updated ebiten version from 2.7.9 to 2.9.9
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+7
-3
@@ -31,12 +31,16 @@ type Shader struct {
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shader graphicsdriver.Shader
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ir *shaderir.Program
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id int
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// name is used only for logging.
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name string
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}
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func NewShader(ir *shaderir.Program) *Shader {
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func NewShader(ir *shaderir.Program, name string) *Shader {
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s := &Shader{
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ir: ir,
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id: genNextShaderID(),
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ir: ir,
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id: genNextShaderID(),
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name: name,
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}
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c := &newShaderCommand{
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result: s,
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