updated ebiten version from 2.7.9 to 2.9.9

This commit is contained in:
2026-06-15 19:06:55 +02:00
parent 21edbc41c4
commit db1b625069
405 changed files with 31913 additions and 12595 deletions
@@ -14,28 +14,58 @@
//go:build playstation5
// The actual implementation will be provided by -overlay.
// The actual implementation will be provided by github.com/hajimehoshi/uwagaki.
#include "graphics_playstation5.h"
extern "C" ebitengine_Error ebitengine_InitializeGraphics(void) {
extern "C" ebitengine_Error ebitengine_InitializeGraphics(void) { return {}; }
extern "C" ebitengine_Error ebitengine_NewImage(int *image, int width,
int height) {
return {};
}
extern "C" ebitengine_Error ebitengine_NewImage(int* image, int width, int height) {
extern "C" void ebitengine_ReadPixels(int image, uint8_t *pixels,
ebitengine_Region region) {}
extern "C" ebitengine_Error ebitengine_FlushReadPixels(int image) { return {}; }
extern "C" void ebitengine_WritePixels(int image, const uint8_t *pixels,
ebitengine_Region region) {}
extern "C" ebitengine_Error ebitengine_FlushWritePixels(int image) {
return {};
}
extern "C" ebitengine_Error ebitengine_NewScreenFramebufferImage(int* image, int width, int height) {
extern "C" ebitengine_Error
ebitengine_NewScreenFramebufferImage(int *image, int width, int height) {
return {};
}
extern "C" void ebitengine_DisposeImage(int id) {
}
extern "C" void ebitengine_DisposeImage(int id) {}
extern "C" ebitengine_Error ebitengine_NewShader(int* shader, const char* source) {
extern "C" void ebitengine_Begin() {}
extern "C" void ebitengine_End(int present) {}
extern "C" void ebitengine_SetVertices(const float *vertices, int vertex_count,
const uint32_t *indices,
int index_count) {}
extern "C" ebitengine_Error
ebitengine_DrawTriangles(int dst, const int *srcs, int src_count, int shader,
const ebitengine_DstRegion *dst_regions,
int dst_region_count, int index_offset,
ebitengine_Blend blend, const uint32_t *uniforms,
int uniform_count, int fill_rule) {
return {};
}
extern "C" void ebitengine_DisposeShader(int id) {
extern "C" ebitengine_Error ebitengine_NewShader(
int *shader, const char *vertex_header, int vertex_header_size,
const char *vertex_text, int vertex_text_size, const char *pixel_header,
int pixel_header_size, const char *pixel_text, int pixel_text_size) {
return {};
}
extern "C" void ebitengine_DisposeShader(int id) {}
@@ -17,16 +17,24 @@
package playstation5
// #include "graphics_playstation5.h"
// #include <stdlib.h>
import "C"
import (
"fmt"
"runtime"
"unsafe"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
//export ebitengine_ProjectionMatrixUniformDwordIndex
func ebitengine_ProjectionMatrixUniformDwordIndex() C.int {
return C.int(graphics.ProjectionMatrixUniformDwordIndex)
}
type playstation5Error struct {
name string
code int
@@ -60,10 +68,16 @@ func (g *Graphics) Initialize() error {
}
func (g *Graphics) Begin() error {
C.ebitengine_Begin()
return nil
}
func (g *Graphics) End(present bool) error {
var cPresent C.int
if present {
cPresent = 1
}
C.ebitengine_End(cPresent)
return nil
}
@@ -71,11 +85,16 @@ func (g *Graphics) SetTransparent(transparent bool) {
}
func (g *Graphics) SetVertices(vertices []float32, indices []uint32) error {
defer runtime.KeepAlive(vertices)
defer runtime.KeepAlive(indices)
C.ebitengine_SetVertices((*C.float)(unsafe.SliceData(vertices)), C.int(len(vertices)), (*C.uint32_t)(unsafe.SliceData(indices)), C.int(len(indices)))
return nil
}
func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
var id C.int
width = graphics.InternalImageSize(width)
height = graphics.InternalImageSize(height)
if err := C.ebitengine_NewImage(&id, C.int(width), C.int(height)); !C.ebitengine_IsErrorNil(&err) {
return nil, newPlaystation5Error("(*playstation5.Graphics).NewImage", err)
}
@@ -98,7 +117,7 @@ func (g *Graphics) SetVsyncEnabled(enabled bool) {
}
func (g *Graphics) NeedsClearingScreen() bool {
return false
return true
}
func (g *Graphics) MaxImageSize() int {
@@ -106,9 +125,15 @@ func (g *Graphics) MaxImageSize() int {
}
func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
s := precompiledShaders[program.SourceHash]
defer runtime.KeepAlive(s)
var id C.int
// TODO: Give a source code.
if err := C.ebitengine_NewShader(&id, nil); !C.ebitengine_IsErrorNil(&err) {
if err := C.ebitengine_NewShader(&id,
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexHeader))), C.int(len(s.vertexHeader)),
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexText))), C.int(len(s.vertexText)),
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelHeader))), C.int(len(s.pixelHeader)),
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelText))), C.int(len(s.pixelText))); !C.ebitengine_IsErrorNil(&err) {
return nil, newPlaystation5Error("(*playstation5.Graphics).NewShader", err)
}
return &Shader{
@@ -116,7 +141,43 @@ func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader,
}, nil
}
func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
cSrcs := make([]C.int, len(srcs))
for i, src := range srcs {
cSrcs[i] = C.int(src)
}
defer runtime.KeepAlive(cSrcs)
cDstRegions := make([]C.ebitengine_DstRegion, len(dstRegions))
defer runtime.KeepAlive(cDstRegions)
for i, r := range dstRegions {
cDstRegions[i] = C.ebitengine_DstRegion{
min_x: C.int(r.Region.Min.X),
min_y: C.int(r.Region.Min.Y),
max_x: C.int(r.Region.Max.X),
max_y: C.int(r.Region.Max.Y),
index_count: C.int(r.IndexCount),
}
}
cBlend := C.ebitengine_Blend{
factor_src_rgb: C.uint8_t(blend.BlendFactorSourceRGB),
factor_src_alpha: C.uint8_t(blend.BlendFactorSourceAlpha),
factor_dst_rgb: C.uint8_t(blend.BlendFactorDestinationRGB),
factor_dst_alpha: C.uint8_t(blend.BlendFactorDestinationAlpha),
operation_rgb: C.uint8_t(blend.BlendOperationRGB),
operation_alpha: C.uint8_t(blend.BlendOperationAlpha),
}
cUniforms := make([]C.uint32_t, len(uniforms))
defer runtime.KeepAlive(cUniforms)
for i, u := range uniforms {
cUniforms[i] = C.uint32_t(u)
}
if err := C.ebitengine_DrawTriangles(C.int(dst), unsafe.SliceData(cSrcs), C.int(len(cSrcs)), C.int(shader), unsafe.SliceData(cDstRegions), C.int(len(cDstRegions)), C.int(indexOffset), cBlend, unsafe.SliceData(cUniforms), C.int(len(cUniforms)), C.int(fillRule)); !C.ebitengine_IsErrorNil(&err) {
return newPlaystation5Error("(*playstation5.Graphics).DrawTriangles", err)
}
return nil
}
@@ -133,12 +194,34 @@ func (i *Image) Dispose() {
}
func (i *Image) ReadPixels(args []graphicsdriver.PixelsArgs) error {
// TODO: Implement this
for _, a := range args {
region := C.ebitengine_Region{
min_x: C.int(a.Region.Min.X),
min_y: C.int(a.Region.Min.Y),
max_x: C.int(a.Region.Max.X),
max_y: C.int(a.Region.Max.Y),
}
C.ebitengine_ReadPixels(C.int(i.id), (*C.uint8_t)(unsafe.Pointer(unsafe.SliceData(a.Pixels))), region)
}
if err := C.ebitengine_FlushReadPixels(C.int(i.id)); !C.ebitengine_IsErrorNil(&err) {
return newPlaystation5Error("(*playstation5.Image).ReadPixels", err)
}
return nil
}
func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
// TODO: Implement this
for _, a := range args {
region := C.ebitengine_Region{
min_x: C.int(a.Region.Min.X),
min_y: C.int(a.Region.Min.Y),
max_x: C.int(a.Region.Max.X),
max_y: C.int(a.Region.Max.Y),
}
C.ebitengine_WritePixels(C.int(i.id), (*C.uint8_t)(unsafe.Pointer(unsafe.SliceData(a.Pixels))), region)
}
if err := C.ebitengine_FlushWritePixels(C.int(i.id)); !C.ebitengine_IsErrorNil(&err) {
return newPlaystation5Error("(*playstation5.Image).WritePixels", err)
}
return nil
}
@@ -19,26 +19,100 @@
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
int ebitengine_ProjectionMatrixUniformDwordIndex();
typedef struct ebitengine_Error {
const char* message;
int code;
const char *message;
int code;
} ebitengine_Error;
static bool ebitengine_IsErrorNil(ebitengine_Error* err) {
static bool ebitengine_IsErrorNil(ebitengine_Error *err) {
return err->message == NULL && err->code == 0;
}
typedef struct ebitengine_Region {
int min_x;
int min_y;
int max_x;
int max_y;
} ebitengine_Region;
typedef struct ebitengine_DstRegion {
int min_x;
int min_y;
int max_x;
int max_y;
int index_count;
} ebitengine_DstRegion;
// kBlendFactor* and kBlendOperation* must be synced with
// internal/graphicsdriver/blend.go.
enum {
kBlendFactorZero = 0,
kBlendFactorOne = 1,
kBlendFactorSourceColor = 2,
kBlendFactorOneMinusSourceColor = 3,
kBlendFactorSourceAlpha = 4,
kBlendFactorOneMinusSourceAlpha = 5,
kBlendFactorDestinationColor = 6,
kBlendFactorOneMinusDestinationColor = 7,
kBlendFactorDestinationAlpha = 8,
kBlendFactorOneMinusDestinationAlpha = 9,
kBlendFactorSourceAlphaSaturated = 10,
};
enum {
kBlendOperationAdd = 0,
kBlendOperationSubtract = 1,
kBlendOperationReverseSubtract = 2,
kBlendOperationMin = 3,
kBlendOperationMax = 4,
};
typedef struct ebitengine_Blend {
uint8_t factor_src_rgb;
uint8_t factor_src_alpha;
uint8_t factor_dst_rgb;
uint8_t factor_dst_alpha;
uint8_t operation_rgb;
uint8_t operation_alpha;
} ebitengine_Blend;
ebitengine_Error ebitengine_InitializeGraphics(void);
ebitengine_Error ebitengine_NewImage(int* image, int width, int height);
ebitengine_Error ebitengine_NewScreenFramebufferImage(int* image, int width, int height);
ebitengine_Error ebitengine_NewImage(int *image, int width, int height);
ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
int height);
void ebitengine_ReadPixels(int image, uint8_t *pixels,
ebitengine_Region region);
ebitengine_Error ebitengine_FlushReadPixels(int image);
void ebitengine_WritePixels(int image, const uint8_t *pixels,
ebitengine_Region region);
ebitengine_Error ebitengine_FlushWritePixels(int image);
void ebitengine_DisposeImage(int id);
ebitengine_Error ebitengine_NewShader(int* shader, const char* source);
void ebitengine_Begin();
void ebitengine_End(int present);
void ebitengine_SetVertices(const float *vertices, int vertex_count,
const uint32_t *indices, int index_count);
ebitengine_Error
ebitengine_DrawTriangles(int dst, const int *srcs, int src_count, int shader,
const ebitengine_DstRegion *dst_regions,
int dst_region_count, int indexOffset,
ebitengine_Blend blend, const uint32_t *uniforms,
int uniform_count, int fill_rule);
ebitengine_Error ebitengine_NewShader(
int *shader, const char *vertex_header, int vertex_header_size,
const char *vertex_text, int vertex_text_size, const char *pixel_header,
int pixel_header_size, const char *pixel_text, int pixel_text_size);
void ebitengine_DisposeShader(int id);
#ifdef __cplusplus
@@ -0,0 +1,34 @@
// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
package playstation5
import (
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
var (
// precompiledShaders is a map to store precompiled shaders.
// precompiledShaders is initialized by a separate tool.
precompiledShaders map[shaderir.SourceHash]*shaderSource
)
type shaderSource struct {
vertexHeader []byte
vertexText []byte
pixelHeader []byte
pixelText []byte
}