 },
|
||||
{ 0x0ef1, 0x3178 },
|
||||
{ 0x0ef2, 0x317f },
|
||||
{ 0x0ef3, 0x3181 },
|
||||
{ 0x0ef4, 0x3184 },
|
||||
{ 0x0ef5, 0x3186 },
|
||||
{ 0x0ef6, 0x318d },
|
||||
{ 0x0ef7, 0x318e },
|
||||
{ 0x0ef8, 0x11eb },
|
||||
{ 0x0ef9, 0x11f0 },
|
||||
{ 0x0efa, 0x11f9 },
|
||||
{ 0x0eff, 0x20a9 },
|
||||
{ 0x13a4, 0x20ac },
|
||||
{ 0x13bc, 0x0152 },
|
||||
{ 0x13bd, 0x0153 },
|
||||
{ 0x13be, 0x0178 },
|
||||
{ 0x20ac, 0x20ac },
|
||||
{ 0xfe50, '`' },
|
||||
{ 0xfe51, 0x00b4 },
|
||||
{ 0xfe52, '^' },
|
||||
{ 0xfe53, '~' },
|
||||
{ 0xfe54, 0x00af },
|
||||
{ 0xfe55, 0x02d8 },
|
||||
{ 0xfe56, 0x02d9 },
|
||||
{ 0xfe57, 0x00a8 },
|
||||
{ 0xfe58, 0x02da },
|
||||
{ 0xfe59, 0x02dd },
|
||||
{ 0xfe5a, 0x02c7 },
|
||||
{ 0xfe5b, 0x00b8 },
|
||||
{ 0xfe5c, 0x02db },
|
||||
{ 0xfe5d, 0x037a },
|
||||
{ 0xfe5e, 0x309b },
|
||||
{ 0xfe5f, 0x309c },
|
||||
{ 0xfe63, '/' },
|
||||
{ 0xfe64, 0x02bc },
|
||||
{ 0xfe65, 0x02bd },
|
||||
{ 0xfe66, 0x02f5 },
|
||||
{ 0xfe67, 0x02f3 },
|
||||
{ 0xfe68, 0x02cd },
|
||||
{ 0xfe69, 0xa788 },
|
||||
{ 0xfe6a, 0x02f7 },
|
||||
{ 0xfe6e, ',' },
|
||||
{ 0xfe6f, 0x00a4 },
|
||||
{ 0xfe80, 'a' }, // XK_dead_a
|
||||
{ 0xfe81, 'A' }, // XK_dead_A
|
||||
{ 0xfe82, 'e' }, // XK_dead_e
|
||||
{ 0xfe83, 'E' }, // XK_dead_E
|
||||
{ 0xfe84, 'i' }, // XK_dead_i
|
||||
{ 0xfe85, 'I' }, // XK_dead_I
|
||||
{ 0xfe86, 'o' }, // XK_dead_o
|
||||
{ 0xfe87, 'O' }, // XK_dead_O
|
||||
{ 0xfe88, 'u' }, // XK_dead_u
|
||||
{ 0xfe89, 'U' }, // XK_dead_U
|
||||
{ 0xfe8a, 0x0259 },
|
||||
{ 0xfe8b, 0x018f },
|
||||
{ 0xfe8c, 0x00b5 },
|
||||
{ 0xfe90, '_' },
|
||||
{ 0xfe91, 0x02c8 },
|
||||
{ 0xfe92, 0x02cc },
|
||||
{ 0xff80 /*XKB_KEY_KP_Space*/, ' ' },
|
||||
{ 0xff95 /*XKB_KEY_KP_7*/, 0x0037 },
|
||||
{ 0xff96 /*XKB_KEY_KP_4*/, 0x0034 },
|
||||
{ 0xff97 /*XKB_KEY_KP_8*/, 0x0038 },
|
||||
{ 0xff98 /*XKB_KEY_KP_6*/, 0x0036 },
|
||||
{ 0xff99 /*XKB_KEY_KP_2*/, 0x0032 },
|
||||
{ 0xff9a /*XKB_KEY_KP_9*/, 0x0039 },
|
||||
{ 0xff9b /*XKB_KEY_KP_3*/, 0x0033 },
|
||||
{ 0xff9c /*XKB_KEY_KP_1*/, 0x0031 },
|
||||
{ 0xff9d /*XKB_KEY_KP_5*/, 0x0035 },
|
||||
{ 0xff9e /*XKB_KEY_KP_0*/, 0x0030 },
|
||||
{ 0xffaa /*XKB_KEY_KP_Multiply*/, '*' },
|
||||
{ 0xffab /*XKB_KEY_KP_Add*/, '+' },
|
||||
{ 0xffac /*XKB_KEY_KP_Separator*/, ',' },
|
||||
{ 0xffad /*XKB_KEY_KP_Subtract*/, '-' },
|
||||
{ 0xffae /*XKB_KEY_KP_Decimal*/, '.' },
|
||||
{ 0xffaf /*XKB_KEY_KP_Divide*/, '/' },
|
||||
{ 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 },
|
||||
{ 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 },
|
||||
{ 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 },
|
||||
{ 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 },
|
||||
{ 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 },
|
||||
{ 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 },
|
||||
{ 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 },
|
||||
{ 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 },
|
||||
{ 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 },
|
||||
{ 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 },
|
||||
{ 0xffbd /*XKB_KEY_KP_Equal*/, '=' }
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Convert XKB KeySym to Unicode
|
||||
//
|
||||
uint32_t _glfwKeySym2Unicode(unsigned int keysym)
|
||||
{
|
||||
int min = 0;
|
||||
int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
|
||||
int mid;
|
||||
|
||||
// First check for Latin-1 characters (1:1 mapping)
|
||||
if ((keysym >= 0x0020 && keysym <= 0x007e) ||
|
||||
(keysym >= 0x00a0 && keysym <= 0x00ff))
|
||||
{
|
||||
return keysym;
|
||||
}
|
||||
|
||||
// Also check for directly encoded 24-bit UCS characters
|
||||
if ((keysym & 0xff000000) == 0x01000000)
|
||||
return keysym & 0x00ffffff;
|
||||
|
||||
// Binary search in table
|
||||
while (max >= min)
|
||||
{
|
||||
mid = (min + max) / 2;
|
||||
if (keysymtab[mid].keysym < keysym)
|
||||
min = mid + 1;
|
||||
else if (keysymtab[mid].keysym > keysym)
|
||||
max = mid - 1;
|
||||
else
|
||||
return keysymtab[mid].ucs;
|
||||
}
|
||||
|
||||
// No matching Unicode value found
|
||||
return GLFW_INVALID_CODEPOINT;
|
||||
}
|
||||
|
||||
+893
@@ -0,0 +1,893 @@
|
||||
// SPDX-License-Identifier: Apache-2.0
|
||||
// SPDX-FileCopyrightText: 2014 Jonas Ådahl <jadahl@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2024 The Ebitengine Authors
|
||||
|
||||
//go:build freebsd || linux || netbsd || openbsd
|
||||
|
||||
package glfw
|
||||
|
||||
// #include "xkb_unicode_linbsd.h"
|
||||
import "C"
|
||||
|
||||
/*
|
||||
* Marcus: This code was originally written by Markus G. Kuhn.
|
||||
* I have made some slight changes (trimmed it down a bit from >60 KB to
|
||||
* 20 KB), but the functionality is the same.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This module converts keysym values into the corresponding ISO 10646
|
||||
* (UCS, Unicode) values.
|
||||
*
|
||||
* The array keysymtab[] contains pairs of X11 keysym values for graphical
|
||||
* characters and the corresponding Unicode value. The function
|
||||
* _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary
|
||||
* search, therefore keysymtab[] must remain SORTED by keysym value.
|
||||
*
|
||||
* We allow to represent any UCS character in the range U-00000000 to
|
||||
* U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
|
||||
* This admittedly does not cover the entire 31-bit space of UCS, but
|
||||
* it does cover all of the characters up to U-10FFFF, which can be
|
||||
* represented by UTF-16, and more, and it is very unlikely that higher
|
||||
* UCS codes will ever be assigned by ISO. So to get Unicode character
|
||||
* U+ABCD you can directly use keysym 0x0100abcd.
|
||||
*
|
||||
* Original author: Markus G. Kuhn <mkuhn@acm.org>, University of
|
||||
* Cambridge, April 2001
|
||||
*
|
||||
* Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing
|
||||
* an initial draft of the mapping table.
|
||||
*
|
||||
*/
|
||||
|
||||
var keysymtab = map[uint32]uint32{
|
||||
0x01a1: 0x0104,
|
||||
0x01a2: 0x02d8,
|
||||
0x01a3: 0x0141,
|
||||
0x01a5: 0x013d,
|
||||
0x01a6: 0x015a,
|
||||
0x01a9: 0x0160,
|
||||
0x01aa: 0x015e,
|
||||
0x01ab: 0x0164,
|
||||
0x01ac: 0x0179,
|
||||
0x01ae: 0x017d,
|
||||
0x01af: 0x017b,
|
||||
0x01b1: 0x0105,
|
||||
0x01b2: 0x02db,
|
||||
0x01b3: 0x0142,
|
||||
0x01b5: 0x013e,
|
||||
0x01b6: 0x015b,
|
||||
0x01b7: 0x02c7,
|
||||
0x01b9: 0x0161,
|
||||
0x01ba: 0x015f,
|
||||
0x01bb: 0x0165,
|
||||
0x01bc: 0x017a,
|
||||
0x01bd: 0x02dd,
|
||||
0x01be: 0x017e,
|
||||
0x01bf: 0x017c,
|
||||
0x01c0: 0x0154,
|
||||
0x01c3: 0x0102,
|
||||
0x01c5: 0x0139,
|
||||
0x01c6: 0x0106,
|
||||
0x01c8: 0x010c,
|
||||
0x01ca: 0x0118,
|
||||
0x01cc: 0x011a,
|
||||
0x01cf: 0x010e,
|
||||
0x01d0: 0x0110,
|
||||
0x01d1: 0x0143,
|
||||
0x01d2: 0x0147,
|
||||
0x01d5: 0x0150,
|
||||
0x01d8: 0x0158,
|
||||
0x01d9: 0x016e,
|
||||
0x01db: 0x0170,
|
||||
0x01de: 0x0162,
|
||||
0x01e0: 0x0155,
|
||||
0x01e3: 0x0103,
|
||||
0x01e5: 0x013a,
|
||||
0x01e6: 0x0107,
|
||||
0x01e8: 0x010d,
|
||||
0x01ea: 0x0119,
|
||||
0x01ec: 0x011b,
|
||||
0x01ef: 0x010f,
|
||||
0x01f0: 0x0111,
|
||||
0x01f1: 0x0144,
|
||||
0x01f2: 0x0148,
|
||||
0x01f5: 0x0151,
|
||||
0x01f8: 0x0159,
|
||||
0x01f9: 0x016f,
|
||||
0x01fb: 0x0171,
|
||||
0x01fe: 0x0163,
|
||||
0x01ff: 0x02d9,
|
||||
0x02a1: 0x0126,
|
||||
0x02a6: 0x0124,
|
||||
0x02a9: 0x0130,
|
||||
0x02ab: 0x011e,
|
||||
0x02ac: 0x0134,
|
||||
0x02b1: 0x0127,
|
||||
0x02b6: 0x0125,
|
||||
0x02b9: 0x0131,
|
||||
0x02bb: 0x011f,
|
||||
0x02bc: 0x0135,
|
||||
0x02c5: 0x010a,
|
||||
0x02c6: 0x0108,
|
||||
0x02d5: 0x0120,
|
||||
0x02d8: 0x011c,
|
||||
0x02dd: 0x016c,
|
||||
0x02de: 0x015c,
|
||||
0x02e5: 0x010b,
|
||||
0x02e6: 0x0109,
|
||||
0x02f5: 0x0121,
|
||||
0x02f8: 0x011d,
|
||||
0x02fd: 0x016d,
|
||||
0x02fe: 0x015d,
|
||||
0x03a2: 0x0138,
|
||||
0x03a3: 0x0156,
|
||||
0x03a5: 0x0128,
|
||||
0x03a6: 0x013b,
|
||||
0x03aa: 0x0112,
|
||||
0x03ab: 0x0122,
|
||||
0x03ac: 0x0166,
|
||||
0x03b3: 0x0157,
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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0x04d9: 0x30eb,
|
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0x04da: 0x30ec,
|
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0x04db: 0x30ed,
|
||||
0x04dc: 0x30ef,
|
||||
0x04dd: 0x30f3,
|
||||
0x04de: 0x309b,
|
||||
0x04df: 0x309c,
|
||||
0x05ac: 0x060c,
|
||||
0x05bb: 0x061b,
|
||||
0x05bf: 0x061f,
|
||||
0x05c1: 0x0621,
|
||||
0x05c2: 0x0622,
|
||||
0x05c3: 0x0623,
|
||||
0x05c4: 0x0624,
|
||||
0x05c5: 0x0625,
|
||||
0x05c6: 0x0626,
|
||||
0x05c7: 0x0627,
|
||||
0x05c8: 0x0628,
|
||||
0x05c9: 0x0629,
|
||||
0x05ca: 0x062a,
|
||||
0x05cb: 0x062b,
|
||||
0x05cc: 0x062c,
|
||||
0x05cd: 0x062d,
|
||||
0x05ce: 0x062e,
|
||||
0x05cf: 0x062f,
|
||||
0x05d0: 0x0630,
|
||||
0x05d1: 0x0631,
|
||||
0x05d2: 0x0632,
|
||||
0x05d3: 0x0633,
|
||||
0x05d4: 0x0634,
|
||||
0x05d5: 0x0635,
|
||||
0x05d6: 0x0636,
|
||||
0x05d7: 0x0637,
|
||||
0x05d8: 0x0638,
|
||||
0x05d9: 0x0639,
|
||||
0x05da: 0x063a,
|
||||
0x05e0: 0x0640,
|
||||
0x05e1: 0x0641,
|
||||
0x05e2: 0x0642,
|
||||
0x05e3: 0x0643,
|
||||
0x05e4: 0x0644,
|
||||
0x05e5: 0x0645,
|
||||
0x05e6: 0x0646,
|
||||
0x05e7: 0x0647,
|
||||
0x05e8: 0x0648,
|
||||
0x05e9: 0x0649,
|
||||
0x05ea: 0x064a,
|
||||
0x05eb: 0x064b,
|
||||
0x05ec: 0x064c,
|
||||
0x05ed: 0x064d,
|
||||
0x05ee: 0x064e,
|
||||
0x05ef: 0x064f,
|
||||
0x05f0: 0x0650,
|
||||
0x05f1: 0x0651,
|
||||
0x05f2: 0x0652,
|
||||
0x06a1: 0x0452,
|
||||
0x06a2: 0x0453,
|
||||
0x06a3: 0x0451,
|
||||
0x06a4: 0x0454,
|
||||
0x06a5: 0x0455,
|
||||
0x06a6: 0x0456,
|
||||
0x06a7: 0x0457,
|
||||
0x06a8: 0x0458,
|
||||
0x06a9: 0x0459,
|
||||
0x06aa: 0x045a,
|
||||
0x06ab: 0x045b,
|
||||
0x06ac: 0x045c,
|
||||
0x06ae: 0x045e,
|
||||
0x06af: 0x045f,
|
||||
0x06b0: 0x2116,
|
||||
0x06b1: 0x0402,
|
||||
0x06b2: 0x0403,
|
||||
0x06b3: 0x0401,
|
||||
0x06b4: 0x0404,
|
||||
0x06b5: 0x0405,
|
||||
0x06b6: 0x0406,
|
||||
0x06b7: 0x0407,
|
||||
0x06b8: 0x0408,
|
||||
0x06b9: 0x0409,
|
||||
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|
||||
0x06bb: 0x040b,
|
||||
0x06bc: 0x040c,
|
||||
0x06be: 0x040e,
|
||||
0x06bf: 0x040f,
|
||||
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|
||||
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|
||||
0x06c2: 0x0431,
|
||||
0x06c3: 0x0446,
|
||||
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|
||||
0x06c5: 0x0435,
|
||||
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|
||||
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|
||||
0x06c8: 0x0445,
|
||||
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|
||||
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|
||||
0x06cb: 0x043a,
|
||||
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|
||||
0x06cd: 0x043c,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x06d4: 0x0442,
|
||||
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|
||||
0x06d6: 0x0436,
|
||||
0x06d7: 0x0432,
|
||||
0x06d8: 0x044c,
|
||||
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|
||||
0x06da: 0x0437,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x06e6: 0x0424,
|
||||
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|
||||
0x06e8: 0x0425,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x06f5: 0x0423,
|
||||
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|
||||
0x06f7: 0x0412,
|
||||
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|
||||
0x06f9: 0x042b,
|
||||
0x06fa: 0x0417,
|
||||
0x06fb: 0x0428,
|
||||
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|
||||
0x06fd: 0x0429,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x07af: 0x2015,
|
||||
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|
||||
0x07b2: 0x03ad,
|
||||
0x07b3: 0x03ae,
|
||||
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|
||||
0x07b5: 0x03ca,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x07c9: 0x0399,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x07d0: 0x03a0,
|
||||
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|
||||
0x07d2: 0x03a3,
|
||||
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|
||||
0x07d5: 0x03a5,
|
||||
0x07d6: 0x03a6,
|
||||
0x07d7: 0x03a7,
|
||||
0x07d8: 0x03a8,
|
||||
0x07d9: 0x03a9,
|
||||
0x07e1: 0x03b1,
|
||||
0x07e2: 0x03b2,
|
||||
0x07e3: 0x03b3,
|
||||
0x07e4: 0x03b4,
|
||||
0x07e5: 0x03b5,
|
||||
0x07e6: 0x03b6,
|
||||
0x07e7: 0x03b7,
|
||||
0x07e8: 0x03b8,
|
||||
0x07e9: 0x03b9,
|
||||
0x07ea: 0x03ba,
|
||||
0x07eb: 0x03bb,
|
||||
0x07ec: 0x03bc,
|
||||
0x07ed: 0x03bd,
|
||||
0x07ee: 0x03be,
|
||||
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|
||||
0x07f0: 0x03c0,
|
||||
0x07f1: 0x03c1,
|
||||
0x07f2: 0x03c3,
|
||||
0x07f3: 0x03c2,
|
||||
0x07f4: 0x03c4,
|
||||
0x07f5: 0x03c5,
|
||||
0x07f6: 0x03c6,
|
||||
0x07f7: 0x03c7,
|
||||
0x07f8: 0x03c8,
|
||||
0x07f9: 0x03c9,
|
||||
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|
||||
0x08a2: 0x250c,
|
||||
0x08a3: 0x2500,
|
||||
0x08a4: 0x2320,
|
||||
0x08a5: 0x2321,
|
||||
0x08a6: 0x2502,
|
||||
0x08a7: 0x23a1,
|
||||
0x08a8: 0x23a3,
|
||||
0x08a9: 0x23a4,
|
||||
0x08aa: 0x23a6,
|
||||
0x08ab: 0x239b,
|
||||
0x08ac: 0x239d,
|
||||
0x08ad: 0x239e,
|
||||
0x08ae: 0x23a0,
|
||||
0x08af: 0x23a8,
|
||||
0x08b0: 0x23ac,
|
||||
0x08bc: 0x2264,
|
||||
0x08bd: 0x2260,
|
||||
0x08be: 0x2265,
|
||||
0x08bf: 0x222b,
|
||||
0x08c0: 0x2234,
|
||||
0x08c1: 0x221d,
|
||||
0x08c2: 0x221e,
|
||||
0x08c5: 0x2207,
|
||||
0x08c8: 0x223c,
|
||||
0x08c9: 0x2243,
|
||||
0x08cd: 0x21d4,
|
||||
0x08ce: 0x21d2,
|
||||
0x08cf: 0x2261,
|
||||
0x08d6: 0x221a,
|
||||
0x08da: 0x2282,
|
||||
0x08db: 0x2283,
|
||||
0x08dc: 0x2229,
|
||||
0x08dd: 0x222a,
|
||||
0x08de: 0x2227,
|
||||
0x08df: 0x2228,
|
||||
0x08ef: 0x2202,
|
||||
0x08f6: 0x0192,
|
||||
0x08fb: 0x2190,
|
||||
0x08fc: 0x2191,
|
||||
0x08fd: 0x2192,
|
||||
0x08fe: 0x2193,
|
||||
0x09e0: 0x25c6,
|
||||
0x09e1: 0x2592,
|
||||
0x09e2: 0x2409,
|
||||
0x09e3: 0x240c,
|
||||
0x09e4: 0x240d,
|
||||
0x09e5: 0x240a,
|
||||
0x09e8: 0x2424,
|
||||
0x09e9: 0x240b,
|
||||
0x09ea: 0x2518,
|
||||
0x09eb: 0x2510,
|
||||
0x09ec: 0x250c,
|
||||
0x09ed: 0x2514,
|
||||
0x09ee: 0x253c,
|
||||
0x09ef: 0x23ba,
|
||||
0x09f0: 0x23bb,
|
||||
0x09f1: 0x2500,
|
||||
0x09f2: 0x23bc,
|
||||
0x09f3: 0x23bd,
|
||||
0x09f4: 0x251c,
|
||||
0x09f5: 0x2524,
|
||||
0x09f6: 0x2534,
|
||||
0x09f7: 0x252c,
|
||||
0x09f8: 0x2502,
|
||||
0x0aa1: 0x2003,
|
||||
0x0aa2: 0x2002,
|
||||
0x0aa3: 0x2004,
|
||||
0x0aa4: 0x2005,
|
||||
0x0aa5: 0x2007,
|
||||
0x0aa6: 0x2008,
|
||||
0x0aa7: 0x2009,
|
||||
0x0aa8: 0x200a,
|
||||
0x0aa9: 0x2014,
|
||||
0x0aaa: 0x2013,
|
||||
0x0aae: 0x2026,
|
||||
0x0aaf: 0x2025,
|
||||
0x0ab0: 0x2153,
|
||||
0x0ab1: 0x2154,
|
||||
0x0ab2: 0x2155,
|
||||
0x0ab3: 0x2156,
|
||||
0x0ab4: 0x2157,
|
||||
0x0ab5: 0x2158,
|
||||
0x0ab6: 0x2159,
|
||||
0x0ab7: 0x215a,
|
||||
0x0ab8: 0x2105,
|
||||
0x0abb: 0x2012,
|
||||
0x0abc: 0x2329,
|
||||
0x0abe: 0x232a,
|
||||
0x0ac3: 0x215b,
|
||||
0x0ac4: 0x215c,
|
||||
0x0ac5: 0x215d,
|
||||
0x0ac6: 0x215e,
|
||||
0x0ac9: 0x2122,
|
||||
0x0aca: 0x2613,
|
||||
0x0acc: 0x25c1,
|
||||
0x0acd: 0x25b7,
|
||||
0x0ace: 0x25cb,
|
||||
0x0acf: 0x25af,
|
||||
0x0ad0: 0x2018,
|
||||
0x0ad1: 0x2019,
|
||||
0x0ad2: 0x201c,
|
||||
0x0ad3: 0x201d,
|
||||
0x0ad4: 0x211e,
|
||||
0x0ad6: 0x2032,
|
||||
0x0ad7: 0x2033,
|
||||
0x0ad9: 0x271d,
|
||||
0x0adb: 0x25ac,
|
||||
0x0adc: 0x25c0,
|
||||
0x0add: 0x25b6,
|
||||
0x0ade: 0x25cf,
|
||||
0x0adf: 0x25ae,
|
||||
0x0ae0: 0x25e6,
|
||||
0x0ae1: 0x25ab,
|
||||
0x0ae2: 0x25ad,
|
||||
0x0ae3: 0x25b3,
|
||||
0x0ae4: 0x25bd,
|
||||
0x0ae5: 0x2606,
|
||||
0x0ae6: 0x2022,
|
||||
0x0ae7: 0x25aa,
|
||||
0x0ae8: 0x25b2,
|
||||
0x0ae9: 0x25bc,
|
||||
0x0aea: 0x261c,
|
||||
0x0aeb: 0x261e,
|
||||
0x0aec: 0x2663,
|
||||
0x0aed: 0x2666,
|
||||
0x0aee: 0x2665,
|
||||
0x0af0: 0x2720,
|
||||
0x0af1: 0x2020,
|
||||
0x0af2: 0x2021,
|
||||
0x0af3: 0x2713,
|
||||
0x0af4: 0x2717,
|
||||
0x0af5: 0x266f,
|
||||
0x0af6: 0x266d,
|
||||
0x0af7: 0x2642,
|
||||
0x0af8: 0x2640,
|
||||
0x0af9: 0x260e,
|
||||
0x0afa: 0x2315,
|
||||
0x0afb: 0x2117,
|
||||
0x0afc: 0x2038,
|
||||
0x0afd: 0x201a,
|
||||
0x0afe: 0x201e,
|
||||
0x0ba3: 0x003c,
|
||||
0x0ba6: 0x003e,
|
||||
0x0ba8: 0x2228,
|
||||
0x0ba9: 0x2227,
|
||||
0x0bc0: 0x00af,
|
||||
0x0bc2: 0x22a5,
|
||||
0x0bc3: 0x2229,
|
||||
0x0bc4: 0x230a,
|
||||
0x0bc6: 0x005f,
|
||||
0x0bca: 0x2218,
|
||||
0x0bcc: 0x2395,
|
||||
0x0bce: 0x22a4,
|
||||
0x0bcf: 0x25cb,
|
||||
0x0bd3: 0x2308,
|
||||
0x0bd6: 0x222a,
|
||||
0x0bd8: 0x2283,
|
||||
0x0bda: 0x2282,
|
||||
0x0bdc: 0x22a2,
|
||||
0x0bfc: 0x22a3,
|
||||
0x0cdf: 0x2017,
|
||||
0x0ce0: 0x05d0,
|
||||
0x0ce1: 0x05d1,
|
||||
0x0ce2: 0x05d2,
|
||||
0x0ce3: 0x05d3,
|
||||
0x0ce4: 0x05d4,
|
||||
0x0ce5: 0x05d5,
|
||||
0x0ce6: 0x05d6,
|
||||
0x0ce7: 0x05d7,
|
||||
0x0ce8: 0x05d8,
|
||||
0x0ce9: 0x05d9,
|
||||
0x0cea: 0x05da,
|
||||
0x0ceb: 0x05db,
|
||||
0x0cec: 0x05dc,
|
||||
0x0ced: 0x05dd,
|
||||
0x0cee: 0x05de,
|
||||
0x0cef: 0x05df,
|
||||
0x0cf0: 0x05e0,
|
||||
0x0cf1: 0x05e1,
|
||||
0x0cf2: 0x05e2,
|
||||
0x0cf3: 0x05e3,
|
||||
0x0cf4: 0x05e4,
|
||||
0x0cf5: 0x05e5,
|
||||
0x0cf6: 0x05e6,
|
||||
0x0cf7: 0x05e7,
|
||||
0x0cf8: 0x05e8,
|
||||
0x0cf9: 0x05e9,
|
||||
0x0cfa: 0x05ea,
|
||||
0x0da1: 0x0e01,
|
||||
0x0da2: 0x0e02,
|
||||
0x0da3: 0x0e03,
|
||||
0x0da4: 0x0e04,
|
||||
0x0da5: 0x0e05,
|
||||
0x0da6: 0x0e06,
|
||||
0x0da7: 0x0e07,
|
||||
0x0da8: 0x0e08,
|
||||
0x0da9: 0x0e09,
|
||||
0x0daa: 0x0e0a,
|
||||
0x0dab: 0x0e0b,
|
||||
0x0dac: 0x0e0c,
|
||||
0x0dad: 0x0e0d,
|
||||
0x0dae: 0x0e0e,
|
||||
0x0daf: 0x0e0f,
|
||||
0x0db0: 0x0e10,
|
||||
0x0db1: 0x0e11,
|
||||
0x0db2: 0x0e12,
|
||||
0x0db3: 0x0e13,
|
||||
0x0db4: 0x0e14,
|
||||
0x0db5: 0x0e15,
|
||||
0x0db6: 0x0e16,
|
||||
0x0db7: 0x0e17,
|
||||
0x0db8: 0x0e18,
|
||||
0x0db9: 0x0e19,
|
||||
0x0dba: 0x0e1a,
|
||||
0x0dbb: 0x0e1b,
|
||||
0x0dbc: 0x0e1c,
|
||||
0x0dbd: 0x0e1d,
|
||||
0x0dbe: 0x0e1e,
|
||||
0x0dbf: 0x0e1f,
|
||||
0x0dc0: 0x0e20,
|
||||
0x0dc1: 0x0e21,
|
||||
0x0dc2: 0x0e22,
|
||||
0x0dc3: 0x0e23,
|
||||
0x0dc4: 0x0e24,
|
||||
0x0dc5: 0x0e25,
|
||||
0x0dc6: 0x0e26,
|
||||
0x0dc7: 0x0e27,
|
||||
0x0dc8: 0x0e28,
|
||||
0x0dc9: 0x0e29,
|
||||
0x0dca: 0x0e2a,
|
||||
0x0dcb: 0x0e2b,
|
||||
0x0dcc: 0x0e2c,
|
||||
0x0dcd: 0x0e2d,
|
||||
0x0dce: 0x0e2e,
|
||||
0x0dcf: 0x0e2f,
|
||||
0x0dd0: 0x0e30,
|
||||
0x0dd1: 0x0e31,
|
||||
0x0dd2: 0x0e32,
|
||||
0x0dd3: 0x0e33,
|
||||
0x0dd4: 0x0e34,
|
||||
0x0dd5: 0x0e35,
|
||||
0x0dd6: 0x0e36,
|
||||
0x0dd7: 0x0e37,
|
||||
0x0dd8: 0x0e38,
|
||||
0x0dd9: 0x0e39,
|
||||
0x0dda: 0x0e3a,
|
||||
0x0ddf: 0x0e3f,
|
||||
0x0de0: 0x0e40,
|
||||
0x0de1: 0x0e41,
|
||||
0x0de2: 0x0e42,
|
||||
0x0de3: 0x0e43,
|
||||
0x0de4: 0x0e44,
|
||||
0x0de5: 0x0e45,
|
||||
0x0de6: 0x0e46,
|
||||
0x0de7: 0x0e47,
|
||||
0x0de8: 0x0e48,
|
||||
0x0de9: 0x0e49,
|
||||
0x0dea: 0x0e4a,
|
||||
0x0deb: 0x0e4b,
|
||||
0x0dec: 0x0e4c,
|
||||
0x0ded: 0x0e4d,
|
||||
0x0df0: 0x0e50,
|
||||
0x0df1: 0x0e51,
|
||||
0x0df2: 0x0e52,
|
||||
0x0df3: 0x0e53,
|
||||
0x0df4: 0x0e54,
|
||||
0x0df5: 0x0e55,
|
||||
0x0df6: 0x0e56,
|
||||
0x0df7: 0x0e57,
|
||||
0x0df8: 0x0e58,
|
||||
0x0df9: 0x0e59,
|
||||
0x0ea1: 0x3131,
|
||||
0x0ea2: 0x3132,
|
||||
0x0ea3: 0x3133,
|
||||
0x0ea4: 0x3134,
|
||||
0x0ea5: 0x3135,
|
||||
0x0ea6: 0x3136,
|
||||
0x0ea7: 0x3137,
|
||||
0x0ea8: 0x3138,
|
||||
0x0ea9: 0x3139,
|
||||
0x0eaa: 0x313a,
|
||||
0x0eab: 0x313b,
|
||||
0x0eac: 0x313c,
|
||||
0x0ead: 0x313d,
|
||||
0x0eae: 0x313e,
|
||||
0x0eaf: 0x313f,
|
||||
0x0eb0: 0x3140,
|
||||
0x0eb1: 0x3141,
|
||||
0x0eb2: 0x3142,
|
||||
0x0eb3: 0x3143,
|
||||
0x0eb4: 0x3144,
|
||||
0x0eb5: 0x3145,
|
||||
0x0eb6: 0x3146,
|
||||
0x0eb7: 0x3147,
|
||||
0x0eb8: 0x3148,
|
||||
0x0eb9: 0x3149,
|
||||
0x0eba: 0x314a,
|
||||
0x0ebb: 0x314b,
|
||||
0x0ebc: 0x314c,
|
||||
0x0ebd: 0x314d,
|
||||
0x0ebe: 0x314e,
|
||||
0x0ebf: 0x314f,
|
||||
0x0ec0: 0x3150,
|
||||
0x0ec1: 0x3151,
|
||||
0x0ec2: 0x3152,
|
||||
0x0ec3: 0x3153,
|
||||
0x0ec4: 0x3154,
|
||||
0x0ec5: 0x3155,
|
||||
0x0ec6: 0x3156,
|
||||
0x0ec7: 0x3157,
|
||||
0x0ec8: 0x3158,
|
||||
0x0ec9: 0x3159,
|
||||
0x0eca: 0x315a,
|
||||
0x0ecb: 0x315b,
|
||||
0x0ecc: 0x315c,
|
||||
0x0ecd: 0x315d,
|
||||
0x0ece: 0x315e,
|
||||
0x0ecf: 0x315f,
|
||||
0x0ed0: 0x3160,
|
||||
0x0ed1: 0x3161,
|
||||
0x0ed2: 0x3162,
|
||||
0x0ed3: 0x3163,
|
||||
0x0ed4: 0x11a8,
|
||||
0x0ed5: 0x11a9,
|
||||
0x0ed6: 0x11aa,
|
||||
0x0ed7: 0x11ab,
|
||||
0x0ed8: 0x11ac,
|
||||
0x0ed9: 0x11ad,
|
||||
0x0eda: 0x11ae,
|
||||
0x0edb: 0x11af,
|
||||
0x0edc: 0x11b0,
|
||||
0x0edd: 0x11b1,
|
||||
0x0ede: 0x11b2,
|
||||
0x0edf: 0x11b3,
|
||||
0x0ee0: 0x11b4,
|
||||
0x0ee1: 0x11b5,
|
||||
0x0ee2: 0x11b6,
|
||||
0x0ee3: 0x11b7,
|
||||
0x0ee4: 0x11b8,
|
||||
0x0ee5: 0x11b9,
|
||||
0x0ee6: 0x11ba,
|
||||
0x0ee7: 0x11bb,
|
||||
0x0ee8: 0x11bc,
|
||||
0x0ee9: 0x11bd,
|
||||
0x0eea: 0x11be,
|
||||
0x0eeb: 0x11bf,
|
||||
0x0eec: 0x11c0,
|
||||
0x0eed: 0x11c1,
|
||||
0x0eee: 0x11c2,
|
||||
0x0eef: 0x316d,
|
||||
0x0ef0: 0x3171,
|
||||
0x0ef1: 0x3178,
|
||||
0x0ef2: 0x317f,
|
||||
0x0ef3: 0x3181,
|
||||
0x0ef4: 0x3184,
|
||||
0x0ef5: 0x3186,
|
||||
0x0ef6: 0x318d,
|
||||
0x0ef7: 0x318e,
|
||||
0x0ef8: 0x11eb,
|
||||
0x0ef9: 0x11f0,
|
||||
0x0efa: 0x11f9,
|
||||
0x0eff: 0x20a9,
|
||||
0x13a4: 0x20ac,
|
||||
0x13bc: 0x0152,
|
||||
0x13bd: 0x0153,
|
||||
0x13be: 0x0178,
|
||||
0x20ac: 0x20ac,
|
||||
0xfe50: '`',
|
||||
0xfe51: 0x00b4,
|
||||
0xfe52: '^',
|
||||
0xfe53: '~',
|
||||
0xfe54: 0x00af,
|
||||
0xfe55: 0x02d8,
|
||||
0xfe56: 0x02d9,
|
||||
0xfe57: 0x00a8,
|
||||
0xfe58: 0x02da,
|
||||
0xfe59: 0x02dd,
|
||||
0xfe5a: 0x02c7,
|
||||
0xfe5b: 0x00b8,
|
||||
0xfe5c: 0x02db,
|
||||
0xfe5d: 0x037a,
|
||||
0xfe5e: 0x309b,
|
||||
0xfe5f: 0x309c,
|
||||
0xfe63: '/',
|
||||
0xfe64: 0x02bc,
|
||||
0xfe65: 0x02bd,
|
||||
0xfe66: 0x02f5,
|
||||
0xfe67: 0x02f3,
|
||||
0xfe68: 0x02cd,
|
||||
0xfe69: 0xa788,
|
||||
0xfe6a: 0x02f7,
|
||||
0xfe6e: ',',
|
||||
0xfe6f: 0x00a4,
|
||||
0xfe80: 'a', // XK_dead_a
|
||||
0xfe81: 'A', // XK_dead_A
|
||||
0xfe82: 'e', // XK_dead_e
|
||||
0xfe83: 'E', // XK_dead_E
|
||||
0xfe84: 'i', // XK_dead_i
|
||||
0xfe85: 'I', // XK_dead_I
|
||||
0xfe86: 'o', // XK_dead_o
|
||||
0xfe87: 'O', // XK_dead_O
|
||||
0xfe88: 'u', // XK_dead_u
|
||||
0xfe89: 'U', // XK_dead_U
|
||||
0xfe8a: 0x0259,
|
||||
0xfe8b: 0x018f,
|
||||
0xfe8c: 0x00b5,
|
||||
0xfe90: '_',
|
||||
0xfe91: 0x02c8,
|
||||
0xfe92: 0x02cc,
|
||||
0xff80: ' ', // XKB_KEY_KP_Space
|
||||
0xff95: 0x0037, // XKB_KEY_KP_7
|
||||
0xff96: 0x0034, // XKB_KEY_KP_4
|
||||
0xff97: 0x0038, // XKB_KEY_KP_8
|
||||
0xff98: 0x0036, // XKB_KEY_KP_6
|
||||
0xff99: 0x0032, // XKB_KEY_KP_2
|
||||
0xff9a: 0x0039, // XKB_KEY_KP_9
|
||||
0xff9b: 0x0033, // XKB_KEY_KP_3
|
||||
0xff9c: 0x0031, // XKB_KEY_KP_1
|
||||
0xff9d: 0x0035, // XKB_KEY_KP_5
|
||||
0xff9e: 0x0030, // XKB_KEY_KP_0
|
||||
0xffaa: '*', // XKB_KEY_KP_Multiply
|
||||
0xffab: '+', // XKB_KEY_KP_Add
|
||||
0xffac: ',', // XKB_KEY_KP_Separator
|
||||
0xffad: '-', // XKB_KEY_KP_Subtract
|
||||
0xffae: '.', // XKB_KEY_KP_Decimal
|
||||
0xffaf: '/', // XKB_KEY_KP_Divide
|
||||
0xffb0: 0x0030, // XKB_KEY_KP_0
|
||||
0xffb1: 0x0031, // XKB_KEY_KP_1
|
||||
0xffb2: 0x0032, // XKB_KEY_KP_2
|
||||
0xffb3: 0x0033, // XKB_KEY_KP_3
|
||||
0xffb4: 0x0034, // XKB_KEY_KP_4
|
||||
0xffb5: 0x0035, // XKB_KEY_KP_5
|
||||
0xffb6: 0x0036, // XKB_KEY_KP_6
|
||||
0xffb7: 0x0037, // XKB_KEY_KP_7
|
||||
0xffb8: 0x0038, // XKB_KEY_KP_8
|
||||
0xffb9: 0x0039, // XKB_KEY_KP_9
|
||||
0xffbd: '=', // XKB_KEY_KP_Equal
|
||||
}
|
||||
|
||||
// _glfwKeySym2Unicode converts XKB KeySym to Unicode.
|
||||
//
|
||||
//export _glfwKeySym2Unicode
|
||||
func _glfwKeySym2Unicode(keysym C.uint) C.uint32_t {
|
||||
// First check for Latin-1 characters (1:1 mapping)
|
||||
if (keysym >= 0x0020 && keysym <= 0x007e) || (keysym >= 0x00a0 && keysym <= 0x00ff) {
|
||||
return keysym
|
||||
}
|
||||
|
||||
// Also check for directly encoded 24-bit UCS characters
|
||||
if (keysym & 0xff000000) == 0x01000000 {
|
||||
return keysym & 0x00ffffff
|
||||
}
|
||||
|
||||
ucs, ok := keysymtab[uint32(keysym)]
|
||||
if !ok {
|
||||
return C.GLFW_INVALID_CODEPOINT
|
||||
}
|
||||
return C.uint32_t(ucs)
|
||||
}
|
||||
+2
-1
@@ -4,7 +4,8 @@
|
||||
|
||||
//go:build freebsd || linux || netbsd || openbsd
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GLFW_INVALID_CODEPOINT 0xffffffffu
|
||||
|
||||
uint32_t _glfwKeySym2Unicode(unsigned int keysym);
|
||||
|
||||
|
||||
+8
-7
@@ -24,8 +24,9 @@ import (
|
||||
// ManagedBytes is useful when its lifetime is explicit, as the underlying byte slice can be reused for another ManagedBytes later.
|
||||
// This can reduce allocations and GCs.
|
||||
type ManagedBytes struct {
|
||||
bytes []byte
|
||||
pool *bytesPool
|
||||
bytes []byte
|
||||
pool *bytesPool
|
||||
cleanup runtime.Cleanup
|
||||
}
|
||||
|
||||
// Len returns the length of the slice.
|
||||
@@ -55,7 +56,7 @@ func (m *ManagedBytes) GetAndRelease() ([]byte, func()) {
|
||||
m.bytes = nil
|
||||
return bs, func() {
|
||||
m.pool.put(bs)
|
||||
runtime.SetFinalizer(m, nil)
|
||||
m.cleanup.Stop()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,7 +66,7 @@ func (m *ManagedBytes) GetAndRelease() ([]byte, func()) {
|
||||
func (m *ManagedBytes) Release() {
|
||||
m.pool.put(m.bytes)
|
||||
m.bytes = nil
|
||||
runtime.SetFinalizer(m, nil)
|
||||
m.cleanup.Stop()
|
||||
}
|
||||
|
||||
// NewManagedBytes returns a managed byte slice initialized by the given constructor f.
|
||||
@@ -94,9 +95,9 @@ func (b *bytesPool) get(size int) *ManagedBytes {
|
||||
bytes: bs,
|
||||
pool: b,
|
||||
}
|
||||
runtime.SetFinalizer(m, func(m *ManagedBytes) {
|
||||
b.put(m.bytes)
|
||||
})
|
||||
m.cleanup = runtime.AddCleanup(m, func(bytes []byte) {
|
||||
b.put(bytes)
|
||||
}, m.bytes)
|
||||
return m
|
||||
}
|
||||
|
||||
|
||||
+25
-8
@@ -89,9 +89,9 @@ var __imageSrcRegionSizes [%[1]d]vec2
|
||||
func imageSrcRegionOnTexture() (vec2, vec2) {
|
||||
return __imageSrcRegionOrigins[0], __imageSrcRegionSizes[0]
|
||||
}
|
||||
`, ShaderImageCount)
|
||||
`, ShaderSrcImageCount)
|
||||
|
||||
for i := 0; i < ShaderImageCount; i++ {
|
||||
for i := 0; i < ShaderSrcImageCount; i++ {
|
||||
shaderSuffix += fmt.Sprintf(`
|
||||
// imageSrc%[1]dOrigin returns the source image's region origin on its texture.
|
||||
// The unit is the source texture's pixel or texel.
|
||||
@@ -154,15 +154,15 @@ func imageSrc%[1]dAt(pos vec2) vec4 {
|
||||
shaderSuffix += `
|
||||
var __projectionMatrix mat4
|
||||
|
||||
func __vertex(dstPos vec2, srcPos vec2, color vec4) (vec4, vec2, vec4) {
|
||||
return __projectionMatrix * vec4(dstPos, 0, 1), srcPos, color
|
||||
func __vertex(dstPos vec2, srcPos vec2, color vec4, custom vec4) (vec4, vec2, vec4, vec4) {
|
||||
return __projectionMatrix * vec4(dstPos, 0, 1), srcPos, color, custom
|
||||
}
|
||||
`
|
||||
return shaderSuffix, nil
|
||||
}
|
||||
|
||||
func CompileShader(src []byte) (*shaderir.Program, error) {
|
||||
unit, err := shader.ParseCompilerDirectives(src)
|
||||
func completeShaderSource(fragmentSrc []byte) ([]byte, error) {
|
||||
unit, err := shader.ParseCompilerDirectives(fragmentSrc)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -172,14 +172,23 @@ func CompileShader(src []byte) (*shaderir.Program, error) {
|
||||
}
|
||||
|
||||
var buf bytes.Buffer
|
||||
buf.Write(src)
|
||||
buf.Write(fragmentSrc)
|
||||
buf.WriteString(suffix)
|
||||
|
||||
return buf.Bytes(), nil
|
||||
}
|
||||
|
||||
func CompileShader(fragmentSrc []byte) (*shaderir.Program, error) {
|
||||
src, err := completeShaderSource(fragmentSrc)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
const (
|
||||
vert = "__vertex"
|
||||
frag = "Fragment"
|
||||
)
|
||||
ir, err := shader.Compile(buf.Bytes(), vert, frag, ShaderImageCount)
|
||||
ir, err := shader.Compile(src, vert, frag, ShaderSrcImageCount)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -193,3 +202,11 @@ func CompileShader(src []byte) (*shaderir.Program, error) {
|
||||
|
||||
return ir, nil
|
||||
}
|
||||
|
||||
func CalcSourceHash(fragmentSrc []byte) (shaderir.SourceHash, error) {
|
||||
src, err := completeShaderSource(fragmentSrc)
|
||||
if err != nil {
|
||||
return shaderir.SourceHash{}, err
|
||||
}
|
||||
return shaderir.CalcSourceHash(src), nil
|
||||
}
|
||||
|
||||
+88
-34
@@ -15,7 +15,7 @@
|
||||
package graphics
|
||||
|
||||
const (
|
||||
ShaderImageCount = 4
|
||||
ShaderSrcImageCount = 4
|
||||
|
||||
// PreservedUniformVariablesCount represents the number of preserved uniform variables.
|
||||
// Any shaders in Ebitengine must have these uniform variables.
|
||||
@@ -29,17 +29,24 @@ const (
|
||||
|
||||
ProjectionMatrixUniformVariableIndex = 6
|
||||
|
||||
PreservedUniformUint32Count = 2 + // the destination texture size
|
||||
2*ShaderImageCount + // the source texture sizes array
|
||||
PreservedUniformDwordCount = 2 + // the destination texture size
|
||||
2*ShaderSrcImageCount + // the source texture sizes array
|
||||
2 + // the destination image region origin
|
||||
2 + // the destination image region size
|
||||
2*ShaderImageCount + // the source image region origins array
|
||||
2*ShaderImageCount + // the source image region sizes array
|
||||
2*ShaderSrcImageCount + // the source image region origins array
|
||||
2*ShaderSrcImageCount + // the source image region sizes array
|
||||
16 // the projection matrix
|
||||
|
||||
ProjectionMatrixUniformDwordIndex = 2 +
|
||||
2*ShaderSrcImageCount +
|
||||
2 +
|
||||
2 +
|
||||
2*ShaderSrcImageCount +
|
||||
2*ShaderSrcImageCount
|
||||
)
|
||||
|
||||
const (
|
||||
VertexFloatCount = 8
|
||||
VertexFloatCount = 12
|
||||
)
|
||||
|
||||
var (
|
||||
@@ -50,16 +57,16 @@ func QuadIndices() []uint32 {
|
||||
return quadIndices
|
||||
}
|
||||
|
||||
// QuadVertices sets a float32 slice for a quadrangle.
|
||||
// QuadVertices sets a slice that never overlaps with other slices returned this function,
|
||||
// and users can do optimization based on this fact.
|
||||
func QuadVertices(dst []float32, sx0, sy0, sx1, sy1 float32, a, b, c, d, tx, ty float32, cr, cg, cb, ca float32) {
|
||||
// QuadVerticesFromSrcAndMatrix sets a float32 slice for a quadrangle.
|
||||
func QuadVerticesFromSrcAndMatrix(dst []float32, sx0, sy0, sx1, sy1 float32, a, b, c, d, tx, ty float32, cr, cg, cb, ca float32) {
|
||||
x := sx1 - sx0
|
||||
y := sy1 - sy0
|
||||
ax, by, cx, dy := a*x, b*y, c*x, d*y
|
||||
u0, v0, u1, v1 := sx0, sy0, sx1, sy1
|
||||
|
||||
// This function is very performance-sensitive and implement in a very dumb way.
|
||||
|
||||
// Remove the boundary check.
|
||||
dst = dst[:4*VertexFloatCount]
|
||||
|
||||
dst[0] = adjustDestinationPixel(tx)
|
||||
@@ -71,32 +78,79 @@ func QuadVertices(dst []float32, sx0, sy0, sx1, sy1 float32, a, b, c, d, tx, ty
|
||||
dst[6] = cb
|
||||
dst[7] = ca
|
||||
|
||||
dst[8] = adjustDestinationPixel(ax + tx)
|
||||
dst[9] = adjustDestinationPixel(cx + ty)
|
||||
dst[10] = u1
|
||||
dst[11] = v0
|
||||
dst[12] = cr
|
||||
dst[13] = cg
|
||||
dst[14] = cb
|
||||
dst[15] = ca
|
||||
dst[VertexFloatCount] = adjustDestinationPixel(ax + tx)
|
||||
dst[VertexFloatCount+1] = adjustDestinationPixel(cx + ty)
|
||||
dst[VertexFloatCount+2] = u1
|
||||
dst[VertexFloatCount+3] = v0
|
||||
dst[VertexFloatCount+4] = cr
|
||||
dst[VertexFloatCount+5] = cg
|
||||
dst[VertexFloatCount+6] = cb
|
||||
dst[VertexFloatCount+7] = ca
|
||||
|
||||
dst[16] = adjustDestinationPixel(by + tx)
|
||||
dst[17] = adjustDestinationPixel(dy + ty)
|
||||
dst[18] = u0
|
||||
dst[19] = v1
|
||||
dst[20] = cr
|
||||
dst[21] = cg
|
||||
dst[22] = cb
|
||||
dst[23] = ca
|
||||
dst[2*VertexFloatCount] = adjustDestinationPixel(by + tx)
|
||||
dst[2*VertexFloatCount+1] = adjustDestinationPixel(dy + ty)
|
||||
dst[2*VertexFloatCount+2] = u0
|
||||
dst[2*VertexFloatCount+3] = v1
|
||||
dst[2*VertexFloatCount+4] = cr
|
||||
dst[2*VertexFloatCount+5] = cg
|
||||
dst[2*VertexFloatCount+6] = cb
|
||||
dst[2*VertexFloatCount+7] = ca
|
||||
|
||||
dst[24] = adjustDestinationPixel(ax + by + tx)
|
||||
dst[25] = adjustDestinationPixel(cx + dy + ty)
|
||||
dst[26] = u1
|
||||
dst[27] = v1
|
||||
dst[28] = cr
|
||||
dst[29] = cg
|
||||
dst[30] = cb
|
||||
dst[31] = ca
|
||||
dst[3*VertexFloatCount] = adjustDestinationPixel(ax + by + tx)
|
||||
dst[3*VertexFloatCount+1] = adjustDestinationPixel(cx + dy + ty)
|
||||
dst[3*VertexFloatCount+2] = u1
|
||||
dst[3*VertexFloatCount+3] = v1
|
||||
dst[3*VertexFloatCount+4] = cr
|
||||
dst[3*VertexFloatCount+5] = cg
|
||||
dst[3*VertexFloatCount+6] = cb
|
||||
dst[3*VertexFloatCount+7] = ca
|
||||
}
|
||||
|
||||
// QuadVerticesFromDstAndSrc sets a float32 slice for a quadrangle.
|
||||
func QuadVerticesFromDstAndSrc(dst []float32, dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) {
|
||||
dx0 = adjustDestinationPixel(dx0)
|
||||
dy0 = adjustDestinationPixel(dy0)
|
||||
dx1 = adjustDestinationPixel(dx1)
|
||||
dy1 = adjustDestinationPixel(dy1)
|
||||
|
||||
// Remove the boundary check.
|
||||
dst = dst[:4*VertexFloatCount]
|
||||
|
||||
dst[0] = dx0
|
||||
dst[1] = dy0
|
||||
dst[2] = sx0
|
||||
dst[3] = sy0
|
||||
dst[4] = cr
|
||||
dst[5] = cg
|
||||
dst[6] = cb
|
||||
dst[7] = ca
|
||||
|
||||
dst[VertexFloatCount] = dx1
|
||||
dst[VertexFloatCount+1] = dy0
|
||||
dst[VertexFloatCount+2] = sx1
|
||||
dst[VertexFloatCount+3] = sy0
|
||||
dst[VertexFloatCount+4] = cr
|
||||
dst[VertexFloatCount+5] = cg
|
||||
dst[VertexFloatCount+6] = cb
|
||||
dst[VertexFloatCount+7] = ca
|
||||
|
||||
dst[2*VertexFloatCount] = dx0
|
||||
dst[2*VertexFloatCount+1] = dy1
|
||||
dst[2*VertexFloatCount+2] = sx0
|
||||
dst[2*VertexFloatCount+3] = sy1
|
||||
dst[2*VertexFloatCount+4] = cr
|
||||
dst[2*VertexFloatCount+5] = cg
|
||||
dst[2*VertexFloatCount+6] = cb
|
||||
dst[2*VertexFloatCount+7] = ca
|
||||
|
||||
dst[3*VertexFloatCount] = dx1
|
||||
dst[3*VertexFloatCount+1] = dy1
|
||||
dst[3*VertexFloatCount+2] = sx1
|
||||
dst[3*VertexFloatCount+3] = sy1
|
||||
dst[3*VertexFloatCount+4] = cr
|
||||
dst[3*VertexFloatCount+5] = cg
|
||||
dst[3*VertexFloatCount+6] = cb
|
||||
dst[3*VertexFloatCount+7] = ca
|
||||
}
|
||||
|
||||
func adjustDestinationPixel(x float32) float32 {
|
||||
|
||||
+87
-37
@@ -18,6 +18,7 @@ import (
|
||||
"fmt"
|
||||
"image"
|
||||
"math"
|
||||
"slices"
|
||||
"strings"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
@@ -61,32 +62,62 @@ func (p *drawTrianglesCommandPool) put(v *drawTrianglesCommand) {
|
||||
|
||||
// drawTrianglesCommand represents a drawing command to draw an image on another image.
|
||||
type drawTrianglesCommand struct {
|
||||
dst *Image
|
||||
srcs [graphics.ShaderImageCount]*Image
|
||||
vertices []float32
|
||||
blend graphicsdriver.Blend
|
||||
dstRegions []graphicsdriver.DstRegion
|
||||
shader *Shader
|
||||
uniforms []uint32
|
||||
fillRule graphicsdriver.FillRule
|
||||
dst *Image
|
||||
srcs [graphics.ShaderSrcImageCount]*Image
|
||||
vertices []float32
|
||||
blend graphicsdriver.Blend
|
||||
dstRegions []graphicsdriver.DstRegion
|
||||
shader *Shader
|
||||
uniforms []uint32
|
||||
fillRule graphicsdriver.FillRule
|
||||
firstCaller string
|
||||
}
|
||||
|
||||
func (c *drawTrianglesCommand) String() string {
|
||||
// TODO: Improve readability
|
||||
blend := fmt.Sprintf("{src-color: %d, src-alpha: %d, dst-color: %d, dst-alpha: %d, op-color: %d, op-alpha: %d}",
|
||||
c.blend.BlendFactorSourceRGB,
|
||||
c.blend.BlendFactorSourceAlpha,
|
||||
c.blend.BlendFactorDestinationRGB,
|
||||
c.blend.BlendFactorDestinationAlpha,
|
||||
c.blend.BlendOperationRGB,
|
||||
c.blend.BlendOperationAlpha)
|
||||
var blend string
|
||||
switch c.blend {
|
||||
case graphicsdriver.BlendSourceOver:
|
||||
blend = "(source-over)"
|
||||
case graphicsdriver.BlendClear:
|
||||
blend = "(clear)"
|
||||
case graphicsdriver.BlendCopy:
|
||||
blend = "(copy)"
|
||||
case graphicsdriver.BlendDestination:
|
||||
blend = "(destination)"
|
||||
case graphicsdriver.BlendSourceIn:
|
||||
blend = "(source-in)"
|
||||
case graphicsdriver.BlendDestinationIn:
|
||||
blend = "(destination-in)"
|
||||
case graphicsdriver.BlendSourceOut:
|
||||
blend = "(source-out)"
|
||||
case graphicsdriver.BlendDestinationOut:
|
||||
blend = "(destination-out)"
|
||||
case graphicsdriver.BlendSourceAtop:
|
||||
blend = "(source-atop)"
|
||||
case graphicsdriver.BlendDestinationAtop:
|
||||
blend = "(destination-atop)"
|
||||
case graphicsdriver.BlendXor:
|
||||
blend = "(xor)"
|
||||
case graphicsdriver.BlendLighter:
|
||||
blend = "(lighter)"
|
||||
default:
|
||||
blend = fmt.Sprintf("{src-rgb: %d, src-alpha: %d, dst-rgb: %d, dst-alpha: %d, op-rgb: %d, op-alpha: %d}",
|
||||
c.blend.BlendFactorSourceRGB,
|
||||
c.blend.BlendFactorSourceAlpha,
|
||||
c.blend.BlendFactorDestinationRGB,
|
||||
c.blend.BlendFactorDestinationAlpha,
|
||||
c.blend.BlendOperationRGB,
|
||||
c.blend.BlendOperationAlpha)
|
||||
}
|
||||
|
||||
dst := fmt.Sprintf("%d", c.dst.id)
|
||||
if c.dst.screen {
|
||||
dst += " (screen)"
|
||||
} else if c.dst.attribute != "" {
|
||||
dst += " (" + c.dst.attribute + ")"
|
||||
}
|
||||
|
||||
var srcstrs [graphics.ShaderImageCount]string
|
||||
var srcstrs [graphics.ShaderSrcImageCount]string
|
||||
for i, src := range c.srcs {
|
||||
if src == nil {
|
||||
srcstrs[i] = "(nil)"
|
||||
@@ -95,10 +126,21 @@ func (c *drawTrianglesCommand) String() string {
|
||||
srcstrs[i] = fmt.Sprintf("%d", src.id)
|
||||
if src.screen {
|
||||
srcstrs[i] += " (screen)"
|
||||
} else if src.attribute != "" {
|
||||
srcstrs[i] += " (" + src.attribute + ")"
|
||||
}
|
||||
}
|
||||
|
||||
return fmt.Sprintf("draw-triangles: dst: %s <- src: [%s], num of dst regions: %d, num of indices: %d, blend: %s, fill rule: %s, shader id: %d", dst, strings.Join(srcstrs[:], ", "), len(c.dstRegions), c.numIndices(), blend, c.fillRule, c.shader.id)
|
||||
shader := fmt.Sprintf("%d", c.shader.id)
|
||||
if c.shader.name != "" {
|
||||
shader += " (" + c.shader.name + ")"
|
||||
}
|
||||
|
||||
str := fmt.Sprintf("draw-triangles: dst: %s <- src: [%s], num of dst regions: %d, num of indices: %d, blend: %s, fill rule: %s, shader: %s", dst, strings.Join(srcstrs[:], ", "), len(c.dstRegions), c.numIndices(), blend, c.fillRule, shader)
|
||||
if c.firstCaller != "" {
|
||||
str += "\n first-caller: " + c.firstCaller
|
||||
}
|
||||
return str
|
||||
}
|
||||
|
||||
// Exec executes the drawTrianglesCommand.
|
||||
@@ -108,7 +150,7 @@ func (c *drawTrianglesCommand) Exec(commandQueue *commandQueue, graphicsDriver g
|
||||
return nil
|
||||
}
|
||||
|
||||
var imgs [graphics.ShaderImageCount]graphicsdriver.ImageID
|
||||
var imgs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID
|
||||
for i, src := range c.srcs {
|
||||
if src == nil {
|
||||
imgs[i] = graphicsdriver.InvalidImageID
|
||||
@@ -142,18 +184,13 @@ func (c *drawTrianglesCommand) setVertices(vertices []float32) {
|
||||
|
||||
// CanMergeWithDrawTrianglesCommand returns a boolean value indicating whether the other drawTrianglesCommand can be merged
|
||||
// with the drawTrianglesCommand c.
|
||||
func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderImageCount]*Image, vertices []float32, blend graphicsdriver.Blend, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) bool {
|
||||
func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, blend graphicsdriver.Blend, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) bool {
|
||||
if c.shader != shader {
|
||||
return false
|
||||
}
|
||||
if len(c.uniforms) != len(uniforms) {
|
||||
if !slices.Equal(c.uniforms, uniforms) {
|
||||
return false
|
||||
}
|
||||
for i := range c.uniforms {
|
||||
if c.uniforms[i] != uniforms[i] {
|
||||
return false
|
||||
}
|
||||
}
|
||||
if c.dst != dst {
|
||||
return false
|
||||
}
|
||||
@@ -166,7 +203,7 @@ func (c *drawTrianglesCommand) CanMergeWithDrawTrianglesCommand(dst *Image, srcs
|
||||
if c.fillRule != fillRule {
|
||||
return false
|
||||
}
|
||||
if c.fillRule != graphicsdriver.FillAll && mightOverlapDstRegions(c.vertices, vertices) {
|
||||
if c.fillRule != graphicsdriver.FillRuleFillAll && mightOverlapDstRegions(c.vertices, vertices) {
|
||||
return false
|
||||
}
|
||||
return true
|
||||
@@ -183,9 +220,9 @@ func dstRegionFromVertices(vertices []float32) (minX, minY, maxX, maxY float32)
|
||||
maxX = negInf32
|
||||
maxY = negInf32
|
||||
|
||||
for i := 0; i < len(vertices)/graphics.VertexFloatCount; i++ {
|
||||
x := vertices[graphics.VertexFloatCount*i]
|
||||
y := vertices[graphics.VertexFloatCount*i+1]
|
||||
for i := 0; i < len(vertices); i += graphics.VertexFloatCount {
|
||||
x := vertices[i]
|
||||
y := vertices[i+1]
|
||||
if x < minX {
|
||||
minX = x
|
||||
}
|
||||
@@ -221,7 +258,11 @@ type writePixelsCommandArgs struct {
|
||||
}
|
||||
|
||||
func (c *writePixelsCommand) String() string {
|
||||
return fmt.Sprintf("write-pixels: dst: %d, len(args): %d", c.dst.id, len(c.args))
|
||||
var args []string
|
||||
for _, a := range c.args {
|
||||
args = append(args, fmt.Sprintf("region: %s", a.region.String()))
|
||||
}
|
||||
return fmt.Sprintf("write-pixels: dst: %d, args: %s", c.dst.id, strings.Join(args, ", "))
|
||||
}
|
||||
|
||||
// Exec executes the writePixelsCommand.
|
||||
@@ -270,7 +311,11 @@ func (c *readPixelsCommand) NeedsSync() bool {
|
||||
}
|
||||
|
||||
func (c *readPixelsCommand) String() string {
|
||||
return fmt.Sprintf("read-pixels: image: %d", c.img.id)
|
||||
var args []string
|
||||
for _, a := range c.args {
|
||||
args = append(args, fmt.Sprintf("region: %s", a.Region.String()))
|
||||
}
|
||||
return fmt.Sprintf("read-pixels: image: %d, args: %v", c.img.id, strings.Join(args, ", "))
|
||||
}
|
||||
|
||||
// disposeImageCommand represents a command to dispose an image.
|
||||
@@ -313,14 +358,19 @@ func (c *disposeShaderCommand) NeedsSync() bool {
|
||||
|
||||
// newImageCommand represents a command to create an empty image with given width and height.
|
||||
type newImageCommand struct {
|
||||
result *Image
|
||||
width int
|
||||
height int
|
||||
screen bool
|
||||
result *Image
|
||||
width int
|
||||
height int
|
||||
screen bool
|
||||
attribute string
|
||||
}
|
||||
|
||||
func (c *newImageCommand) String() string {
|
||||
return fmt.Sprintf("new-image: result: %d, width: %d, height: %d, screen: %t", c.result.id, c.width, c.height, c.screen)
|
||||
str := fmt.Sprintf("new-image: result: %d, width: %d, height: %d, screen: %t", c.result.id, c.width, c.height, c.screen)
|
||||
if c.attribute != "" {
|
||||
str += ", attribute: " + c.attribute
|
||||
}
|
||||
return str
|
||||
}
|
||||
|
||||
// Exec executes a newImageCommand.
|
||||
|
||||
+114
-68
@@ -18,6 +18,7 @@ import (
|
||||
"fmt"
|
||||
"image"
|
||||
"math"
|
||||
"strings"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
|
||||
@@ -43,14 +44,14 @@ const (
|
||||
maxVertexFloatCount = MaxVertexCount * graphics.VertexFloatCount
|
||||
)
|
||||
|
||||
var vsyncEnabled int32 = 1
|
||||
var vsyncEnabled atomic.Bool
|
||||
|
||||
func init() {
|
||||
vsyncEnabled.Store(true)
|
||||
}
|
||||
|
||||
func SetVsyncEnabled(enabled bool, graphicsDriver graphicsdriver.Graphics) {
|
||||
if enabled {
|
||||
atomic.StoreInt32(&vsyncEnabled, 1)
|
||||
} else {
|
||||
atomic.StoreInt32(&vsyncEnabled, 0)
|
||||
}
|
||||
vsyncEnabled.Store(enabled)
|
||||
|
||||
runOnRenderThread(func() {
|
||||
graphicsDriver.SetVsyncEnabled(enabled)
|
||||
@@ -105,7 +106,7 @@ func mustUseDifferentVertexBuffer(nextNumVertexFloats int) bool {
|
||||
}
|
||||
|
||||
// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
|
||||
func (q *commandQueue) EnqueueDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||
func (q *commandQueue) EnqueueDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||
if len(vertices) > maxVertexFloatCount {
|
||||
panic(fmt.Sprintf("graphicscommand: len(vertices) must equal to or less than %d but was %d", maxVertexFloatCount, len(vertices)))
|
||||
}
|
||||
@@ -162,6 +163,16 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst *Image, srcs [graphics.Sh
|
||||
c.shader = shader
|
||||
c.uniforms = uniforms
|
||||
c.fillRule = fillRule
|
||||
c.firstCaller = ""
|
||||
if debug.IsDebug {
|
||||
file, line, typ := debug.FirstCaller()
|
||||
switch typ {
|
||||
case debug.CallerTypeRegular:
|
||||
c.firstCaller = fmt.Sprintf("%s:%d", file, line)
|
||||
case debug.CallerTypeInternal:
|
||||
c.firstCaller = fmt.Sprintf("%s:%d (internal)", file, line)
|
||||
}
|
||||
}
|
||||
q.commands = append(q.commands, c)
|
||||
}
|
||||
|
||||
@@ -185,7 +196,7 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
|
||||
|
||||
var sync bool
|
||||
// Disable asynchronous rendering when vsync is on, as this causes a rendering delay (#2822).
|
||||
if endFrame && atomic.LoadInt32(&vsyncEnabled) != 0 {
|
||||
if endFrame && vsyncEnabled.Load() {
|
||||
sync = true
|
||||
}
|
||||
if !sync {
|
||||
@@ -197,7 +208,7 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
|
||||
}
|
||||
}
|
||||
|
||||
logger := debug.SwitchLogger()
|
||||
logger := debug.SwitchFrameLogger()
|
||||
|
||||
var flushErr error
|
||||
runOnRenderThread(func() {
|
||||
@@ -223,7 +234,7 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
|
||||
}
|
||||
|
||||
// flush must be called the render thread.
|
||||
func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool, logger debug.Logger) (err error) {
|
||||
func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool, logger debug.FrameLogger) (err error) {
|
||||
// If endFrame is true, Begin/End should be called to ensure the framebuffer is swapped.
|
||||
if len(q.commands) == 0 && !endFrame {
|
||||
return nil
|
||||
@@ -231,7 +242,7 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
|
||||
|
||||
es := q.indices
|
||||
vs := q.vertices
|
||||
logger.Logf("Graphics commands:\n")
|
||||
logger.FrameLogf("Graphics commands:\n")
|
||||
|
||||
if err := graphicsDriver.Begin(); err != nil {
|
||||
return err
|
||||
@@ -294,7 +305,17 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
|
||||
if err := c.Exec(q, graphicsDriver, indexOffset); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Logf(" %s\n", c)
|
||||
if debug.IsDebug {
|
||||
str := c.String()
|
||||
for {
|
||||
head, tail, ok := strings.Cut(str, "\n")
|
||||
logger.FrameLogf(" %s\n", head)
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
str = tail
|
||||
}
|
||||
}
|
||||
// TODO: indexOffset should be reset if the command type is different
|
||||
// from the previous one. This fix is needed when another drawing command is
|
||||
// introduced than drawTrianglesCommand.
|
||||
@@ -324,29 +345,54 @@ func imageRectangleToRectangleF32(r image.Rectangle) rectangleF32 {
|
||||
}
|
||||
}
|
||||
|
||||
func (q *commandQueue) prependPreservedUniforms(uniforms []uint32, shader *Shader, dst *Image, srcs [graphics.ShaderImageCount]*Image, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle) []uint32 {
|
||||
func (q *commandQueue) prependPreservedUniforms(uniforms []uint32, shader *Shader, dst *Image, srcs [graphics.ShaderSrcImageCount]*Image, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle) []uint32 {
|
||||
origUniforms := uniforms
|
||||
uniforms = q.uint32sBuffer.alloc(len(origUniforms) + graphics.PreservedUniformUint32Count)
|
||||
copy(uniforms[graphics.PreservedUniformUint32Count:], origUniforms)
|
||||
uniforms = q.uint32sBuffer.alloc(len(origUniforms) + graphics.PreservedUniformDwordCount)
|
||||
copy(uniforms[graphics.PreservedUniformDwordCount:], origUniforms)
|
||||
return prependPreservedUniforms(uniforms, shader, dst, srcs, dstRegion, srcRegions)
|
||||
}
|
||||
|
||||
func prependPreservedUniforms(uniforms []uint32, shader *Shader, dst *Image, srcs [graphics.ShaderSrcImageCount]*Image, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle) []uint32 {
|
||||
// Set the destination texture size.
|
||||
// Hard-code indices for BCE optimization.
|
||||
_ = uniforms[graphics.PreservedUniformDwordCount-1]
|
||||
|
||||
dw, dh := dst.InternalSize()
|
||||
uniforms[0] = math.Float32bits(float32(dw))
|
||||
uniforms[1] = math.Float32bits(float32(dh))
|
||||
uniformIndex := 2
|
||||
|
||||
for i := 0; i < graphics.ShaderImageCount; i++ {
|
||||
var floatW, floatH uint32
|
||||
if srcs[i] != nil {
|
||||
w, h := srcs[i].InternalSize()
|
||||
floatW = math.Float32bits(float32(w))
|
||||
floatH = math.Float32bits(float32(h))
|
||||
}
|
||||
|
||||
uniforms[uniformIndex+i*2] = floatW
|
||||
uniforms[uniformIndex+1+i*2] = floatH
|
||||
if srcs[0] != nil {
|
||||
w, h := srcs[0].InternalSize()
|
||||
uniforms[2] = math.Float32bits(float32(w))
|
||||
uniforms[3] = math.Float32bits(float32(h))
|
||||
} else {
|
||||
uniforms[2] = 0
|
||||
uniforms[3] = 0
|
||||
}
|
||||
if srcs[1] != nil {
|
||||
w, h := srcs[1].InternalSize()
|
||||
uniforms[4] = math.Float32bits(float32(w))
|
||||
uniforms[5] = math.Float32bits(float32(h))
|
||||
} else {
|
||||
uniforms[4] = 0
|
||||
uniforms[5] = 0
|
||||
}
|
||||
if srcs[2] != nil {
|
||||
w, h := srcs[2].InternalSize()
|
||||
uniforms[6] = math.Float32bits(float32(w))
|
||||
uniforms[7] = math.Float32bits(float32(h))
|
||||
} else {
|
||||
uniforms[6] = 0
|
||||
uniforms[7] = 0
|
||||
}
|
||||
if srcs[3] != nil {
|
||||
w, h := srcs[3].InternalSize()
|
||||
uniforms[8] = math.Float32bits(float32(w))
|
||||
uniforms[9] = math.Float32bits(float32(h))
|
||||
} else {
|
||||
uniforms[8] = 0
|
||||
uniforms[9] = 0
|
||||
}
|
||||
uniformIndex += graphics.ShaderImageCount * 2
|
||||
|
||||
dr := imageRectangleToRectangleF32(dstRegion)
|
||||
if shader.unit() == shaderir.Texels {
|
||||
@@ -357,16 +403,14 @@ func (q *commandQueue) prependPreservedUniforms(uniforms []uint32, shader *Shade
|
||||
}
|
||||
|
||||
// Set the destination region origin.
|
||||
uniforms[uniformIndex] = math.Float32bits(dr.x)
|
||||
uniforms[uniformIndex+1] = math.Float32bits(dr.y)
|
||||
uniformIndex += 2
|
||||
uniforms[10] = math.Float32bits(dr.x)
|
||||
uniforms[11] = math.Float32bits(dr.y)
|
||||
|
||||
// Set the destination region size.
|
||||
uniforms[uniformIndex] = math.Float32bits(dr.width)
|
||||
uniforms[uniformIndex+1] = math.Float32bits(dr.height)
|
||||
uniformIndex += 2
|
||||
uniforms[12] = math.Float32bits(dr.width)
|
||||
uniforms[13] = math.Float32bits(dr.height)
|
||||
|
||||
var srs [graphics.ShaderImageCount]rectangleF32
|
||||
var srs [graphics.ShaderSrcImageCount]rectangleF32
|
||||
for i, r := range srcRegions {
|
||||
srs[i] = imageRectangleToRectangleF32(r)
|
||||
}
|
||||
@@ -384,40 +428,49 @@ func (q *commandQueue) prependPreservedUniforms(uniforms []uint32, shader *Shade
|
||||
}
|
||||
|
||||
// Set the source region origins.
|
||||
for i := 0; i < graphics.ShaderImageCount; i++ {
|
||||
uniforms[uniformIndex+i*2] = math.Float32bits(srs[i].x)
|
||||
uniforms[uniformIndex+1+i*2] = math.Float32bits(srs[i].y)
|
||||
}
|
||||
uniformIndex += graphics.ShaderImageCount * 2
|
||||
uniforms[14] = math.Float32bits(srs[0].x)
|
||||
uniforms[15] = math.Float32bits(srs[0].y)
|
||||
uniforms[16] = math.Float32bits(srs[1].x)
|
||||
uniforms[17] = math.Float32bits(srs[1].y)
|
||||
uniforms[18] = math.Float32bits(srs[2].x)
|
||||
uniforms[19] = math.Float32bits(srs[2].y)
|
||||
uniforms[20] = math.Float32bits(srs[3].x)
|
||||
uniforms[21] = math.Float32bits(srs[3].y)
|
||||
|
||||
// Set the source region sizes.
|
||||
for i := 0; i < graphics.ShaderImageCount; i++ {
|
||||
uniforms[uniformIndex+i*2] = math.Float32bits(srs[i].width)
|
||||
uniforms[uniformIndex+1+i*2] = math.Float32bits(srs[i].height)
|
||||
}
|
||||
uniformIndex += graphics.ShaderImageCount * 2
|
||||
uniforms[22] = math.Float32bits(srs[0].width)
|
||||
uniforms[23] = math.Float32bits(srs[0].height)
|
||||
uniforms[24] = math.Float32bits(srs[1].width)
|
||||
uniforms[25] = math.Float32bits(srs[1].height)
|
||||
uniforms[26] = math.Float32bits(srs[2].width)
|
||||
uniforms[27] = math.Float32bits(srs[2].height)
|
||||
uniforms[28] = math.Float32bits(srs[3].width)
|
||||
uniforms[29] = math.Float32bits(srs[3].height)
|
||||
|
||||
// Set the projection matrix.
|
||||
uniforms[uniformIndex] = math.Float32bits(2 / float32(dw))
|
||||
uniforms[uniformIndex+1] = 0
|
||||
uniforms[uniformIndex+2] = 0
|
||||
uniforms[uniformIndex+3] = 0
|
||||
uniforms[uniformIndex+4] = 0
|
||||
uniforms[uniformIndex+5] = math.Float32bits(2 / float32(dh))
|
||||
uniforms[uniformIndex+6] = 0
|
||||
uniforms[uniformIndex+7] = 0
|
||||
uniforms[uniformIndex+8] = 0
|
||||
uniforms[uniformIndex+9] = 0
|
||||
uniforms[uniformIndex+10] = math.Float32bits(1)
|
||||
uniforms[uniformIndex+11] = 0
|
||||
uniforms[uniformIndex+12] = math.Float32bits(-1)
|
||||
uniforms[uniformIndex+13] = math.Float32bits(-1)
|
||||
uniforms[uniformIndex+14] = 0
|
||||
uniforms[uniformIndex+15] = math.Float32bits(1)
|
||||
uniforms[30] = math.Float32bits(2 / float32(dw))
|
||||
uniforms[31] = 0
|
||||
uniforms[32] = 0
|
||||
uniforms[33] = 0
|
||||
uniforms[34] = 0
|
||||
uniforms[35] = math.Float32bits(2 / float32(dh))
|
||||
uniforms[36] = 0
|
||||
uniforms[37] = 0
|
||||
uniforms[38] = 0
|
||||
uniforms[39] = 0
|
||||
uniforms[40] = math.Float32bits(1)
|
||||
uniforms[41] = 0
|
||||
uniforms[42] = math.Float32bits(-1)
|
||||
uniforms[43] = math.Float32bits(-1)
|
||||
uniforms[44] = 0
|
||||
uniforms[45] = math.Float32bits(1)
|
||||
|
||||
return uniforms
|
||||
}
|
||||
|
||||
// Confirm the concrete value of graphics.PreservedUniformDwordCount.
|
||||
var _ [0]struct{} = [graphics.PreservedUniformDwordCount - 46]struct{}{}
|
||||
|
||||
type commandQueuePool struct {
|
||||
cache []*commandQueue
|
||||
m sync.Mutex
|
||||
@@ -469,7 +522,7 @@ func (c *commandQueueManager) putCommandQueue(commandQueue *commandQueue) {
|
||||
c.pool.put(commandQueue)
|
||||
}
|
||||
|
||||
func (c *commandQueueManager) enqueueDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||
func (c *commandQueueManager) enqueueDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||
if c.current == nil {
|
||||
c.current, _ = c.pool.get()
|
||||
}
|
||||
@@ -507,13 +560,6 @@ func roundUpPower2(x int) int {
|
||||
return p2
|
||||
}
|
||||
|
||||
func max(a, b int) int {
|
||||
if a < b {
|
||||
return b
|
||||
}
|
||||
return a
|
||||
}
|
||||
|
||||
func (b *uint32sBuffer) alloc(n int) []uint32 {
|
||||
buf := b.buf
|
||||
if len(buf)+n > cap(buf) {
|
||||
|
||||
+22
-11
@@ -37,6 +37,9 @@ type Image struct {
|
||||
internalHeight int
|
||||
screen bool
|
||||
|
||||
// attribute is used only for logs.
|
||||
attribute string
|
||||
|
||||
// id is an identifier for the image. This is used only when dumping the information.
|
||||
//
|
||||
// This is duplicated with graphicsdriver.Image's ID, but this id is still necessary because this image might not
|
||||
@@ -57,18 +60,20 @@ func genNextImageID() int {
|
||||
// NewImage returns a new image.
|
||||
//
|
||||
// Note that the image is not initialized yet.
|
||||
func NewImage(width, height int, screenFramebuffer bool) *Image {
|
||||
func NewImage(width, height int, screenFramebuffer bool, attribute string) *Image {
|
||||
i := &Image{
|
||||
width: width,
|
||||
height: height,
|
||||
screen: screenFramebuffer,
|
||||
id: genNextImageID(),
|
||||
width: width,
|
||||
height: height,
|
||||
screen: screenFramebuffer,
|
||||
id: genNextImageID(),
|
||||
attribute: attribute,
|
||||
}
|
||||
c := &newImageCommand{
|
||||
result: i,
|
||||
width: width,
|
||||
height: height,
|
||||
screen: screenFramebuffer,
|
||||
result: i,
|
||||
width: width,
|
||||
height: height,
|
||||
screen: screenFramebuffer,
|
||||
attribute: attribute,
|
||||
}
|
||||
theCommandQueueManager.enqueueCommand(c)
|
||||
return i
|
||||
@@ -130,7 +135,7 @@ func (i *Image) InternalSize() (int, int) {
|
||||
//
|
||||
// If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the
|
||||
// elements for the source image are not used.
|
||||
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||
func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||
for _, src := range srcs {
|
||||
if src == nil {
|
||||
continue
|
||||
@@ -230,6 +235,12 @@ func LogImagesInfo(images []*Image) {
|
||||
})
|
||||
for _, i := range images {
|
||||
w, h := i.InternalSize()
|
||||
debug.Logf(" %d: (%d, %d)\n", i.id, w, h)
|
||||
var attr string
|
||||
if i.attribute != "" {
|
||||
attr = " (" + i.attribute + ")"
|
||||
} else if i.screen {
|
||||
attr = " (screen)"
|
||||
}
|
||||
debug.FrameLogf(" %d: (%d, %d)%s\n", i.id, w, h, attr)
|
||||
}
|
||||
}
|
||||
|
||||
+7
-3
@@ -31,12 +31,16 @@ type Shader struct {
|
||||
shader graphicsdriver.Shader
|
||||
ir *shaderir.Program
|
||||
id int
|
||||
|
||||
// name is used only for logging.
|
||||
name string
|
||||
}
|
||||
|
||||
func NewShader(ir *shaderir.Program) *Shader {
|
||||
func NewShader(ir *shaderir.Program, name string) *Shader {
|
||||
s := &Shader{
|
||||
ir: ir,
|
||||
id: genNextShaderID(),
|
||||
ir: ir,
|
||||
id: genNextShaderID(),
|
||||
name: name,
|
||||
}
|
||||
c := &newShaderCommand{
|
||||
result: s,
|
||||
|
||||
+118
-24
@@ -23,6 +23,8 @@ type Blend struct {
|
||||
BlendOperationAlpha BlendOperation
|
||||
}
|
||||
|
||||
// BlendFactor and BlendOperation must be synced with internal/graphicsdriver/playstation5/graphics_playstation5.h.
|
||||
|
||||
type BlendFactor byte
|
||||
|
||||
const (
|
||||
@@ -49,29 +51,121 @@ const (
|
||||
BlendOperationMax
|
||||
)
|
||||
|
||||
var BlendSourceOver = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorOne,
|
||||
BlendFactorSourceAlpha: BlendFactorOne,
|
||||
BlendFactorDestinationRGB: BlendFactorOneMinusSourceAlpha,
|
||||
BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
var (
|
||||
BlendSourceOver = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorOne,
|
||||
BlendFactorSourceAlpha: BlendFactorOne,
|
||||
BlendFactorDestinationRGB: BlendFactorOneMinusSourceAlpha,
|
||||
BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
var BlendClear = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorZero,
|
||||
BlendFactorSourceAlpha: BlendFactorZero,
|
||||
BlendFactorDestinationRGB: BlendFactorZero,
|
||||
BlendFactorDestinationAlpha: BlendFactorZero,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
BlendClear = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorZero,
|
||||
BlendFactorSourceAlpha: BlendFactorZero,
|
||||
BlendFactorDestinationRGB: BlendFactorZero,
|
||||
BlendFactorDestinationAlpha: BlendFactorZero,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
var BlendCopy = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorOne,
|
||||
BlendFactorSourceAlpha: BlendFactorOne,
|
||||
BlendFactorDestinationRGB: BlendFactorZero,
|
||||
BlendFactorDestinationAlpha: BlendFactorZero,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
BlendCopy = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorOne,
|
||||
BlendFactorSourceAlpha: BlendFactorOne,
|
||||
BlendFactorDestinationRGB: BlendFactorZero,
|
||||
BlendFactorDestinationAlpha: BlendFactorZero,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
BlendDestination = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorZero,
|
||||
BlendFactorSourceAlpha: BlendFactorZero,
|
||||
BlendFactorDestinationRGB: BlendFactorOne,
|
||||
BlendFactorDestinationAlpha: BlendFactorOne,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
BlendDestinationOver = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorOneMinusDestinationAlpha,
|
||||
BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha,
|
||||
BlendFactorDestinationRGB: BlendFactorOne,
|
||||
BlendFactorDestinationAlpha: BlendFactorOne,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
BlendSourceIn = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorDestinationAlpha,
|
||||
BlendFactorSourceAlpha: BlendFactorDestinationAlpha,
|
||||
BlendFactorDestinationRGB: BlendFactorZero,
|
||||
BlendFactorDestinationAlpha: BlendFactorZero,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
BlendDestinationIn = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorZero,
|
||||
BlendFactorSourceAlpha: BlendFactorZero,
|
||||
BlendFactorDestinationRGB: BlendFactorSourceAlpha,
|
||||
BlendFactorDestinationAlpha: BlendFactorSourceAlpha,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
BlendSourceOut = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorOneMinusDestinationAlpha,
|
||||
BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha,
|
||||
BlendFactorDestinationRGB: BlendFactorZero,
|
||||
BlendFactorDestinationAlpha: BlendFactorZero,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
BlendDestinationOut = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorZero,
|
||||
BlendFactorSourceAlpha: BlendFactorZero,
|
||||
BlendFactorDestinationRGB: BlendFactorOneMinusSourceAlpha,
|
||||
BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
BlendSourceAtop = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorDestinationAlpha,
|
||||
BlendFactorSourceAlpha: BlendFactorDestinationAlpha,
|
||||
BlendFactorDestinationRGB: BlendFactorOneMinusSourceAlpha,
|
||||
BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
BlendDestinationAtop = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorOneMinusDestinationAlpha,
|
||||
BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha,
|
||||
BlendFactorDestinationRGB: BlendFactorSourceAlpha,
|
||||
BlendFactorDestinationAlpha: BlendFactorSourceAlpha,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
BlendXor = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorOneMinusDestinationAlpha,
|
||||
BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha,
|
||||
BlendFactorDestinationRGB: BlendFactorOneMinusSourceAlpha,
|
||||
BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
|
||||
BlendLighter = Blend{
|
||||
BlendFactorSourceRGB: BlendFactorOne,
|
||||
BlendFactorSourceAlpha: BlendFactorOne,
|
||||
BlendFactorDestinationRGB: BlendFactorOne,
|
||||
BlendFactorDestinationAlpha: BlendFactorOne,
|
||||
BlendOperationRGB: BlendOperationAdd,
|
||||
BlendOperationAlpha: BlendOperationAdd,
|
||||
}
|
||||
)
|
||||
|
||||
Generated
Vendored
+239
-63
@@ -16,94 +16,232 @@
|
||||
|
||||
package directx
|
||||
|
||||
// Some functions of ID3D12GraphicsCommandList has additional logics besides the original COM function call.
|
||||
// Some functions must be called with C++ directly for some reasons.
|
||||
// Then, instead of calling them by LazyProc.Call, we have to defer this call to the C++ side.
|
||||
// These functions are chosen based on the DirectX header file's implementation.
|
||||
//
|
||||
// These functions should be defined on the C++ side like this:
|
||||
//
|
||||
// extern "C" {
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_ClearDepthStencilView(void* i, uintptr_t depthStencilView, int32_t clearFlags, float depth, uint8_t stencil, uint32_t numRects, void* pRects) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE{ depthStencilView }, static_cast<D3D12_CLEAR_FLAGS>(clearFlags), depth, stencil, numRects, static_cast<D3D12_RECT*>(pRects));
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_ClearRenderTargetView(void* i, uintptr_t pRenderTargetView, void* colorRGBA, uint32_t numRects, void* pRects) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE{ pRenderTargetView }, static_cast<FLOAT*>(colorRGBA), numRects, static_cast<D3D12_RECT*>(pRects));
|
||||
// }
|
||||
// uintptr_t Ebitengine_ID3D12GraphicsCommandList_Close(void* i) {
|
||||
// auto r = static_cast<ID3D12GraphicsCommandList*>(i)->Close();
|
||||
// return uintptr_t(r);
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_CopyTextureRegion(void* i, void* pDst, uint32_t dstX, uint32_t dstY, uint32_t dstZ, void* pSrc, void* pSrcBox) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->CopyTextureRegion(static_cast<D3D12_TEXTURE_COPY_LOCATION*>(pDst), dstX, dstY, dstZ, static_cast<D3D12_TEXTURE_COPY_LOCATION*>(pSrc), static_cast<D3D12_BOX*>(pSrcBox));
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_DrawIndexedInstanced(void* i, uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->DrawIndexedInstanced(indexCountPerInstance, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation);
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_IASetIndexBuffer(void* i, void* pView) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->IASetIndexBuffer(static_cast<D3D12_INDEX_BUFFER_VIEW*>(pView));
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_IASetPrimitiveTopology(void* i, int32_t primitiveTopology) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->IASetPrimitiveTopology(static_cast<D3D12_PRIMITIVE_TOPOLOGY>(primitiveTopology));
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_IASetVertexBuffers(void* i, uint32_t startSlot, uint32_t numViews, void* pViews) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->IASetVertexBuffers(startSlot, numViews, static_cast<D3D12_VERTEX_BUFFER_VIEW*>(pViews));
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_OMSetRenderTargets(void* i, uint32_t numRenderTargetDescriptors, void* pRenderTargetDescriptors, int rtsSingleHandleToDescriptorRange, void* pDepthStencilDescriptor) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->OMSetRenderTargets(numRenderTargetDescriptors, static_cast<D3D12_CPU_DESCRIPTOR_HANDLE*>(pRenderTargetDescriptors), static_cast<BOOL>(rtsSingleHandleToDescriptorRange), static_cast<D3D12_CPU_DESCRIPTOR_HANDLE*>(pDepthStencilDescriptor));
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_OMSetStencilRef(void* i, uint32_t stencilRef) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->OMSetStencilRef(stencilRef);
|
||||
// }
|
||||
// uint32_t Ebitengine_ID3D12GraphicsCommandList_Release(void* i) {
|
||||
// return static_cast<uint32_t>(static_cast<ID3D12GraphicsCommandList*>(i)->Release());
|
||||
// }
|
||||
// uintptr_t Ebitengine_ID3D12GraphicsCommandList_Reset(void* i, void* pAllocator, void* pInitialState) {
|
||||
// auto r = static_cast<ID3D12GraphicsCommandList*>(i)->Reset(static_cast<ID3D12CommandAllocator*>(pAllocator), static_cast<ID3D12PipelineState*>(pInitialState));
|
||||
// return static_cast<uintptr_t>(r);
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_ResourceBarrier(void* i, uint32_t numBarriers, void* pBarriers) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->ResourceBarrier(numBarriers, static_cast<D3D12_RESOURCE_BARRIER*>(pBarriers));
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_RSSetViewports(void* i, uint32_t numViewports, void* pViewports) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->RSSetViewports(numViewports, static_cast<D3D12_VIEWPORT*>(pViewports));
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_RSSetScissorRects(void* i, uint32_t numRects, void* pRects) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->RSSetScissorRects(numRects, static_cast<D3D12_RECT*>(pRects));
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_SetDescriptorHeaps(void* i, uint32_t numDescriptorHeaps, void* ppDescriptorHeaps) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->SetDescriptorHeaps(numDescriptorHeaps, static_cast<ID3D12DescriptorHeap**>(ppDescriptorHeaps));
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(void* i, uint32_t rootParameterIndex, uint64_t baseDescriptorPtr) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->SetGraphicsRootDescriptorTable(rootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE{ baseDescriptorPtr });
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_SetGraphicsRootSignature(void* i, void* pRootSignature) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->SetGraphicsRootSignature(static_cast<ID3D12RootSignature*>(pRootSignature));
|
||||
// }
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_SetPipelineState(void* i, void* pPipelineState) {
|
||||
// static_cast<ID3D12GraphicsCommandList*>(i)->SetPipelineState(static_cast<ID3D12PipelineState*>(pPipelineState));
|
||||
// }
|
||||
// }
|
||||
/*
|
||||
extern "C" {
|
||||
|
||||
int32_t Ebitengine_D3D12_RESOURCE_STATE_PRESENT() {
|
||||
return static_cast<int32_t>(D3D12_RESOURCE_STATE_PRESENT);
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12CommandQueue_ExecuteCommandLists(void* i, uint32_t numCommandLists, void* ppCommandLists) {
|
||||
static_cast<ID3D12CommandQueue*>(i)->ExecuteCommandLists(numCommandLists, static_cast<ID3D12CommandList**>(ppCommandLists));
|
||||
}
|
||||
|
||||
uintptr_t Ebitengine_ID3D12CommandQueue_PresentX(void* i, uint32_t planeCount, void* pPlaneParameters, void* pPresentParameters) {
|
||||
auto r = static_cast<ID3D12CommandQueue*>(i)->PresentX(planeCount, static_cast<D3D12XBOX_PRESENT_PLANE_PARAMETERS*>(pPlaneParameters), static_cast<D3D12XBOX_PRESENT_PARAMETERS*>(pPresentParameters));
|
||||
return static_cast<uintptr_t>(r);
|
||||
}
|
||||
|
||||
uint32_t Ebitengine_ID3D12CommandQueue_Release(void* i) {
|
||||
auto r = static_cast<ID3D12CommandQueue*>(i)->Release();
|
||||
return static_cast<uint32_t>(r);
|
||||
}
|
||||
|
||||
uintptr_t Ebitengine_ID3D12CommandQueue_ResumeX(void* i) {
|
||||
auto r = static_cast<ID3D12CommandQueue*>(i)->ResumeX();
|
||||
return static_cast<uintptr_t>(r);
|
||||
}
|
||||
|
||||
uintptr_t Ebitengine_ID3D12CommandQueue_Signal(void* i, void* pFence, uint64_t value) {
|
||||
auto r = static_cast<ID3D12CommandQueue*>(i)->Signal(static_cast<ID3D12Fence*>(pFence), value);
|
||||
return static_cast<uintptr_t>(r);
|
||||
}
|
||||
|
||||
uintptr_t Ebitengine_ID3D12CommandQueue_SuspendX(void* i, uint32_t flags) {
|
||||
auto r = static_cast<ID3D12CommandQueue*>(i)->SuspendX(flags);
|
||||
return static_cast<uintptr_t>(r);
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_ClearDepthStencilView(void* i, uintptr_t depthStencilView, int32_t clearFlags, float depth, uint8_t stencil, uint32_t numRects, void* pRects) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE{ depthStencilView }, static_cast<D3D12_CLEAR_FLAGS>(clearFlags), depth, stencil, numRects, static_cast<D3D12_RECT*>(pRects));
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_ClearRenderTargetView(void* i, uintptr_t pRenderTargetView, void* colorRGBA, uint32_t numRects, void* pRects) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE{ pRenderTargetView }, static_cast<FLOAT*>(colorRGBA), numRects, static_cast<D3D12_RECT*>(pRects));
|
||||
}
|
||||
|
||||
uintptr_t Ebitengine_ID3D12GraphicsCommandList_Close(void* i) {
|
||||
auto r = static_cast<ID3D12GraphicsCommandList*>(i)->Close();
|
||||
return uintptr_t(r);
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_CopyTextureRegion(void* i, void* pDst, uint32_t dstX, uint32_t dstY, uint32_t dstZ, void* pSrc, void* pSrcBox) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->CopyTextureRegion(static_cast<D3D12_TEXTURE_COPY_LOCATION*>(pDst), dstX, dstY, dstZ, static_cast<D3D12_TEXTURE_COPY_LOCATION*>(pSrc), static_cast<D3D12_BOX*>(pSrcBox));
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_DrawIndexedInstanced(void* i, uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->DrawIndexedInstanced(indexCountPerInstance, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation);
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_IASetIndexBuffer(void* i, void* pView) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->IASetIndexBuffer(static_cast<D3D12_INDEX_BUFFER_VIEW*>(pView));
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_IASetPrimitiveTopology(void* i, int32_t primitiveTopology) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->IASetPrimitiveTopology(static_cast<D3D12_PRIMITIVE_TOPOLOGY>(primitiveTopology));
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_IASetVertexBuffers(void* i, uint32_t startSlot, uint32_t numViews, void* pViews) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->IASetVertexBuffers(startSlot, numViews, static_cast<D3D12_VERTEX_BUFFER_VIEW*>(pViews));
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_OMSetRenderTargets(void* i, uint32_t numRenderTargetDescriptors, void* pRenderTargetDescriptors, int rtsSingleHandleToDescriptorRange, void* pDepthStencilDescriptor) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->OMSetRenderTargets(numRenderTargetDescriptors, static_cast<D3D12_CPU_DESCRIPTOR_HANDLE*>(pRenderTargetDescriptors), static_cast<BOOL>(rtsSingleHandleToDescriptorRange), static_cast<D3D12_CPU_DESCRIPTOR_HANDLE*>(pDepthStencilDescriptor));
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_OMSetStencilRef(void* i, uint32_t stencilRef) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->OMSetStencilRef(stencilRef);
|
||||
}
|
||||
|
||||
uint32_t Ebitengine_ID3D12GraphicsCommandList_Release(void* i) {
|
||||
return static_cast<uint32_t>(static_cast<ID3D12GraphicsCommandList*>(i)->Release());
|
||||
}
|
||||
|
||||
uintptr_t Ebitengine_ID3D12GraphicsCommandList_Reset(void* i, void* pAllocator, void* pInitialState) {
|
||||
auto r = static_cast<ID3D12GraphicsCommandList*>(i)->Reset(static_cast<ID3D12CommandAllocator*>(pAllocator), static_cast<ID3D12PipelineState*>(pInitialState));
|
||||
return static_cast<uintptr_t>(r);
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_ResourceBarrier(void* i, uint32_t numBarriers, void* pBarriers) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->ResourceBarrier(numBarriers, static_cast<D3D12_RESOURCE_BARRIER*>(pBarriers));
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_RSSetViewports(void* i, uint32_t numViewports, void* pViewports) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->RSSetViewports(numViewports, static_cast<D3D12_VIEWPORT*>(pViewports));
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_RSSetScissorRects(void* i, uint32_t numRects, void* pRects) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->RSSetScissorRects(numRects, static_cast<D3D12_RECT*>(pRects));
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_SetDescriptorHeaps(void* i, uint32_t numDescriptorHeaps, void* ppDescriptorHeaps) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->SetDescriptorHeaps(numDescriptorHeaps, static_cast<ID3D12DescriptorHeap**>(ppDescriptorHeaps));
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(void* i, uint32_t rootParameterIndex, uint64_t baseDescriptorPtr) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->SetGraphicsRootDescriptorTable(rootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE{ baseDescriptorPtr });
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_SetGraphicsRootSignature(void* i, void* pRootSignature) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->SetGraphicsRootSignature(static_cast<ID3D12RootSignature*>(pRootSignature));
|
||||
}
|
||||
|
||||
void Ebitengine_ID3D12GraphicsCommandList_SetPipelineState(void* i, void* pPipelineState) {
|
||||
static_cast<ID3D12GraphicsCommandList*>(i)->SetPipelineState(static_cast<ID3D12PipelineState*>(pPipelineState));
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
// #include <stdint.h>
|
||||
//
|
||||
// #cgo noescape D3D12_RESOURCE_STATE_PRESENT
|
||||
// #cgo nocallback D3D12_RESOURCE_STATE_PRESENT
|
||||
// int32_t Ebitengine_D3D12_RESOURCE_STATE_PRESENT();
|
||||
//
|
||||
// #cgo noescape ID3D12CommandQueue_ExecuteCommandLists
|
||||
// #cgo nocallback ID3D12CommandQueue_ExecuteCommandLists
|
||||
// void Ebitengine_ID3D12CommandQueue_ExecuteCommandLists(void* i, uint32_t numCommandLists, void* ppCommandLists);
|
||||
//
|
||||
// #cgo noescape ID3D12CommandQueue_PresentX
|
||||
// #cgo nocallback ID3D12CommandQueue_PresentX
|
||||
// uintptr_t Ebitengine_ID3D12CommandQueue_PresentX(void* i, uint32_t planeCount, void* pPlaneParameters, void* pPresentParameters);
|
||||
//
|
||||
// #cgo noescape ID3D12CommandQueue_Release
|
||||
// #cgo nocallback ID3D12CommandQueue_Release
|
||||
// uint32_t Ebitengine_ID3D12CommandQueue_Release(void* i);
|
||||
//
|
||||
// #cgo noescape ID3D12CommandQueue_ResumeX
|
||||
// #cgo nocallback ID3D12CommandQueue_ResumeX
|
||||
// uintptr_t Ebitengine_ID3D12CommandQueue_ResumeX(void* i);
|
||||
//
|
||||
// #cgo noescape ID3D12CommandQueue_Signal
|
||||
// #cgo nocallback ID3D12CommandQueue_Signal
|
||||
// uintptr_t Ebitengine_ID3D12CommandQueue_Signal(void* i, void* pFence, uint64_t value);
|
||||
//
|
||||
// #cgo noescape ID3D12CommandQueue_SuspendX
|
||||
// #cgo nocallback ID3D12CommandQueue_SuspendX
|
||||
// uintptr_t Ebitengine_ID3D12CommandQueue_SuspendX(void* i, uint32_t flags);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_ClearDepthStencilView
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_ClearDepthStencilView
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_ClearDepthStencilView(void* i, uintptr_t depthStencilView, int32_t clearFlags, float depth, uint8_t stencil, uint32_t numRects, void* pRects);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_ClearRenderTargetView
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_ClearRenderTargetView
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_ClearRenderTargetView(void* i, uintptr_t pRenderTargetView, void* colorRGBA, uint32_t numRects, void* pRects);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_Close
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_Close
|
||||
// uintptr_t Ebitengine_ID3D12GraphicsCommandList_Close(void* i);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_CopyTextureRegion
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_CopyTextureRegion
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_CopyTextureRegion(void* i, void* pDst, uint32_t dstX, uint32_t dstY, uint32_t dstZ, void* pSrc, void* pSrcBox);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_DrawIndexedInstanced
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_DrawIndexedInstanced
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_DrawIndexedInstanced(void* i, uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_IASetIndexBuffer
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_IASetIndexBuffer
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_IASetIndexBuffer(void* i, void* pView);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_IASetPrimitiveTopology
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_IASetPrimitiveTopology
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_IASetPrimitiveTopology(void* i, int32_t primitiveTopology);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_IASetVertexBuffers
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_IASetVertexBuffers
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_IASetVertexBuffers(void* i, uint32_t startSlot, uint32_t numViews, void* pViews);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_OMSetRenderTargets
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_OMSetRenderTargets
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_OMSetRenderTargets(void* i, uint32_t numRenderTargetDescriptors, void* pRenderTargetDescriptors, int rtsSingleHandleToDescriptorRange, void* pDepthStencilDescriptor);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_OMSetStencilRef
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_OMSetStencilRef
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_OMSetStencilRef(void* i, uint32_t stencilRef);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_Release
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_Release
|
||||
// uint32_t Ebitengine_ID3D12GraphicsCommandList_Release(void* i);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_Reset
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_Reset
|
||||
// uintptr_t Ebitengine_ID3D12GraphicsCommandList_Reset(void* i, void* pAllocator, void* pInitialState);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_ResourceBarrier
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_ResourceBarrier
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_ResourceBarrier(void* i, uint32_t numBarriers, void* pBarriers);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_RSSetViewports
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_RSSetViewports
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_RSSetViewports(void* i, uint32_t numViewports, void* pViewports);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_RSSetScissorRects
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_RSSetScissorRects
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_RSSetScissorRects(void* i, uint32_t numRects, void* pRects);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_SetDescriptorHeaps
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_SetDescriptorHeaps
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_SetDescriptorHeaps(void* i, uint32_t numDescriptorHeaps, void* ppDescriptorHeaps);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(void* i, uint32_t rootParameterIndex, uint64_t baseDescriptorPtr);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_SetGraphicsRootSignature
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_SetGraphicsRootSignature
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_SetGraphicsRootSignature(void* i, void* pRootSignature);
|
||||
//
|
||||
// #cgo noescape ID3D12GraphicsCommandList_SetPipelineState
|
||||
// #cgo nocallback ID3D12GraphicsCommandList_SetPipelineState
|
||||
// void Ebitengine_ID3D12GraphicsCommandList_SetPipelineState(void* i, void* pPipelineState);
|
||||
import "C"
|
||||
|
||||
@@ -111,6 +249,44 @@ import (
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
func _D3D12_RESOURCE_STATE_PRESENT() _D3D12_RESOURCE_STATES {
|
||||
// This value depends on the environment.
|
||||
return _D3D12_RESOURCE_STATES(C.Ebitengine_D3D12_RESOURCE_STATE_PRESENT())
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_ExecuteCommandLists(i *_ID3D12CommandQueue, ppCommandLists []*_ID3D12GraphicsCommandList) {
|
||||
var ppCommandListsPtr **_ID3D12GraphicsCommandList
|
||||
if len(ppCommandLists) > 0 {
|
||||
ppCommandListsPtr = &ppCommandLists[0]
|
||||
}
|
||||
C.Ebitengine_ID3D12CommandQueue_ExecuteCommandLists(unsafe.Pointer(i), C.uint32_t(len(ppCommandLists)), unsafe.Pointer(ppCommandListsPtr))
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_PresentX(i *_ID3D12CommandQueue, planeCount uint32, pPlaneParameters *_D3D12XBOX_PRESENT_PLANE_PARAMETERS, pPresentParameters *_D3D12XBOX_PRESENT_PARAMETERS) uintptr {
|
||||
r := C.Ebitengine_ID3D12CommandQueue_PresentX(unsafe.Pointer(i), C.uint32_t(planeCount), unsafe.Pointer(pPlaneParameters), unsafe.Pointer(pPresentParameters))
|
||||
return uintptr(r)
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_Release(i *_ID3D12CommandQueue) uint32 {
|
||||
r := C.Ebitengine_ID3D12CommandQueue_Release(unsafe.Pointer(i))
|
||||
return uint32(r)
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_ResumeX(i *_ID3D12CommandQueue) uintptr {
|
||||
r := C.Ebitengine_ID3D12CommandQueue_ResumeX(unsafe.Pointer(i))
|
||||
return uintptr(r)
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_Signal(i *_ID3D12CommandQueue, pFence *_ID3D12Fence, value uint64) uintptr {
|
||||
r := C.Ebitengine_ID3D12CommandQueue_Signal(unsafe.Pointer(i), unsafe.Pointer(pFence), C.uint64_t(value))
|
||||
return uintptr(r)
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_SuspendX(i *_ID3D12CommandQueue, flags uint32) uintptr {
|
||||
r := C.Ebitengine_ID3D12CommandQueue_SuspendX(unsafe.Pointer(i), C.uint32_t(flags))
|
||||
return uintptr(r)
|
||||
}
|
||||
|
||||
func _ID3D12GraphicsCommandList_ClearDepthStencilView(i *_ID3D12GraphicsCommandList, depthStencilView _D3D12_CPU_DESCRIPTOR_HANDLE, clearFlags _D3D12_CLEAR_FLAGS, depth float32, stencil uint8, rects []_D3D12_RECT) {
|
||||
var pRects *_D3D12_RECT
|
||||
if len(rects) > 0 {
|
||||
|
||||
Generated
Vendored
+28
@@ -20,6 +20,34 @@ import (
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
func _D3D12_RESOURCE_STATE_PRESENT() _D3D12_RESOURCE_STATES {
|
||||
return 0
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_ExecuteCommandLists(i *_ID3D12CommandQueue, ppCommandLists []*_ID3D12GraphicsCommandList) {
|
||||
panic("not implemented")
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_PresentX(i *_ID3D12CommandQueue, planeCount uint32, pPlaneParameters *_D3D12XBOX_PRESENT_PLANE_PARAMETERS, pPresentParameters *_D3D12XBOX_PRESENT_PARAMETERS) uintptr {
|
||||
panic("not implemented")
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_Release(i *_ID3D12CommandQueue) uint32 {
|
||||
panic("not implemented")
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_ResumeX(i *_ID3D12CommandQueue) uintptr {
|
||||
panic("not implemented")
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_Signal(i *_ID3D12CommandQueue, pFence *_ID3D12Fence, value uint64) uintptr {
|
||||
panic("not implemented")
|
||||
}
|
||||
|
||||
func _ID3D12CommandQueue_SuspendX(i *_ID3D12CommandQueue, flags uint32) uintptr {
|
||||
panic("not implemented")
|
||||
}
|
||||
|
||||
func _ID3D12GraphicsCommandList_ClearDepthStencilView(i *_ID3D12GraphicsCommandList, depthStencilView _D3D12_CPU_DESCRIPTOR_HANDLE, clearFlags _D3D12_CLEAR_FLAGS, depth float32, stencil uint8, rects []_D3D12_RECT) {
|
||||
panic("not implemented")
|
||||
}
|
||||
|
||||
Generated
Vendored
+25
-24
@@ -343,7 +343,6 @@ const (
|
||||
_D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT _D3D12_RESOURCE_STATES = 0x200
|
||||
_D3D12_RESOURCE_STATE_COPY_DEST _D3D12_RESOURCE_STATES = 0x400
|
||||
_D3D12_RESOURCE_STATE_COPY_SOURCE _D3D12_RESOURCE_STATES = 0x800
|
||||
_D3D12_RESOURCE_STATE_PRESENT _D3D12_RESOURCE_STATES = 0
|
||||
)
|
||||
|
||||
func _D3D12_RESOURCE_STATE_GENERIC_READ() _D3D12_RESOURCE_STATES {
|
||||
@@ -1066,33 +1065,24 @@ type _ID3D12CommandQueue_Vtbl struct {
|
||||
Wait uintptr
|
||||
GetTimestampFrequency uintptr
|
||||
GetClockCalibration uintptr
|
||||
GetDesc uintptr // Is this another function for Xbox?
|
||||
|
||||
// These members are for Xbox.
|
||||
_ uintptr
|
||||
_ uintptr
|
||||
SuspendX uintptr
|
||||
ResumeX uintptr
|
||||
_ uintptr
|
||||
_ uintptr
|
||||
_ uintptr
|
||||
_ uintptr // Is this GetDesc for Xbox?
|
||||
_ uintptr
|
||||
_ uintptr
|
||||
_ uintptr
|
||||
PresentX uintptr
|
||||
_ uintptr
|
||||
_ uintptr
|
||||
GetDesc uintptr
|
||||
}
|
||||
|
||||
func (i *_ID3D12CommandQueue) ExecuteCommandLists(ppCommandLists []*_ID3D12GraphicsCommandList) {
|
||||
_, _, _ = syscall.Syscall(i.vtbl.ExecuteCommandLists, 3, uintptr(unsafe.Pointer(i)),
|
||||
uintptr(len(ppCommandLists)), uintptr(unsafe.Pointer(&ppCommandLists[0])))
|
||||
if microsoftgdk.IsXbox() {
|
||||
_ID3D12CommandQueue_ExecuteCommandLists(i, ppCommandLists)
|
||||
} else {
|
||||
_, _, _ = syscall.Syscall(i.vtbl.ExecuteCommandLists, 3, uintptr(unsafe.Pointer(i)),
|
||||
uintptr(len(ppCommandLists)), uintptr(unsafe.Pointer(&ppCommandLists[0])))
|
||||
}
|
||||
runtime.KeepAlive(ppCommandLists)
|
||||
}
|
||||
|
||||
func (i *_ID3D12CommandQueue) PresentX(planeCount uint32, pPlaneParameters *_D3D12XBOX_PRESENT_PLANE_PARAMETERS, pPresentParameters *_D3D12XBOX_PRESENT_PARAMETERS) error {
|
||||
r, _, _ := syscall.Syscall6(i.vtbl.PresentX, 4, uintptr(unsafe.Pointer(i)), uintptr(planeCount), uintptr(unsafe.Pointer(pPlaneParameters)), uintptr(unsafe.Pointer(pPresentParameters)), 0, 0)
|
||||
if !microsoftgdk.IsXbox() {
|
||||
panic("directx: ID3D12CommandQueue::PresentX is only available on Xbox")
|
||||
}
|
||||
r := _ID3D12CommandQueue_PresentX(i, planeCount, pPlaneParameters, pPresentParameters)
|
||||
runtime.KeepAlive(pPlaneParameters)
|
||||
runtime.KeepAlive(pPresentParameters)
|
||||
if uint32(r) != uint32(windows.S_OK) {
|
||||
@@ -1102,12 +1092,18 @@ func (i *_ID3D12CommandQueue) PresentX(planeCount uint32, pPlaneParameters *_D3D
|
||||
}
|
||||
|
||||
func (i *_ID3D12CommandQueue) Release() uint32 {
|
||||
if microsoftgdk.IsXbox() {
|
||||
return _ID3D12CommandQueue_Release(i)
|
||||
}
|
||||
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
|
||||
return uint32(r)
|
||||
}
|
||||
|
||||
func (i *_ID3D12CommandQueue) ResumeX() error {
|
||||
if r, _, _ := syscall.Syscall(i.vtbl.ResumeX, 1, uintptr(unsafe.Pointer(i)), 0, 0); uint32(r) != uint32(windows.S_OK) {
|
||||
if !microsoftgdk.IsXbox() {
|
||||
panic("directx: ID3D12CommandQueue::ResumeX is only available on Xbox")
|
||||
}
|
||||
if r := _ID3D12CommandQueue_ResumeX(i); uint32(r) != uint32(windows.S_OK) {
|
||||
return fmt.Errorf("directx: ID3D12CommandQueue::ResumeX failed: %w", handleError(windows.Handle(uint32(r))))
|
||||
}
|
||||
return nil
|
||||
@@ -1115,7 +1111,9 @@ func (i *_ID3D12CommandQueue) ResumeX() error {
|
||||
|
||||
func (i *_ID3D12CommandQueue) Signal(signal *_ID3D12Fence, value uint64) error {
|
||||
var r uintptr
|
||||
if is64bit {
|
||||
if microsoftgdk.IsXbox() {
|
||||
r = _ID3D12CommandQueue_Signal(i, signal, value)
|
||||
} else if is64bit {
|
||||
r, _, _ = syscall.Syscall(i.vtbl.Signal, 3, uintptr(unsafe.Pointer(i)),
|
||||
uintptr(unsafe.Pointer(signal)), uintptr(value))
|
||||
} else {
|
||||
@@ -1130,7 +1128,10 @@ func (i *_ID3D12CommandQueue) Signal(signal *_ID3D12Fence, value uint64) error {
|
||||
}
|
||||
|
||||
func (i *_ID3D12CommandQueue) SuspendX(flags uint32) error {
|
||||
if r, _, _ := syscall.Syscall(i.vtbl.SuspendX, 2, uintptr(unsafe.Pointer(i)), uintptr(flags), 0); uint32(r) != uint32(windows.S_OK) {
|
||||
if !microsoftgdk.IsXbox() {
|
||||
panic("directx: ID3D12CommandQueue::SuspendX is only available on Xbox")
|
||||
}
|
||||
if r := _ID3D12CommandQueue_SuspendX(i, flags); uint32(r) != uint32(windows.S_OK) {
|
||||
return fmt.Errorf("directx: ID3D12CommandQueue::SuspendX failed: %w", handleError(windows.Handle(uint32(r))))
|
||||
}
|
||||
return nil
|
||||
|
||||
Generated
Vendored
+16
-1
@@ -71,7 +71,8 @@ const (
|
||||
)
|
||||
|
||||
var (
|
||||
procD3DCompile *windows.LazyProc
|
||||
procD3DCompile *windows.LazyProc
|
||||
procD3DCreateBlob *windows.LazyProc
|
||||
)
|
||||
|
||||
func init() {
|
||||
@@ -93,6 +94,7 @@ func init() {
|
||||
}
|
||||
|
||||
procD3DCompile = d3dcompiler.NewProc("D3DCompile")
|
||||
procD3DCreateBlob = d3dcompiler.NewProc("D3DCreateBlob")
|
||||
}
|
||||
|
||||
func isD3DCompilerDLLAvailable() bool {
|
||||
@@ -135,6 +137,19 @@ func _D3DCompile(srcData []byte, sourceName string, pDefines []_D3D_SHADER_MACRO
|
||||
return code, nil
|
||||
}
|
||||
|
||||
func _D3DCreateBlob(size uint) (*_ID3DBlob, error) {
|
||||
if !isD3DCompilerDLLAvailable() {
|
||||
return nil, fmt.Errorf("directx: d3dcompiler_*.dll is missing in this environment")
|
||||
}
|
||||
|
||||
var blob *_ID3DBlob
|
||||
r, _, _ := procD3DCreateBlob.Call(uintptr(size), uintptr(unsafe.Pointer(&blob)))
|
||||
if uint32(r) != uint32(windows.S_OK) {
|
||||
return nil, fmt.Errorf("directx: D3DCreateBlob failed: %w", handleError(windows.Handle(uint32(r))))
|
||||
}
|
||||
return blob, nil
|
||||
}
|
||||
|
||||
type _D3D_SHADER_MACRO struct {
|
||||
Name *byte
|
||||
Definition *byte
|
||||
|
||||
Generated
Vendored
+61
-40
@@ -27,34 +27,56 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/hlsl"
|
||||
)
|
||||
|
||||
var inputElementDescsForDX11 = []_D3D11_INPUT_ELEMENT_DESC{
|
||||
{
|
||||
SemanticName: &([]byte("POSITION\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
{
|
||||
SemanticName: &([]byte("TEXCOORD\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
{
|
||||
SemanticName: &([]byte("COLOR\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32B32A32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
var inputElementDescsForDX11 []_D3D11_INPUT_ELEMENT_DESC
|
||||
|
||||
func init() {
|
||||
inputElementDescsForDX11 = []_D3D11_INPUT_ELEMENT_DESC{
|
||||
{
|
||||
SemanticName: &([]byte("POSITION\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
{
|
||||
SemanticName: &([]byte("TEXCOORD\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
{
|
||||
SemanticName: &([]byte("COLOR\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32B32A32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
}
|
||||
diff := graphics.VertexFloatCount - 8
|
||||
if diff == 0 {
|
||||
return
|
||||
}
|
||||
if diff%4 != 0 {
|
||||
panic("directx: unexpected attribute layout")
|
||||
}
|
||||
for i := 0; i < diff/4; i++ {
|
||||
inputElementDescsForDX11 = append(inputElementDescsForDX11, _D3D11_INPUT_ELEMENT_DESC{
|
||||
SemanticName: &([]byte("COLOR\000"))[0],
|
||||
SemanticIndex: uint32(i) + 1,
|
||||
Format: _DXGI_FORMAT_R32G32B32A32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D11_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D11_INPUT_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func blendFactorToBlend11(f graphicsdriver.BlendFactor, alpha bool) _D3D11_BLEND {
|
||||
@@ -482,8 +504,7 @@ func (g *graphics11) MaxImageSize() int {
|
||||
}
|
||||
|
||||
func (g *graphics11) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
|
||||
vs, ps, offsets := hlsl.Compile(program)
|
||||
vsh, psh, err := compileShader(vs, ps)
|
||||
vsh, psh, err := compileShader(program)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -492,7 +513,7 @@ func (g *graphics11) NewShader(program *shaderir.Program) (graphicsdriver.Shader
|
||||
graphics: g,
|
||||
id: g.genNextShaderID(),
|
||||
uniformTypes: program.Uniforms,
|
||||
uniformOffsets: offsets,
|
||||
uniformOffsets: hlsl.UniformVariableOffsetsInDwords(program),
|
||||
vertexShaderBlob: vsh,
|
||||
pixelShaderBlob: psh,
|
||||
}
|
||||
@@ -515,14 +536,14 @@ func (g *graphics11) removeShader(s *shader11) {
|
||||
delete(g.shaders, s.id)
|
||||
}
|
||||
|
||||
func (g *graphics11) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.ShaderImageCount]graphicsdriver.ImageID, shaderID graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
|
||||
func (g *graphics11) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shaderID graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
|
||||
// Remove bound textures first. This is needed to avoid warnings on the debugger.
|
||||
g.deviceContext.OMSetRenderTargets([]*_ID3D11RenderTargetView{nil}, nil)
|
||||
srvs := [graphics.ShaderImageCount]*_ID3D11ShaderResourceView{}
|
||||
srvs := [graphics.ShaderSrcImageCount]*_ID3D11ShaderResourceView{}
|
||||
g.deviceContext.PSSetShaderResources(0, srvs[:])
|
||||
|
||||
dst := g.images[dstID]
|
||||
var srcs [graphics.ShaderImageCount]*image11
|
||||
var srcs [graphics.ShaderSrcImageCount]*image11
|
||||
for i, id := range srcIDs {
|
||||
img := g.images[id]
|
||||
if img == nil {
|
||||
@@ -543,7 +564,7 @@ func (g *graphics11) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphic
|
||||
},
|
||||
})
|
||||
|
||||
if err := dst.setAsRenderTarget(fillRule != graphicsdriver.FillAll); err != nil {
|
||||
if err := dst.setAsRenderTarget(fillRule != graphicsdriver.FillRuleFillAll); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
@@ -553,7 +574,7 @@ func (g *graphics11) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphic
|
||||
return err
|
||||
}
|
||||
|
||||
if fillRule == graphicsdriver.FillAll {
|
||||
if fillRule == graphicsdriver.FillRuleFillAll {
|
||||
bs, err := g.blendState(blend, noStencil)
|
||||
if err != nil {
|
||||
return err
|
||||
@@ -578,9 +599,9 @@ func (g *graphics11) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphic
|
||||
})
|
||||
|
||||
switch fillRule {
|
||||
case graphicsdriver.FillAll:
|
||||
case graphicsdriver.FillRuleFillAll:
|
||||
g.deviceContext.DrawIndexed(uint32(dstRegion.IndexCount), uint32(indexOffset), 0)
|
||||
case graphicsdriver.NonZero:
|
||||
case graphicsdriver.FillRuleNonZero:
|
||||
bs, err := g.blendState(blend, incrementStencil)
|
||||
if err != nil {
|
||||
return err
|
||||
@@ -592,7 +613,7 @@ func (g *graphics11) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphic
|
||||
}
|
||||
g.deviceContext.OMSetDepthStencilState(dss, 0)
|
||||
g.deviceContext.DrawIndexed(uint32(dstRegion.IndexCount), uint32(indexOffset), 0)
|
||||
case graphicsdriver.EvenOdd:
|
||||
case graphicsdriver.FillRuleEvenOdd:
|
||||
bs, err := g.blendState(blend, invertStencil)
|
||||
if err != nil {
|
||||
return err
|
||||
@@ -606,7 +627,7 @@ func (g *graphics11) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphic
|
||||
g.deviceContext.DrawIndexed(uint32(dstRegion.IndexCount), uint32(indexOffset), 0)
|
||||
}
|
||||
|
||||
if fillRule != graphicsdriver.FillAll {
|
||||
if fillRule != graphicsdriver.FillRuleFillAll {
|
||||
bs, err := g.blendState(blend, drawWithStencil)
|
||||
if err != nil {
|
||||
return err
|
||||
|
||||
Generated
Vendored
+38
-39
@@ -17,6 +17,7 @@ package directx
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"runtime"
|
||||
"unsafe"
|
||||
|
||||
"golang.org/x/sys/windows"
|
||||
@@ -48,7 +49,7 @@ type graphics12 struct {
|
||||
renderTargets [frameCount]*_ID3D12Resource
|
||||
framePipelineToken _D3D12XBOX_FRAME_PIPELINE_TOKEN
|
||||
|
||||
fence *_ID3D12Fence
|
||||
fences [frameCount]*_ID3D12Fence
|
||||
fenceValues [frameCount]uint64
|
||||
fenceWaitEvent windows.Handle
|
||||
|
||||
@@ -93,6 +94,7 @@ type graphics12 struct {
|
||||
shaders map[graphicsdriver.ShaderID]*shader12
|
||||
nextShaderID graphicsdriver.ShaderID
|
||||
disposedShaders [frameCount][]*shader12
|
||||
tmpUniforms []uint32
|
||||
|
||||
vsyncEnabled bool
|
||||
|
||||
@@ -208,7 +210,7 @@ func (g *graphics12) initializeDesktop(useWARP bool, useDebugLayer bool, feature
|
||||
}
|
||||
g.device = (*_ID3D12Device)(d)
|
||||
|
||||
if err := g.initializeMembers(g.frameIndex); err != nil {
|
||||
if err := g.initializeMembers(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
@@ -224,8 +226,6 @@ func (g *graphics12) initializeDesktop(useWARP bool, useDebugLayer bool, feature
|
||||
}
|
||||
|
||||
func (g *graphics12) initializeXbox(useWARP bool, useDebugLayer bool) (ferr error) {
|
||||
g = &graphics12{}
|
||||
|
||||
if err := d3d12x.Load(); err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -245,7 +245,7 @@ func (g *graphics12) initializeXbox(useWARP bool, useDebugLayer bool) (ferr erro
|
||||
}
|
||||
g.device = (*_ID3D12Device)(d)
|
||||
|
||||
if err := g.initializeMembers(g.frameIndex); err != nil {
|
||||
if err := g.initializeMembers(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
@@ -302,7 +302,7 @@ func (g *graphics12) registerFrameEventForXbox() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *graphics12) initializeMembers(frameIndex int) (ferr error) {
|
||||
func (g *graphics12) initializeMembers() (ferr error) {
|
||||
// Create an event for a fence.
|
||||
e, err := windows.CreateEventEx(nil, nil, 0, windows.EVENT_MODIFY_STATE|windows.SYNCHRONIZE)
|
||||
if err != nil {
|
||||
@@ -355,18 +355,19 @@ func (g *graphics12) initializeMembers(frameIndex int) (ferr error) {
|
||||
}
|
||||
|
||||
// Create a frame fence.
|
||||
f, err := g.device.CreateFence(0, _D3D12_FENCE_FLAG_NONE)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
g.fence = f
|
||||
defer func() {
|
||||
if ferr != nil {
|
||||
g.fence.Release()
|
||||
g.fence = nil
|
||||
for i := range frameCount {
|
||||
f, err := g.device.CreateFence(0, _D3D12_FENCE_FLAG_NONE)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}()
|
||||
g.fenceValues[frameIndex]++
|
||||
g.fences[i] = f
|
||||
defer func() {
|
||||
if ferr != nil {
|
||||
g.fences[i].Release()
|
||||
g.fences[i] = nil
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
// Create command lists.
|
||||
dcl, err := g.device.CreateCommandList(0, _D3D12_COMMAND_LIST_TYPE_DIRECT, g.drawCommandAllocators[0], nil)
|
||||
@@ -537,7 +538,7 @@ func (g *graphics12) initSwapChainXbox(width, height int) (ferr error) {
|
||||
},
|
||||
Layout: _D3D12_TEXTURE_LAYOUT_UNKNOWN,
|
||||
Flags: _D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET,
|
||||
}, _D3D12_RESOURCE_STATE_PRESENT, &_D3D12_CLEAR_VALUE{
|
||||
}, _D3D12_RESOURCE_STATE_PRESENT(), &_D3D12_CLEAR_VALUE{
|
||||
Format: _DXGI_FORMAT_B8G8R8A8_UNORM,
|
||||
})
|
||||
if err != nil {
|
||||
@@ -569,10 +570,6 @@ func (g *graphics12) resizeSwapChainDesktop(width, height int) error {
|
||||
}
|
||||
g.releaseResources(g.frameIndex)
|
||||
|
||||
for i := 0; i < frameCount; i++ {
|
||||
g.fenceValues[i] = g.fenceValues[g.frameIndex]
|
||||
}
|
||||
|
||||
for _, r := range g.renderTargets {
|
||||
r.Release()
|
||||
}
|
||||
@@ -676,7 +673,7 @@ func (g *graphics12) End(present bool) error {
|
||||
|
||||
// screenImage can be nil in tests.
|
||||
if present && g.screenImage != nil {
|
||||
if rb, ok := g.screenImage.transiteState(_D3D12_RESOURCE_STATE_PRESENT); ok {
|
||||
if rb, ok := g.screenImage.transiteState(_D3D12_RESOURCE_STATE_PRESENT()); ok {
|
||||
g.drawCommandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{rb})
|
||||
}
|
||||
}
|
||||
@@ -738,6 +735,9 @@ func (g *graphics12) presentDesktop() error {
|
||||
}
|
||||
|
||||
func (g *graphics12) presentXbox() error {
|
||||
var pinner runtime.Pinner
|
||||
pinner.Pin(&g.renderTargets[g.frameIndex])
|
||||
defer pinner.Unpin()
|
||||
return g.commandQueue.PresentX(1, &_D3D12XBOX_PRESENT_PLANE_PARAMETERS{
|
||||
Token: g.framePipelineToken,
|
||||
ResourceCount: 1,
|
||||
@@ -746,8 +746,9 @@ func (g *graphics12) presentXbox() error {
|
||||
}
|
||||
|
||||
func (g *graphics12) moveToNextFrame() error {
|
||||
g.fenceValues[g.frameIndex]++
|
||||
fv := g.fenceValues[g.frameIndex]
|
||||
if err := g.commandQueue.Signal(g.fence, fv); err != nil {
|
||||
if err := g.commandQueue.Signal(g.fences[g.frameIndex], fv); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
@@ -762,15 +763,14 @@ func (g *graphics12) moveToNextFrame() error {
|
||||
g.frameIndex = idx
|
||||
}
|
||||
|
||||
if g.fence.GetCompletedValue() < g.fenceValues[g.frameIndex] {
|
||||
if err := g.fence.SetEventOnCompletion(g.fenceValues[g.frameIndex], g.fenceWaitEvent); err != nil {
|
||||
if g.fences[g.frameIndex].GetCompletedValue() < g.fenceValues[g.frameIndex] {
|
||||
if err := g.fences[g.frameIndex].SetEventOnCompletion(g.fenceValues[g.frameIndex], g.fenceWaitEvent); err != nil {
|
||||
return err
|
||||
}
|
||||
if _, err := windows.WaitForSingleObject(g.fenceWaitEvent, windows.INFINITE); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
g.fenceValues[g.frameIndex] = fv + 1
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -858,17 +858,17 @@ func (g *graphics12) flushCommandList(commandList *_ID3D12GraphicsCommandList) e
|
||||
}
|
||||
|
||||
func (g *graphics12) waitForCommandQueue() error {
|
||||
g.fenceValues[g.frameIndex]++
|
||||
fv := g.fenceValues[g.frameIndex]
|
||||
if err := g.commandQueue.Signal(g.fence, fv); err != nil {
|
||||
if err := g.commandQueue.Signal(g.fences[g.frameIndex], fv); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := g.fence.SetEventOnCompletion(fv, g.fenceWaitEvent); err != nil {
|
||||
if err := g.fences[g.frameIndex].SetEventOnCompletion(fv, g.fenceWaitEvent); err != nil {
|
||||
return err
|
||||
}
|
||||
if _, err := windows.WaitForSingleObject(g.fenceWaitEvent, windows.INFINITE); err != nil {
|
||||
return err
|
||||
}
|
||||
g.fenceValues[g.frameIndex]++
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -1064,8 +1064,7 @@ func (g *graphics12) MaxImageSize() int {
|
||||
}
|
||||
|
||||
func (g *graphics12) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
|
||||
vs, ps, offsets := hlsl.Compile(program)
|
||||
vsh, psh, err := compileShader(vs, ps)
|
||||
vsh, psh, err := compileShader(program)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -1074,7 +1073,7 @@ func (g *graphics12) NewShader(program *shaderir.Program) (graphicsdriver.Shader
|
||||
graphics: g,
|
||||
id: g.genNextShaderID(),
|
||||
uniformTypes: program.Uniforms,
|
||||
uniformOffsets: offsets,
|
||||
uniformOffsets: hlsl.UniformVariableOffsetsInDwords(program),
|
||||
vertexShader: vsh,
|
||||
pixelShader: psh,
|
||||
}
|
||||
@@ -1082,7 +1081,7 @@ func (g *graphics12) NewShader(program *shaderir.Program) (graphicsdriver.Shader
|
||||
return s, nil
|
||||
}
|
||||
|
||||
func (g *graphics12) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.ShaderImageCount]graphicsdriver.ImageID, shaderID graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
|
||||
func (g *graphics12) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shaderID graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
|
||||
if shaderID == graphicsdriver.InvalidShaderID {
|
||||
return fmt.Errorf("directx: shader ID is invalid")
|
||||
}
|
||||
@@ -1093,7 +1092,7 @@ func (g *graphics12) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.
|
||||
|
||||
// Release constant buffers when too many ones will be created.
|
||||
numPipelines := 1
|
||||
if fillRule != graphicsdriver.FillAll {
|
||||
if fillRule != graphicsdriver.FillRuleFillAll {
|
||||
numPipelines = 2
|
||||
}
|
||||
if len(g.pipelineStates.constantBuffers[g.frameIndex])+numPipelines > numDescriptorsPerFrame {
|
||||
@@ -1109,7 +1108,7 @@ func (g *graphics12) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.
|
||||
resourceBarriers = append(resourceBarriers, rb)
|
||||
}
|
||||
|
||||
var srcImages [graphics.ShaderImageCount]*image12
|
||||
var srcImages [graphics.ShaderSrcImageCount]*image12
|
||||
for i, srcID := range srcs {
|
||||
src := g.images[srcID]
|
||||
if src == nil {
|
||||
@@ -1125,12 +1124,12 @@ func (g *graphics12) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.
|
||||
g.drawCommandList.ResourceBarrier(resourceBarriers)
|
||||
}
|
||||
|
||||
if err := dst.setAsRenderTarget(g.drawCommandList, g.device, fillRule != graphicsdriver.FillAll); err != nil {
|
||||
if err := dst.setAsRenderTarget(g.drawCommandList, g.device, fillRule != graphicsdriver.FillRuleFillAll); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
shader := g.shaders[shaderID]
|
||||
adjustedUniforms := adjustUniforms(shader.uniformTypes, shader.uniformOffsets, uniforms)
|
||||
g.tmpUniforms = appendAdjustedUniforms(g.tmpUniforms[:0], shader.uniformTypes, shader.uniformOffsets, uniforms)
|
||||
|
||||
w, h := dst.internalSize()
|
||||
g.needFlushDrawCommandList = true
|
||||
@@ -1158,7 +1157,7 @@ func (g *graphics12) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.
|
||||
Format: _DXGI_FORMAT_R32_UINT,
|
||||
})
|
||||
|
||||
if err := g.pipelineStates.drawTriangles(g.device, g.drawCommandList, g.frameIndex, dst.screen, srcImages, shader, dstRegions, adjustedUniforms, blend, indexOffset, fillRule); err != nil {
|
||||
if err := g.pipelineStates.drawTriangles(g.device, g.drawCommandList, g.frameIndex, dst.screen, srcImages, shader, dstRegions, g.tmpUniforms, blend, indexOffset, fillRule); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
|
||||
Generated
Vendored
+18
-5
@@ -147,9 +147,7 @@ func NewGraphics() (graphicsdriver.Graphics, error) {
|
||||
}
|
||||
|
||||
type graphicsInfra struct {
|
||||
factory *_IDXGIFactory
|
||||
swapChain *_IDXGISwapChain
|
||||
swapChain4 *_IDXGISwapChain4
|
||||
*graphicsInfraResources
|
||||
|
||||
allowTearing bool
|
||||
|
||||
@@ -160,14 +158,24 @@ type graphicsInfra struct {
|
||||
lastTime time.Time
|
||||
|
||||
bufferCount int
|
||||
|
||||
cleanup runtime.Cleanup
|
||||
}
|
||||
|
||||
type graphicsInfraResources struct {
|
||||
factory *_IDXGIFactory
|
||||
swapChain *_IDXGISwapChain
|
||||
swapChain4 *_IDXGISwapChain4
|
||||
}
|
||||
|
||||
// newGraphicsInfra takes the ownership of the given factory.
|
||||
func newGraphicsInfra(factory *_IDXGIFactory) (*graphicsInfra, error) {
|
||||
g := &graphicsInfra{
|
||||
factory: factory,
|
||||
graphicsInfraResources: &graphicsInfraResources{
|
||||
factory: factory,
|
||||
},
|
||||
}
|
||||
runtime.SetFinalizer(g, (*graphicsInfra).release)
|
||||
g.cleanup = runtime.AddCleanup(g, (*graphicsInfraResources).releaseResources, g.graphicsInfraResources)
|
||||
|
||||
if f, err := g.factory.QueryInterface(&_IID_IDXGIFactory5); err == nil && f != nil {
|
||||
factory := (*_IDXGIFactory5)(f)
|
||||
@@ -183,6 +191,11 @@ func newGraphicsInfra(factory *_IDXGIFactory) (*graphicsInfra, error) {
|
||||
}
|
||||
|
||||
func (g *graphicsInfra) release() {
|
||||
g.releaseResources()
|
||||
g.cleanup.Stop()
|
||||
}
|
||||
|
||||
func (g *graphicsInfraResources) releaseResources() {
|
||||
if g.factory != nil {
|
||||
g.factory.Release()
|
||||
g.factory = nil
|
||||
|
||||
Generated
Vendored
+58
-36
@@ -23,34 +23,56 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
)
|
||||
|
||||
var inputElementDescsForDX12 = []_D3D12_INPUT_ELEMENT_DESC{
|
||||
{
|
||||
SemanticName: &([]byte("POSITION\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
{
|
||||
SemanticName: &([]byte("TEXCOORD\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
{
|
||||
SemanticName: &([]byte("COLOR\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32B32A32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
var inputElementDescsForDX12 []_D3D12_INPUT_ELEMENT_DESC
|
||||
|
||||
func init() {
|
||||
inputElementDescsForDX12 = []_D3D12_INPUT_ELEMENT_DESC{
|
||||
{
|
||||
SemanticName: &([]byte("POSITION\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
{
|
||||
SemanticName: &([]byte("TEXCOORD\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
{
|
||||
SemanticName: &([]byte("COLOR\000"))[0],
|
||||
SemanticIndex: 0,
|
||||
Format: _DXGI_FORMAT_R32G32B32A32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
},
|
||||
}
|
||||
diff := graphics.VertexFloatCount - 8
|
||||
if diff == 0 {
|
||||
return
|
||||
}
|
||||
if diff%4 != 0 {
|
||||
panic("directx: unexpected attribute layout")
|
||||
}
|
||||
for i := 0; i < diff/4; i++ {
|
||||
inputElementDescsForDX12 = append(inputElementDescsForDX12, _D3D12_INPUT_ELEMENT_DESC{
|
||||
SemanticName: &([]byte("COLOR\000"))[0],
|
||||
SemanticIndex: uint32(i) + 1,
|
||||
Format: _DXGI_FORMAT_R32G32B32A32_FLOAT,
|
||||
InputSlot: 0,
|
||||
AlignedByteOffset: _D3D12_APPEND_ALIGNED_ELEMENT,
|
||||
InputSlotClass: _D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA,
|
||||
InstanceDataStepRate: 0,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const numDescriptorsPerFrame = 32
|
||||
@@ -128,7 +150,7 @@ type pipelineStates struct {
|
||||
constantBufferMaps [frameCount][]uintptr
|
||||
}
|
||||
|
||||
const numConstantBufferAndSourceTextures = 1 + graphics.ShaderImageCount
|
||||
const numConstantBufferAndSourceTextures = 1 + graphics.ShaderSrcImageCount
|
||||
|
||||
func (p *pipelineStates) initialize(device *_ID3D12Device) (ferr error) {
|
||||
// Create a CBV/SRV/UAV descriptor heap.
|
||||
@@ -180,7 +202,7 @@ func (p *pipelineStates) initialize(device *_ID3D12Device) (ferr error) {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *pipelineStates) drawTriangles(device *_ID3D12Device, commandList *_ID3D12GraphicsCommandList, frameIndex int, screen bool, srcs [graphics.ShaderImageCount]*image12, shader *shader12, dstRegions []graphicsdriver.DstRegion, uniforms []uint32, blend graphicsdriver.Blend, indexOffset int, fillRule graphicsdriver.FillRule) error {
|
||||
func (p *pipelineStates) drawTriangles(device *_ID3D12Device, commandList *_ID3D12GraphicsCommandList, frameIndex int, screen bool, srcs [graphics.ShaderSrcImageCount]*image12, shader *shader12, dstRegions []graphicsdriver.DstRegion, uniforms []uint32, blend graphicsdriver.Blend, indexOffset int, fillRule graphicsdriver.FillRule) error {
|
||||
idx := len(p.constantBuffers[frameIndex])
|
||||
if idx >= numDescriptorsPerFrame {
|
||||
return fmt.Errorf("directx: too many constant buffers")
|
||||
@@ -289,7 +311,7 @@ func (p *pipelineStates) drawTriangles(device *_ID3D12Device, commandList *_ID3D
|
||||
}
|
||||
commandList.SetGraphicsRootDescriptorTable(2, sh)
|
||||
|
||||
if fillRule == graphicsdriver.FillAll {
|
||||
if fillRule == graphicsdriver.FillRuleFillAll {
|
||||
s, err := shader.pipelineState(blend, noStencil, screen)
|
||||
if err != nil {
|
||||
return err
|
||||
@@ -307,16 +329,16 @@ func (p *pipelineStates) drawTriangles(device *_ID3D12Device, commandList *_ID3D
|
||||
},
|
||||
})
|
||||
switch fillRule {
|
||||
case graphicsdriver.FillAll:
|
||||
case graphicsdriver.FillRuleFillAll:
|
||||
commandList.DrawIndexedInstanced(uint32(dstRegion.IndexCount), 1, uint32(indexOffset), 0, 0)
|
||||
case graphicsdriver.NonZero:
|
||||
case graphicsdriver.FillRuleNonZero:
|
||||
s, err := shader.pipelineState(blend, incrementStencil, screen)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
commandList.SetPipelineState(s)
|
||||
commandList.DrawIndexedInstanced(uint32(dstRegion.IndexCount), 1, uint32(indexOffset), 0, 0)
|
||||
case graphicsdriver.EvenOdd:
|
||||
case graphicsdriver.FillRuleEvenOdd:
|
||||
s, err := shader.pipelineState(blend, invertStencil, screen)
|
||||
if err != nil {
|
||||
return err
|
||||
@@ -325,7 +347,7 @@ func (p *pipelineStates) drawTriangles(device *_ID3D12Device, commandList *_ID3D
|
||||
commandList.DrawIndexedInstanced(uint32(dstRegion.IndexCount), 1, uint32(indexOffset), 0, 0)
|
||||
}
|
||||
|
||||
if fillRule != graphicsdriver.FillAll {
|
||||
if fillRule != graphicsdriver.FillRuleFillAll {
|
||||
s, err := shader.pipelineState(blend, drawWithStencil, screen)
|
||||
if err != nil {
|
||||
return err
|
||||
@@ -354,7 +376,7 @@ func (p *pipelineStates) ensureRootSignature(device *_ID3D12Device) (rootSignatu
|
||||
}
|
||||
srv := _D3D12_DESCRIPTOR_RANGE{
|
||||
RangeType: _D3D12_DESCRIPTOR_RANGE_TYPE_SRV, // t0
|
||||
NumDescriptors: graphics.ShaderImageCount,
|
||||
NumDescriptors: graphics.ShaderSrcImageCount,
|
||||
BaseShaderRegister: 0,
|
||||
RegisterSpace: 0,
|
||||
OffsetInDescriptorsFromTableStart: 1,
|
||||
|
||||
Generated
Vendored
+5
-4
@@ -29,6 +29,7 @@ type shader11 struct {
|
||||
uniformOffsets []int
|
||||
vertexShaderBlob *_ID3DBlob
|
||||
pixelShaderBlob *_ID3DBlob
|
||||
tmpUniforms []uint32
|
||||
|
||||
inputLayout *_ID3D11InputLayout
|
||||
vertexShader *_ID3D11VertexShader
|
||||
@@ -78,7 +79,7 @@ func (s *shader11) disposeImpl() {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *shader11) use(uniforms []uint32, srcs [graphics.ShaderImageCount]*image11) error {
|
||||
func (s *shader11) use(uniforms []uint32, srcs [graphics.ShaderSrcImageCount]*image11) error {
|
||||
vs, err := s.ensureVertexShader()
|
||||
if err != nil {
|
||||
return err
|
||||
@@ -105,16 +106,16 @@ func (s *shader11) use(uniforms []uint32, srcs [graphics.ShaderImageCount]*image
|
||||
s.graphics.deviceContext.PSSetConstantBuffers(0, []*_ID3D11Buffer{cb})
|
||||
|
||||
// Send the constant buffer data.
|
||||
uniforms = adjustUniforms(s.uniformTypes, s.uniformOffsets, uniforms)
|
||||
s.tmpUniforms = appendAdjustedUniforms(s.tmpUniforms[:0], s.uniformTypes, s.uniformOffsets, uniforms)
|
||||
var mapped _D3D11_MAPPED_SUBRESOURCE
|
||||
if err := s.graphics.deviceContext.Map(unsafe.Pointer(cb), 0, _D3D11_MAP_WRITE_DISCARD, 0, &mapped); err != nil {
|
||||
return err
|
||||
}
|
||||
copy(unsafe.Slice((*uint32)(mapped.pData), len(uniforms)), uniforms)
|
||||
copy(unsafe.Slice((*uint32)(mapped.pData), len(s.tmpUniforms)), s.tmpUniforms)
|
||||
s.graphics.deviceContext.Unmap(unsafe.Pointer(cb), 0)
|
||||
|
||||
// Set the render sources.
|
||||
var srvs [graphics.ShaderImageCount]*_ID3D11ShaderResourceView
|
||||
var srvs [graphics.ShaderSrcImageCount]*_ID3D11ShaderResourceView
|
||||
for i, src := range srcs {
|
||||
if src == nil {
|
||||
continue
|
||||
|
||||
Generated
Vendored
+126
-43
@@ -16,18 +16,67 @@ package directx
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"sync"
|
||||
"unsafe"
|
||||
|
||||
"golang.org/x/sync/errgroup"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/hlsl"
|
||||
)
|
||||
|
||||
const (
|
||||
VertexShaderProfile = "vs_4_0"
|
||||
PixelShaderProfile = "ps_4_0"
|
||||
|
||||
VertexShaderEntryPoint = "VSMain"
|
||||
PixelShaderEntryPoint = "PSMain"
|
||||
)
|
||||
|
||||
type fxcPair struct {
|
||||
vertex []byte
|
||||
pixel []byte
|
||||
}
|
||||
|
||||
type precompiledFXCs struct {
|
||||
binaries map[shaderir.SourceHash]fxcPair
|
||||
m sync.Mutex
|
||||
}
|
||||
|
||||
func (c *precompiledFXCs) put(hash shaderir.SourceHash, vertex, pixel []byte) {
|
||||
c.m.Lock()
|
||||
defer c.m.Unlock()
|
||||
|
||||
if c.binaries == nil {
|
||||
c.binaries = map[shaderir.SourceHash]fxcPair{}
|
||||
}
|
||||
if _, ok := c.binaries[hash]; ok {
|
||||
panic(fmt.Sprintf("directx: the precompiled library for the hash %s is already registered", hash.String()))
|
||||
}
|
||||
c.binaries[hash] = fxcPair{
|
||||
vertex: vertex,
|
||||
pixel: pixel,
|
||||
}
|
||||
}
|
||||
|
||||
func (c *precompiledFXCs) get(hash shaderir.SourceHash) ([]byte, []byte) {
|
||||
c.m.Lock()
|
||||
defer c.m.Unlock()
|
||||
|
||||
f := c.binaries[hash]
|
||||
return f.vertex, f.pixel
|
||||
}
|
||||
|
||||
var thePrecompiledFXCs precompiledFXCs
|
||||
|
||||
func RegisterPrecompiledFXCs(source []byte, vertex, pixel []byte) {
|
||||
thePrecompiledFXCs.put(shaderir.CalcSourceHash(source), vertex, pixel)
|
||||
}
|
||||
|
||||
var vertexShaderCache = map[string]*_ID3DBlob{}
|
||||
|
||||
func compileShader(vs, ps string) (vsh, psh *_ID3DBlob, ferr error) {
|
||||
var flag uint32 = uint32(_D3DCOMPILE_OPTIMIZATION_LEVEL3)
|
||||
|
||||
func compileShader(program *shaderir.Program) (vsh, psh *_ID3DBlob, ferr error) {
|
||||
defer func() {
|
||||
if ferr == nil {
|
||||
return
|
||||
@@ -40,6 +89,22 @@ func compileShader(vs, ps string) (vsh, psh *_ID3DBlob, ferr error) {
|
||||
}
|
||||
}()
|
||||
|
||||
if vshBin, pshBin := thePrecompiledFXCs.get(program.SourceHash); vshBin != nil && pshBin != nil {
|
||||
var err error
|
||||
if vsh, err = _D3DCreateBlob(uint(len(vshBin))); err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
if psh, err = _D3DCreateBlob(uint(len(pshBin))); err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
copy(unsafe.Slice((*byte)(vsh.GetBufferPointer()), vsh.GetBufferSize()), vshBin)
|
||||
copy(unsafe.Slice((*byte)(psh.GetBufferPointer()), psh.GetBufferSize()), pshBin)
|
||||
return vsh, psh, nil
|
||||
}
|
||||
|
||||
vs, ps, _, _ := hlsl.Compile(program)
|
||||
var flag uint32 = uint32(_D3DCOMPILE_OPTIMIZATION_LEVEL3)
|
||||
|
||||
var wg errgroup.Group
|
||||
|
||||
// Vertex shaders are likely the same. If so, reuse the same _ID3DBlob.
|
||||
@@ -56,7 +121,7 @@ func compileShader(vs, ps string) (vsh, psh *_ID3DBlob, ferr error) {
|
||||
}
|
||||
}()
|
||||
wg.Go(func() error {
|
||||
v, err := _D3DCompile([]byte(vs), "shader", nil, nil, "VSMain", "vs_4_0", flag, 0)
|
||||
v, err := _D3DCompile([]byte(vs), "shader", nil, nil, VertexShaderEntryPoint, VertexShaderProfile, flag, 0)
|
||||
if err != nil {
|
||||
return fmt.Errorf("directx: D3DCompile for VSMain failed, original source: %s, %w", vs, err)
|
||||
}
|
||||
@@ -65,7 +130,7 @@ func compileShader(vs, ps string) (vsh, psh *_ID3DBlob, ferr error) {
|
||||
})
|
||||
}
|
||||
wg.Go(func() error {
|
||||
p, err := _D3DCompile([]byte(ps), "shader", nil, nil, "PSMain", "ps_4_0", flag, 0)
|
||||
p, err := _D3DCompile([]byte(ps), "shader", nil, nil, PixelShaderEntryPoint, PixelShaderProfile, flag, 0)
|
||||
if err != nil {
|
||||
return fmt.Errorf("directx: D3DCompile for PSMain failed, original source: %s, %w", ps, err)
|
||||
}
|
||||
@@ -77,17 +142,20 @@ func compileShader(vs, ps string) (vsh, psh *_ID3DBlob, ferr error) {
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
return
|
||||
return vsh, psh, nil
|
||||
}
|
||||
|
||||
func constantBufferSize(uniformTypes []shaderir.Type, uniformOffsets []int) int {
|
||||
var size int
|
||||
for i, typ := range uniformTypes {
|
||||
if size < uniformOffsets[i]/4 {
|
||||
size = uniformOffsets[i] / 4
|
||||
if size < uniformOffsets[i] {
|
||||
size = uniformOffsets[i]
|
||||
}
|
||||
|
||||
switch typ.Main {
|
||||
case shaderir.Bool:
|
||||
// Bool is 4 bytes in HLSL.
|
||||
size += 1
|
||||
case shaderir.Float:
|
||||
size += 1
|
||||
case shaderir.Int:
|
||||
@@ -107,6 +175,8 @@ func constantBufferSize(uniformTypes []shaderir.Type, uniformOffsets []int) int
|
||||
case shaderir.Array:
|
||||
// Each element is aligned to the boundary.
|
||||
switch typ.Sub[0].Main {
|
||||
case shaderir.Bool:
|
||||
size += 4*(typ.Length-1) + 1
|
||||
case shaderir.Float:
|
||||
size += 4*(typ.Length-1) + 1
|
||||
case shaderir.Int:
|
||||
@@ -133,33 +203,39 @@ func constantBufferSize(uniformTypes []shaderir.Type, uniformOffsets []int) int
|
||||
return size
|
||||
}
|
||||
|
||||
func adjustUniforms(uniformTypes []shaderir.Type, uniformOffsets []int, uniforms []uint32) []uint32 {
|
||||
var fs []uint32
|
||||
func appendAdjustedUniforms(dst []uint32, uniformTypes []shaderir.Type, uniformOffsets []int, uniforms []uint32) []uint32 {
|
||||
// Note that HLSL's matrices are row-major, while GLSL and MSL are column-major.
|
||||
// Transpose matrices so that users can access matrix indices in the same way as GLSL and MSL.
|
||||
// For packing rule, see https://github.com/microsoft/DirectXShaderCompiler/wiki/Buffer-Packing
|
||||
|
||||
var idx int
|
||||
for i, typ := range uniformTypes {
|
||||
if len(fs) < uniformOffsets[i]/4 {
|
||||
fs = append(fs, make([]uint32, uniformOffsets[i]/4-len(fs))...)
|
||||
if len(dst) < uniformOffsets[i] {
|
||||
dst = append(dst, make([]uint32, uniformOffsets[i]-len(dst))...)
|
||||
}
|
||||
|
||||
n := typ.Uint32Count()
|
||||
n := typ.DwordCount()
|
||||
switch typ.Main {
|
||||
case shaderir.Bool:
|
||||
// Bool is 4 bytes in HLSL.
|
||||
dst = append(dst, uniforms[idx:idx+1]...)
|
||||
case shaderir.Float:
|
||||
fs = append(fs, uniforms[idx:idx+1]...)
|
||||
dst = append(dst, uniforms[idx:idx+1]...)
|
||||
case shaderir.Int:
|
||||
fs = append(fs, uniforms[idx:idx+1]...)
|
||||
dst = append(dst, uniforms[idx:idx+1]...)
|
||||
case shaderir.Vec2, shaderir.IVec2:
|
||||
fs = append(fs, uniforms[idx:idx+2]...)
|
||||
dst = append(dst, uniforms[idx:idx+2]...)
|
||||
case shaderir.Vec3, shaderir.IVec3:
|
||||
fs = append(fs, uniforms[idx:idx+3]...)
|
||||
dst = append(dst, uniforms[idx:idx+3]...)
|
||||
case shaderir.Vec4, shaderir.IVec4:
|
||||
fs = append(fs, uniforms[idx:idx+4]...)
|
||||
dst = append(dst, uniforms[idx:idx+4]...)
|
||||
case shaderir.Mat2:
|
||||
fs = append(fs,
|
||||
dst = append(dst,
|
||||
uniforms[idx+0], uniforms[idx+2], 0, 0,
|
||||
uniforms[idx+1], uniforms[idx+3],
|
||||
)
|
||||
case shaderir.Mat3:
|
||||
fs = append(fs,
|
||||
dst = append(dst,
|
||||
uniforms[idx+0], uniforms[idx+3], uniforms[idx+6], 0,
|
||||
uniforms[idx+1], uniforms[idx+4], uniforms[idx+7], 0,
|
||||
uniforms[idx+2], uniforms[idx+5], uniforms[idx+8],
|
||||
@@ -169,14 +245,14 @@ func adjustUniforms(uniformTypes []shaderir.Type, uniformOffsets []int, uniforms
|
||||
// In DirectX, the NDC's Y direction (upward) and the framebuffer's Y direction (downward) don't
|
||||
// match. Then, the Y direction must be inverted.
|
||||
// Invert the sign bits as float32 values.
|
||||
fs = append(fs,
|
||||
dst = append(dst,
|
||||
uniforms[idx+0], uniforms[idx+4], uniforms[idx+8], uniforms[idx+12],
|
||||
uniforms[idx+1]^(1<<31), uniforms[idx+5]^(1<<31), uniforms[idx+9]^(1<<31), uniforms[idx+13]^(1<<31),
|
||||
uniforms[idx+2], uniforms[idx+6], uniforms[idx+10], uniforms[idx+14],
|
||||
uniforms[idx+3], uniforms[idx+7], uniforms[idx+11], uniforms[idx+15],
|
||||
)
|
||||
} else {
|
||||
fs = append(fs,
|
||||
dst = append(dst,
|
||||
uniforms[idx+0], uniforms[idx+4], uniforms[idx+8], uniforms[idx+12],
|
||||
uniforms[idx+1], uniforms[idx+5], uniforms[idx+9], uniforms[idx+13],
|
||||
uniforms[idx+2], uniforms[idx+6], uniforms[idx+10], uniforms[idx+14],
|
||||
@@ -186,63 +262,70 @@ func adjustUniforms(uniformTypes []shaderir.Type, uniformOffsets []int, uniforms
|
||||
case shaderir.Array:
|
||||
// Each element is aligned to the boundary.
|
||||
switch typ.Sub[0].Main {
|
||||
case shaderir.Bool:
|
||||
for j := 0; j < typ.Length; j++ {
|
||||
dst = append(dst, uniforms[idx+j])
|
||||
if j < typ.Length-1 {
|
||||
dst = append(dst, 0, 0, 0)
|
||||
}
|
||||
}
|
||||
case shaderir.Float:
|
||||
for j := 0; j < typ.Length; j++ {
|
||||
fs = append(fs, uniforms[idx+j])
|
||||
dst = append(dst, uniforms[idx+j])
|
||||
if j < typ.Length-1 {
|
||||
fs = append(fs, 0, 0, 0)
|
||||
dst = append(dst, 0, 0, 0)
|
||||
}
|
||||
}
|
||||
case shaderir.Int:
|
||||
for j := 0; j < typ.Length; j++ {
|
||||
fs = append(fs, uniforms[idx+j])
|
||||
dst = append(dst, uniforms[idx+j])
|
||||
if j < typ.Length-1 {
|
||||
fs = append(fs, 0, 0, 0)
|
||||
dst = append(dst, 0, 0, 0)
|
||||
}
|
||||
}
|
||||
case shaderir.Vec2, shaderir.IVec2:
|
||||
for j := 0; j < typ.Length; j++ {
|
||||
fs = append(fs, uniforms[idx+2*j:idx+2*(j+1)]...)
|
||||
dst = append(dst, uniforms[idx+2*j:idx+2*(j+1)]...)
|
||||
if j < typ.Length-1 {
|
||||
fs = append(fs, 0, 0)
|
||||
dst = append(dst, 0, 0)
|
||||
}
|
||||
}
|
||||
case shaderir.Vec3, shaderir.IVec3:
|
||||
for j := 0; j < typ.Length; j++ {
|
||||
fs = append(fs, uniforms[idx+3*j:idx+3*(j+1)]...)
|
||||
dst = append(dst, uniforms[idx+3*j:idx+3*(j+1)]...)
|
||||
if j < typ.Length-1 {
|
||||
fs = append(fs, 0)
|
||||
dst = append(dst, 0)
|
||||
}
|
||||
}
|
||||
case shaderir.Vec4, shaderir.IVec4:
|
||||
fs = append(fs, uniforms[idx:idx+4*typ.Length]...)
|
||||
dst = append(dst, uniforms[idx:idx+4*typ.Length]...)
|
||||
case shaderir.Mat2:
|
||||
for j := 0; j < typ.Length; j++ {
|
||||
u := uniforms[idx+4*j : idx+4*(j+1)]
|
||||
fs = append(fs,
|
||||
dst = append(dst,
|
||||
u[0], u[2], 0, 0,
|
||||
u[1], u[3], 0, 0,
|
||||
u[1], u[3],
|
||||
)
|
||||
}
|
||||
if typ.Length > 0 {
|
||||
fs = fs[:len(fs)-2]
|
||||
if j < typ.Length-1 {
|
||||
dst = append(dst, 0, 0)
|
||||
}
|
||||
}
|
||||
case shaderir.Mat3:
|
||||
for j := 0; j < typ.Length; j++ {
|
||||
u := uniforms[idx+9*j : idx+9*(j+1)]
|
||||
fs = append(fs,
|
||||
dst = append(dst,
|
||||
u[0], u[3], u[6], 0,
|
||||
u[1], u[4], u[7], 0,
|
||||
u[2], u[5], u[8], 0,
|
||||
u[2], u[5], u[8],
|
||||
)
|
||||
}
|
||||
if typ.Length > 0 {
|
||||
fs = fs[:len(fs)-1]
|
||||
if j < typ.Length-1 {
|
||||
dst = append(dst, 0)
|
||||
}
|
||||
}
|
||||
case shaderir.Mat4:
|
||||
for j := 0; j < typ.Length; j++ {
|
||||
u := uniforms[idx+16*j : idx+16*(j+1)]
|
||||
fs = append(fs,
|
||||
dst = append(dst,
|
||||
u[0], u[4], u[8], u[12],
|
||||
u[1], u[5], u[9], u[13],
|
||||
u[2], u[6], u[10], u[14],
|
||||
@@ -258,5 +341,5 @@ func adjustUniforms(uniformTypes []shaderir.Type, uniformOffsets []int, uniforms
|
||||
|
||||
idx += n
|
||||
}
|
||||
return fs
|
||||
return dst
|
||||
}
|
||||
|
||||
+18
-10
@@ -30,19 +30,19 @@ type DstRegion struct {
|
||||
type FillRule int
|
||||
|
||||
const (
|
||||
FillAll FillRule = iota
|
||||
NonZero
|
||||
EvenOdd
|
||||
FillRuleFillAll FillRule = iota
|
||||
FillRuleNonZero
|
||||
FillRuleEvenOdd
|
||||
)
|
||||
|
||||
func (f FillRule) String() string {
|
||||
switch f {
|
||||
case FillAll:
|
||||
return "FillAll"
|
||||
case NonZero:
|
||||
return "NonZero"
|
||||
case EvenOdd:
|
||||
return "EvenOdd"
|
||||
case FillRuleFillAll:
|
||||
return "FillRuleFillAll"
|
||||
case FillRuleNonZero:
|
||||
return "FillRuleNonZero"
|
||||
case FillRuleEvenOdd:
|
||||
return "FillRuleEvenOdd"
|
||||
default:
|
||||
return fmt.Sprintf("FillRule(%d)", f)
|
||||
}
|
||||
@@ -68,7 +68,7 @@ type Graphics interface {
|
||||
NewShader(program *shaderir.Program) (Shader, error)
|
||||
|
||||
// DrawTriangles draws an image onto another image with the given parameters.
|
||||
DrawTriangles(dst ImageID, srcs [graphics.ShaderImageCount]ImageID, shader ShaderID, dstRegions []DstRegion, indexOffset int, blend Blend, uniforms []uint32, fillRule FillRule) error
|
||||
DrawTriangles(dst ImageID, srcs [graphics.ShaderSrcImageCount]ImageID, shader ShaderID, dstRegions []DstRegion, indexOffset int, blend Blend, uniforms []uint32, fillRule FillRule) error
|
||||
}
|
||||
|
||||
type Resetter interface {
|
||||
@@ -95,3 +95,11 @@ type Shader interface {
|
||||
}
|
||||
|
||||
type ShaderID int
|
||||
|
||||
type ColorSpace int
|
||||
|
||||
const (
|
||||
ColorSpaceDefault ColorSpace = iota
|
||||
ColorSpaceSRGB
|
||||
ColorSpaceDisplayP3
|
||||
)
|
||||
|
||||
Generated
Vendored
+150
-46
@@ -29,13 +29,46 @@ import (
|
||||
"github.com/ebitengine/purego/objc"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/cocoa"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
|
||||
)
|
||||
|
||||
var (
|
||||
class_CAMetalLayer = objc.GetClass("CAMetalLayer")
|
||||
class_CAMetalDisplayLink = objc.GetClass("CAMetalDisplayLink")
|
||||
class_CAMetalDisplayLinkUpdate = objc.GetClass("CAMetalDisplayLinkUpdate")
|
||||
)
|
||||
|
||||
var (
|
||||
sel_pixelFormat = objc.RegisterName("pixelFormat")
|
||||
sel_setDevice = objc.RegisterName("setDevice:")
|
||||
sel_setOpaque = objc.RegisterName("setOpaque:")
|
||||
sel_setPixelFormat = objc.RegisterName("setPixelFormat:")
|
||||
sel_new = objc.RegisterName("new")
|
||||
sel_setColorspace = objc.RegisterName("setColorspace:")
|
||||
sel_setMaximumDrawableCount = objc.RegisterName("setMaximumDrawableCount:")
|
||||
sel_setDisplaySyncEnabled = objc.RegisterName("setDisplaySyncEnabled:")
|
||||
sel_setDrawableSize = objc.RegisterName("setDrawableSize:")
|
||||
sel_nextDrawable = objc.RegisterName("nextDrawable")
|
||||
sel_presentsWithTransaction = objc.RegisterName("presentsWithTransaction")
|
||||
sel_setPresentsWithTransaction = objc.RegisterName("setPresentsWithTransaction:")
|
||||
sel_setFramebufferOnly = objc.RegisterName("setFramebufferOnly:")
|
||||
sel_texture = objc.RegisterName("texture")
|
||||
sel_present = objc.RegisterName("present")
|
||||
sel_alloc = objc.RegisterName("alloc")
|
||||
sel_initWithMetalLayer = objc.RegisterName("initWithMetalLayer:")
|
||||
sel_setDelegate = objc.RegisterName("setDelegate:")
|
||||
sel_addToOneLoopForMode = objc.RegisterName("addToRunLoop:forMode:")
|
||||
sel_removeFromRunLoopForMode = objc.RegisterName("removeFromRunLoop:forMode:")
|
||||
sel_setPaused = objc.RegisterName("setPaused:")
|
||||
sel_drawable = objc.RegisterName("drawable")
|
||||
sel_release = objc.RegisterName("release")
|
||||
)
|
||||
|
||||
// Layer is an object that manages image-based content and
|
||||
// allows you to perform animations on that content.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/calayer.
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/calayer?language=objc.
|
||||
type Layer interface {
|
||||
// Layer returns the underlying CALayer * pointer.
|
||||
Layer() unsafe.Pointer
|
||||
@@ -43,15 +76,15 @@ type Layer interface {
|
||||
|
||||
// MetalLayer is a Core Animation Metal layer, a layer that manages a pool of Metal drawables.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer.
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer?language=objc.
|
||||
type MetalLayer struct {
|
||||
metalLayer objc.ID
|
||||
}
|
||||
|
||||
// MakeMetalLayer creates a new Core Animation Metal layer.
|
||||
// NewMetalLayer creates a new Core Animation Metal layer.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer.
|
||||
func MakeMetalLayer() (MetalLayer, error) {
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer?language=objc.
|
||||
func NewMetalLayer(colorSpace graphicsdriver.ColorSpace) (MetalLayer, error) {
|
||||
coreGraphics, err := purego.Dlopen("/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
|
||||
if err != nil {
|
||||
return MetalLayer{}, err
|
||||
@@ -67,15 +100,32 @@ func MakeMetalLayer() (MetalLayer, error) {
|
||||
return MetalLayer{}, err
|
||||
}
|
||||
|
||||
kCGColorSpaceDisplayP3, err := purego.Dlsym(coreGraphics, "kCGColorSpaceDisplayP3")
|
||||
if err != nil {
|
||||
return MetalLayer{}, err
|
||||
var colorSpaceSym uintptr
|
||||
switch colorSpace {
|
||||
case graphicsdriver.ColorSpaceSRGB:
|
||||
kCGColorSpaceSRGB, err := purego.Dlsym(coreGraphics, "kCGColorSpaceSRGB")
|
||||
if err != nil {
|
||||
return MetalLayer{}, err
|
||||
}
|
||||
colorSpaceSym = kCGColorSpaceSRGB
|
||||
default:
|
||||
fallthrough
|
||||
case graphicsdriver.ColorSpaceDisplayP3:
|
||||
kCGColorSpaceDisplayP3, err := purego.Dlsym(coreGraphics, "kCGColorSpaceDisplayP3")
|
||||
if err != nil {
|
||||
return MetalLayer{}, err
|
||||
}
|
||||
colorSpaceSym = kCGColorSpaceDisplayP3
|
||||
}
|
||||
|
||||
layer := objc.ID(objc.GetClass("CAMetalLayer")).Send(objc.RegisterName("new"))
|
||||
layer := objc.ID(class_CAMetalLayer).Send(sel_new)
|
||||
// setColorspace: is available from iOS 13.0?
|
||||
// https://github.com/hajimehoshi/ebiten/commit/3af351a2aa31e30affd433429c42130015b302f3
|
||||
// TODO: Enable this on iOS as well.
|
||||
if runtime.GOOS != "ios" {
|
||||
colorspace, _, _ := purego.SyscallN(cgColorSpaceCreateWithName, **(**uintptr)(unsafe.Pointer(&kCGColorSpaceDisplayP3))) // Dlsym returns pointer to symbol so dereference it
|
||||
layer.Send(objc.RegisterName("setColorspace:"), colorspace)
|
||||
// Dlsym returns pointer to symbol so dereference it.
|
||||
colorspace, _, _ := purego.SyscallN(cgColorSpaceCreateWithName, **(**uintptr)(unsafe.Pointer(&colorSpaceSym)))
|
||||
layer.Send(sel_setColorspace, colorspace)
|
||||
purego.SyscallN(cgColorSpaceRelease, colorspace)
|
||||
}
|
||||
return MetalLayer{layer}, nil
|
||||
@@ -88,21 +138,21 @@ func (ml MetalLayer) Layer() unsafe.Pointer {
|
||||
|
||||
// PixelFormat returns the pixel format of textures for rendering layer content.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478155-pixelformat.
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478155-pixelformat?language=objc.
|
||||
func (ml MetalLayer) PixelFormat() mtl.PixelFormat {
|
||||
return mtl.PixelFormat(ml.metalLayer.Send(objc.RegisterName("pixelFormat")))
|
||||
return mtl.PixelFormat(ml.metalLayer.Send(sel_pixelFormat))
|
||||
}
|
||||
|
||||
// SetDevice sets the Metal device responsible for the layer's drawable resources.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478163-device.
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478163-device?language=objc.
|
||||
func (ml MetalLayer) SetDevice(device mtl.Device) {
|
||||
ml.metalLayer.Send(objc.RegisterName("setDevice:"), uintptr(device.Device()))
|
||||
ml.metalLayer.Send(sel_setDevice, uintptr(device.Device()))
|
||||
}
|
||||
|
||||
// SetOpaque a Boolean value indicating whether the layer contains completely opaque content.
|
||||
func (ml MetalLayer) SetOpaque(opaque bool) {
|
||||
ml.metalLayer.Send(objc.RegisterName("setOpaque:"), opaque)
|
||||
ml.metalLayer.Send(sel_setOpaque, opaque)
|
||||
}
|
||||
|
||||
// SetPixelFormat controls the pixel format of textures for rendering layer content.
|
||||
@@ -111,14 +161,14 @@ func (ml MetalLayer) SetOpaque(opaque bool) {
|
||||
// PixelFormatRGBA16Float, PixelFormatBGRA10XR, or PixelFormatBGRA10XRSRGB.
|
||||
// SetPixelFormat panics for other values.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478155-pixelformat.
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478155-pixelformat?language=objc.
|
||||
func (ml MetalLayer) SetPixelFormat(pf mtl.PixelFormat) {
|
||||
switch pf {
|
||||
case mtl.PixelFormatRGBA8UNorm, mtl.PixelFormatRGBA8UNormSRGB, mtl.PixelFormatBGRA8UNorm, mtl.PixelFormatBGRA8UNormSRGB, mtl.PixelFormatStencil8:
|
||||
default:
|
||||
panic(errors.New(fmt.Sprintf("invalid pixel format %d", pf)))
|
||||
panic(fmt.Sprintf("ca: invalid pixel format %d", pf))
|
||||
}
|
||||
ml.metalLayer.Send(objc.RegisterName("setPixelFormat:"), uint(pf))
|
||||
ml.metalLayer.Send(sel_setPixelFormat, uint(pf))
|
||||
}
|
||||
|
||||
// SetMaximumDrawableCount controls the number of Metal drawables in the resource pool
|
||||
@@ -126,44 +176,37 @@ func (ml MetalLayer) SetPixelFormat(pf mtl.PixelFormat) {
|
||||
//
|
||||
// It can set to 2 or 3 only. SetMaximumDrawableCount panics for other values.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/2938720-maximumdrawablecount.
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/2938720-maximumdrawablecount?language=objc.
|
||||
func (ml MetalLayer) SetMaximumDrawableCount(count int) {
|
||||
if count < 2 || count > 3 {
|
||||
panic(errors.New(fmt.Sprintf("failed trying to set maximumDrawableCount to %d outside of the valid range of [2, 3]", count)))
|
||||
panic(fmt.Sprintf("ca: failed trying to set maximumDrawableCount to %d outside of the valid range of [2, 3]", count))
|
||||
}
|
||||
ml.metalLayer.Send(objc.RegisterName("setMaximumDrawableCount:"), count)
|
||||
ml.metalLayer.Send(sel_setMaximumDrawableCount, count)
|
||||
}
|
||||
|
||||
// SetDisplaySyncEnabled controls whether the Metal layer and its drawables
|
||||
// are synchronized with the display's refresh rate.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/2887087-displaysyncenabled.
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/2887087-displaysyncenabled?language=objc.
|
||||
func (ml MetalLayer) SetDisplaySyncEnabled(enabled bool) {
|
||||
if runtime.GOOS == "ios" {
|
||||
return
|
||||
}
|
||||
ml.metalLayer.Send(objc.RegisterName("setDisplaySyncEnabled:"), enabled)
|
||||
ml.metalLayer.Send(sel_setDisplaySyncEnabled, enabled)
|
||||
}
|
||||
|
||||
// SetDrawableSize sets the size, in pixels, of textures for rendering layer content.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478174-drawablesize.
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478174-drawablesize?language=objc.
|
||||
func (ml MetalLayer) SetDrawableSize(width, height int) {
|
||||
// TODO: once objc supports calling functions with struct arguments replace this with just a ID.Send call
|
||||
var sel_setDrawableSize = objc.RegisterName("setDrawableSize:")
|
||||
sig := cocoa.NSMethodSignature_instanceMethodSignatureForSelector(objc.ID(objc.GetClass("CAMetalLayer")), sel_setDrawableSize)
|
||||
inv := cocoa.NSInvocation_invocationWithMethodSignature(sig)
|
||||
inv.SetTarget(ml.metalLayer)
|
||||
inv.SetSelector(sel_setDrawableSize)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(&cocoa.CGSize{Width: cocoa.CGFloat(width), Height: cocoa.CGFloat(height)}), 2)
|
||||
inv.Invoke()
|
||||
ml.metalLayer.Send(sel_setDrawableSize, cocoa.CGSize{Width: cocoa.CGFloat(width), Height: cocoa.CGFloat(height)})
|
||||
}
|
||||
|
||||
// NextDrawable returns a Metal drawable.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478172-nextdrawable.
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478172-nextdrawable?language=objc.
|
||||
func (ml MetalLayer) NextDrawable() (MetalDrawable, error) {
|
||||
md := ml.metalLayer.Send(objc.RegisterName("nextDrawable"))
|
||||
md := ml.metalLayer.Send(sel_nextDrawable)
|
||||
if md == 0 {
|
||||
return MetalDrawable{}, errors.New("nextDrawable returned nil")
|
||||
}
|
||||
@@ -172,28 +215,28 @@ func (ml MetalLayer) NextDrawable() (MetalDrawable, error) {
|
||||
|
||||
// PresentsWithTransaction returns a Boolean value that determines whether the layer presents its content using a Core Animation transaction.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478157-presentswithtransaction
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478157-presentswithtransaction?language=objc
|
||||
func (ml MetalLayer) PresentsWithTransaction() bool {
|
||||
return ml.metalLayer.Send(objc.RegisterName("presentsWithTransaction")) != 0
|
||||
return ml.metalLayer.Send(sel_presentsWithTransaction) != 0
|
||||
}
|
||||
|
||||
// SetPresentsWithTransaction sets a Boolean value that determines whether the layer presents its content using a Core Animation transaction.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478157-presentswithtransaction
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478157-presentswithtransaction?language=objc
|
||||
func (ml MetalLayer) SetPresentsWithTransaction(presentsWithTransaction bool) {
|
||||
ml.metalLayer.Send(objc.RegisterName("setPresentsWithTransaction:"), presentsWithTransaction)
|
||||
ml.metalLayer.Send(sel_setPresentsWithTransaction, presentsWithTransaction)
|
||||
}
|
||||
|
||||
// SetFramebufferOnly sets a Boolean value that determines whether the layer’s textures are used only for rendering.
|
||||
//
|
||||
// https://developer.apple.com/documentation/quartzcore/cametallayer/1478168-framebufferonly
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478168-framebufferonly?language=objc
|
||||
func (ml MetalLayer) SetFramebufferOnly(framebufferOnly bool) {
|
||||
ml.metalLayer.Send(objc.RegisterName("setFramebufferOnly:"), framebufferOnly)
|
||||
ml.metalLayer.Send(sel_setFramebufferOnly, framebufferOnly)
|
||||
}
|
||||
|
||||
// MetalDrawable is a displayable resource that can be rendered or written to by Metal.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldrawable.
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldrawable?language=objc.
|
||||
type MetalDrawable struct {
|
||||
metalDrawable objc.ID
|
||||
}
|
||||
@@ -205,14 +248,75 @@ func (md MetalDrawable) Drawable() unsafe.Pointer {
|
||||
|
||||
// Texture returns a Metal texture object representing the drawable object's content.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldrawable/1478159-texture.
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldrawable/1478159-texture?language=objc.
|
||||
func (md MetalDrawable) Texture() mtl.Texture {
|
||||
return mtl.NewTexture(md.metalDrawable.Send(objc.RegisterName("texture")))
|
||||
return mtl.NewTexture(md.metalDrawable.Send(sel_texture))
|
||||
}
|
||||
|
||||
// Present presents the drawable onscreen as soon as possible.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldrawable/1470284-present.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldrawable/1470284-present?language=objc.
|
||||
func (md MetalDrawable) Present() {
|
||||
md.metalDrawable.Send(objc.RegisterName("present"))
|
||||
md.metalDrawable.Send(sel_present)
|
||||
}
|
||||
|
||||
// MetalDisplayLink is a class your Metal app uses to register for callbacks to synchronize its animations for a display.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldisplaylink?language=objc
|
||||
type MetalDisplayLink struct {
|
||||
objc.ID
|
||||
}
|
||||
|
||||
// SetDelegate sets an instance of a type your app implements that responds to the system’s callbacks.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldisplaylink/delegate?language=objc
|
||||
func (m MetalDisplayLink) SetDelegate(delegate objc.ID) {
|
||||
m.Send(sel_setDelegate, delegate)
|
||||
}
|
||||
|
||||
// AddToRunLoop registers the display link with a run loop.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldisplaylink/add(to:formode:)?language=objc
|
||||
func (m MetalDisplayLink) AddToRunLoop(runLoop cocoa.NSRunLoop, mode cocoa.NSRunLoopMode) {
|
||||
m.Send(sel_addToOneLoopForMode, runLoop, mode)
|
||||
}
|
||||
|
||||
// RemoveFromRunLoop removes a mode’s display link from a run loop.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldisplaylink/remove(from:formode:)?language=objc
|
||||
func (m MetalDisplayLink) RemoveFromRunLoop(runLoop cocoa.NSRunLoop, mode cocoa.NSRunLoopMode) {
|
||||
m.Send(sel_removeFromRunLoopForMode, runLoop, mode)
|
||||
}
|
||||
|
||||
// SetPaused sets a Boolean value that indicates whether the system suspends the display link’s notifications to the target.
|
||||
//
|
||||
// https://developer.apple.com/documentation/quartzcore/cametaldisplaylink/ispaused?language=objc
|
||||
func (m MetalDisplayLink) SetPaused(paused bool) {
|
||||
m.Send(sel_setPaused, paused)
|
||||
}
|
||||
|
||||
func (m MetalDisplayLink) Release() {
|
||||
m.Send(sel_release)
|
||||
}
|
||||
|
||||
// NewMetalDisplayLink creates a display link for Metal from a Core Animation layer.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldisplaylink/init(metallayer:)?language=objc
|
||||
func NewMetalDisplayLink(metalLayer MetalLayer) MetalDisplayLink {
|
||||
displayLink := objc.ID(class_CAMetalDisplayLink).Send(sel_alloc).Send(sel_initWithMetalLayer, metalLayer.metalLayer)
|
||||
return MetalDisplayLink{displayLink}
|
||||
}
|
||||
|
||||
// MetalDisplayLinkUpdate stores information about a single update from a Metal display link instance.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/quartzcore/cametaldisplaylink/update?language=objc
|
||||
type MetalDisplayLinkUpdate struct {
|
||||
objc.ID
|
||||
}
|
||||
|
||||
// Drawable returns the Metal drawable your app uses to render the next frame.
|
||||
//
|
||||
// https://developer.apple.com/documentation/quartzcore/cametaldisplaylink/update/drawable?language=objc
|
||||
func (m MetalDisplayLinkUpdate) Drawable() MetalDrawable {
|
||||
return MetalDrawable{m.Send(sel_drawable)}
|
||||
}
|
||||
|
||||
Generated
Vendored
+208
@@ -0,0 +1,208 @@
|
||||
// Copyright 2025 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build darwin && !ios
|
||||
|
||||
package metal
|
||||
|
||||
// #cgo CFLAGS: -x objective-c
|
||||
//
|
||||
// #include <Foundation/Foundation.h>
|
||||
// #include <CoreVideo/CVDisplayLink.h>
|
||||
// #if __has_include(<QuartzCore/CAMetalLayer.h>)
|
||||
// #include <QuartzCore/CAMetalLayer.h>
|
||||
// #endif
|
||||
//
|
||||
// #cgo noescape isCAMetalDisplayLinkAvailable
|
||||
// #cgo nocallback isCAMetalDisplayLinkAvailable
|
||||
// static bool isCAMetalDisplayLinkAvailable() {
|
||||
// // TODO: Use PureGo if returning a struct is supported (ebitengine/purego#225).
|
||||
// // As operatingSystemVersion returns a struct, this cannot be written with PureGo.
|
||||
// NSOperatingSystemVersion version = [[NSProcessInfo processInfo] operatingSystemVersion];
|
||||
// if (version.majorVersion >= 14) {
|
||||
// // Also check if the CAMetalDisplayLink class exists
|
||||
// return NSClassFromString(@"CAMetalDisplayLink") != nil;
|
||||
// }
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// int ebitengine_DisplayLinkOutputCallback(CVDisplayLinkRef displayLinkRef, CVTimeStamp* inNow, CVTimeStamp* inOutputTime, uint64_t flagsIn, uint64_t* flagsOut, void* displayLinkContext);
|
||||
import "C"
|
||||
import (
|
||||
"log/slog"
|
||||
"runtime"
|
||||
"runtime/cgo"
|
||||
"time"
|
||||
"unsafe"
|
||||
|
||||
"github.com/ebitengine/purego/objc"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/cocoa"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca"
|
||||
)
|
||||
|
||||
func (v *view) initDisplayLink() error {
|
||||
if C.isCAMetalDisplayLinkAvailable() {
|
||||
if err := v.initCAMetalDisplayLink(); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
if err := v.initCADisplayLink(); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
var class_EbitengineCAMetalDisplayLinkDelegate objc.Class
|
||||
|
||||
func (v *view) initCAMetalDisplayLink() error {
|
||||
v.drawableCh = make(chan ca.MetalDrawable)
|
||||
v.drawableDoneCh = make(chan struct{})
|
||||
v.metalDisplayLinkRunLoop = createThreadWithRunLoop()
|
||||
|
||||
c, err := objc.RegisterClass(
|
||||
"EbitengineCAMetalDisplayLinkDelegate",
|
||||
objc.GetClass("NSObject"),
|
||||
[]*objc.Protocol{objc.GetProtocol("CAMetalDisplayLinkDelegate")},
|
||||
nil,
|
||||
[]objc.MethodDef{
|
||||
{
|
||||
Cmd: objc.RegisterName("metalDisplayLink:needsUpdate:"),
|
||||
Fn: func(id objc.ID, cmd objc.SEL, metalDisplayLink objc.ID, needsUpdate objc.ID) {
|
||||
// There is a case where this callback is invoked from the main run loop (#3353).
|
||||
// This is very mysterious, but this causes a deadlock.
|
||||
// As a workaround, return this immediately when the current run loop is the main run loop.
|
||||
if cocoa.NSRunLoop_currentRunLoop() == cocoa.NSRunLoop_mainRunLoop() {
|
||||
slog.Debug("metal: metalDisplayLink:needsUpdate: is unexpectedly called from the main run loop")
|
||||
return
|
||||
}
|
||||
drawable := ca.MetalDisplayLinkUpdate{ID: needsUpdate}.Drawable()
|
||||
if drawable == (ca.MetalDrawable{}) {
|
||||
return
|
||||
}
|
||||
v.drawableCh <- drawable
|
||||
<-v.drawableDoneCh
|
||||
},
|
||||
},
|
||||
},
|
||||
)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
class_EbitengineCAMetalDisplayLinkDelegate = c
|
||||
|
||||
v.createCAMetalDisplayLink()
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (v *view) createCAMetalDisplayLink() {
|
||||
ch := make(chan uintptr)
|
||||
v.metalDisplayLinkRunLoop.PerformBlock(objc.NewBlock(func(block objc.Block) {
|
||||
dl := ca.NewMetalDisplayLink(v.ml)
|
||||
dl.SetDelegate(objc.ID(class_EbitengineCAMetalDisplayLinkDelegate).Send(objc.RegisterName("new")))
|
||||
dl.AddToRunLoop(v.metalDisplayLinkRunLoop, cocoa.NSDefaultRunLoopMode)
|
||||
dl.SetPaused(false)
|
||||
ch <- uintptr(dl.ID)
|
||||
close(ch)
|
||||
}))
|
||||
v.metalDisplayLink = <-ch
|
||||
}
|
||||
|
||||
func createThreadWithRunLoop() cocoa.NSRunLoop {
|
||||
ch := make(chan cocoa.NSRunLoop)
|
||||
go func() {
|
||||
runtime.LockOSThread()
|
||||
defer runtime.UnlockOSThread()
|
||||
|
||||
runLoop := cocoa.NSRunLoop_currentRunLoop()
|
||||
ch <- runLoop
|
||||
close(ch)
|
||||
|
||||
// Add a dummy mach port to keep alive.
|
||||
port := cocoa.NSMachPort_port()
|
||||
runLoop.AddPort(port, cocoa.NSRunLoopCommonModes)
|
||||
|
||||
runLoop.Run()
|
||||
}()
|
||||
|
||||
runLoop := <-ch
|
||||
if runLoop.ID == 0 {
|
||||
panic("metal: runLoop must be initialized")
|
||||
}
|
||||
return runLoop
|
||||
}
|
||||
|
||||
func (v *view) initCADisplayLink() error {
|
||||
v.fence = newFence()
|
||||
|
||||
// TODO: CVDisplayLink APIs are deprecated in macOS 10.15 and later.
|
||||
// Use new APIs like NSView.displayLink(target:selector:).
|
||||
var displayLinkRef C.CVDisplayLinkRef
|
||||
if ret := C.CVDisplayLinkCreateWithActiveCGDisplays(&displayLinkRef); ret != kCVReturnSuccess {
|
||||
// Failed to get the display link, so proceed without it.
|
||||
return nil
|
||||
}
|
||||
v.handleToSelf = cgo.NewHandle(v)
|
||||
C.CVDisplayLinkSetOutputCallback(displayLinkRef, C.CVDisplayLinkOutputCallback(C.ebitengine_DisplayLinkOutputCallback), unsafe.Pointer(&v.handleToSelf))
|
||||
C.CVDisplayLinkStart(displayLinkRef)
|
||||
|
||||
v.caDisplayLink = uintptr(displayLinkRef)
|
||||
return nil
|
||||
}
|
||||
|
||||
//export ebitengine_DisplayLinkOutputCallback
|
||||
func ebitengine_DisplayLinkOutputCallback(displayLinkRef C.CVDisplayLinkRef, inNow, inOutputTime *C.CVTimeStamp, flagsIn C.uint64_t, flagsOut *C.uint64_t, displayLinkContext unsafe.Pointer) C.int {
|
||||
cgoHandle := (*cgo.Handle)(displayLinkContext)
|
||||
view := cgoHandle.Value().(*view)
|
||||
view.fence.advance()
|
||||
return 0
|
||||
}
|
||||
|
||||
func (v *view) nextDrawable() ca.MetalDrawable {
|
||||
if v.metalDisplayLink != 0 {
|
||||
const wait = 100 * time.Millisecond
|
||||
if v.drawableTimer == nil {
|
||||
v.drawableTimer = time.NewTimer(wait)
|
||||
} else {
|
||||
v.drawableTimer.Reset(wait)
|
||||
}
|
||||
defer v.drawableTimer.Stop()
|
||||
select {
|
||||
case d := <-v.drawableCh:
|
||||
return d
|
||||
case <-v.drawableTimer.C:
|
||||
// This happens when the main thread needs to execute the notification observer callback,
|
||||
// or when the appliation goes to full screen (#3354).
|
||||
return ca.MetalDrawable{}
|
||||
}
|
||||
}
|
||||
|
||||
v.waitForDisplayLinkOutputCallback()
|
||||
|
||||
d, err := v.ml.NextDrawable()
|
||||
if err != nil {
|
||||
// Drawable is nil. This can happen at the initial state. Let's wait and see.
|
||||
return ca.MetalDrawable{}
|
||||
}
|
||||
return d
|
||||
}
|
||||
|
||||
func (v *view) finishDrawableUsage() {
|
||||
if v.metalDisplayLink != 0 {
|
||||
v.drawableDoneCh <- struct{}{}
|
||||
return
|
||||
}
|
||||
}
|
||||
Generated
Vendored
+246
-137
@@ -32,9 +32,13 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||
)
|
||||
|
||||
var sel_supportsFamily = objc.RegisterName("supportsFamily:")
|
||||
|
||||
type Graphics struct {
|
||||
view view
|
||||
|
||||
colorSpace graphicsdriver.ColorSpace
|
||||
|
||||
cq mtl.CommandQueue
|
||||
cb mtl.CommandBuffer
|
||||
rce mtl.RenderCommandEncoder
|
||||
@@ -42,7 +46,15 @@ type Graphics struct {
|
||||
|
||||
screenDrawable ca.MetalDrawable
|
||||
|
||||
buffers map[mtl.CommandBuffer][]mtl.Buffer
|
||||
// frame is the current frame number.
|
||||
// frame is incremented when the screen is presented.
|
||||
frame int64
|
||||
|
||||
// frameToCB maps a frame number to command buffers used in the frame.
|
||||
// frameToCB keeps command buffers not to be released until the command buffers are completed.
|
||||
frameToCB map[int64][]mtl.CommandBuffer
|
||||
|
||||
buffers map[int64][]mtl.Buffer
|
||||
unusedBuffers map[mtl.Buffer]struct{}
|
||||
|
||||
lastDst *Image
|
||||
@@ -90,7 +102,7 @@ func init() {
|
||||
|
||||
// NewGraphics creates an implementation of graphicsdriver.Graphics for Metal.
|
||||
// The returned graphics value is nil iff the error is not nil.
|
||||
func NewGraphics() (graphicsdriver.Graphics, error) {
|
||||
func NewGraphics(colorSpace graphicsdriver.ColorSpace) (graphicsdriver.Graphics, error) {
|
||||
// On old mac devices like iMac 2011, Metal is not supported (#779).
|
||||
// TODO: Is there a better way to check whether Metal is available or not?
|
||||
// It seems OK to call MTLCreateSystemDefaultDevice multiple times, so this should be fine.
|
||||
@@ -98,12 +110,14 @@ func NewGraphics() (graphicsdriver.Graphics, error) {
|
||||
return nil, fmt.Errorf("metal: mtl.CreateSystemDefaultDevice failed: %w", systemDefaultDeviceErr)
|
||||
}
|
||||
|
||||
g := &Graphics{}
|
||||
g := &Graphics{
|
||||
colorSpace: colorSpace,
|
||||
}
|
||||
|
||||
if runtime.GOOS != "ios" {
|
||||
// Initializing a Metal device and a layer must be done in the main thread on macOS.
|
||||
// Note that this assumes NewGraphics is called on the main thread on desktops.
|
||||
if err := g.view.initialize(systemDefaultDevice); err != nil {
|
||||
if err := g.view.initialize(systemDefaultDevice, colorSpace); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
@@ -118,10 +132,12 @@ func (g *Graphics) Begin() error {
|
||||
}
|
||||
|
||||
func (g *Graphics) End(present bool) error {
|
||||
g.flushIfNeeded(present)
|
||||
g.screenDrawable = ca.MetalDrawable{}
|
||||
g.flushCommandBufferIfNeeded(present)
|
||||
g.pool.Release()
|
||||
g.pool.ID = 0
|
||||
if present {
|
||||
g.frame++
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -149,21 +165,30 @@ func pow2(x uintptr) uintptr {
|
||||
}
|
||||
|
||||
func (g *Graphics) gcBuffers() {
|
||||
for cb, bs := range g.buffers {
|
||||
// If the command buffer still lives, the buffer must not be updated.
|
||||
// TODO: Handle an error?
|
||||
if cb.Status() != mtl.CommandBufferStatusCompleted {
|
||||
loop:
|
||||
for frame, bs := range g.buffers {
|
||||
if frame == g.frame {
|
||||
continue
|
||||
}
|
||||
|
||||
// Check if all command buffers for the frame are completed.
|
||||
for _, cb := range g.frameToCB[frame] {
|
||||
if cb.Status() != mtl.CommandBufferStatusCompleted {
|
||||
continue loop
|
||||
}
|
||||
}
|
||||
for _, cb := range g.frameToCB[frame] {
|
||||
cb.Release()
|
||||
}
|
||||
delete(g.frameToCB, frame)
|
||||
|
||||
for _, b := range bs {
|
||||
if g.unusedBuffers == nil {
|
||||
g.unusedBuffers = map[mtl.Buffer]struct{}{}
|
||||
}
|
||||
g.unusedBuffers[b] = struct{}{}
|
||||
}
|
||||
delete(g.buffers, cb)
|
||||
cb.Release()
|
||||
delete(g.buffers, frame)
|
||||
}
|
||||
|
||||
const maxUnusedBuffers = 10
|
||||
@@ -182,10 +207,20 @@ func (g *Graphics) gcBuffers() {
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Graphics) availableBuffer(length uintptr) mtl.Buffer {
|
||||
if g.cb == (mtl.CommandBuffer{}) {
|
||||
g.cb = g.cq.MakeCommandBuffer()
|
||||
func (g *Graphics) ensureCommandBuffer() {
|
||||
if g.cb != (mtl.CommandBuffer{}) {
|
||||
return
|
||||
}
|
||||
g.cb = g.cq.CommandBuffer()
|
||||
if g.frameToCB == nil {
|
||||
g.frameToCB = map[int64][]mtl.CommandBuffer{}
|
||||
}
|
||||
g.frameToCB[g.frame] = append(g.frameToCB[g.frame], g.cb)
|
||||
g.cb.Retain()
|
||||
}
|
||||
|
||||
func (g *Graphics) availableBuffer(length uintptr) mtl.Buffer {
|
||||
g.ensureCommandBuffer()
|
||||
|
||||
var newBuf mtl.Buffer
|
||||
for b := range g.unusedBuffers {
|
||||
@@ -197,16 +232,13 @@ func (g *Graphics) availableBuffer(length uintptr) mtl.Buffer {
|
||||
}
|
||||
|
||||
if newBuf == (mtl.Buffer{}) {
|
||||
newBuf = g.view.getMTLDevice().MakeBufferWithLength(pow2(length), resourceStorageMode)
|
||||
newBuf = g.view.getMTLDevice().NewBufferWithLength(pow2(length), resourceStorageMode)
|
||||
}
|
||||
|
||||
if g.buffers == nil {
|
||||
g.buffers = map[mtl.CommandBuffer][]mtl.Buffer{}
|
||||
g.buffers = map[int64][]mtl.Buffer{}
|
||||
}
|
||||
if _, ok := g.buffers[g.cb]; !ok {
|
||||
g.cb.Retain()
|
||||
}
|
||||
g.buffers[g.cb] = append(g.buffers[g.cb], newBuf)
|
||||
g.buffers[g.frame] = append(g.buffers[g.frame], newBuf)
|
||||
return newBuf
|
||||
}
|
||||
|
||||
@@ -223,21 +255,21 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint32) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Graphics) flushIfNeeded(present bool) {
|
||||
if g.cb == (mtl.CommandBuffer{}) && !present {
|
||||
func (g *Graphics) flushCommandBufferIfNeeded(present bool) {
|
||||
if g.cb == (mtl.CommandBuffer{}) {
|
||||
if g.rce != (mtl.RenderCommandEncoder{}) {
|
||||
panic("metal: render command encoder must be empty if command buffer is empty")
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
g.flushRenderCommandEncoderIfNeeded()
|
||||
|
||||
if present {
|
||||
// This check is necessary when skipping to render the screen (SetScreenClearedEveryFrame(false)).
|
||||
if g.screenDrawable == (ca.MetalDrawable{}) && g.cb != (mtl.CommandBuffer{}) {
|
||||
g.screenDrawable = g.view.nextDrawable()
|
||||
}
|
||||
if g.screenDrawable != (ca.MetalDrawable{}) {
|
||||
g.cb.PresentDrawable(g.screenDrawable)
|
||||
}
|
||||
var presented bool
|
||||
if present && g.screenDrawable != (ca.MetalDrawable{}) {
|
||||
g.cb.PresentDrawable(g.screenDrawable)
|
||||
g.screenDrawable = ca.MetalDrawable{}
|
||||
presented = true
|
||||
}
|
||||
|
||||
g.cb.Commit()
|
||||
@@ -248,6 +280,10 @@ func (g *Graphics) flushIfNeeded(present bool) {
|
||||
g.tmpTextures = g.tmpTextures[:0]
|
||||
|
||||
g.cb = mtl.CommandBuffer{}
|
||||
|
||||
if presented {
|
||||
g.view.finishDrawableUsage()
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Graphics) checkSize(width, height int) {
|
||||
@@ -286,7 +322,7 @@ func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
|
||||
StorageMode: storageMode,
|
||||
Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
|
||||
}
|
||||
t := g.view.getMTLDevice().MakeTexture(td)
|
||||
t := g.view.getMTLDevice().NewTextureWithDescriptor(td)
|
||||
i := &Image{
|
||||
id: g.genNextImageID(),
|
||||
graphics: g,
|
||||
@@ -388,16 +424,17 @@ func (g *Graphics) Initialize() error {
|
||||
|
||||
if runtime.GOOS == "ios" {
|
||||
// Initializing a Metal device and a layer must be done in the render thread on iOS.
|
||||
if err := g.view.initialize(systemDefaultDevice); err != nil {
|
||||
if err := g.view.initialize(systemDefaultDevice, g.colorSpace); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
if g.transparent {
|
||||
g.view.ml.SetOpaque(false)
|
||||
}
|
||||
// The default value is false [1], but transparinting doesn't work without calling this.
|
||||
// To avoid confusion, let's call this explicitly.
|
||||
// [1] https://developer.apple.com/documentation/quartzcore/calayer/isopaque?language=objc
|
||||
g.view.ml.SetOpaque(!g.transparent)
|
||||
|
||||
// The stencil reference value is always 0 (default).
|
||||
g.dsss[noStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{
|
||||
g.dsss[noStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{
|
||||
BackFaceStencil: mtl.StencilDescriptor{
|
||||
StencilFailureOperation: mtl.StencilOperationKeep,
|
||||
DepthFailureOperation: mtl.StencilOperationKeep,
|
||||
@@ -411,7 +448,7 @@ func (g *Graphics) Initialize() error {
|
||||
StencilCompareFunction: mtl.CompareFunctionAlways,
|
||||
},
|
||||
})
|
||||
g.dsss[incrementStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{
|
||||
g.dsss[incrementStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{
|
||||
BackFaceStencil: mtl.StencilDescriptor{
|
||||
StencilFailureOperation: mtl.StencilOperationKeep,
|
||||
DepthFailureOperation: mtl.StencilOperationKeep,
|
||||
@@ -425,7 +462,7 @@ func (g *Graphics) Initialize() error {
|
||||
StencilCompareFunction: mtl.CompareFunctionAlways,
|
||||
},
|
||||
})
|
||||
g.dsss[invertStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{
|
||||
g.dsss[invertStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{
|
||||
BackFaceStencil: mtl.StencilDescriptor{
|
||||
StencilFailureOperation: mtl.StencilOperationKeep,
|
||||
DepthFailureOperation: mtl.StencilOperationKeep,
|
||||
@@ -439,7 +476,7 @@ func (g *Graphics) Initialize() error {
|
||||
StencilCompareFunction: mtl.CompareFunctionAlways,
|
||||
},
|
||||
})
|
||||
g.dsss[drawWithStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{
|
||||
g.dsss[drawWithStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{
|
||||
BackFaceStencil: mtl.StencilDescriptor{
|
||||
StencilFailureOperation: mtl.StencilOperationKeep,
|
||||
DepthFailureOperation: mtl.StencilOperationKeep,
|
||||
@@ -454,7 +491,7 @@ func (g *Graphics) Initialize() error {
|
||||
},
|
||||
})
|
||||
|
||||
g.cq = g.view.getMTLDevice().MakeCommandQueue()
|
||||
g.cq = g.view.getMTLDevice().NewCommandQueue()
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -467,11 +504,18 @@ func (g *Graphics) flushRenderCommandEncoderIfNeeded() {
|
||||
g.lastDst = nil
|
||||
}
|
||||
|
||||
func (g *Graphics) draw(dst *Image, dstRegions []graphicsdriver.DstRegion, srcs [graphics.ShaderImageCount]*Image, indexOffset int, shader *Shader, uniforms [][]uint32, blend graphicsdriver.Blend, fillRule graphicsdriver.FillRule) error {
|
||||
func (g *Graphics) draw(dst *Image, dstRegions []graphicsdriver.DstRegion, srcs [graphics.ShaderSrcImageCount]*Image, indexOffset int, shader *Shader, uniforms []uint32, blend graphicsdriver.Blend, fillRule graphicsdriver.FillRule) error {
|
||||
// In order to create a separate command buffer for the screen, flush the current command buffer.
|
||||
// It's because a drawable will not be released as long as the CommandBuffer referencing it is alive,
|
||||
// it is more efficient to separate CommandBuffers that use the drawable from those that do not.
|
||||
if (g.lastDst != nil && g.lastDst.screen) != dst.screen {
|
||||
g.flushCommandBufferIfNeeded(false)
|
||||
}
|
||||
|
||||
// When preparing a stencil buffer, flush the current render command encoder
|
||||
// to make sure the stencil buffer is cleared when loading.
|
||||
// TODO: What about clearing the stencil buffer by vertices?
|
||||
if g.lastDst != dst || g.lastFillRule != fillRule || fillRule != graphicsdriver.FillAll {
|
||||
if g.lastDst != dst || g.lastFillRule != fillRule || fillRule != graphicsdriver.FillRuleFillAll {
|
||||
g.flushRenderCommandEncoderIfNeeded()
|
||||
}
|
||||
g.lastDst = dst
|
||||
@@ -497,17 +541,15 @@ func (g *Graphics) draw(dst *Image, dstRegions []graphicsdriver.DstRegion, srcs
|
||||
rpd.ColorAttachments[0].Texture = t
|
||||
rpd.ColorAttachments[0].ClearColor = mtl.ClearColor{}
|
||||
|
||||
if fillRule != graphicsdriver.FillAll {
|
||||
if fillRule != graphicsdriver.FillRuleFillAll {
|
||||
dst.ensureStencil()
|
||||
rpd.StencilAttachment.LoadAction = mtl.LoadActionClear
|
||||
rpd.StencilAttachment.StoreAction = mtl.StoreActionDontCare
|
||||
rpd.StencilAttachment.Texture = dst.stencil
|
||||
}
|
||||
|
||||
if g.cb == (mtl.CommandBuffer{}) {
|
||||
g.cb = g.cq.MakeCommandBuffer()
|
||||
}
|
||||
g.rce = g.cb.MakeRenderCommandEncoder(rpd)
|
||||
g.ensureCommandBuffer()
|
||||
g.rce = g.cb.RenderCommandEncoderWithDescriptor(rpd)
|
||||
}
|
||||
|
||||
w, h := dst.internalSize()
|
||||
@@ -521,12 +563,11 @@ func (g *Graphics) draw(dst *Image, dstRegions []graphicsdriver.DstRegion, srcs
|
||||
})
|
||||
g.rce.SetVertexBuffer(g.vb, 0, 0)
|
||||
|
||||
for i, u := range uniforms {
|
||||
if u == nil {
|
||||
continue
|
||||
}
|
||||
g.rce.SetVertexBytes(unsafe.Pointer(&u[0]), unsafe.Sizeof(u[0])*uintptr(len(u)), i+1)
|
||||
g.rce.SetFragmentBytes(unsafe.Pointer(&u[0]), unsafe.Sizeof(u[0])*uintptr(len(u)), i+1)
|
||||
if len(uniforms) > 0 {
|
||||
uniforms := adjustUniformVariablesLayout(shader.ir.Uniforms, uniforms)
|
||||
head := unsafe.SliceData(uniforms)
|
||||
g.rce.SetVertexBytes(unsafe.Pointer(head), unsafe.Sizeof(uniforms[0])*uintptr(len(uniforms)), 1)
|
||||
g.rce.SetFragmentBytes(unsafe.Pointer(head), unsafe.Sizeof(uniforms[0])*uintptr(len(uniforms)), 0)
|
||||
}
|
||||
|
||||
for i, src := range srcs {
|
||||
@@ -544,26 +585,26 @@ func (g *Graphics) draw(dst *Image, dstRegions []graphicsdriver.DstRegion, srcs
|
||||
drawWithStencilRpss mtl.RenderPipelineState
|
||||
)
|
||||
switch fillRule {
|
||||
case graphicsdriver.FillAll:
|
||||
case graphicsdriver.FillRuleFillAll:
|
||||
s, err := shader.RenderPipelineState(&g.view, blend, noStencil, dst.screen)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
noStencilRpss = s
|
||||
case graphicsdriver.NonZero:
|
||||
case graphicsdriver.FillRuleNonZero:
|
||||
s, err := shader.RenderPipelineState(&g.view, blend, incrementStencil, dst.screen)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
incrementStencilRpss = s
|
||||
case graphicsdriver.EvenOdd:
|
||||
case graphicsdriver.FillRuleEvenOdd:
|
||||
s, err := shader.RenderPipelineState(&g.view, blend, invertStencil, dst.screen)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
invertStencilRpss = s
|
||||
}
|
||||
if fillRule != graphicsdriver.FillAll {
|
||||
if fillRule != graphicsdriver.FillRuleFillAll {
|
||||
s, err := shader.RenderPipelineState(&g.view, blend, drawWithStencil, dst.screen)
|
||||
if err != nil {
|
||||
return err
|
||||
@@ -580,20 +621,20 @@ func (g *Graphics) draw(dst *Image, dstRegions []graphicsdriver.DstRegion, srcs
|
||||
})
|
||||
|
||||
switch fillRule {
|
||||
case graphicsdriver.FillAll:
|
||||
case graphicsdriver.FillRuleFillAll:
|
||||
g.rce.SetDepthStencilState(g.dsss[noStencil])
|
||||
g.rce.SetRenderPipelineState(noStencilRpss)
|
||||
g.rce.DrawIndexedPrimitives(mtl.PrimitiveTypeTriangle, dstRegion.IndexCount, mtl.IndexTypeUInt32, g.ib, indexOffset*int(unsafe.Sizeof(uint32(0))))
|
||||
case graphicsdriver.NonZero:
|
||||
case graphicsdriver.FillRuleNonZero:
|
||||
g.rce.SetDepthStencilState(g.dsss[incrementStencil])
|
||||
g.rce.SetRenderPipelineState(incrementStencilRpss)
|
||||
g.rce.DrawIndexedPrimitives(mtl.PrimitiveTypeTriangle, dstRegion.IndexCount, mtl.IndexTypeUInt32, g.ib, indexOffset*int(unsafe.Sizeof(uint32(0))))
|
||||
case graphicsdriver.EvenOdd:
|
||||
case graphicsdriver.FillRuleEvenOdd:
|
||||
g.rce.SetDepthStencilState(g.dsss[invertStencil])
|
||||
g.rce.SetRenderPipelineState(invertStencilRpss)
|
||||
g.rce.DrawIndexedPrimitives(mtl.PrimitiveTypeTriangle, dstRegion.IndexCount, mtl.IndexTypeUInt32, g.ib, indexOffset*int(unsafe.Sizeof(uint32(0))))
|
||||
}
|
||||
if fillRule != graphicsdriver.FillAll {
|
||||
if fillRule != graphicsdriver.FillRuleFillAll {
|
||||
g.rce.SetDepthStencilState(g.dsss[drawWithStencil])
|
||||
g.rce.SetRenderPipelineState(drawWithStencilRpss)
|
||||
g.rce.DrawIndexedPrimitives(mtl.PrimitiveTypeTriangle, dstRegion.IndexCount, mtl.IndexTypeUInt32, g.ib, indexOffset*int(unsafe.Sizeof(uint32(0))))
|
||||
@@ -605,7 +646,7 @@ func (g *Graphics) draw(dst *Image, dstRegions []graphicsdriver.DstRegion, srcs
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.ShaderImageCount]graphicsdriver.ImageID, shaderID graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
|
||||
func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shaderID graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
|
||||
if shaderID == graphicsdriver.InvalidShaderID {
|
||||
return fmt.Errorf("metal: shader ID is invalid")
|
||||
}
|
||||
@@ -616,72 +657,12 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
|
||||
g.view.update()
|
||||
}
|
||||
|
||||
var srcs [graphics.ShaderImageCount]*Image
|
||||
var srcs [graphics.ShaderSrcImageCount]*Image
|
||||
for i, srcID := range srcIDs {
|
||||
srcs[i] = g.images[srcID]
|
||||
}
|
||||
|
||||
uniformVars := make([][]uint32, len(g.shaders[shaderID].ir.Uniforms))
|
||||
|
||||
// Set the additional uniform variables.
|
||||
var idx int
|
||||
for i, t := range g.shaders[shaderID].ir.Uniforms {
|
||||
if i == graphics.ProjectionMatrixUniformVariableIndex {
|
||||
// In Metal, the NDC's Y direction (upward) and the framebuffer's Y direction (downward) don't
|
||||
// match. Then, the Y direction must be inverted.
|
||||
// Invert the sign bits as float32 values.
|
||||
uniforms[idx+1] ^= 1 << 31
|
||||
uniforms[idx+5] ^= 1 << 31
|
||||
uniforms[idx+9] ^= 1 << 31
|
||||
uniforms[idx+13] ^= 1 << 31
|
||||
}
|
||||
|
||||
n := t.Uint32Count()
|
||||
|
||||
switch t.Main {
|
||||
case shaderir.Vec3, shaderir.IVec3:
|
||||
// float3 requires 16-byte alignment (#2463).
|
||||
v1 := make([]uint32, 4)
|
||||
copy(v1[0:3], uniforms[idx:idx+3])
|
||||
uniformVars[i] = v1
|
||||
case shaderir.Mat3:
|
||||
// float3x3 requires 16-byte alignment (#2036).
|
||||
v1 := make([]uint32, 12)
|
||||
copy(v1[0:3], uniforms[idx:idx+3])
|
||||
copy(v1[4:7], uniforms[idx+3:idx+6])
|
||||
copy(v1[8:11], uniforms[idx+6:idx+9])
|
||||
uniformVars[i] = v1
|
||||
case shaderir.Array:
|
||||
switch t.Sub[0].Main {
|
||||
case shaderir.Vec3, shaderir.IVec3:
|
||||
v1 := make([]uint32, t.Length*4)
|
||||
for j := 0; j < t.Length; j++ {
|
||||
offset0 := j * 3
|
||||
offset1 := j * 4
|
||||
copy(v1[offset1:offset1+3], uniforms[idx+offset0:idx+offset0+3])
|
||||
}
|
||||
uniformVars[i] = v1
|
||||
case shaderir.Mat3:
|
||||
v1 := make([]uint32, t.Length*12)
|
||||
for j := 0; j < t.Length; j++ {
|
||||
offset0 := j * 9
|
||||
offset1 := j * 12
|
||||
copy(v1[offset1:offset1+3], uniforms[idx+offset0:idx+offset0+3])
|
||||
copy(v1[offset1+4:offset1+7], uniforms[idx+offset0+3:idx+offset0+6])
|
||||
copy(v1[offset1+8:offset1+11], uniforms[idx+offset0+6:idx+offset0+9])
|
||||
}
|
||||
uniformVars[i] = v1
|
||||
default:
|
||||
uniformVars[i] = uniforms[idx : idx+n]
|
||||
}
|
||||
default:
|
||||
uniformVars[i] = uniforms[idx : idx+n]
|
||||
}
|
||||
|
||||
idx += n
|
||||
}
|
||||
|
||||
if err := g.draw(dst, dstRegions, srcs, indexOffset, g.shaders[shaderID], uniformVars, blend, fillRule); err != nil {
|
||||
if err := g.draw(dst, dstRegions, srcs, indexOffset, g.shaders[shaderID], uniforms, blend, fillRule); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
@@ -705,7 +686,7 @@ func (g *Graphics) MaxImageSize() int {
|
||||
|
||||
// supportsFamily is available as of macOS 10.15+ and iOS 13.0+.
|
||||
// https://developer.apple.com/documentation/metal/mtldevice/3143473-supportsfamily
|
||||
if d.RespondsToSelector(objc.RegisterName("supportsFamily:")) {
|
||||
if d.RespondsToSelector(sel_supportsFamily) {
|
||||
// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
|
||||
g.maxImageSize = 8192
|
||||
switch {
|
||||
@@ -802,16 +783,16 @@ func (i *Image) Dispose() {
|
||||
}
|
||||
|
||||
func (i *Image) syncTexture() {
|
||||
i.graphics.flushRenderCommandEncoderIfNeeded()
|
||||
i.graphics.flushCommandBufferIfNeeded(false)
|
||||
|
||||
// Calling SynchronizeTexture is ignored on iOS (see mtl.m), but it looks like committing BlitCommandEncoder
|
||||
// is necessary (#1337).
|
||||
if i.graphics.cb != (mtl.CommandBuffer{}) {
|
||||
panic("metal: command buffer must be empty at syncTexture: flushIfNeeded is not called yet?")
|
||||
panic("metal: command buffer must be empty at syncTexture")
|
||||
}
|
||||
|
||||
cb := i.graphics.cq.MakeCommandBuffer()
|
||||
bce := cb.MakeBlitCommandEncoder()
|
||||
cb := i.graphics.cq.CommandBuffer()
|
||||
bce := cb.BlitCommandEncoder()
|
||||
bce.SynchronizeTexture(i.texture, 0, 0)
|
||||
bce.EndEncoding()
|
||||
|
||||
@@ -821,7 +802,6 @@ func (i *Image) syncTexture() {
|
||||
}
|
||||
|
||||
func (i *Image) ReadPixels(args []graphicsdriver.PixelsArgs) error {
|
||||
i.graphics.flushIfNeeded(false)
|
||||
i.syncTexture()
|
||||
|
||||
for _, arg := range args {
|
||||
@@ -859,7 +839,7 @@ func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
|
||||
StorageMode: storageMode,
|
||||
Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
|
||||
}
|
||||
t := g.view.getMTLDevice().MakeTexture(td)
|
||||
t := g.view.getMTLDevice().NewTextureWithDescriptor(td)
|
||||
g.tmpTextures = append(g.tmpTextures, t)
|
||||
|
||||
for _, a := range args {
|
||||
@@ -869,10 +849,8 @@ func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
|
||||
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Region.Dx())
|
||||
}
|
||||
|
||||
if g.cb == (mtl.CommandBuffer{}) {
|
||||
g.cb = i.graphics.cq.MakeCommandBuffer()
|
||||
}
|
||||
bce := g.cb.MakeBlitCommandEncoder()
|
||||
g.ensureCommandBuffer()
|
||||
bce := g.cb.BlitCommandEncoder()
|
||||
for _, a := range args {
|
||||
so := mtl.Origin{X: a.Region.Min.X - region.Min.X, Y: a.Region.Min.Y - region.Min.Y, Z: 0}
|
||||
ss := mtl.Size{Width: a.Region.Dx(), Height: a.Region.Dy(), Depth: 1}
|
||||
@@ -896,6 +874,9 @@ func (i *Image) mtlTexture() mtl.Texture {
|
||||
// After nextDrawable, it is expected some command buffers are completed.
|
||||
g.gcBuffers()
|
||||
}
|
||||
if g.screenDrawable == (ca.MetalDrawable{}) {
|
||||
return mtl.Texture{}
|
||||
}
|
||||
return g.screenDrawable.Texture()
|
||||
}
|
||||
return i.texture
|
||||
@@ -914,5 +895,133 @@ func (i *Image) ensureStencil() {
|
||||
StorageMode: mtl.StorageModePrivate,
|
||||
Usage: mtl.TextureUsageRenderTarget,
|
||||
}
|
||||
i.stencil = i.graphics.view.getMTLDevice().MakeTexture(td)
|
||||
i.stencil = i.graphics.view.getMTLDevice().NewTextureWithDescriptor(td)
|
||||
}
|
||||
|
||||
// adjustUniformVariablesLayout returns adjusted uniform variables to match the Metal's memory layout.
|
||||
func adjustUniformVariablesLayout(uniformTypes []shaderir.Type, uniforms []uint32) []uint32 {
|
||||
// Each type's alignment is defined by the specification.
|
||||
// See https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
|
||||
|
||||
var values []uint32
|
||||
fillZerosToFitAlignment := func(values []uint32, align int) []uint32 {
|
||||
if len(values) == 0 {
|
||||
return values
|
||||
}
|
||||
n0 := len(values)
|
||||
n1 := ((len(values)-1)/align + 1) * align
|
||||
if n0 == n1 {
|
||||
return values
|
||||
}
|
||||
return append(values, make([]uint32, n1-n0)...)
|
||||
}
|
||||
|
||||
var idx int
|
||||
var byteAlign int
|
||||
for i, typ := range uniformTypes {
|
||||
n := typ.DwordCount()
|
||||
switch typ.Main {
|
||||
case shaderir.Bool:
|
||||
if byteAlign == 0 {
|
||||
values = append(values, uniforms[idx:idx+1]...)
|
||||
} else {
|
||||
values[len(values)-1] |= uniforms[idx] << (8 * byteAlign)
|
||||
}
|
||||
case shaderir.Float, shaderir.Int:
|
||||
values = append(values, uniforms[idx:idx+n]...)
|
||||
case shaderir.Vec2, shaderir.IVec2:
|
||||
values = fillZerosToFitAlignment(values, 2)
|
||||
values = append(values, uniforms[idx:idx+n]...)
|
||||
case shaderir.Vec3, shaderir.IVec3:
|
||||
values = fillZerosToFitAlignment(values, 4)
|
||||
values = append(values, uniforms[idx:idx+n]...)
|
||||
values = append(values, 0)
|
||||
case shaderir.Vec4, shaderir.IVec4:
|
||||
values = fillZerosToFitAlignment(values, 4)
|
||||
values = append(values, uniforms[idx:idx+n]...)
|
||||
case shaderir.Mat2:
|
||||
values = fillZerosToFitAlignment(values, 2)
|
||||
values = append(values, uniforms[idx:idx+n]...)
|
||||
case shaderir.Mat3:
|
||||
values = fillZerosToFitAlignment(values, 4)
|
||||
values = append(values, uniforms[idx:idx+3]...)
|
||||
values = append(values, 0)
|
||||
values = append(values, uniforms[idx+3:idx+6]...)
|
||||
values = append(values, 0)
|
||||
values = append(values, uniforms[idx+6:idx+9]...)
|
||||
values = append(values, 0)
|
||||
case shaderir.Mat4:
|
||||
values = fillZerosToFitAlignment(values, 4)
|
||||
if i == graphics.ProjectionMatrixUniformVariableIndex {
|
||||
// In Metal, the NDC's Y direction (upward) and the framebuffer's Y direction (downward) don't
|
||||
// match. Then, the Y direction must be inverted.
|
||||
// Invert the sign bits as float32 values.
|
||||
u := uniforms[idx : idx+16]
|
||||
values = append(values,
|
||||
u[0], u[1]^uint32(1<<31), u[2], u[3],
|
||||
u[4], u[5]^uint32(1<<31), u[6], u[7],
|
||||
u[8], u[9]^uint32(1<<31), u[10], u[11],
|
||||
u[12], u[13]^uint32(1<<31), u[14], u[15],
|
||||
)
|
||||
} else {
|
||||
values = append(values, uniforms[idx:idx+n]...)
|
||||
}
|
||||
case shaderir.Array:
|
||||
switch typ.Sub[0].Main {
|
||||
case shaderir.Bool:
|
||||
for i := range n {
|
||||
if (i+byteAlign)%4 == 0 {
|
||||
values = append(values, uniforms[idx+i])
|
||||
} else {
|
||||
values[len(values)-1] |= uniforms[idx+i] << (8 * ((i + byteAlign) % 4))
|
||||
}
|
||||
}
|
||||
case shaderir.Float, shaderir.Int:
|
||||
values = append(values, uniforms[idx:idx+n]...)
|
||||
case shaderir.Vec2, shaderir.IVec2:
|
||||
values = fillZerosToFitAlignment(values, 2)
|
||||
values = append(values, uniforms[idx:idx+n]...)
|
||||
case shaderir.Vec3, shaderir.IVec3:
|
||||
values = fillZerosToFitAlignment(values, 4)
|
||||
for j := 0; j < typ.Length; j++ {
|
||||
values = append(values, uniforms[idx+3*j:idx+3*(j+1)]...)
|
||||
values = append(values, 0)
|
||||
}
|
||||
case shaderir.Vec4, shaderir.IVec4:
|
||||
values = fillZerosToFitAlignment(values, 4)
|
||||
values = append(values, uniforms[idx:idx+n]...)
|
||||
case shaderir.Mat2:
|
||||
values = fillZerosToFitAlignment(values, 2)
|
||||
values = append(values, uniforms[idx:idx+n]...)
|
||||
case shaderir.Mat3:
|
||||
values = fillZerosToFitAlignment(values, 4)
|
||||
for j := 0; j < typ.Length; j++ {
|
||||
values = append(values, uniforms[idx+9*j:idx+9*j+3]...)
|
||||
values = append(values, 0)
|
||||
values = append(values, uniforms[idx+9*j+3:idx+9*j+6]...)
|
||||
values = append(values, 0)
|
||||
values = append(values, uniforms[idx+9*j+6:idx+9*j+9]...)
|
||||
values = append(values, 0)
|
||||
}
|
||||
case shaderir.Mat4:
|
||||
values = fillZerosToFitAlignment(values, 4)
|
||||
values = append(values, uniforms[idx:idx+n]...)
|
||||
default:
|
||||
panic(fmt.Sprintf("metal: not implemented type for uniform variables: %s", typ.String()))
|
||||
}
|
||||
default:
|
||||
panic(fmt.Sprintf("metal: not implemented type for uniform variables: %s", typ.String()))
|
||||
}
|
||||
|
||||
idx += n
|
||||
|
||||
if typ.Main == shaderir.Bool || (typ.Main == shaderir.Array && typ.Sub[0].Main == shaderir.Bool) {
|
||||
byteAlign += n
|
||||
byteAlign %= 4
|
||||
} else {
|
||||
byteAlign = 0
|
||||
}
|
||||
}
|
||||
|
||||
return values
|
||||
}
|
||||
|
||||
Generated
Vendored
+39
@@ -0,0 +1,39 @@
|
||||
// Copyright 2024 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package mtl
|
||||
|
||||
import (
|
||||
"unsafe"
|
||||
|
||||
"github.com/ebitengine/purego"
|
||||
)
|
||||
|
||||
var libSystem uintptr
|
||||
|
||||
var (
|
||||
dispatchDataCreate func(buffer unsafe.Pointer, size uint, queue uintptr, destructor uintptr) uintptr
|
||||
dispatchRelease func(obj uintptr)
|
||||
)
|
||||
|
||||
func init() {
|
||||
lib, err := purego.Dlopen("/usr/lib/libSystem.B.dylib", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
libSystem = lib
|
||||
|
||||
purego.RegisterLibFunc(&dispatchDataCreate, libSystem, "dispatch_data_create")
|
||||
purego.RegisterLibFunc(&dispatchRelease, libSystem, "dispatch_release")
|
||||
}
|
||||
Generated
Vendored
+160
-144
@@ -36,7 +36,7 @@ import (
|
||||
|
||||
// GPUFamily represents the functionality for families of GPUs.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlgpufamily
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlgpufamily?language=objc.
|
||||
type GPUFamily int
|
||||
|
||||
const (
|
||||
@@ -54,7 +54,7 @@ const (
|
||||
|
||||
// FeatureSet defines a specific platform, hardware, and software configuration.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlfeatureset.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlfeatureset?language=objc.
|
||||
type FeatureSet uint16
|
||||
|
||||
const (
|
||||
@@ -92,7 +92,7 @@ const (
|
||||
// TextureType defines The dimension of each image, including whether multiple images are arranged into an array or
|
||||
// a cube.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexturetype
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexturetype?language=objc.
|
||||
type TextureType uint16
|
||||
|
||||
const (
|
||||
@@ -102,7 +102,7 @@ const (
|
||||
// PixelFormat defines data formats that describe the organization
|
||||
// and characteristics of individual pixels in a texture.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlpixelformat.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlpixelformat?language=objc.
|
||||
type PixelFormat uint16
|
||||
|
||||
// The data formats that describe the organization and characteristics
|
||||
@@ -117,7 +117,7 @@ const (
|
||||
|
||||
// PrimitiveType defines geometric primitive types for drawing commands.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlprimitivetype.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlprimitivetype?language=objc.
|
||||
type PrimitiveType uint8
|
||||
|
||||
// Geometric primitive types for drawing commands.
|
||||
@@ -132,7 +132,7 @@ const (
|
||||
// LoadAction defines actions performed at the start of a rendering pass
|
||||
// for a render command encoder.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlloadaction.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlloadaction?language=objc.
|
||||
type LoadAction uint8
|
||||
|
||||
// Actions performed at the start of a rendering pass for a render command encoder.
|
||||
@@ -145,7 +145,7 @@ const (
|
||||
// StoreAction defines actions performed at the end of a rendering pass
|
||||
// for a render command encoder.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlstoreaction.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlstoreaction?language=objc.
|
||||
type StoreAction uint8
|
||||
|
||||
// Actions performed at the end of a rendering pass for a render command encoder.
|
||||
@@ -160,7 +160,7 @@ const (
|
||||
|
||||
// StorageMode defines the memory location and access permissions of a resource.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode?language=objc.
|
||||
type StorageMode uint8
|
||||
|
||||
const (
|
||||
@@ -189,7 +189,7 @@ const (
|
||||
// ResourceOptions defines optional arguments used to create
|
||||
// and influence behavior of buffer and texture objects.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlresourceoptions.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlresourceoptions?language=objc.
|
||||
type ResourceOptions uint16
|
||||
|
||||
const (
|
||||
@@ -237,7 +237,7 @@ const (
|
||||
|
||||
// CPUCacheMode is the CPU cache mode that defines the CPU mapping of a resource.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcpucachemode.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcpucachemode?language=objc.
|
||||
type CPUCacheMode uint8
|
||||
|
||||
const (
|
||||
@@ -252,7 +252,7 @@ const (
|
||||
|
||||
// IndexType is the index type for an index buffer that references vertices of geometric primitives.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode?language=objc
|
||||
type IndexType uint8
|
||||
|
||||
const (
|
||||
@@ -358,7 +358,7 @@ const (
|
||||
// Resource represents a memory allocation for storing specialized data
|
||||
// that is accessible to the GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlresource.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlresource?language=objc.
|
||||
type Resource interface {
|
||||
// resource returns the underlying id<MTLResource> pointer.
|
||||
resource() unsafe.Pointer
|
||||
@@ -366,7 +366,7 @@ type Resource interface {
|
||||
|
||||
// RenderPipelineDescriptor configures new RenderPipelineState objects.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinedescriptor.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinedescriptor?language=objc.
|
||||
type RenderPipelineDescriptor struct {
|
||||
// VertexFunction is a programmable function that processes individual vertices in a rendering pass.
|
||||
VertexFunction Function
|
||||
@@ -384,7 +384,7 @@ type RenderPipelineDescriptor struct {
|
||||
// RenderPipelineColorAttachmentDescriptor describes a color render target that specifies
|
||||
// the color configuration and color operations associated with a render pipeline.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinecolorattachmentdescriptor.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinecolorattachmentdescriptor?language=objc.
|
||||
type RenderPipelineColorAttachmentDescriptor struct {
|
||||
// PixelFormat is the pixel format of the color attachment's texture.
|
||||
PixelFormat PixelFormat
|
||||
@@ -404,7 +404,7 @@ type RenderPipelineColorAttachmentDescriptor struct {
|
||||
// RenderPassDescriptor describes a group of render targets that serve as
|
||||
// the output destination for pixels generated by a render pass.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassdescriptor.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassdescriptor?language=objc.
|
||||
type RenderPassDescriptor struct {
|
||||
// ColorAttachments is array of state information for attachments that store color data.
|
||||
ColorAttachments [1]RenderPassColorAttachmentDescriptor
|
||||
@@ -416,7 +416,7 @@ type RenderPassDescriptor struct {
|
||||
// RenderPassColorAttachmentDescriptor describes a color render target that serves
|
||||
// as the output destination for color pixels generated by a render pass.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpasscolorattachmentdescriptor.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpasscolorattachmentdescriptor?language=objc.
|
||||
type RenderPassColorAttachmentDescriptor struct {
|
||||
RenderPassAttachmentDescriptor
|
||||
ClearColor ClearColor
|
||||
@@ -425,7 +425,7 @@ type RenderPassColorAttachmentDescriptor struct {
|
||||
// RenderPassStencilAttachment describes a stencil render target that serves as the output
|
||||
// destination for stencil pixels generated by a render pass.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassstencilattachmentdescriptor
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassstencilattachmentdescriptor?language=objc.
|
||||
type RenderPassStencilAttachment struct {
|
||||
RenderPassAttachmentDescriptor
|
||||
}
|
||||
@@ -433,7 +433,7 @@ type RenderPassStencilAttachment struct {
|
||||
// RenderPassAttachmentDescriptor describes a render target that serves
|
||||
// as the output destination for pixels generated by a render pass.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassattachmentdescriptor.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassattachmentdescriptor?language=objc.
|
||||
type RenderPassAttachmentDescriptor struct {
|
||||
LoadAction LoadAction
|
||||
StoreAction StoreAction
|
||||
@@ -442,14 +442,14 @@ type RenderPassAttachmentDescriptor struct {
|
||||
|
||||
// ClearColor is an RGBA value used for a color pixel.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlclearcolor.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlclearcolor?language=objc.
|
||||
type ClearColor struct {
|
||||
Red, Green, Blue, Alpha float64
|
||||
}
|
||||
|
||||
// TextureDescriptor configures new Texture objects.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexturedescriptor.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexturedescriptor?language=objc.
|
||||
type TextureDescriptor struct {
|
||||
TextureType TextureType
|
||||
PixelFormat PixelFormat
|
||||
@@ -462,7 +462,7 @@ type TextureDescriptor struct {
|
||||
// Device is abstract representation of the GPU that
|
||||
// serves as the primary interface for a Metal app.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice?language=objc.
|
||||
type Device struct {
|
||||
device objc.ID
|
||||
|
||||
@@ -484,7 +484,6 @@ var (
|
||||
)
|
||||
|
||||
var (
|
||||
sel_class = objc.RegisterName("class")
|
||||
sel_length = objc.RegisterName("length")
|
||||
sel_isHeadless = objc.RegisterName("isHeadless")
|
||||
sel_isLowPower = objc.RegisterName("isLowPower")
|
||||
@@ -493,6 +492,7 @@ var (
|
||||
sel_supportsFeatureSet = objc.RegisterName("supportsFeatureSet:")
|
||||
sel_newCommandQueue = objc.RegisterName("newCommandQueue")
|
||||
sel_newLibraryWithSource_options_error = objc.RegisterName("newLibraryWithSource:options:error:")
|
||||
sel_newLibraryWithData_error = objc.RegisterName("newLibraryWithData:error:")
|
||||
sel_release = objc.RegisterName("release")
|
||||
sel_retain = objc.RegisterName("retain")
|
||||
sel_new = objc.RegisterName("new")
|
||||
@@ -567,7 +567,7 @@ var (
|
||||
|
||||
// CreateSystemDefaultDevice returns the preferred system default Metal device.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/1433401-mtlcreatesystemdefaultdevice.
|
||||
// Reference: https://developer.apple.com/documentation/metal/1433401-mtlcreatesystemdefaultdevice?language=objc.
|
||||
func CreateSystemDefaultDevice() (Device, error) {
|
||||
metal, err := purego.Dlopen("/System/Library/Frameworks/Metal.framework/Metal", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
|
||||
if err != nil {
|
||||
@@ -607,37 +607,36 @@ func (d Device) Device() unsafe.Pointer { return *(*unsafe.Pointer)(unsafe.Point
|
||||
|
||||
// RespondsToSelector returns a Boolean value that indicates whether the receiver implements or inherits a method that can respond to a specified message.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/objectivec/1418956-nsobject/1418583-respondstoselector
|
||||
// Reference: https://developer.apple.com/documentation/objectivec/1418956-nsobject/1418583-respondstoselector?language=objc.
|
||||
func (d Device) RespondsToSelector(sel objc.SEL) bool {
|
||||
return d.device.Send(sel_respondsToSelector, sel) != 0
|
||||
}
|
||||
|
||||
// SupportsFamily returns a Boolean value that indicates whether the GPU device supports the feature set of a specific GPU family.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/3143473-supportsfamily
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/3143473-supportsfamily?language=objc.
|
||||
func (d Device) SupportsFamily(gpuFamily GPUFamily) bool {
|
||||
return d.device.Send(sel_supportsFamily, uintptr(gpuFamily)) != 0
|
||||
}
|
||||
|
||||
// SupportsFeatureSet reports whether device d supports feature set fs.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433418-supportsfeatureset.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433418-supportsfeatureset?language=objc.
|
||||
func (d Device) SupportsFeatureSet(fs FeatureSet) bool {
|
||||
return d.device.Send(sel_supportsFeatureSet, uintptr(fs)) != 0
|
||||
}
|
||||
|
||||
// MakeCommandQueue creates a serial command submission queue.
|
||||
// NewCommandQueue creates a queue you use to submit rendering and computation commands to a GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433388-makecommandqueue.
|
||||
func (d Device) MakeCommandQueue() CommandQueue {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433388-newcommandqueue?language=objc.
|
||||
func (d Device) NewCommandQueue() CommandQueue {
|
||||
return CommandQueue{d.device.Send(sel_newCommandQueue)}
|
||||
}
|
||||
|
||||
// MakeLibrary creates a new library that contains
|
||||
// the functions stored in the specified source string.
|
||||
// NewLibraryWithSource synchronously creates a Metal library instance by compiling the functions in a source string.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433431-makelibrary.
|
||||
func (d Device) MakeLibrary(source string, opt CompileOptions) (Library, error) {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433431-newlibrarywithsource?language=objc.
|
||||
func (d Device) NewLibraryWithSource(source string, opt CompileOptions) (Library, error) {
|
||||
var err cocoa.NSError
|
||||
l := d.device.Send(
|
||||
sel_newLibraryWithSource_options_error,
|
||||
@@ -652,10 +651,31 @@ func (d Device) MakeLibrary(source string, opt CompileOptions) (Library, error)
|
||||
return Library{l}, nil
|
||||
}
|
||||
|
||||
// MakeRenderPipelineState creates a render pipeline state object.
|
||||
// NewLibraryWithData Creates a Metal library instance that contains the functions in a precompiled Metal library.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433369-makerenderpipelinestate.
|
||||
func (d Device) MakeRenderPipelineState(rpd RenderPipelineDescriptor) (RenderPipelineState, error) {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433391-newlibrarywithdata?language=objc.
|
||||
func (d Device) NewLibraryWithData(buffer []byte) (Library, error) {
|
||||
defer runtime.KeepAlive(buffer)
|
||||
|
||||
data := dispatchDataCreate(unsafe.Pointer(&buffer[0]), uint(len(buffer)), 0, 0)
|
||||
defer dispatchRelease(data)
|
||||
|
||||
var err cocoa.NSError
|
||||
l := d.device.Send(
|
||||
sel_newLibraryWithData_error,
|
||||
data,
|
||||
unsafe.Pointer(&err),
|
||||
)
|
||||
if l == 0 {
|
||||
return Library{}, errors.New(cocoa.NSString{ID: err.Send(sel_localizedDescription)}.String())
|
||||
}
|
||||
return Library{l}, nil
|
||||
}
|
||||
|
||||
// NewRenderPipelineStateWithDescriptor synchronously creates a render pipeline state.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433369-newrenderpipelinestatewithdescri?language=objc.
|
||||
func (d Device) NewRenderPipelineStateWithDescriptor(rpd RenderPipelineDescriptor) (RenderPipelineState, error) {
|
||||
renderPipelineDescriptor := objc.ID(class_MTLRenderPipelineDescriptor).Send(sel_new)
|
||||
renderPipelineDescriptor.Send(sel_setVertexFunction, rpd.VertexFunction.function)
|
||||
renderPipelineDescriptor.Send(sel_setFragmentFunction, rpd.FragmentFunction.function)
|
||||
@@ -683,26 +703,24 @@ func (d Device) MakeRenderPipelineState(rpd RenderPipelineDescriptor) (RenderPip
|
||||
return RenderPipelineState{renderPipelineState}, nil
|
||||
}
|
||||
|
||||
// MakeBufferWithBytes allocates a new buffer of a given length
|
||||
// and initializes its contents by copying existing data into it.
|
||||
// NewBufferWithBytes allocates a new buffer of a given length and initializes its contents by copying existing data into it.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433429-makebuffer.
|
||||
func (d Device) MakeBufferWithBytes(bytes unsafe.Pointer, length uintptr, opt ResourceOptions) Buffer {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433429-newbufferwithbytes?language=objc.
|
||||
func (d Device) NewBufferWithBytes(bytes unsafe.Pointer, length uintptr, opt ResourceOptions) Buffer {
|
||||
return Buffer{d.device.Send(sel_newBufferWithBytes_length_options, bytes, length, uintptr(opt))}
|
||||
}
|
||||
|
||||
// MakeBufferWithLength allocates a new zero-filled buffer of a given length.
|
||||
// NewBufferWithLength allocates a new zero-filled buffer of a given length.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433375-newbufferwithlength
|
||||
func (d Device) MakeBufferWithLength(length uintptr, opt ResourceOptions) Buffer {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433375-newbufferwithlength?language=objc.
|
||||
func (d Device) NewBufferWithLength(length uintptr, opt ResourceOptions) Buffer {
|
||||
return Buffer{d.device.Send(sel_newBufferWithLength_options, length, uintptr(opt))}
|
||||
}
|
||||
|
||||
// MakeTexture creates a texture object with privately owned storage
|
||||
// that contains texture state.
|
||||
// NewTextureWithDescriptor creates a new texture instance.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433425-maketexture.
|
||||
func (d Device) MakeTexture(td TextureDescriptor) Texture {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433425-newtexturewithdescriptor?language=objc.
|
||||
func (d Device) NewTextureWithDescriptor(td TextureDescriptor) Texture {
|
||||
textureDescriptor := objc.ID(class_MTLTextureDescriptor).Send(sel_new)
|
||||
textureDescriptor.Send(sel_setTextureType, uintptr(td.TextureType))
|
||||
textureDescriptor.Send(sel_setPixelFormat, uintptr(td.PixelFormat))
|
||||
@@ -717,10 +735,10 @@ func (d Device) MakeTexture(td TextureDescriptor) Texture {
|
||||
}
|
||||
}
|
||||
|
||||
// MakeDepthStencilState creates a new object that contains depth and stencil test state.
|
||||
// NewDepthStencilStateWithDescriptor creates a depth-stencil state instance.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433412-makedepthstencilstate
|
||||
func (d Device) MakeDepthStencilState(dsd DepthStencilDescriptor) DepthStencilState {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433412-newdepthstencilstatewithdescript?language=objc.
|
||||
func (d Device) NewDepthStencilStateWithDescriptor(dsd DepthStencilDescriptor) DepthStencilState {
|
||||
depthStencilDescriptor := objc.ID(class_MTLDepthStencilDescriptor).Send(sel_new)
|
||||
backFaceStencil := depthStencilDescriptor.Send(sel_backFaceStencil)
|
||||
backFaceStencil.Send(sel_setStencilFailureOperation, uintptr(dsd.BackFaceStencil.StencilFailureOperation))
|
||||
@@ -742,14 +760,14 @@ func (d Device) MakeDepthStencilState(dsd DepthStencilDescriptor) DepthStencilSt
|
||||
// CompileOptions specifies optional compilation settings for
|
||||
// the graphics or compute functions within a library.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcompileoptions.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcompileoptions?language=objc.
|
||||
type CompileOptions struct {
|
||||
// TODO.
|
||||
}
|
||||
|
||||
// Drawable is a displayable resource that can be rendered or written to.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldrawable.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldrawable?language=objc.
|
||||
type Drawable interface {
|
||||
// Drawable returns the underlying id<MTLDrawable> pointer.
|
||||
Drawable() unsafe.Pointer
|
||||
@@ -758,7 +776,7 @@ type Drawable interface {
|
||||
// CommandQueue is a queue that organizes the order
|
||||
// in which command buffers are executed by the GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue?language=objc.
|
||||
type CommandQueue struct {
|
||||
commandQueue objc.ID
|
||||
}
|
||||
@@ -767,17 +785,17 @@ func (cq CommandQueue) Release() {
|
||||
cq.commandQueue.Send(sel_release)
|
||||
}
|
||||
|
||||
// MakeCommandBuffer creates a command buffer.
|
||||
// CommandBuffer returns a command buffer from the command queue that maintains strong references to resources.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue/1508686-makecommandbuffer.
|
||||
func (cq CommandQueue) MakeCommandBuffer() CommandBuffer {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue/1508686-commandbuffer?language=objc.
|
||||
func (cq CommandQueue) CommandBuffer() CommandBuffer {
|
||||
return CommandBuffer{cq.commandQueue.Send(sel_commandBuffer)}
|
||||
}
|
||||
|
||||
// CommandBuffer is a container that stores encoded commands
|
||||
// that are committed to and executed by the GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer?language=objc.
|
||||
type CommandBuffer struct {
|
||||
commandBuffer objc.ID
|
||||
}
|
||||
@@ -792,55 +810,49 @@ func (cb CommandBuffer) Release() {
|
||||
|
||||
// Status returns the current stage in the lifetime of the command buffer.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443048-status
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443048-status?language=objc.
|
||||
func (cb CommandBuffer) Status() CommandBufferStatus {
|
||||
return CommandBufferStatus(cb.commandBuffer.Send(sel_status))
|
||||
}
|
||||
|
||||
// PresentDrawable registers a drawable presentation to occur as soon as possible.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443029-presentdrawable.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443029-presentdrawable?language=objc.
|
||||
func (cb CommandBuffer) PresentDrawable(d Drawable) {
|
||||
cb.commandBuffer.Send(sel_presentDrawable, d.Drawable())
|
||||
}
|
||||
|
||||
// Commit commits this command buffer for execution as soon as possible.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443003-commit.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443003-commit?language=objc.
|
||||
func (cb CommandBuffer) Commit() {
|
||||
cb.commandBuffer.Send(sel_commit)
|
||||
}
|
||||
|
||||
// WaitUntilCompleted waits for the execution of this command buffer to complete.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443039-waituntilcompleted.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443039-waituntilcompleted?language=objc.
|
||||
func (cb CommandBuffer) WaitUntilCompleted() {
|
||||
cb.commandBuffer.Send(sel_waitUntilCompleted)
|
||||
}
|
||||
|
||||
// WaitUntilScheduled blocks execution of the current thread until the command buffer is scheduled.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443036-waituntilscheduled.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443036-waituntilscheduled?language=objc.
|
||||
func (cb CommandBuffer) WaitUntilScheduled() {
|
||||
cb.commandBuffer.Send(sel_waitUntilScheduled)
|
||||
}
|
||||
|
||||
// MakeRenderCommandEncoder creates an encoder object that can
|
||||
// encode graphics rendering commands into this command buffer.
|
||||
// RenderCommandEncoderWithDescriptor creates a render command encoder from a descriptor.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1442999-makerendercommandencoder.
|
||||
func (cb CommandBuffer) MakeRenderCommandEncoder(rpd RenderPassDescriptor) RenderCommandEncoder {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1442999-rendercommandencoderwithdescript?language=objc.
|
||||
func (cb CommandBuffer) RenderCommandEncoderWithDescriptor(rpd RenderPassDescriptor) RenderCommandEncoder {
|
||||
var renderPassDescriptor = objc.ID(class_MTLRenderPassDescriptor).Send(sel_new)
|
||||
var colorAttachments0 = renderPassDescriptor.Send(sel_colorAttachments).Send(sel_objectAtIndexedSubscript, 0)
|
||||
colorAttachments0.Send(sel_setLoadAction, int(rpd.ColorAttachments[0].LoadAction))
|
||||
colorAttachments0.Send(sel_setStoreAction, int(rpd.ColorAttachments[0].StoreAction))
|
||||
colorAttachments0.Send(sel_setTexture, rpd.ColorAttachments[0].Texture.texture)
|
||||
sig := cocoa.NSMethodSignature_instanceMethodSignatureForSelector(colorAttachments0.Send(sel_class), sel_setClearColor)
|
||||
inv := cocoa.NSInvocation_invocationWithMethodSignature(sig)
|
||||
inv.SetTarget(colorAttachments0)
|
||||
inv.SetSelector(sel_setClearColor)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(&rpd.ColorAttachments[0].ClearColor), 2)
|
||||
inv.Invoke()
|
||||
colorAttachments0.Send(sel_setClearColor, rpd.ColorAttachments[0].ClearColor)
|
||||
var stencilAttachment = renderPassDescriptor.Send(sel_stencilAttachment)
|
||||
stencilAttachment.Send(sel_setLoadAction, int(rpd.StencilAttachment.LoadAction))
|
||||
stencilAttachment.Send(sel_setStoreAction, int(rpd.StencilAttachment.StoreAction))
|
||||
@@ -850,11 +862,11 @@ func (cb CommandBuffer) MakeRenderCommandEncoder(rpd RenderPassDescriptor) Rende
|
||||
return RenderCommandEncoder{CommandEncoder{rce}}
|
||||
}
|
||||
|
||||
// MakeBlitCommandEncoder creates an encoder object that can encode
|
||||
// BlitCommandEncoder creates an encoder object that can encode
|
||||
// memory operation (blit) commands into this command buffer.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443001-makeblitcommandencoder.
|
||||
func (cb CommandBuffer) MakeBlitCommandEncoder() BlitCommandEncoder {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443001-makeblitcommandencoder?language=objc.
|
||||
func (cb CommandBuffer) BlitCommandEncoder() BlitCommandEncoder {
|
||||
ce := cb.commandBuffer.Send(sel_blitCommandEncoder)
|
||||
return BlitCommandEncoder{CommandEncoder{ce}}
|
||||
}
|
||||
@@ -862,14 +874,14 @@ func (cb CommandBuffer) MakeBlitCommandEncoder() BlitCommandEncoder {
|
||||
// CommandEncoder is an encoder that writes sequential GPU commands
|
||||
// into a command buffer.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443001-blitcommandencoder?language=objc.
|
||||
type CommandEncoder struct {
|
||||
commandEncoder objc.ID
|
||||
}
|
||||
|
||||
// EndEncoding declares that all command generation from this encoder is completed.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder/1458038-endencoding.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder/1458038-endencoding?language=objc.
|
||||
func (ce CommandEncoder) EndEncoding() {
|
||||
ce.commandEncoder.Send(sel_endEncoding)
|
||||
}
|
||||
@@ -877,7 +889,7 @@ func (ce CommandEncoder) EndEncoding() {
|
||||
// RenderCommandEncoder is an encoder that specifies graphics-rendering commands
|
||||
// and executes graphics functions.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder?language=objc.
|
||||
type RenderCommandEncoder struct {
|
||||
CommandEncoder
|
||||
}
|
||||
@@ -888,41 +900,33 @@ func (rce RenderCommandEncoder) Release() {
|
||||
|
||||
// SetRenderPipelineState sets the current render pipeline state object.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515811-setrenderpipelinestate.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515811-setrenderpipelinestate?language=objc.
|
||||
func (rce RenderCommandEncoder) SetRenderPipelineState(rps RenderPipelineState) {
|
||||
rce.commandEncoder.Send(sel_setRenderPipelineState, rps.renderPipelineState)
|
||||
}
|
||||
|
||||
func (rce RenderCommandEncoder) SetViewport(viewport Viewport) {
|
||||
inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:{MTLViewport=dddddd}"))
|
||||
inv.SetTarget(rce.commandEncoder)
|
||||
inv.SetSelector(sel_setViewport)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(&viewport), 2)
|
||||
inv.Invoke()
|
||||
rce.commandEncoder.Send(sel_setViewport, viewport)
|
||||
}
|
||||
|
||||
// SetScissorRect sets the scissor rectangle for a fragment scissor test.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515583-setscissorrect
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515583-setscissorrect?language=objc.
|
||||
func (rce RenderCommandEncoder) SetScissorRect(scissorRect ScissorRect) {
|
||||
inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:{MTLScissorRect=qqqq}"))
|
||||
inv.SetTarget(rce.commandEncoder)
|
||||
inv.SetSelector(sel_setScissorRect)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(&scissorRect), 2)
|
||||
inv.Invoke()
|
||||
rce.commandEncoder.Send(sel_setScissorRect, scissorRect)
|
||||
}
|
||||
|
||||
// SetVertexBuffer sets a buffer for the vertex shader function at an index
|
||||
// in the buffer argument table with an offset that specifies the start of the data.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515829-setvertexbuffer.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515829-setvertexbuffer?language=objc.
|
||||
func (rce RenderCommandEncoder) SetVertexBuffer(buf Buffer, offset, index int) {
|
||||
rce.commandEncoder.Send(sel_setVertexBuffer_offset_atIndex, buf.buffer, offset, index)
|
||||
}
|
||||
|
||||
// SetVertexBytes sets a block of data for the vertex function.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515846-setvertexbytes.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515846-setvertexbytes?language=objc.
|
||||
func (rce RenderCommandEncoder) SetVertexBytes(bytes unsafe.Pointer, length uintptr, index int) {
|
||||
rce.commandEncoder.Send(sel_setVertexBytes_length_atIndex, bytes, length, index)
|
||||
}
|
||||
@@ -933,7 +937,7 @@ func (rce RenderCommandEncoder) SetFragmentBytes(bytes unsafe.Pointer, length ui
|
||||
|
||||
// SetFragmentTexture sets a texture for the fragment function at an index in the texture argument table.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515390-setfragmenttexture
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515390-setfragmenttexture?language=objc.
|
||||
func (rce RenderCommandEncoder) SetFragmentTexture(texture Texture, index int) {
|
||||
rce.commandEncoder.Send(sel_setFragmentTexture_atIndex, texture.texture, index)
|
||||
}
|
||||
@@ -944,7 +948,7 @@ func (rce RenderCommandEncoder) SetBlendColor(red, green, blue, alpha float32) {
|
||||
|
||||
// SetDepthStencilState sets the depth and stencil test state.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516119-setdepthstencilstate
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516119-setdepthstencilstate?language=objc.
|
||||
func (rce RenderCommandEncoder) SetDepthStencilState(depthStencilState DepthStencilState) {
|
||||
rce.commandEncoder.Send(sel_setDepthStencilState, depthStencilState.depthStencilState)
|
||||
}
|
||||
@@ -952,7 +956,7 @@ func (rce RenderCommandEncoder) SetDepthStencilState(depthStencilState DepthSten
|
||||
// DrawPrimitives renders one instance of primitives using vertex data
|
||||
// in contiguous array elements.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516326-drawprimitives.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516326-drawprimitives?language=objc.
|
||||
func (rce RenderCommandEncoder) DrawPrimitives(typ PrimitiveType, vertexStart, vertexCount int) {
|
||||
rce.commandEncoder.Send(sel_drawPrimitives_vertexStart_vertexCount, uintptr(typ), vertexStart, vertexCount)
|
||||
}
|
||||
@@ -969,7 +973,7 @@ func (rce RenderCommandEncoder) DrawIndexedPrimitives(typ PrimitiveType, indexCo
|
||||
// BlitCommandEncoder is an encoder that specifies resource copy
|
||||
// and resource synchronization commands.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder?language=objc.
|
||||
type BlitCommandEncoder struct {
|
||||
CommandEncoder
|
||||
}
|
||||
@@ -977,7 +981,7 @@ type BlitCommandEncoder struct {
|
||||
// Synchronize flushes any copy of the specified resource from its corresponding
|
||||
// Device caches and, if needed, invalidates any CPU caches.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400775-synchronize.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400775-synchronize?language=objc.
|
||||
func (bce BlitCommandEncoder) Synchronize(resource Resource) {
|
||||
if runtime.GOOS == "ios" {
|
||||
return
|
||||
@@ -985,6 +989,9 @@ func (bce BlitCommandEncoder) Synchronize(resource Resource) {
|
||||
bce.commandEncoder.Send(sel_synchronizeResource, resource.resource())
|
||||
}
|
||||
|
||||
// SynchronizeTexture encodes a command that synchronizes a part of the CPU’s copy of a texture so that it matches the GPU’s copy.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400757-synchronizetexture?language=objc.
|
||||
func (bce BlitCommandEncoder) SynchronizeTexture(texture Texture, slice int, level int) {
|
||||
if runtime.GOOS == "ios" {
|
||||
return
|
||||
@@ -992,7 +999,11 @@ func (bce BlitCommandEncoder) SynchronizeTexture(texture Texture, slice int, lev
|
||||
bce.commandEncoder.Send(sel_synchronizeTexture_slice_level, texture.texture, slice, level)
|
||||
}
|
||||
|
||||
// CopyFromTexture encodes a command that copies image data from a texture’s slice into another slice.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400754-copyfromtexture?language=objc.
|
||||
func (bce BlitCommandEncoder) CopyFromTexture(sourceTexture Texture, sourceSlice int, sourceLevel int, sourceOrigin Origin, sourceSize Size, destinationTexture Texture, destinationSlice int, destinationLevel int, destinationOrigin Origin) {
|
||||
// copyFromTexture requires so many arguments that Send doesn't work (#3135).
|
||||
inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:@QQ{MTLOrigin=qqq}{MTLSize=qqq}@QQ{MTLOrigin=qqq}"))
|
||||
inv.SetTarget(bce.commandEncoder)
|
||||
inv.SetSelector(sel_copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin)
|
||||
@@ -1010,15 +1021,15 @@ func (bce BlitCommandEncoder) CopyFromTexture(sourceTexture Texture, sourceSlice
|
||||
|
||||
// Library is a collection of compiled graphics or compute functions.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtllibrary.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtllibrary?language=objc.
|
||||
type Library struct {
|
||||
library objc.ID
|
||||
}
|
||||
|
||||
// MakeFunction returns a pre-compiled, non-specialized function.
|
||||
// NewFunctionWithName returns a pre-compiled, non-specialized function.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtllibrary/1515524-makefunction.
|
||||
func (l Library) MakeFunction(name string) (Function, error) {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtllibrary/1515524-newfunctionwithname?language=objc.
|
||||
func (l Library) NewFunctionWithName(name string) (Function, error) {
|
||||
f := l.library.Send(sel_newFunctionWithName,
|
||||
cocoa.NSString_alloc().InitWithUTF8String(name).ID,
|
||||
)
|
||||
@@ -1028,10 +1039,14 @@ func (l Library) MakeFunction(name string) (Function, error) {
|
||||
return Function{f}, nil
|
||||
}
|
||||
|
||||
func (l Library) Release() {
|
||||
l.library.Send(sel_release)
|
||||
}
|
||||
|
||||
// Texture is a memory allocation for storing formatted
|
||||
// image data that is accessible to the GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture?language=objc.
|
||||
type Texture struct {
|
||||
texture objc.ID
|
||||
}
|
||||
@@ -1042,7 +1057,9 @@ func NewTexture(texture objc.ID) Texture {
|
||||
}
|
||||
|
||||
// resource implements the Resource interface.
|
||||
func (t Texture) resource() unsafe.Pointer { return *(*unsafe.Pointer)(unsafe.Pointer(&t.texture)) }
|
||||
func (t Texture) resource() unsafe.Pointer {
|
||||
return *(*unsafe.Pointer)(unsafe.Pointer(&t.texture))
|
||||
}
|
||||
|
||||
func (t Texture) Release() {
|
||||
t.texture.Send(sel_release)
|
||||
@@ -1051,42 +1068,28 @@ func (t Texture) Release() {
|
||||
// GetBytes copies a block of pixels from the storage allocation of texture
|
||||
// slice zero into system memory at a specified address.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515751-getbytes.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515751-getbytes?language=objc.
|
||||
func (t Texture) GetBytes(pixelBytes *byte, bytesPerRow uintptr, region Region, level int) {
|
||||
inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:^vQ{MTLRegion={MTLOrigin=qqq}{MTLSize=qqq}}Q"))
|
||||
inv.SetTarget(t.texture)
|
||||
inv.SetSelector(sel_getBytes_bytesPerRow_fromRegion_mipmapLevel)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(&pixelBytes), 2)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(&bytesPerRow), 3)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(®ion), 4)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(&level), 5)
|
||||
inv.Invoke()
|
||||
t.texture.Send(sel_getBytes_bytesPerRow_fromRegion_mipmapLevel, pixelBytes, bytesPerRow, region, level)
|
||||
}
|
||||
|
||||
// ReplaceRegion copies a block of pixels from the caller's pointer into the storage allocation for slice 0 of a texture.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515464-replaceregion
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515464-replaceregion?language=objc.
|
||||
func (t Texture) ReplaceRegion(region Region, level int, pixelBytes unsafe.Pointer, bytesPerRow int) {
|
||||
inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:{MTLRegion={MTLOrigin=qqq}{MTLSize=qqq}}Q^vQ"))
|
||||
inv.SetTarget(t.texture)
|
||||
inv.SetSelector(sel_replaceRegion_mipmapLevel_withBytes_bytesPerRow)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(®ion), 2)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(&level), 3)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(&pixelBytes), 4)
|
||||
inv.SetArgumentAtIndex(unsafe.Pointer(&bytesPerRow), 5)
|
||||
inv.Invoke()
|
||||
t.texture.Send(sel_replaceRegion_mipmapLevel_withBytes_bytesPerRow, region, level, pixelBytes, bytesPerRow)
|
||||
}
|
||||
|
||||
// Width is the width of the texture image for the base level mipmap, in pixels.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515339-width
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515339-width?language=objc.
|
||||
func (t Texture) Width() int {
|
||||
return int(t.texture.Send(sel_width))
|
||||
}
|
||||
|
||||
// Height is the height of the texture image for the base level mipmap, in pixels.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515938-height
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515938-height?language=objc.
|
||||
func (t Texture) Height() int {
|
||||
return int(t.texture.Send(sel_height))
|
||||
}
|
||||
@@ -1094,13 +1097,19 @@ func (t Texture) Height() int {
|
||||
// Buffer is a memory allocation for storing unformatted data
|
||||
// that is accessible to the GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlbuffer.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlbuffer?language=objc.
|
||||
type Buffer struct {
|
||||
buffer objc.ID
|
||||
}
|
||||
|
||||
func (b Buffer) resource() unsafe.Pointer { return *(*unsafe.Pointer)(unsafe.Pointer(&b.buffer)) }
|
||||
// resource implements the Resource interface.
|
||||
func (b Buffer) resource() unsafe.Pointer {
|
||||
return *(*unsafe.Pointer)(unsafe.Pointer(&b.buffer))
|
||||
}
|
||||
|
||||
// Length returns the logical size of the buffer, in bytes.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlbuffer/1515373-length?language=objc.
|
||||
func (b Buffer) Length() uintptr {
|
||||
return uintptr(b.buffer.Send(sel_length))
|
||||
}
|
||||
@@ -1121,13 +1130,9 @@ func (b Buffer) Release() {
|
||||
b.buffer.Send(sel_release)
|
||||
}
|
||||
|
||||
func (b Buffer) Native() unsafe.Pointer {
|
||||
return *(*unsafe.Pointer)(unsafe.Pointer(&b.buffer))
|
||||
}
|
||||
|
||||
// Function represents a programmable graphics or compute function executed by the GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlfunction.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlfunction?language=objc.
|
||||
type Function struct {
|
||||
function objc.ID
|
||||
}
|
||||
@@ -1139,7 +1144,7 @@ func (f Function) Release() {
|
||||
// RenderPipelineState contains the graphics functions
|
||||
// and configuration state used in a render pass.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinestate.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinestate?language=objc.
|
||||
type RenderPipelineState struct {
|
||||
renderPipelineState objc.ID
|
||||
}
|
||||
@@ -1151,7 +1156,7 @@ func (r RenderPipelineState) Release() {
|
||||
// Region is a rectangular block of pixels in an image or texture,
|
||||
// defined by its upper-left corner and its size.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlregion.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlregion?language=objc.
|
||||
type Region struct {
|
||||
Origin Origin // The location of the upper-left corner of the block.
|
||||
Size Size // The size of the block.
|
||||
@@ -1160,25 +1165,36 @@ type Region struct {
|
||||
// Origin represents the location of a pixel in an image or texture relative
|
||||
// to the upper-left corner, whose coordinates are (0, 0).
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlorigin.
|
||||
type Origin struct{ X, Y, Z int }
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlorigin?language=objc.
|
||||
type Origin struct {
|
||||
X int
|
||||
Y int
|
||||
Z int
|
||||
}
|
||||
|
||||
// Size represents the set of dimensions that declare the size of an object,
|
||||
// such as an image, texture, threadgroup, or grid.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlsize.
|
||||
type Size struct{ Width, Height, Depth int }
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlsize?language=objc.
|
||||
type Size struct {
|
||||
Width int
|
||||
Height int
|
||||
Depth int
|
||||
}
|
||||
|
||||
// RegionMake2D returns a 2D, rectangular region for image or texture data.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/1515675-mtlregionmake2d.
|
||||
// Reference: https://developer.apple.com/documentation/metal/1515675-mtlregionmake2d?language=objc.
|
||||
func RegionMake2D(x, y, width, height int) Region {
|
||||
return Region{
|
||||
Origin: Origin{x, y, 0},
|
||||
Size: Size{width, height, 1},
|
||||
Origin: Origin{X: x, Y: y, Z: 0},
|
||||
Size: Size{Width: width, Height: height, Depth: 1},
|
||||
}
|
||||
}
|
||||
|
||||
// Viewport is a 3D rectangular region for the viewport clipping.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlviewport?language=objc.
|
||||
type Viewport struct {
|
||||
OriginX float64
|
||||
OriginY float64
|
||||
@@ -1188,9 +1204,9 @@ type Viewport struct {
|
||||
ZFar float64
|
||||
}
|
||||
|
||||
// ScissorRect represents a rectangle for the scissor fragment test.
|
||||
// ScissorRect is a rectangle for the scissor fragment test.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlscissorrect
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlscissorrect?language=objc.
|
||||
type ScissorRect struct {
|
||||
X int
|
||||
Y int
|
||||
@@ -1200,7 +1216,7 @@ type ScissorRect struct {
|
||||
|
||||
// DepthStencilState is a depth and stencil state object that specifies the depth and stencil configuration and operations used in a render pass.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldepthstencilstate
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldepthstencilstate?language=objc.
|
||||
type DepthStencilState struct {
|
||||
depthStencilState objc.ID
|
||||
}
|
||||
@@ -1211,7 +1227,7 @@ func (d DepthStencilState) Release() {
|
||||
|
||||
// DepthStencilDescriptor is an object that configures new MTLDepthStencilState objects.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldepthstencildescriptor
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldepthstencildescriptor?language=objc.
|
||||
type DepthStencilDescriptor struct {
|
||||
// BackFaceStencil is the stencil descriptor for back-facing primitives.
|
||||
BackFaceStencil StencilDescriptor
|
||||
@@ -1222,7 +1238,7 @@ type DepthStencilDescriptor struct {
|
||||
|
||||
// StencilDescriptor is an object that defines the front-facing or back-facing stencil operations of a depth and stencil state object.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlstencildescriptor
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlstencildescriptor?language=objc.
|
||||
type StencilDescriptor struct {
|
||||
// StencilFailureOperation is the operation that is performed to update the values in the stencil attachment when the stencil test fails.
|
||||
StencilFailureOperation StencilOperation
|
||||
|
||||
Generated
Vendored
+65
-9
@@ -16,6 +16,7 @@ package metal
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"sync"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
|
||||
@@ -23,6 +24,37 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/msl"
|
||||
)
|
||||
|
||||
type precompiledLibraries struct {
|
||||
binaries map[shaderir.SourceHash][]byte
|
||||
m sync.Mutex
|
||||
}
|
||||
|
||||
func (c *precompiledLibraries) put(hash shaderir.SourceHash, bin []byte) {
|
||||
c.m.Lock()
|
||||
defer c.m.Unlock()
|
||||
|
||||
if c.binaries == nil {
|
||||
c.binaries = map[shaderir.SourceHash][]byte{}
|
||||
}
|
||||
if _, ok := c.binaries[hash]; ok {
|
||||
panic(fmt.Sprintf("metal: the precompiled library for the hash %s is already registered", hash.String()))
|
||||
}
|
||||
c.binaries[hash] = bin
|
||||
}
|
||||
|
||||
func (c *precompiledLibraries) get(hash shaderir.SourceHash) []byte {
|
||||
c.m.Lock()
|
||||
defer c.m.Unlock()
|
||||
|
||||
return c.binaries[hash]
|
||||
}
|
||||
|
||||
var thePrecompiledLibraries precompiledLibraries
|
||||
|
||||
func RegisterPrecompiledLibrary(source []byte, bin []byte) {
|
||||
thePrecompiledLibraries.put(shaderir.CalcSourceHash(source), bin)
|
||||
}
|
||||
|
||||
type shaderRpsKey struct {
|
||||
blend graphicsdriver.Blend
|
||||
stencilMode stencilMode
|
||||
@@ -33,9 +65,12 @@ type Shader struct {
|
||||
id graphicsdriver.ShaderID
|
||||
|
||||
ir *shaderir.Program
|
||||
lib mtl.Library
|
||||
fs mtl.Function
|
||||
vs mtl.Function
|
||||
rpss map[shaderRpsKey]mtl.RenderPipelineState
|
||||
|
||||
libraryPrecompiled bool
|
||||
}
|
||||
|
||||
func newShader(device mtl.Device, id graphicsdriver.ShaderID, program *shaderir.Program) (*Shader, error) {
|
||||
@@ -60,21 +95,42 @@ func (s *Shader) Dispose() {
|
||||
}
|
||||
s.vs.Release()
|
||||
s.fs.Release()
|
||||
// Do not release s.lib if this is precompiled. This is a shared precompiled library.
|
||||
if !s.libraryPrecompiled {
|
||||
s.lib.Release()
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Shader) init(device mtl.Device) error {
|
||||
src := msl.Compile(s.ir)
|
||||
lib, err := device.MakeLibrary(src, mtl.CompileOptions{})
|
||||
if err != nil {
|
||||
return fmt.Errorf("metal: device.MakeLibrary failed: %w, source: %s", err, src)
|
||||
var src string
|
||||
if libBin := thePrecompiledLibraries.get(s.ir.SourceHash); len(libBin) > 0 {
|
||||
lib, err := device.NewLibraryWithData(libBin)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
s.lib = lib
|
||||
} else {
|
||||
src = msl.Compile(s.ir)
|
||||
lib, err := device.NewLibraryWithSource(src, mtl.CompileOptions{})
|
||||
if err != nil {
|
||||
return fmt.Errorf("metal: device.MakeLibrary failed: %w, source: %s", err, src)
|
||||
}
|
||||
s.lib = lib
|
||||
}
|
||||
vs, err := lib.MakeFunction(msl.VertexName)
|
||||
|
||||
vs, err := s.lib.NewFunctionWithName(msl.VertexName)
|
||||
if err != nil {
|
||||
return fmt.Errorf("metal: lib.MakeFunction for vertex failed: %w, source: %s", err, src)
|
||||
if src != "" {
|
||||
return fmt.Errorf("metal: lib.MakeFunction for vertex failed: %w, source: %s", err, src)
|
||||
}
|
||||
return fmt.Errorf("metal: lib.MakeFunction for vertex failed: %w", err)
|
||||
}
|
||||
fs, err := lib.MakeFunction(msl.FragmentName)
|
||||
fs, err := s.lib.NewFunctionWithName(msl.FragmentName)
|
||||
if err != nil {
|
||||
return fmt.Errorf("metal: lib.MakeFunction for fragment failed: %w, source: %s", err, src)
|
||||
if src != "" {
|
||||
return fmt.Errorf("metal: lib.MakeFunction for fragment failed: %w, source: %s", err, src)
|
||||
}
|
||||
return fmt.Errorf("metal: lib.MakeFunction for fragment failed: %w", err)
|
||||
}
|
||||
s.fs = fs
|
||||
s.vs = vs
|
||||
@@ -120,7 +176,7 @@ func (s *Shader) RenderPipelineState(view *view, blend graphicsdriver.Blend, ste
|
||||
rpld.ColorAttachments[0].WriteMask = mtl.ColorWriteMaskNone
|
||||
}
|
||||
|
||||
rps, err := view.getMTLDevice().MakeRenderPipelineState(rpld)
|
||||
rps, err := view.getMTLDevice().NewRenderPipelineStateWithDescriptor(rpld)
|
||||
if err != nil {
|
||||
return mtl.RenderPipelineState{}, err
|
||||
}
|
||||
|
||||
Generated
Vendored
+56
-10
@@ -15,12 +15,22 @@
|
||||
package metal
|
||||
|
||||
import (
|
||||
"runtime/cgo"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/cocoa"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
|
||||
)
|
||||
|
||||
// maximumDrawableCount is the maximum number of drawable objects.
|
||||
//
|
||||
// Always use 3 for macOS (#2880, #2883, #3278).
|
||||
// At least, this should work with MacBook Pro 2020 (Intel) and MacBook Pro 2023 (M3).
|
||||
const maximumDrawableCount = 3
|
||||
|
||||
type view struct {
|
||||
window uintptr
|
||||
uiview uintptr
|
||||
@@ -32,6 +42,19 @@ type view struct {
|
||||
ml ca.MetalLayer
|
||||
|
||||
once sync.Once
|
||||
|
||||
caDisplayLink uintptr
|
||||
metalDisplayLink uintptr
|
||||
|
||||
// The following members are used only with CAMetalDisplayLink.
|
||||
drawableCh chan ca.MetalDrawable
|
||||
drawableDoneCh chan struct{}
|
||||
drawableTimer *time.Timer
|
||||
metalDisplayLinkRunLoop cocoa.NSRunLoop
|
||||
|
||||
// The following members are used only with CADisplayLink.
|
||||
handleToSelf cgo.Handle
|
||||
fence *fence
|
||||
}
|
||||
|
||||
func (v *view) setDrawableSize(width, height int) {
|
||||
@@ -58,10 +81,10 @@ func (v *view) colorPixelFormat() mtl.PixelFormat {
|
||||
return v.ml.PixelFormat()
|
||||
}
|
||||
|
||||
func (v *view) initialize(device mtl.Device) error {
|
||||
func (v *view) initialize(device mtl.Device, colorSpace graphicsdriver.ColorSpace) error {
|
||||
v.device = device
|
||||
|
||||
ml, err := ca.MakeMetalLayer()
|
||||
ml, err := ca.NewMetalLayer(colorSpace)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -83,16 +106,39 @@ func (v *view) initialize(device mtl.Device) error {
|
||||
// nextDrawable took more than one second if the window has other controls like NSTextView (#1029).
|
||||
v.ml.SetPresentsWithTransaction(false)
|
||||
|
||||
v.ml.SetMaximumDrawableCount(v.maximumDrawableCount())
|
||||
v.ml.SetMaximumDrawableCount(maximumDrawableCount)
|
||||
|
||||
if err := v.initializeOS(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (v *view) nextDrawable() ca.MetalDrawable {
|
||||
d, err := v.ml.NextDrawable()
|
||||
if err != nil {
|
||||
// Drawable is nil. This can happen at the initial state. Let's wait and see.
|
||||
return ca.MetalDrawable{}
|
||||
}
|
||||
return d
|
||||
type fence struct {
|
||||
value uint64
|
||||
lastValue uint64
|
||||
cond *sync.Cond
|
||||
}
|
||||
|
||||
func newFence() *fence {
|
||||
return &fence{
|
||||
cond: sync.NewCond(&sync.Mutex{}),
|
||||
}
|
||||
}
|
||||
|
||||
func (f *fence) wait() {
|
||||
f.cond.L.Lock()
|
||||
defer f.cond.L.Unlock()
|
||||
for f.lastValue >= f.value {
|
||||
f.cond.Wait()
|
||||
}
|
||||
f.lastValue = f.value
|
||||
}
|
||||
|
||||
func (f *fence) advance() {
|
||||
f.cond.L.Lock()
|
||||
defer f.cond.L.Unlock()
|
||||
f.value++
|
||||
f.cond.Broadcast()
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user