updated ebiten version from 2.7.9 to 2.9.9

This commit is contained in:
2026-06-15 19:06:55 +02:00
parent 21edbc41c4
commit db1b625069
405 changed files with 31913 additions and 12595 deletions
+140 -225
View File
@@ -22,11 +22,10 @@ import (
"runtime"
"sync"
"github.com/hajimehoshi/ebiten/v2/internal/debug"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/packing"
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
@@ -36,30 +35,6 @@ var (
maxSize = 0
)
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 {
return []float32{
dx0, dy0, sx0, sy0, cr, cg, cb, ca,
dx1, dy0, sx1, sy0, cr, cg, cb, ca,
dx0, dy1, sx0, sy1, cr, cg, cb, ca,
dx1, dy1, sx1, sy1, cr, cg, cb, ca,
}
}
func appendDeferred(f func()) {
deferredM.Lock()
defer deferredM.Unlock()
@@ -81,9 +56,14 @@ func flushDeferred() {
// Actual time duration is increased in an exponential way for each usage as a rendering target.
const baseCountToPutOnSourceBackend = 10
func putImagesOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
func putImagesOnSourceBackend() {
// The counter usedAsDestinationCount is updated at most once per frame (#2676).
imagesUsedAsDestination.forEach(func(i *Image) {
// i.backend can be nil after deallocate is called.
if i.backend == nil {
i.usedAsDestinationCount = 0
return
}
// This counter is not updated when the backend is created in this frame.
if !i.backendCreatedInThisFrame && i.usedAsDestinationCount < math.MaxInt {
i.usedAsDestinationCount++
@@ -93,29 +73,34 @@ func putImagesOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
imagesUsedAsDestination.clear()
imagesToPutOnSourceBackend.forEach(func(i *Image) {
// i.backend can be nil after deallocate is called.
if i.backend == nil {
i.usedAsSourceCount = 0
return
}
if i.usedAsSourceCount < math.MaxInt {
i.usedAsSourceCount++
}
if int64(i.usedAsSourceCount) >= int64(baseCountToPutOnSourceBackend*(1<<uint(min(i.usedAsDestinationCount, 31)))) {
i.putOnSourceBackend(graphicsDriver)
if i.usedAsSourceCount >= baseCountToPutOnSourceBackend*(1<<uint(min(i.usedAsDestinationCount, 31))) {
i.putOnSourceBackend()
i.usedAsSourceCount = 0
}
})
imagesToPutOnSourceBackend.clear()
}
// backend is a big texture atlas that can have multiple images.
// backend is a texture in GPU.
type backend struct {
// image is an atlas on which there might be multiple images.
image *graphicscommand.Image
width int
height int
// restorable is an atlas on which there might be multiple images.
restorable *restorable.Image
// page is an atlas map. Each part is called a node.
// If page is nil, the backend's image is isolated and not on an atlas.
page *packing.Page
// source reports whether this backend is mainly used a rendering source, but this is not 100%.
//
// If a non-source (destination) image is used as a source many times,
// the image's backend might be turned into a source backend to optimize draw calls.
source bool
@@ -135,73 +120,11 @@ func (b *backend) tryAlloc(width, height int) (*packing.Node, bool) {
return nil, false
}
b.extendIfNeeded(b.page.Size())
b.restorable = b.restorable.Extend(b.page.Size())
return n, true
}
// extendIfNeeded extends the image by the given size if necessary.
// extendIfNeeded creates a new image with the given size and copies the pixels of the given source image.
// extendIfNeeded disposes an old image after its call when a new image is created.
func (b *backend) extendIfNeeded(width, height int) {
if b.width >= width && b.height >= height {
return
}
// Assume that the screen image is never extended.
newImg := newClearedImage(width, height, false)
// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
// information.
srcs := [graphics.ShaderImageCount]*graphicscommand.Image{b.image}
sw, sh := b.image.InternalSize()
vs := quadVertices(0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, sw, sh)
newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader.ensureShader(), nil, graphicsdriver.FillAll)
b.image.Dispose()
b.image = newImg
b.width = width
b.height = height
}
// newClearedImage creates an emtpy image with the given size.
//
// Note that Dispose is not called automatically.
func newClearedImage(width, height int, screen bool) *graphicscommand.Image {
i := graphicscommand.NewImage(width, height, screen)
// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
// devices.
iw, ih := i.InternalSize()
clearImage(i, image.Rect(0, 0, iw, ih))
return i
}
func clearImage(i *graphicscommand.Image, region image.Rectangle) {
vs := quadVertices(float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
is := graphics.QuadIndices()
i.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderImageCount]image.Rectangle{}, clearShader.ensureShader(), nil, graphicsdriver.FillAll)
}
func (b *backend) clearPixels(region image.Rectangle) {
if region.Dx() <= 0 || region.Dy() <= 0 {
panic("atlas: width/height must be positive")
}
clearImage(b.image, region.Intersect(image.Rect(0, 0, b.width, b.height)))
}
func (b *backend) writePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
if region.Dx() <= 0 || region.Dy() <= 0 {
panic("atlas: width/height must be positive")
}
if !region.In(image.Rect(0, 0, b.width, b.height)) {
panic(fmt.Sprintf("atlas: out of range %v", region))
}
b.image.WritePixels(pixels, region)
}
var (
// backendsM is a mutex for critical sections of the backend and packing.Node objects.
backendsM sync.Mutex
@@ -215,11 +138,9 @@ var (
// theBackends is a set of atlases.
theBackends []*backend
imagesToPutOnSourceBackend smallImageSet
imagesToPutOnSourceBackend imageSmallSet
imagesUsedAsDestination smallImageSet
graphicsDriverInitialized bool
imagesUsedAsDestination imageSmallSet
deferred []func()
@@ -227,17 +148,33 @@ var (
deferredM sync.Mutex
)
// ImageType represents the type of an image.
type ImageType int
const (
// ImageTypeRegular is a regular image, that can be on a big texture atlas (backend).
ImageTypeRegular ImageType = iota
// ImageTypeScreen is a screen image that is not on an atlas.
// A screen image is also unmanaged.
ImageTypeScreen
// ImageTypeVolatile is a volatile image that is cleared every frame.
// A volatile image is also unmanaged.
ImageTypeVolatile
// ImageTypeUnmanaged is an unmanaged image that is not on an atlas.
ImageTypeUnmanaged
)
// Image is a rectangle pixel set that might be on an atlas.
type Image struct {
*imageImpl
cleanup runtime.Cleanup
}
type imageImpl struct {
width int
height int
imageType ImageType
@@ -250,13 +187,15 @@ type Image struct {
// usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with
// DrawTriangles.
// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
// a graphicscommand.Image on an atlas by ensureIsolatedFromSource.
// a restorable image on an atlas by ensureIsolatedFromSource.
//
// The type is int64 instead of int to avoid overflow when comparing the limitation.
//
// usedAsSourceCount is increased if the image is used as a rendering source, or set to 0 if the image is
// modified.
//
// WritePixels doesn't affect this value since WritePixels can be done on images on an atlas.
usedAsSourceCount int
usedAsSourceCount int64
// usedAsDestinationCount represents how many times an image is used as a rendering destination at DrawTriangles.
// usedAsDestinationCount affects the calculation when to put the image onto a texture atlas again.
@@ -270,15 +209,21 @@ type Image struct {
//
// moveTo is similar to C++'s move semantics.
func (i *Image) moveTo(dst *Image) {
dst.deallocate()
*dst = *i
dst.deallocateImpl()
dst.cleanup.Stop()
impl := *i.imageImpl
dst.imageImpl = &impl
if dst.backend != nil {
dst.cleanup = runtime.AddCleanup(dst, (*imageImpl).cleanup, dst.imageImpl)
}
// i is no longer available but the finalizer must not be called
// since i and dst share the same backend and the same node.
runtime.SetFinalizer(i, nil)
i.cleanup.Stop()
}
func (i *Image) isOnAtlas() bool {
func (i *imageImpl) isOnAtlas() bool {
return i.node != nil
}
@@ -294,7 +239,7 @@ func (i *Image) resetUsedAsSourceCount() {
imagesToPutOnSourceBackend.remove(i)
}
func (i *Image) paddingSize() int {
func (i *imageImpl) paddingSize() int {
if i.imageType == ImageTypeRegular {
return 1
}
@@ -351,15 +296,16 @@ func (i *Image) ensureIsolatedFromSource(backends []*backend) {
w, h := float32(i.width), float32(i.height)
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, i.width, i.height)
sr := image.Rect(0, 0, i.width, i.height)
newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillAll)
newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
newI.moveTo(i)
}
func (i *Image) putOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
func (i *Image) putOnSourceBackend() {
if i.backend == nil {
i.allocate(nil, true)
return
@@ -382,10 +328,11 @@ func (i *Image) putOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
w, h := float32(i.width), float32(i.height)
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, i.width, i.height)
newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillAll)
sr := image.Rect(0, 0, i.width, i.height)
newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
newI.moveTo(i)
i.usedAsSourceCount = 0
@@ -395,7 +342,7 @@ func (i *Image) putOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
}
}
func (i *Image) regionWithPadding() image.Rectangle {
func (i *imageImpl) regionWithPadding() image.Rectangle {
if i.backend == nil {
panic("atlas: backend must not be nil: not allocated yet?")
}
@@ -417,7 +364,7 @@ func (i *Image) regionWithPadding() image.Rectangle {
// 5: Color G
// 6: Color B
// 7: Color Y
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint restorable.Hint) {
backendsM.Lock()
defer backendsM.Unlock()
@@ -430,19 +377,15 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
copy(us, uniforms)
appendDeferred(func() {
i.drawTriangles(srcs, vs, is, blend, dstRegion, srcRegions, shader, us, fillRule)
i.drawTriangles(srcs, vs, is, blend, dstRegion, srcRegions, shader, us, fillRule, hint)
})
return
}
i.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule)
i.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, hint)
}
func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
if len(vertices) == 0 {
return
}
func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint restorable.Hint) {
backends := make([]*backend, 0, len(srcs))
for _, src := range srcs {
if src == nil {
@@ -462,7 +405,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
for _, src := range srcs {
// Compare i and source images after ensuring i is not on an atlas, or
// i and a source image might share the same atlas even though i != src.
if src != nil && i.backend.image == src.backend.image {
if src != nil && i.backend.restorable == src.backend.restorable {
panic("atlas: Image.DrawTriangles: source must be different from the receiver")
}
}
@@ -484,8 +427,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
vertices[i+2] += oxf
vertices[i+3] += oyf
}
if shader.ir.Unit == shaderir.Texels {
sw, sh := srcs[0].backend.image.InternalSize()
if shader.unit == shaderir.Texels {
sw, sh := srcs[0].backend.restorable.InternalSize()
swf, shf := float32(sw), float32(sh)
for i := 0; i < n; i += graphics.VertexFloatCount {
vertices[i+2] /= swf
@@ -500,6 +443,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
}
}
var imgs [graphics.ShaderSrcImageCount]*restorable.Image
for i, src := range srcs {
if src == nil {
continue
@@ -507,33 +451,19 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
// A source region can be deliberately empty when this is not needed in order to avoid unexpected
// performance issue (#1293).
if srcRegions[i].Empty() {
continue
}
r := src.regionWithPadding()
srcRegions[i] = srcRegions[i].Add(r.Min)
}
var imgs [graphics.ShaderImageCount]*graphicscommand.Image
for i, src := range srcs {
if src == nil {
continue
}
imgs[i] = src.backend.image
}
i.backend.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule)
for _, src := range srcs {
if src == nil {
continue
// TODO: This should no longer be needed but is kept just in case. Remove this later.
if !srcRegions[i].Empty() {
r := src.regionWithPadding()
srcRegions[i] = srcRegions[i].Add(r.Min)
}
imgs[i] = src.backend.restorable
if !src.isOnSourceBackend() && src.canBePutOnAtlas() {
// src might already registered, but assigning it again is not harmful.
imagesToPutOnSourceBackend.add(src)
}
}
i.backend.restorable.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule, hint)
}
// WritePixels replaces the pixels on the image.
@@ -575,7 +505,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
region = region.Add(r.Min)
if pix == nil {
i.backend.clearPixels(region)
i.backend.restorable.ClearPixels(region)
return
}
@@ -583,7 +513,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
pix2 := graphics.NewManagedBytes(len(pix), func(bs []byte) {
copy(bs, pix)
})
i.backend.writePixels(pix2, region)
i.backend.restorable.WritePixels(pix2, region)
return
}
@@ -612,7 +542,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
copy(bs[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()])
}
})
i.backend.writePixels(pixb, r)
i.backend.restorable.WritePixels(pixb, r)
}
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
@@ -628,58 +558,45 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
// To prevent memory leaks, flush the deferred functions here.
flushDeferred()
if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
if i.backend == nil || i.backend.restorable == nil {
for i := range pixels {
pixels[i] = 0
}
return true, nil
}
if err := i.backend.restorable.ReadPixels(graphicsDriver, pixels, region.Add(i.regionWithPadding().Min)); err != nil {
return false, err
}
return true, nil
}
func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
if i.backend == nil || i.backend.image == nil {
for i := range pixels {
pixels[i] = 0
}
return nil
}
if err := i.backend.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
{
Pixels: pixels,
Region: region.Add(i.regionWithPadding().Min),
},
}); err != nil {
return err
}
return nil
}
// Deallocate deallocates the internal state.
// Even after this call, the image is still available as a new cleared image.
func (i *Image) Deallocate() {
i.cleanup.Stop()
backendsM.Lock()
defer backendsM.Unlock()
if !inFrame {
appendDeferred(func() {
i.deallocate()
runtime.SetFinalizer(i, nil)
i.deallocateImpl()
})
return
}
i.deallocate()
runtime.SetFinalizer(i, nil)
i.deallocateImpl()
}
func (i *Image) deallocate() {
func (i *imageImpl) deallocateImpl() {
defer func() {
i.backend = nil
i.node = nil
}()
i.resetUsedAsSourceCount()
i.usedAsSourceCount = 0
i.usedAsDestinationCount = 0
imagesUsedAsDestination.remove(i)
if i.backend == nil {
// Not allocated yet.
@@ -691,13 +608,12 @@ func (i *Image) deallocate() {
if !i.backend.page.IsEmpty() {
// As this part can be reused, this should be cleared explicitly.
r := i.regionWithPadding()
i.backend.clearPixels(r)
i.backend.restorable.ClearPixels(r)
return
}
}
i.backend.image.Dispose()
i.backend.image = nil
i.backend.restorable.Dispose()
for idx, sh := range theBackends {
if sh == i.backend {
@@ -714,9 +630,11 @@ func (i *Image) deallocate() {
func NewImage(width, height int, imageType ImageType) *Image {
// Actual allocation is done lazily, and the lock is not needed.
return &Image{
width: width,
height: height,
imageType: imageType,
imageImpl: &imageImpl{
width: width,
height: height,
imageType: imageType,
},
}
}
@@ -730,25 +648,20 @@ func (i *Image) canBePutOnAtlas() bool {
return i.width+i.paddingSize() <= maxSize && i.height+i.paddingSize() <= maxSize
}
func (i *Image) finalize() {
func (i *imageImpl) cleanup() {
// A function from finalizer must not be blocked, but disposing operation can be blocked.
// Defer this operation until it becomes safe. (#913)
appendDeferred(func() {
i.deallocate()
runtime.SetFinalizer(i, nil)
i.deallocateImpl()
})
}
func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
if !graphicsDriverInitialized {
panic("atlas: graphics driver must be ready at allocate but not")
}
if i.backend != nil {
panic("atlas: the image is already allocated")
}
runtime.SetFinalizer(i, (*Image).finalize)
i.cleanup = runtime.AddCleanup(i, (*imageImpl).cleanup, i.imageImpl)
if i.imageType == ImageTypeScreen {
if asSource {
@@ -756,9 +669,7 @@ func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
}
// A screen image doesn't have a padding.
i.backend = &backend{
image: newClearedImage(i.width, i.height, true),
width: i.width,
height: i.height,
restorable: restorable.NewImage(i.width, i.height, restorable.ImageTypeScreen),
}
theBackends = append(theBackends, i.backend)
return
@@ -772,11 +683,13 @@ func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
}
typ := restorable.ImageTypeRegular
if i.imageType == ImageTypeVolatile {
typ = restorable.ImageTypeVolatile
}
i.backend = &backend{
image: newClearedImage(wp, hp, false),
width: wp,
height: hp,
source: asSource && i.imageType == ImageTypeRegular,
restorable: restorable.NewImage(wp, hp, typ),
source: asSource && typ == restorable.ImageTypeRegular,
}
theBackends = append(theBackends, i.backend)
return
@@ -820,12 +733,14 @@ loop:
height *= 2
}
typ := restorable.ImageTypeRegular
if i.imageType == ImageTypeVolatile {
typ = restorable.ImageTypeVolatile
}
b := &backend{
image: newClearedImage(width, height, false),
width: width,
height: height,
page: packing.NewPage(width, height, maxSize),
source: asSource,
restorable: restorable.NewImage(width, height, typ),
page: packing.NewPage(width, height, maxSize),
source: asSource,
}
theBackends = append(theBackends, b)
@@ -845,7 +760,7 @@ func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path stri
panic("atlas: DumpScreenshots must be called in between BeginFrame and EndFrame")
}
return i.backend.image.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
return i.backend.restorable.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
}
func EndFrame() error {
@@ -876,18 +791,7 @@ func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
}
}()
if debug.IsDebug {
debug.Logf("Internal image sizes:\n")
imgs := make([]*graphicscommand.Image, 0, len(theBackends))
for _, backend := range theBackends {
if backend.image == nil {
continue
}
imgs = append(imgs, backend.image)
}
graphicscommand.LogImagesInfo(imgs)
}
if err := graphicscommand.FlushCommands(graphicsDriver, true); err != nil {
if err := restorable.SwapBuffers(graphicsDriver); err != nil {
return err
}
return nil
@@ -912,7 +816,7 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
var err error
initOnce.Do(func() {
err = graphicscommand.InitializeGraphicsDriverState(graphicsDriver)
err = restorable.InitializeGraphicsDriverState(graphicsDriver)
if err != nil {
return
}
@@ -928,17 +832,20 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
minDestinationSize = 16
}
if maxSize == 0 {
maxSize = floorPowerOf2(graphicscommand.MaxImageSize(graphicsDriver))
maxSize = floorPowerOf2(restorable.MaxImageSize(graphicsDriver))
}
graphicsDriverInitialized = true
})
if err != nil {
return err
}
// Restore images first before other image manipulations (#2075).
if err := restorable.RestoreIfNeeded(graphicsDriver); err != nil {
return err
}
flushDeferred()
putImagesOnSourceBackend(graphicsDriver)
putImagesOnSourceBackend()
return nil
}
@@ -951,12 +858,20 @@ func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, err
panic("atlas: DumpImages must be called in between BeginFrame and EndFrame")
}
images := make([]*graphicscommand.Image, 0, len(theBackends))
for _, backend := range theBackends {
if backend.image == nil {
return restorable.DumpImages(graphicsDriver, dir)
}
func TotalGPUImageMemoryUsageInBytes() int64 {
backendsM.Lock()
defer backendsM.Unlock()
var sum int64
for _, b := range theBackends {
if b.restorable == nil {
continue
}
images = append(images, backend.image)
w, h := b.restorable.InternalSize()
sum += 4 * int64(w) * int64(h)
}
return graphicscommand.DumpImages(images, graphicsDriver, dir)
return sum
}