updated ebiten version from 2.7.9 to 2.9.9

This commit is contained in:
2026-06-15 19:06:55 +02:00
parent 21edbc41c4
commit db1b625069
405 changed files with 31913 additions and 12595 deletions
+171 -12
View File
@@ -39,21 +39,180 @@ type Touch struct {
}
type InputState struct {
KeyPressed [KeyMax + 1]bool
MouseButtonPressed [MouseButtonMax + 1]bool
CursorX float64
CursorY float64
WheelX float64
WheelY float64
Touches []Touch
Runes []rune
WindowBeingClosed bool
DroppedFiles fs.FS
KeyPressedTimes [KeyMax + 1]InputTime
KeyReleasedTimes [KeyMax + 1]InputTime
MouseButtonPressedTimes [MouseButtonMax + 1]InputTime
MouseButtonReleasedTimes [MouseButtonMax + 1]InputTime
CursorX float64
CursorY float64
WheelX float64
WheelY float64
Touches []Touch
Runes []rune
WindowBeingClosed bool
DroppedFiles fs.FS
}
func (i *InputState) setKeyPressed(key Key, t InputTime) {
if key < 0 || KeyMax < key {
return
}
i.KeyPressedTimes[key] = t
}
func (i *InputState) setKeyReleased(key Key, t InputTime) {
if key < 0 || KeyMax < key {
return
}
// Ignore duplicated key releases (#3326).
if i.KeyPressedTimes[key] <= i.KeyReleasedTimes[key] {
return
}
i.KeyReleasedTimes[key] = t
}
func (i *InputState) setMouseButtonPressed(button MouseButton, t InputTime) {
if button < 0 || MouseButtonMax < button {
return
}
i.MouseButtonPressedTimes[button] = t
}
func (i *InputState) setMouseButtonReleased(button MouseButton, t InputTime) {
if button < 0 || MouseButtonMax < button {
return
}
if i.MouseButtonPressedTimes[button] <= i.MouseButtonReleasedTimes[button] {
return
}
i.MouseButtonReleasedTimes[button] = t
}
// releaseAllButtons is called when the browser window loses focus.
func (i *InputState) releaseAllButtons(t InputTime) {
for j := range i.KeyPressedTimes {
if i.KeyPressedTimes[Key(j)] <= i.KeyReleasedTimes[Key(j)] {
continue
}
i.KeyReleasedTimes[Key(j)] = t
}
for j := range i.MouseButtonPressedTimes {
if i.MouseButtonPressedTimes[MouseButton(j)] <= i.MouseButtonReleasedTimes[MouseButton(j)] {
continue
}
i.MouseButtonReleasedTimes[j] = t
}
i.Touches = i.Touches[:0]
}
func (i *InputState) IsKeyPressed(key Key, tick int64) bool {
switch key {
case KeyAlt:
return i.IsKeyPressed(KeyAltLeft, tick) || i.IsKeyPressed(KeyAltRight, tick)
case KeyControl:
return i.IsKeyPressed(KeyControlLeft, tick) || i.IsKeyPressed(KeyControlRight, tick)
case KeyShift:
return i.IsKeyPressed(KeyShiftLeft, tick) || i.IsKeyPressed(KeyShiftRight, tick)
case KeyMeta:
return i.IsKeyPressed(KeyMetaLeft, tick) || i.IsKeyPressed(KeyMetaRight, tick)
}
if key < 0 || KeyMax < key {
return false
}
p := i.KeyPressedTimes[key]
r := i.KeyReleasedTimes[key]
return inputStatePressed(p, r, tick)
}
func (i *InputState) IsKeyJustPressed(key Key, tick int64) bool {
if key < 0 || KeyMax < key {
return false
}
p := i.KeyPressedTimes[key]
return inputStateJustPressed(p, tick)
}
func (i *InputState) IsKeyJustReleased(key Key, tick int64) bool {
if key < 0 || KeyMax < key {
return false
}
r := i.KeyReleasedTimes[key]
return inputStateJustReleased(r, tick)
}
func (i *InputState) KeyPressDuration(key Key, tick int64) int64 {
if key < 0 || KeyMax < key {
return 0
}
p := i.KeyPressedTimes[key]
r := i.KeyReleasedTimes[key]
return inputStateDuration(p, r, tick)
}
func (i *InputState) IsMouseButtonPressed(button MouseButton, tick int64) bool {
if button < 0 || MouseButtonMax < button {
return false
}
p := i.MouseButtonPressedTimes[button]
r := i.MouseButtonReleasedTimes[button]
return inputStatePressed(p, r, tick)
}
func (i *InputState) IsMouseButtonJustPressed(button MouseButton, tick int64) bool {
if button < 0 || MouseButtonMax < button {
return false
}
p := i.MouseButtonPressedTimes[button]
return inputStateJustPressed(p, tick)
}
func (i *InputState) IsMouseButtonJustReleased(button MouseButton, tick int64) bool {
if button < 0 || MouseButtonMax < button {
return false
}
r := i.MouseButtonReleasedTimes[button]
return inputStateJustReleased(r, tick)
}
func (i *InputState) MouseButtonPressDuration(button MouseButton, tick int64) int64 {
if button < 0 || MouseButtonMax < button {
return 0
}
p := i.MouseButtonPressedTimes[button]
r := i.MouseButtonReleasedTimes[button]
return inputStateDuration(p, r, tick)
}
func inputStatePressed(pressed, released InputTime, tick int64) bool {
return released < pressed || inputStateJustPressed(pressed, tick)
}
func inputStateJustPressed(pressed InputTime, tick int64) bool {
return pressed > 0 && pressed.Tick() == tick
}
func inputStateJustReleased(released InputTime, tick int64) bool {
return released > 0 && released.Tick() == tick
}
func inputStateDuration(pressed, released InputTime, tick int64) int64 {
if pressed == 0 {
return 0
}
if pressed < released {
return 0
}
return tick - pressed.Tick() + 1
}
func (i *InputState) copyAndReset(dst *InputState) {
dst.KeyPressed = i.KeyPressed
dst.MouseButtonPressed = i.MouseButtonPressed
dst.KeyPressedTimes = i.KeyPressedTimes
dst.KeyReleasedTimes = i.KeyReleasedTimes
dst.MouseButtonPressedTimes = i.MouseButtonPressedTimes
dst.MouseButtonReleasedTimes = i.MouseButtonReleasedTimes
dst.CursorX = i.CursorX
dst.CursorY = i.CursorY
dst.WheelX = i.WheelX