updated ebiten version from 2.7.9 to 2.9.9
This commit is contained in:
Generated
Vendored
+38
-8
@@ -14,28 +14,58 @@
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//go:build playstation5
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// The actual implementation will be provided by -overlay.
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// The actual implementation will be provided by github.com/hajimehoshi/uwagaki.
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#include "graphics_playstation5.h"
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extern "C" ebitengine_Error ebitengine_InitializeGraphics(void) {
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extern "C" ebitengine_Error ebitengine_InitializeGraphics(void) { return {}; }
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extern "C" ebitengine_Error ebitengine_NewImage(int *image, int width,
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int height) {
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return {};
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}
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extern "C" ebitengine_Error ebitengine_NewImage(int* image, int width, int height) {
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extern "C" void ebitengine_ReadPixels(int image, uint8_t *pixels,
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ebitengine_Region region) {}
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extern "C" ebitengine_Error ebitengine_FlushReadPixels(int image) { return {}; }
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extern "C" void ebitengine_WritePixels(int image, const uint8_t *pixels,
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ebitengine_Region region) {}
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extern "C" ebitengine_Error ebitengine_FlushWritePixels(int image) {
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return {};
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}
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extern "C" ebitengine_Error ebitengine_NewScreenFramebufferImage(int* image, int width, int height) {
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extern "C" ebitengine_Error
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ebitengine_NewScreenFramebufferImage(int *image, int width, int height) {
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return {};
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}
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extern "C" void ebitengine_DisposeImage(int id) {
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}
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extern "C" void ebitengine_DisposeImage(int id) {}
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extern "C" ebitengine_Error ebitengine_NewShader(int* shader, const char* source) {
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extern "C" void ebitengine_Begin() {}
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extern "C" void ebitengine_End(int present) {}
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extern "C" void ebitengine_SetVertices(const float *vertices, int vertex_count,
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const uint32_t *indices,
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int index_count) {}
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extern "C" ebitengine_Error
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ebitengine_DrawTriangles(int dst, const int *srcs, int src_count, int shader,
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const ebitengine_DstRegion *dst_regions,
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int dst_region_count, int index_offset,
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ebitengine_Blend blend, const uint32_t *uniforms,
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int uniform_count, int fill_rule) {
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return {};
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}
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extern "C" void ebitengine_DisposeShader(int id) {
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extern "C" ebitengine_Error ebitengine_NewShader(
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int *shader, const char *vertex_header, int vertex_header_size,
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const char *vertex_text, int vertex_text_size, const char *pixel_header,
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int pixel_header_size, const char *pixel_text, int pixel_text_size) {
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return {};
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}
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extern "C" void ebitengine_DisposeShader(int id) {}
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Generated
Vendored
+89
-6
@@ -17,16 +17,24 @@
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package playstation5
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// #include "graphics_playstation5.h"
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// #include <stdlib.h>
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import "C"
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import (
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"fmt"
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"runtime"
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"unsafe"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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//export ebitengine_ProjectionMatrixUniformDwordIndex
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func ebitengine_ProjectionMatrixUniformDwordIndex() C.int {
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return C.int(graphics.ProjectionMatrixUniformDwordIndex)
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}
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type playstation5Error struct {
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name string
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code int
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@@ -60,10 +68,16 @@ func (g *Graphics) Initialize() error {
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}
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func (g *Graphics) Begin() error {
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C.ebitengine_Begin()
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return nil
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}
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func (g *Graphics) End(present bool) error {
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var cPresent C.int
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if present {
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cPresent = 1
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}
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C.ebitengine_End(cPresent)
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return nil
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}
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@@ -71,11 +85,16 @@ func (g *Graphics) SetTransparent(transparent bool) {
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}
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func (g *Graphics) SetVertices(vertices []float32, indices []uint32) error {
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defer runtime.KeepAlive(vertices)
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defer runtime.KeepAlive(indices)
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C.ebitengine_SetVertices((*C.float)(unsafe.SliceData(vertices)), C.int(len(vertices)), (*C.uint32_t)(unsafe.SliceData(indices)), C.int(len(indices)))
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return nil
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}
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func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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var id C.int
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width = graphics.InternalImageSize(width)
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height = graphics.InternalImageSize(height)
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if err := C.ebitengine_NewImage(&id, C.int(width), C.int(height)); !C.ebitengine_IsErrorNil(&err) {
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewImage", err)
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}
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@@ -98,7 +117,7 @@ func (g *Graphics) SetVsyncEnabled(enabled bool) {
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}
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func (g *Graphics) NeedsClearingScreen() bool {
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return false
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return true
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}
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func (g *Graphics) MaxImageSize() int {
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@@ -106,9 +125,15 @@ func (g *Graphics) MaxImageSize() int {
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}
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func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
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s := precompiledShaders[program.SourceHash]
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defer runtime.KeepAlive(s)
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var id C.int
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// TODO: Give a source code.
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if err := C.ebitengine_NewShader(&id, nil); !C.ebitengine_IsErrorNil(&err) {
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if err := C.ebitengine_NewShader(&id,
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(*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexHeader))), C.int(len(s.vertexHeader)),
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(*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexText))), C.int(len(s.vertexText)),
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(*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelHeader))), C.int(len(s.pixelHeader)),
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(*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelText))), C.int(len(s.pixelText))); !C.ebitengine_IsErrorNil(&err) {
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewShader", err)
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}
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return &Shader{
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@@ -116,7 +141,43 @@ func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader,
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}, nil
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}
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func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
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func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
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cSrcs := make([]C.int, len(srcs))
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for i, src := range srcs {
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cSrcs[i] = C.int(src)
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}
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defer runtime.KeepAlive(cSrcs)
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cDstRegions := make([]C.ebitengine_DstRegion, len(dstRegions))
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defer runtime.KeepAlive(cDstRegions)
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for i, r := range dstRegions {
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cDstRegions[i] = C.ebitengine_DstRegion{
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min_x: C.int(r.Region.Min.X),
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min_y: C.int(r.Region.Min.Y),
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max_x: C.int(r.Region.Max.X),
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max_y: C.int(r.Region.Max.Y),
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index_count: C.int(r.IndexCount),
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}
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}
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cBlend := C.ebitengine_Blend{
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factor_src_rgb: C.uint8_t(blend.BlendFactorSourceRGB),
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factor_src_alpha: C.uint8_t(blend.BlendFactorSourceAlpha),
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factor_dst_rgb: C.uint8_t(blend.BlendFactorDestinationRGB),
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factor_dst_alpha: C.uint8_t(blend.BlendFactorDestinationAlpha),
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operation_rgb: C.uint8_t(blend.BlendOperationRGB),
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operation_alpha: C.uint8_t(blend.BlendOperationAlpha),
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}
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cUniforms := make([]C.uint32_t, len(uniforms))
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defer runtime.KeepAlive(cUniforms)
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for i, u := range uniforms {
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cUniforms[i] = C.uint32_t(u)
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}
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if err := C.ebitengine_DrawTriangles(C.int(dst), unsafe.SliceData(cSrcs), C.int(len(cSrcs)), C.int(shader), unsafe.SliceData(cDstRegions), C.int(len(cDstRegions)), C.int(indexOffset), cBlend, unsafe.SliceData(cUniforms), C.int(len(cUniforms)), C.int(fillRule)); !C.ebitengine_IsErrorNil(&err) {
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return newPlaystation5Error("(*playstation5.Graphics).DrawTriangles", err)
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}
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return nil
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}
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@@ -133,12 +194,34 @@ func (i *Image) Dispose() {
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}
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func (i *Image) ReadPixels(args []graphicsdriver.PixelsArgs) error {
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// TODO: Implement this
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for _, a := range args {
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region := C.ebitengine_Region{
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min_x: C.int(a.Region.Min.X),
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min_y: C.int(a.Region.Min.Y),
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max_x: C.int(a.Region.Max.X),
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max_y: C.int(a.Region.Max.Y),
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}
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C.ebitengine_ReadPixels(C.int(i.id), (*C.uint8_t)(unsafe.Pointer(unsafe.SliceData(a.Pixels))), region)
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}
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if err := C.ebitengine_FlushReadPixels(C.int(i.id)); !C.ebitengine_IsErrorNil(&err) {
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return newPlaystation5Error("(*playstation5.Image).ReadPixels", err)
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}
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return nil
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}
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func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
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// TODO: Implement this
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for _, a := range args {
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region := C.ebitengine_Region{
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min_x: C.int(a.Region.Min.X),
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min_y: C.int(a.Region.Min.Y),
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max_x: C.int(a.Region.Max.X),
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max_y: C.int(a.Region.Max.Y),
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}
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C.ebitengine_WritePixels(C.int(i.id), (*C.uint8_t)(unsafe.Pointer(unsafe.SliceData(a.Pixels))), region)
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}
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if err := C.ebitengine_FlushWritePixels(C.int(i.id)); !C.ebitengine_IsErrorNil(&err) {
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return newPlaystation5Error("(*playstation5.Image).WritePixels", err)
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}
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return nil
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}
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vendor/github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/playstation5/graphics_playstation5.h
Generated
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+80
-6
@@ -19,26 +19,100 @@
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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int ebitengine_ProjectionMatrixUniformDwordIndex();
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typedef struct ebitengine_Error {
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const char* message;
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int code;
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const char *message;
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int code;
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} ebitengine_Error;
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static bool ebitengine_IsErrorNil(ebitengine_Error* err) {
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static bool ebitengine_IsErrorNil(ebitengine_Error *err) {
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return err->message == NULL && err->code == 0;
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}
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typedef struct ebitengine_Region {
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int min_x;
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int min_y;
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int max_x;
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int max_y;
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} ebitengine_Region;
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typedef struct ebitengine_DstRegion {
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int min_x;
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int min_y;
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int max_x;
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int max_y;
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int index_count;
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} ebitengine_DstRegion;
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// kBlendFactor* and kBlendOperation* must be synced with
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// internal/graphicsdriver/blend.go.
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enum {
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kBlendFactorZero = 0,
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kBlendFactorOne = 1,
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kBlendFactorSourceColor = 2,
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kBlendFactorOneMinusSourceColor = 3,
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kBlendFactorSourceAlpha = 4,
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kBlendFactorOneMinusSourceAlpha = 5,
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kBlendFactorDestinationColor = 6,
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kBlendFactorOneMinusDestinationColor = 7,
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kBlendFactorDestinationAlpha = 8,
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kBlendFactorOneMinusDestinationAlpha = 9,
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kBlendFactorSourceAlphaSaturated = 10,
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};
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enum {
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kBlendOperationAdd = 0,
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kBlendOperationSubtract = 1,
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kBlendOperationReverseSubtract = 2,
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kBlendOperationMin = 3,
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kBlendOperationMax = 4,
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};
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typedef struct ebitengine_Blend {
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uint8_t factor_src_rgb;
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uint8_t factor_src_alpha;
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uint8_t factor_dst_rgb;
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uint8_t factor_dst_alpha;
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uint8_t operation_rgb;
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uint8_t operation_alpha;
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} ebitengine_Blend;
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ebitengine_Error ebitengine_InitializeGraphics(void);
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ebitengine_Error ebitengine_NewImage(int* image, int width, int height);
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ebitengine_Error ebitengine_NewScreenFramebufferImage(int* image, int width, int height);
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ebitengine_Error ebitengine_NewImage(int *image, int width, int height);
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ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
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int height);
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void ebitengine_ReadPixels(int image, uint8_t *pixels,
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ebitengine_Region region);
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ebitengine_Error ebitengine_FlushReadPixels(int image);
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void ebitengine_WritePixels(int image, const uint8_t *pixels,
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ebitengine_Region region);
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ebitengine_Error ebitengine_FlushWritePixels(int image);
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void ebitengine_DisposeImage(int id);
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ebitengine_Error ebitengine_NewShader(int* shader, const char* source);
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void ebitengine_Begin();
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void ebitengine_End(int present);
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void ebitengine_SetVertices(const float *vertices, int vertex_count,
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const uint32_t *indices, int index_count);
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ebitengine_Error
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ebitengine_DrawTriangles(int dst, const int *srcs, int src_count, int shader,
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const ebitengine_DstRegion *dst_regions,
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int dst_region_count, int indexOffset,
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ebitengine_Blend blend, const uint32_t *uniforms,
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int uniform_count, int fill_rule);
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ebitengine_Error ebitengine_NewShader(
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int *shader, const char *vertex_header, int vertex_header_size,
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const char *vertex_text, int vertex_text_size, const char *pixel_header,
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int pixel_header_size, const char *pixel_text, int pixel_text_size);
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void ebitengine_DisposeShader(int id);
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#ifdef __cplusplus
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Generated
Vendored
+34
@@ -0,0 +1,34 @@
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// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build playstation5
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package playstation5
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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var (
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// precompiledShaders is a map to store precompiled shaders.
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// precompiledShaders is initialized by a separate tool.
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precompiledShaders map[shaderir.SourceHash]*shaderSource
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)
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type shaderSource struct {
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vertexHeader []byte
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vertexText []byte
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pixelHeader []byte
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pixelText []byte
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}
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Reference in New Issue
Block a user